frizz ini modnya @.@ gk ada yang bisa di mod kecuali ini
Lunatic Loli
CS +1 (3)
OD +1 mungkin?
Normal
CS+1(3)
Lunatic Loli
CS +1 (3)
OD +1 mungkin?
Normal
CS+1(3)
No change, sorryfrans_niko wrote:
Lunatic Loli
CS +1 (3) - Lagunya ga cukup lama kok, harusnya begini saja mudah.
OD +1 mungkin? - Sebenernya setelan HP AR OD ini uda aku sering pake (mapping yg kesubmitted atau yang engga, dan juga kecuali untuk beberapa beatmap tertentu) Lagian ARnya udah tinggi, jadi OD 7 keanya bikin imbang.
All done.Azure_Kite wrote:
[Normal]
00:14:105 (2,3) - I'd move (3) out from under (2), as it looks messy at the moment. Maybe something like this? http://osu.ppy.sh/ss/348971
00:19:248 (3) - Please don't hide this under (2). Move it out please, like this, perhaps? http://osu.ppy.sh/ss/348973 of course, you might want to move the next combo around, too.
00:29:363 (2) - Jumps in a Normal? Really? Please adjust it so that there are no sudden changes in spacing.
00:30:562 (4) - Anti Jumps are also unreadable to new players, and shouldn't even be in a Hard. Please respace this using Distance Snap.
00:39:820 (4,5) - Slightly respace these notes like this? http://osu.ppy.sh/ss/348975
00:48:734 (3,4,5) - This would be very difficult for newer players to read. Please consider changing this to something like this http://osu.ppy.sh/ss/348979
01:18:905 (2) - I'd move this down below (1) and (3), so it's not under the previous 'M' Slider.
01:25:934 (5) - Please, never use this kind of hidden note again in a Normal. Move this out from under (4), please.
All in all, it's alright. There are a few things that need to change, but other than that, it's playable.
[Hard]All done too, I'll consider changing the diff name.
Kinda counter-intuitive that "Hard" is further down the list than Lunatic. Consider renaming to Insane, because, well. Hards just don't go to 5.00 stars.
01:31:934 (1) - I'd put a very quiet timing section at the end of this note, so it ends with relative silence. That hit-normal sound at the end is very jarring to the quiet atmosphere.
It's a shame this is the only difficulty that makes use of the custom hitsound. I'd consider getting your other maps using it as well.
All in all, this is a relatively solid beatmap set. It still needs some work, but I'm liking what I see so far. Nice job.
All done.zeroclover wrote:
GeneralLunatic
- 00:47:020 - sbload 5.++ fixed
- 0,0,"bg.jpg : why not used this element for your SB (girls_a.jpg is same right?) bg was using different image at the first place, I'll keep it this way for now
lol, easy should be normal, normal > hard then Easy is too easy for Normal and so is Normal for Hard.
Normal
- ingame pm mod = = +20 offset timing, some patterns improvement
if u want change mapset name, that mean remap some notes then nah I'll keep it this way
- ok :D
not much i cant mod
Thanks for the mod!inverness wrote:
Hellosome random mod here
General
- Try adding more soft hitwhistle to the map. Too much unhearable normal soft hits might giving the players low feedback. They're only used for quiet parts.
- The BG on the song selection menu and on the thumbnail preview (on Beatmap listing page) does not matched. If you have changed the BG long time earlier, and the BG on the thumbnail preview still doesn't updated, it might caused by not full-submitting the map. I already full-submit this twice.
Yasora's Easy
- All of the notes are not snapped. Make sure you re-snapped all of the notes after changing offset. It was my fault, fixed anyway.
Normal
- 00:15:497 (5) - In Normal diffs, slider reverses more than 1 are not recommended. How 'bout this? http://puu.sh/CYfc slider shapes, hitsounds, and placement is up to you done
- 00:20:125 (2,3,4) - This pattern is awkward. How 'bout this? http://puu.sh/CYhy (My suggestion: The hitsound at reverse on slider 3 and on note 4 is hitclap) slider shapes and placement is up to you done
- 00:25:611 (3) - This is confusing. How 'bout this? http://puu.sh/CYkr slider shapes, hitsounds, and placement is up to you done
- 00:27:497 (2,3) - Spacing done
- 00:30:582 (4) - Same like 00:15:497 (5) and every replacement is up to you done
- 00:37:097 (6,1) - Spacing done
- 00:41:211 (2) - Same like 00:15:497 (5) and every replacement is up to you done
- 01:03:154 (1) - ^ done
- 01:14:811 (5) - Remove clap and add finish on the slider end done
- 01:16:182 (2) - ^ done
- 01:17:554 (4) - ^ done
- 01:17:211 (3) - Add clap done
- 01:18:582 (1) - ^ done
- 01:18:925 (2) - Remove clap done
- 01:19:268 (3) - Add clap done
- 01:19:611 (4) - Add finish at slider start done
- 01:25:439 (4,5) - Spacing done
- 01:26:811 (1 - spinner) - Move it here: 01:28:182 and copy the 01:25:439 (4,5,6) pattern to 01:26:811 done
Good luck~![]()
Nice SB though!
Thank you!Dagger-Gazel wrote:
Hello~
From "Mod Request"
[Lunatic]
-00:55:440-DS done
-01:04:868-DS done but made it as accelerated spacing
-01:14:125-Nc I think not
-01:30:240-note"③" done
-01:31:611-note"③" done
[Normal]
ok
Music was fun to try![]()
![]()
I'm looking forward to being over rank
Thank you very much[CSGA]Ar3sgice wrote:
from my queue
GeneralLunatic
- When I download the map, it gives Hard diff and Lunatic loli diff that are unsubmitted o.o maybe my problem, but plz check folder idk what's causing those old diffs to appear. They're no longer present in my folder.
- and... needs a Hard diff for difficulty consistency rule I'll do something about it.
Normal
- 00:15:154 (5) - new combo here, instead of next note done
- 00:21:840 (12) - Try moving to 00:22:011, it plays better for me. done
- 00:42:239 (1) - add new combo? done
- 01:06:068 (1) - ^ done
- 00:48:239 (1) - I think it should be a new combo here done
- 00:51:839 (5,6,8) - this spacing may confuse players that (8) is at 00:52:354, how about adding a note there and stack it over (8)..? done
- 01:14:125 (1) - add new combo? as it's new part starting done
- 01:27:840 (4,4) - I think putting them between sliders is better orz instead of hiding under it done
- 01:30:754 (5) - plz remove this note, for rhmthm consistency o.o done
- I think at the ending part starting from 01:25:439, you can try gradually lowering the hitsound volume (70% - 60% - 50% - 40%) rather than suddenly jump to 32%, because music is a fade-out here. agreed and done
I think it's a nice map especially the storyboard, gives the soft feeling of music flow :3
- 00:55:954 (1) - spacing wrong done
- 00:58:697 (6) - ^ done
- 01:17:554 (4) - u didn't make it symmetrical o.o thanks for noticing it! fixed and done
Good luck~
Azure_Kite wrote:
Red = Change this
Blue = Strong recommendation
Black = Suggestion
[Lunatic Loli]
00:46:334 (1) - I'd probably use a new Combo at this point, at the very least as it's a new bar and there's a significant pause before this note in relation to the spacing. - Not sure what notes are you pointing but seems I've put a nc here?
01:32:105 (1) - I'd probably move this 1/4 forward, so that it's not appearing while the slider's still being played, purely aesthetic opinion. - Agree, but I'll move it 1/2 so it will be less visible, thank you for pointing this out.
This map is very cool. I approve. Nice and Jumpy; just my favourite kind of map- Thank you XD
zeroclover wrote:
Loli's insane
- AR 9 ,od 7 .... - hehe!
- 00:46:591 (4) - slider tick so ugly - Added Inherited Timing with Audio setting : S 55%
- 00:50:791 (1) - move far from hitburst -
Idk what you mean because I use no hitburst butI get it, but idk what should I do, perhaps something like this? http://puu.sh/D21C- 01:08:448 (1) - curve, sudden slow and no warn - Fix'ed
- 01:25:591 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - no hitsounds look empty - Added some normal hitsound.
- 01:30:305 (9,1) - meh - oke.
Dagger-Gazel wrote:
[Insane Lili]
-00:24:754- All Volume80%→70%? Yeah, agree.
-01:23:725- Volume Down? - Yes. Trimmed a bit.
inverness wrote:
Insane Loli
- AR -1
- Use more compressed streams instead of normal-spaced streams. Too much normal-spaced streams is tiring even if this map is Insane. - I'm sorry but this is going to be permanent. I know that it's going to be tiring, although I can play it (quite) nicely.
- If you're going to mix soft hitsounds with normal hitsounds, make sure the soft hitsound's volume is at least 10+ louder than normal hitsound so they blended. For example: Normal: 80, Soft:95 - YES...
[CSGA]Ar3sgice wrote:
Insane
- imo hp drain 7, approach rate 8 fits better... - 'u' (bye-bye, AR9 ; ^ ;/)
- 01:25:611 (1) - change color o.o hard to see approach circle, and the rhythm is subtle here, makes it hard to read
- 01:23:725 (1,2) - why break "8" pattern o.o - Fix'ed for sure!
- 01:29:725 (6) - nc and remove nc at end slider o.o - Okay
- 01:26:468 (5,5,5) - maybe add whistle on 5th notes here and last slider's head o.o - I'll add some whistle but not like the way you want, sorry
- nice map
Thx Dunskin :3DarkDunskin wrote:
Okay~
This will be quick o.0
[1811's Taiko Oni]
- Raise OD to 6~7, right now its much too easy to get 99% Accuracy. Even for me lol. Raised OD & HP to 6 :3
- 00:21:999 (1) - A Spinner would work fine here too. This is no mistake though, you can keep it~ I'll keep the drumroll, tq
Thank you for your generosityDarkDunskin wrote:
EDIT: There you go~ *Star*
FRIZZ925, INGAME PLS.Hinsvar wrote:
>Hard Loli
- You might as well name this Lolicore (aka Insane Loli) since there are lots of jumps (and some of them are pretty hard for a Hard diff) going on here
I'm sure enough this is an Insane diff and people will not realize it if you're naming this Hard Loli. Seriously, even if the number of objects are pretty low compared to Lunatic, this plays like an Insane diff.
- AR+2? Those jumps are a bit hard to do without going for AR8 at the very least. - Back to insanity diff.
- 00:22:011 - Add a circle and give it a Finish? - I'm following pizzicato (or what idk) here, so no need. And plus, adding finish doesn't fit with the song as it trimming down, and getting lower, and poof.
- 00:49:697 (2,3,4,5,6) - Weird... I can play it if I'm playing directly from this spot, but I'm always thrown off every time I play this map before this spot came. Huh? - I'm following piano, I know you know it. Also, I've used grid snap so perhaps you want me to 'increase' it? (for now no changes for this)
- 01:05:897 (1,2) - ...Not really sure about these repeating sliders. - Me either. Changed.
- 01:07:268 (3,4,5,6,7,8,9) - Consider... remapping this section. Just play it first and disagree with it later if you want to do so.
- 01:15:497 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) + 01:20:982 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9) - I'm seriously against these two extremely long 1/2 stream, since it needs a great amount of stability, which only the players of the harder Insane diffs can achieve. It's up to you for the final decision, though.
Diff changed to Lunatic Loli, perhaps recheck? But I'll do some stuff.
Thanks!Hinsvar wrote:
Yo.
Let's start modding.
>General>Normal
- Maybe the SB elements (the one with the Touhou characters to be exact) can have their resolution decreased to 800 x (x)? (Note: (x) here means the scaled value after the width is changed to 800. I can't explain things well, but it's like resizing a 1000x800 picture to 800x640 or 1024x768 to 800x600... I hope you get what I mean.) I'm sure enough there is no need for the elements to be that large, but then again... I'll try to shrink the elements later and if it's doing good, I'll change it.
>Lunatic
- 00:22:011 - Add a circle and give it a Finish? Forgot to add circle there, done
Well... maybe just that.
- ...I can feel that this diff is easier than Hard Loli by a mile. Also, I'm not sure, but this diff isn't really good as a whole. You don't need to remap it, though.I'll consider this going back to square one. Lunatic is going to be remapped a little bit to make it easier and fits for Hard difficulty. Not many changes will be done though.
- 00:22:097 - Add a break here? Done
Good luck on the way
Yeah sorry about the update :< But about half of the things still stay the same as they were before update though.Regou wrote:
From CLANNED modding queue
Awesome song. Thanks!
[General]
Using this hitsoundin the beginning sounds better for me. I've tried it before but it just doesn't fit. Thanks for the suggestion though.
[LunaticHard]
The SV is too slow imo...? I'll keep it that way since for the sake of the difficulty
00:12:582 (1,2,3) - I just don't really like people using normal spacing for 3-note 1/4 note, but fine. Changed due remap
00:25:954 (5) - Clap doesn't fit here. Too loud! Done
00:29:897 (6,7,1) - Make these note into Triangle? Changed due remap
00:31:097 (5,6,7) - Spacing? Changed due remap
00:31:440 (7) - Finish? Sounds better Done
00:32:468 (3) - Finish? Done
00:32:811 (5) - Clap+Finish. Done
btw, if you don't want too many Large Don note appear in taiko mode, change soft-hitfinish into soft-hitwhistle. I'll see what I can do about it
00:33:497 - Add note? Done
00:33:840 (8) - NC? Changed due remap
00:34:182 (10) - Add Finish/ Clap+ Finish? Sounds really great! Done
00:34:525 (13,14,15,1,2,3,4) - Boring placement ;___; Changed due remap :<
00:35:554 (4) - Use finish instead of hitclap. Done
00:36:411 (8) - DeleteDone
00:36:240 (7) - Then add a note here, and add a finish here Done
00:36:925 (10) - Finish/ Clap+Finish? Done
00:39:154 (3) - Here isn't any beat in the music imo? Start this slider at 00:39:325 Done
00:40:697 (2) - Finish? Done
00:42:068 - Add note, feels empty. Done
00:42:754 - ^ Done
00:44:639 (6) - ...add some custom hitsound on this note? I'll keep it this way
00:47:039 (1) - The defalut finish fits here more. Done
00:47:897 (4) - Use whistle? Done
00:48:925 (4) - Finish? Done
00:52:011 (6) - ^ Done
00:52:011 (6,7) - Overlap here? what a flow killing. Changed due remap
00:52:354 (8,9) - ^ Changed due remap
00:52:868 (3) - Add finish at the end of this slider Done
00:55:182 - Add note? Done
00:55:954 (3) - Finish instead of clap? Done
00:56:297 (4) - Don't fit here. Okay
00:56:982 (1) - Whistle? Done
00:57:154 (2) - Delete Done
00:57:325 (3) - move this 1/4 earlier Done
01:00:925 (6,7,8,9) - So, here's should have 3/4 beat note between these note. Try to do something like 00:57:154 (2,3) Done
01:04:011 (6) - Finish Done
01:06:582 (3) - Add note? Done
01:15:497 (1,2) - This anti jump is too confusing comparing with the previous two anti-jump pattern... Changed due remap
01:16:868 (4) - NC? Done
01:17:725 (7,8,9) - Placed ugly D: Changed due remap
Oh. What a huge mod. I feel so tired after this and I'll try my best to mod other diff later...
What the- you updated this diff? Then, this mod maybe outdated orz Most of them aren't though, no worries
Thanks!wmfchris wrote:
[General]
- SB: you to put something instead of totally black at the beginning? I'll see what I can do when I start fiddling with the SB again
- Taiko diff has different offset Fixed
- better mention who mapped the diff in the top of the thread... Will do in the next update
- combo colour 2 and 3 are too similar, consider add one more betwen them or simply use 1,2 only. Made both combo color 2 and 3 more distinctive in all diffs, done
- Better end the solo diff at the same time (just a matter when the spinner ends) Will do
- I would say lower the difficulty a bit for normal and hard. Okay
[Hard]
00:22:268 - the break sounds too short, just remove it. Done
00:23:382 (1) - actually the music haven't start here so remove the whistle. You can even consider muting this note. Done
01:01:439 (8,1) - avoid slider overlapping Done
01:04:697 - shouldn't stay empty taking 01:01:782 - as reference Done
no big problems but you can arrange them to look better.
For example:
00:15:497 (2,3,4) - You may also want to consider (4) doesn't curve around (3) and they looked too close. Done
00:41:382 (3,5) - the overlapping of sliders does not look good Done
00:53:897 (6) - does not curved well Done
[Normal]
00:22:354 - start break exactly here. Also why ending the break eariler? Done. I accidentally made the break ends earlier :<
00:38:811 (2) - Use linear slider corresponding to (1)? Done
00:49:097 (4) - spacing problem with next note; it might look better if the direction of sldier is to the left-bottom side. Fixed
[Easy]
00:22:354 - same problem as normal Fixed
good luck~
wmfchris wrote:
[Lunatic]
00:22:354 - start the break exactly here. - Okay
00:26:640 (5,6) - stack properly? - I'm trying.. It's only on the gameplay because stacking :O but on the edit mode i make it stack (not so perfect but its nearly perfect)
00:31:611 (4,5) - ^ I suppose you're stacking (4,5) on previous slider (1,2). - Actually just copypasta and rotate, fix. (the end of the slider stack with the start of the previous one)
00:58:182 (2,3) - unrankable slider because (3)'s beginning is covered. - MUST. FIX.
00:59:554 - even using the piano as main melody, the clapping should exist as indicated by the background drumbeat. Also muting them like this sounds odd. - Added clap on kickback.
The rhythm is pretty nice (the whistle pattern at the last wows me), but there could be more variation, not repeating notes circle/hexagon many times. - I agree, thanks for reminding me to reduce copypasta because it's so boring, so remapped the last part.
Sprite,Background,BottomRight,"SB\white.jpg",640,480untuk mengurangi SB Load karena BG yang ditimpa oleh gambar2 lain, gunakan ini
_S,0,0,,640
_C,0,0,,0,0,0
_F,0,0,,1
_F,0,101684,,1
Sprite,Foreground,BottomRight,"SB\white.jpg",640,480
_S,0,0,,640
_F,0,0,,0
_F,0,11039,11382,1,0
_F,0,21840,22182,1,0
_F,0,24754,25097,1,0
_F,0,47040,47382,1,0
_F,0,70011,70354,1,0
Sprite,0,TopLeft,"bg.jpg",0,0
_F,0,0,,0
Thanks again!Regou wrote:
ok let me continue my modding :3
[Normal]
00:17:211 (2) - ...It don't play well when I test it. The slider shape? Done
00:40:868 (1,2) - I know a normal diff can accept small jump, but this one is quite senseless imo. Done
01:03:154 (5) - NC? Done
01:25:439 (4) - ^ Done
Good luck~
Thank you very much for the mod and the star!Illumined wrote:
Thank you for requesting via Illumined's Modding Queue (・∀・)General
- Feels bad when saw tons of inconsistency issue of kiai and combo color D: But meh. No one picked them out, so neither me. Made the kiai time consistent in all diffs.
Normal00:17:211 (2) - Shape's ugly when you try to angle a short slider D: Keep it as a normal shape? Done
- Feel weird when you ignore those obvious 1/2 from music, but adding 1/2 on other places that music doesn't support. e.g: 00:41:554 (2) - , 00:42:754 -
00:20:640 - Finish missing. Done
00:31:782 - Just saying, feels unconfortable while missing a beat here.
00:37:782 (1) - Move this slider 1/2 earlier will be better. DoneSPOILER00:54:239 (4,5) - Try not to stack them Done
Rhythm
PatternSPOILER00:57:668 (5) - Storyboard, music and rhythm had an obvious changes here. Try new combo? Done
While testing
01:22:011 - Remove whistle at this point. Done
Suggestion[/spoilerbox]Hard00:23:382 - Volume 40% Done
- Parts of Finish need rearrangement, sounds without a regular pattern.
SPOILER00:31:097 (3) - Finish Done
00:33:840 - Finish at this point. Done
00:36:240 - Remove finish at this point. Done
00:37:954 (3) - Finish Done
00:42:068 - Finish instead of clap. Done
00:43:440 - Finish Done
00:44:811 (4) - ^ Done
00:50:297 (3) - ^ Done
00:50:811 - ^ Done
00:51:668 - ^ Done
00:53:040 - ^ Done
00:54:411 - ^ Done
01:05:382 (4) - ^ Done
01:06:754 (4) - ^ Done
01:08:125 (6) - ^ Done
00:24:068 - Add a section with volume 55% Done
00:22:010 (5) - Tricky O_O Got 50 here when testing. Though raising up your AR would solved this problem. But, I don't see any reason to keep a blanket beat here 00:21:840 - . The significance of current beat is way lower than 00:21:840 -. Please keep it in mind. Moved it further so the spacing won't be confusing anymore, done
00:27:497 (3) - Fix this silder's shape D: Done
00:37:097 (8) - Remove clap Done
Star for Tsukasa!
Thank you~Rei_Fan49 wrote:
iseng
[General]
> Tags : Seirensen , th12 done
[SB Assist]
"black.jpg" - buang aja ini file, soalnya bisa menuh2in osz. gantinya "white.jpg" yang di kasih "_C,0,0,,0,0,0"
"white.jpg" - resize file ini jadi 1x1px, biar hemat ^^Sprite,Background,BottomRight,"SB\white.jpg",640,480untuk mengurangi SB Load karena BG yang ditimpa oleh gambar2 lain, gunakan ini
_S,0,0,,640
_C,0,0,,0,0,0
_F,0,0,,1
_F,0,101684,,1
Sprite,Foreground,BottomRight,"SB\white.jpg",640,480
_S,0,0,,640
_F,0,0,,0
_F,0,11039,11382,1,0
_F,0,21840,22182,1,0
_F,0,24754,25097,1,0
_F,0,47040,47382,1,0
_F,0,70011,70354,1,0Sprite,0,TopLeft,"bg.jpg",0,0Udah dicoba tapi SB Load jadi lewat 5.00x di beberapa tempat
_F,0,0,,0
[Hard]
> HP,OD +1?NopeDone
ga ada break ? :\ Ya
01:14:812 (1) - remove NC Done
01:18:068 (1) - ^ Nope
01:19:954 (3,4,5) - patternnya familiar daritadi... hmmm coba dibikin variasinya? kaya bentuk (5) dipake (3) dan sebaliknya... Done
[Normal]
> IMO: sepertinya terlalu banyak menggunakan 1/1 secara terus menerus sehingga star rating meningkat..
> Spinner Speed required 150spm *runs*
00:11:039 (1,3) - stacked @_@ gpp itu stacked ? gpp imo
00:17:211 (2) - shapenya yang bengkoknya jangan tajem ^^; kesannya aneh Done
00:42:925 (1) - remove NC, soalnya terlalu gampang kalo ini diff combo dibawah 5, ntar drainnya bakal penuh terus *lol* Done
00:44:297 (1,1) - o_o spinner endnya ga terlalu deket nih ? soalnya kesannya ngagetin buat gw... jadi kerasa level Hard lol~ Nggak terlalu pendek kok
01:05:982 (1) - remove NC. NC di spinner? @_@
01:38:125 - gw dapetnya ini dimana volume udah rendah banget... gimana kalo panjangin spinner end terakhir kesini? Biar play length konsisten, nope
paling segitu aja =w= ganbatte~
Regou wrote:
[Lunatic loli]
00:49:439 (1,2,3,4,5,6) - The hitsound here is ugly, use soft sound sample - 1&4 with n-hn, 2&5 with s-hc, 3&6 with s-hw
01:30:925 (13) - Can make this smoothier- Fix'ed a bit.
So perfect. But in fact, this is still Hard diff, not insane. - Oh stop it you. But remember that these pattern are insane, I'm not care too much about score but quality is number one XD
Illumined wrote:
Lunatic Loli00:49:697 (2) - Soft hitsound set with whistle+clap (Similar to 00:59:554 (1,2,3,4,5) - ) - Done'd
- Actually easy diffs (E/N) get higher priority for using slider tick rate 2. But anyway, Lunatic had a lower score than Hard now O_O An exception here! - hehe!
- Great!
00:50:125 - Switch back to Normal set. - This is normal set o_o
00:50:382 (5) - Again, Soft with whistle+clap - This is o_o
00:50:811 - Normal set. - This is normal set o_o
01:31:954 - Finish instead of whistle at this point. Besides that, cut off the new combo here 01:28:354 (7) - - imo not fit, unless it was finish with softwhistle-like finish.
O iya pris, kalo boleh bisa tambahin normal-hitnormal dari template buat dijadiin slidertick, engga?Rei_Fan49 wrote:
iseng
[Loli]
/me hugs - /me :*
00:27:497 (1) - kalo bisa slider endnya diarahin ke slider tick 00:28:011 (2), biar lebih bagus aja kesannya~ tau lah siapa yang aku maksud disini -
00:46:611 (4) - majuin ini 1/4 beat.. soalnya ini ga pas buat di slowdown-slider... sama pasang object baru di tempat itu sebagai penggantinya... toh streamnya nambah tebel terus lebih enak diliat ntarnya ^^ - Iya sih, tapi aku lebih pilih yang ini soalnya lebih mengikuti hit di musiknya
Thanks~Chewin wrote:
[General]
There is Inconsistency in Kiai Times, the 3rd kiai time in the "Hard" and "Yasora's Easy" should end to 01:28:182 like the other diffs. Fixed
[Normal]
00:16:525 (7) - You should to add NC here and remove from 00:16:868 (1) Done
00:37:440 (7) - Grid snap it to y:232 plz Done
00:38:811 (2) - Asymmetric slider >; Move the red waypoint to x:256 y:324 and 3rd to x:212 y:304 Done
00:39:497 (3,4,5) - 2 grid up for symmetry with 00:37:440 (7) Done
00:44:297 (1) - The circle after this spinner is too soon from it. So, you should to reduce this spinner to 00:46:011 like the easy diff Done
00:57:668 (1) - Finish Done
01:05:982 (1) - This spinner should end to 01:08:640 with 5% volume Done
[Hard]
00:40:011 (5) - 2nd waypoint at x:400 y:104 Done
00:52:011 (4) - 2nd waypoint at x:140 y:88 Done
00:53:554 (5) - 1 grid left for consistency with 00:53:211 (3,4) Done
01:03:154 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - What spacing. Accelerated spacing?
This diff really needs more work. Especially you should to improve all blankets ;3 It's my first try with blankets so yeah xD
Good luck ;3
http://puu.sh/E3SNChewin wrote:
[Lunatic Loli]
00:20:640 (8) - New combo - 'u'
01:19:611 (7) - Overap with 01:19:097 (4) and use NC - It's a triangle pattern so no, but I'll change when someone point this thing again, or if I change my mind.
01:20:468 (10) - Overlap with (7) - Again, same with above.
01:23:040 (7) - Hidden slider - Fix'ed. Not sure if looks good now..
Sprite,Background,TopLeft,"bg.jpg",0,0Related thread : t/55177
Thanks for the star too~ykcarrot wrote:
Hello there
[General]
Inconsistency in PreviewTime: fixed
- [1811's Taiko Oni] : 24689
- [Hard] : 24689
- [Lunatic Loli] : 24754
- [Normal] : 24689
- [Yasora's Easy] : 24689
[SB]
Use this code instead of "black.jpg". This way reduces SB load. doneSprite,Background,TopLeft,"bg.jpg",0,0Related thread : t/55177
[Lunatic Loli]
Disable countdown, it doesn't fit nicely. Fixed
[Hard]
00:21:840 - Add a circle here or add a repeat to 00:21:497 (4) Done
00:24:754 (1) - Default soft-finish is much better Done
00:35:725 (4) - ^ Done
00:43:097 (4) - http://puu.sh/EbT3 Done
00:44:982 (5) - Similar with ^ Done
00:53:382 (4,5) - Move right by 1 grid Done
00:57:497 (3) - (tail) Default soft-finish is much better Done
01:10:011 (1) - ^ Done
There were some tiny overlaps with sliders due to its spacing. It was not everthing that I mentioned.
If you fixed their shape, it will look handsome. :3 I've fixed some of them, should be better for now
[Normal]
00:24:754 (1) - Default soft-finish Done
00:35:725 (3) - (head) ^ Done
00:47:039 (1) - ^ Done
00:57:668 (1) - ^ Done
01:10:011 (1) - ^ Done
01:22:697 (3) - Move right by 1 grid Done
Nice mapset, good luck!
KersiTyan wrote:
[Lunatic Loli]
00:24:754 (1,2) - stack better - In other words, ctrl+r? I'm not sure.
00:32:982 (1,2) - ^ - Again, does it means ctrl+r?
If the answer is yes, I won't. Sorry
Thank youKersiTyan wrote:
Oh hi~ >w< Hello
[Hard]
00:16:011 - remove clap and add finish Done
00:49:440 - remove finish and add whistle? o.o Done
00:52:182 - ^ Done
00:59:725 - whistle Done
01:20:982 - soft finish Done
01:25:440 - add clap Done
01:26:811 - ^ Done
01:28:182 - ^ Done
01:29:554 - ^ Done
01:30:925 - ^ Done
01:31:611 (3) - ^ I'll keep it with whistle
Others diffs are fine :3
Good luck~
It's okay.taiko_maniac1811 wrote:
Hi, edited the taiko a little - 1811's Taiko Oni
not able to online much these days =.=
Thanks~Frostmourne wrote:
M4M here :3 , nice instrument ~ I love it !
Yasora's Easy
00:35:382 (3) - nazi , move down 1 grid , will balance more with 00:35:725 (1) - Done under Yasora's request
Normal
00:38:811 (2,3,4,5) - not good , not balance = ='' , place them more balance :3 (edit tail's slider a bit) Done
00:39:840 (5) - maybe make repeat slider instead? for better sound , if you choose, you would have to fix spacing once Done
00:53:554 (2,3,4) - feel better if you try to make it zigzag a bit :3 Done
00:55:954 (1,2) - move these 2 notes out from current position a bit because touched notes look not beautiful at this point Done
00:58:525 (3,4) - how about note placing like this ? cuz you can add clap which makes better sound and be not empty this way. Done
01:00:069 (2) - nazi move tail to x:256 y:76 so the slider would look better for now Done
Hard
01:02:468 (2) - move this slider to 01:02:297 (2) - instead cuz it follows the sound better Done
01:02:811 (3) - then add normal note here is ok Done
01:08:468 (8,1) - from many previous notes you have added which you use the distance like between these (8) (1)
it probably confuses people a bit (they would hit it early before the note comes) Done
Overall it's ok!
Good luck for ranking :3
Frostmourne wrote:
Lunatic Loli
00:26:640 (5,6,1) - I'm not sure is this unrankable or not because the hitburst from 5 covered between 6 and 1 also 6 and 1 look like 1 slider without connecting. try to avoid them I think-
Made them separated, trying to make it nicer...spread (6) to make a nice curve, manual stacking for (1). What about it? Don't ask me to copypasta 3 next notes after (1)'s pattern, http://puu.sh/EjhX
01:30:925 (1) - able to new combo here with no reason :p - Usually I skip things with no reasons, but this slider is separated pattern from the other so, yes. NC'ed.
Frizz, http://puu.sh/Ejj2
All done, thanks~-kevincela- wrote:
Hi!
[Normal][Hard]
- 00:35:040 (1) - Put this at x:268 y:244 to avoid the overlap with the hitburst of 00:33:840 (4) - ?
- 01:00:069 (2,3) - The blanket here is not really correct, moving the note 3 1 grid left would fix this.
Really good map,indeed. I really hope this gets ranked!
- The diff itself is really naziable,since there are a lot of blanketing issues,like at 00:14:125 (2) -,00:24:925 (2) - or again at 00:44:297 (2) -,but if you want you can freely leave them as they are
- 00:12:411 (5) - New combo here and remove the one at 00:12:582 (1) - ,since it fits better with the song and since you will use the same New combo patterns in the end
- 00:15:154 (5) - ^
- 00:17:897 (5) - ^
- 00:20:640 (5) - ^
- 01:13:097 (3) - Same as 00:14:125 (2) -
All done. http://puu.sh/Eziv-kevincela- wrote:
[Lunatic Loli]
- There is an unsnapped point at 00:53:550. Remember to snap this to 00:53:554!
- 01:11:725 (6) - Now that I see,the spacing that divides 01:11:725 (6,8) - is not the same one that divides 01:12:754 (1,2) -,therefore you could place 01:11:725 (6) - at x:316 y:220 just to make them the same!
Thx ono :3OnosakiHito wrote:
Taiko mod request from my queue~
[Taiko]
Generel: The kiai times has been placed wrong, but that's due to the hard finding climax parts in this song.
Kiai time should be places just here: 00:47:040~01:08:468
All other kiai's would take the effect or are just placed wrong because of no-climax part.
Hitcircles:
00:30:240~00:32:811 - You have used just one time kd dk. Because of this the following coming patterns dosen't fit anymore so well, especially the dk kd.
Try to use this: kkd kd dk d k d kd dk ddk d kkd - better to have 2x the pattern kd dk. done
00:41:554~00:43:954 - same problem as before ^
00:50:382 - k? nope ._.
00:51:582 - k nope ._.
00:52:611 (1) - move it one forward to 00:52:697 ok
00:53:554~00:55:440 - hm... dosen't sound that well I guess... how about this: ddk kkd ddk kdk d kkd k ? used ddk kkd dkd kdk d kkd k pattern
01:03:582 (1) - move one forward to 01:03:668 nope ._.
01:03:754 (2,1) - delete? nope ._.
Yes, that's it.
Hm. The map overall is okay, but there are some two-plets wrong placed which dosen't sound well. Look through all of them one more time to be sure everything is allright.
Good luck o/
I find them pretty much helpful though, thanks!Snepif wrote:
Hi! Request from my queue.
Let's see what we can find here :3
[General]
Folder seems okay! All files are correct..
Apart from that, it seems that you Normal's kiai time is inconsistent with the rest of the diffs. It ends on 01:08:554 - when it should end on the previous red tick. Missed that one D: fixed
[Normal]
The diff is very good too, but I disagree with some combos. Just suggestions though.
00:18:240 (1) - In order to follow the previous combo pattern, this NC should be removed, and add new combo on 00:19:268 (7) -. Then remove NC from 00:19:611 (1) - , of course. It seems that you tried to make this new combo follow the piano-ish sound, but that makes it inconsistent with the previous combos. Alright I got it, done
Woow looking at it again I would like to see pretty much all NCs remade D: well I'm just trying to help. Just remember this: only put new combo when the music changes, when you feel like it's different from before. Also, most of the new combos land on big white ticks, because this is how the music is composed and made. All melodies and rhythms tend to follow and land on big white ticks. But sometimes they don't, of course.
I'll try to point out the NCs I would use:
00:26:982 (1) - Remove NC Done
00:27:497 (2) - Add NC ^
00:28:868 (1) - Remove NC ^
00:30:582 (4) - Add NC ^
00:31:955 (1) - Remove NC ^
00:32:982 (2) - Add NC ^
00:35:040 (1) - Remove NC ^
00:35:725 (3) - Add NC (this one is pretty much of a must, the music has a complete upbeat there with finish and stuff) ^
00:50:811 (8) - Add NC ^
00:51:154 (1) - Remove NC ^
00:53:039 (1) - Remove NC ^
00:53:554 (2) - Add NC ^
00:55:954 (1) - Remove NC ^
00:56:297 (2) - Add NC ^
00:59:383 (1) - Ooops, distance between this note and the previous should be a little longer~~ Also remove NC ^
01:00:754 (7) - Add NC ^
01:01:439 (1) - Remove NC ^
01:11:725 (1) - If you want this pattern to have 2 separate combos, remove NC here and add it to the previous note. If not, just remove it, but you must add NC here 01:12:754 (1) - and remove it from here 01:13:097 (1) - ^ did the same thing to others to keep them consistent
Well that's all. Even though my suggestions are not "necessary omgomgomg unrankeable wtfffffffff" stuff, I think the map looks sightly better with them, and flows better as well. Please try them.
[Hard]
There are some weird NC too, and also weird inconsistent and unpolite spacings (and I don't mean jumps)
00:18:754 (5) - Here's and example of weird spacing. Why did you separate these notes a little bit more than the rest? Was done by mistake, fixed
00:23:554 (2) - Same here ^
00:37:097 (8) - Add NC Done
00:37:268 (1) - Remove NC ^
00:38:468 (5) - Add NC ^
00:38:811 (1) - Remove NC ^
00:42:240 (1) - Remove NC ^
00:42:582 (2) - Add NC ^
00:45:325 (6) - Add NC ^
00:45:497 (1) - Remove NC ^
01:04:525 (8) - Add NC ^
01:04:868 (1) - Remove NC ^
01:09:840 (6,1,2) - This is confusing. Distance between these 3 notes is almost the same, but the first ones are 1/2 while the 2nd and the 3rd are 1/1 apart. I'll keep it that way. Reason: 01:10:011 (1,2) are supposed to be an anti-jump. I was also trying to make the spacing to fit the music.
01:12:754 (2) - NC should be here instead of the previous note. Done
01:15:497 (2) - ^ Done
01:18:239 (2) - ^ Done
Meh.. sorry for so many NC stuff.. I'm just trying to help D:
[Lunatic]
Really nice n' clean. I'm not a fan of storyboarded hitsounds but I like the diff, well done. Wish I had something to say lol. There's no SB'd hitsound though, maybe because the tick uses normal-hitnormal sound sample (you can tell from how many inherited points in it)
That's all. Really sorry for so many annoying NC stuff ;_;
Thank you for the complimentSnepif wrote:
[Lunatic]
Really nice n' clean. I'm not a fan of storyboarded hitsounds but I like the diff, well done. Wish I had something to say lol.
77,80,24754,6,0,B|28:148|84:228,1,160,4|10
242,229,25268,2,0,B|162:205|84:228,1,160,0|0
85,306,25782,2,0,B|97:265|84:228,1,80
188,204,62297,2,0,B|212:160|272:156|304:188|312:212,1,140,0|0you may refuse since Im not so good at blanketing stuffs
Thanks~ikari_kyon wrote:
wush hello
hmm Tsukasa... http://osu.ppy.sh/b/24733
well one of few tou*ou arrangers that I "like" or at least dont hate 3: but I preffer Tsukasa like this http://osu.ppy.sh/b/72705[General]
- Im not sure if SB images are oversized or not, well common size is 640x480, so I think you should use one of those max size, I mean use "XXX"x480 or 640x"XXX" Im not sure, tell me if Im wrong
A plus of using 640x480 images is that you dont need to re-scale them Tried to rescale them down but only to find that the images were blurry so I keep them the way they were. Also the SB Load doesn't exceed 5.00x so I guess it should be fine.[SB]
Im not so experienced on SBing but Ill try
- 00:46:697 - the transition from SB\sanae to black bg is a bit sudden, maybe use your white effect or add a fade-out in this part Done
- SB\marisa - well this image is ovesized, I mean you are not using all the image on SB scale, maybe use all the image on transition or crop it About 90% part of the image are used at the first place so I guess I'll keep the way it was. Not going to crop to prevent unwanted part of the black background showing up.
- SB\reimu - same as avobe, also end the fade-in effect on 00:58:011? Tried and it faded in way too fast. I'll keep it the way it was.
- SB\girls_c - not fully image used, again... Edited the SB a bit for this part so it uses the whole image.
[Hard]
that custom hitsound 3:
- 00:18:754 (5) - ctrl+h~ctrl+r this? current flow dont feels so good, 00:20:983 (3,4,5) - is good Done
- 00:54:925 (1) - placement with 00:53:554 (5) - looks a bit dirty, can you clean it a bit? Done
- 00:57:839 (4) - stack on 00:56:811 (4) - looks moar clean Done
- 00:58:868 (7) - ↑ Done
- 01:02:297 (2) - blanket can be better Done
SPOILER188,204,62297,2,0,B|212:160|272:156|304:188|312:212,1,140,0|0you may refuse since Im not so good at blanketing stuffs- 01:06:068 (1) - 1 grid up for perfect blanket Done
- 01:09:668 (5) - stack on 01:08:297 (7), your spacing is irregular anyways Done
- 01:12:240 (5) - simmilar flow stuff as first pointed Done
- 01:14:983 (5) - ↑ Done
- 01:17:725 (5) - ↑ ~ 01:19:954 (3) - Done
[Normal]
I have no much to say here, but I personally dislike stack/backstacks on easiest diffs
- 00:15:154 (4) - looks dirty with 00:13:440 (5), maybe place it over the previous slider, dunno why you like Placed it on 00:13:440 (5) and edited some of the objects nearby, done
- 00:22:354 - dont move the break or simply dont use it? explained a bit on [Lunatic Lololololo] Removed break and done
- 01:28:183 (1,1) - 2 looooong spinners in a row may be tyring and maybe booring to players, fill with some long sliders instead? Replaced the first spinner with slider art, done
(〜 ̄▽ ̄)〜ikari_kyon wrote:
[Yasora \o/]
- just wanna say one thing: asdfasdfasdflkjjlaskdf ;3
http://puu.sh/FejVikari_kyon wrote:
[Lunatic Lololololo]
wait did I wrote the diff name bad? - Don't make me want to rape you.
- 00:22:354 - hmm not move the break? the distance between the end of notes and start break is no so long I think and not so noticable - Okay, reduced...
- 00:24:754 (1,2,3) - stack on end of sliders is not perfect, lets see if I can make it
SPOILER- used
77,80,24754,6,0,B|28:148|84:228,1,160,4|10
242,229,25268,2,0,B|162:205|84:228,1,160,0|0
85,306,25782,2,0,B|97:265|84:228,1,80- 00:26:640 (5) - stack where 00:25:268 (2) stars? - ( owo)b
- 00:26:640 (5,6,1) - not perfect stack.. hmm Ill lose many time if I star to fix all your stack/sliders, can you take your time to fix them? also using 0,0x is not enough to having perfect stacks.. it just works sometimes - Eh? I think I've fix this part with other kind of variation.
- 00:32:125 (5) - the hitburst of 00:30:754 (2,3) - makes (5) looks unsymmetrical, I cant think on a good suggest, maybe ctrl+r 00:31:611 (4) - since it start is almost good stacked on 00:30:754 (2)'s start and ctrl+r 00:32:125 (5) - having the end of slider covered by hitbursts will be less ehmm weird - Well it actually unsymmetrical, though it looks ugly, yeah. Fixed.
- 00:32:982 (1,2,3) - take care of stacks, you wanna use them? use them better, is nice but make them perfect or they will looks weird - Actually idk what do you want to say, either make the stack perfect or remake the pattern, but for now I'll fix the stack first as you talk about stacks.
- 00:37:097 (4) - ctrl+r this? the start currently is a bit covered by 00:36:240 (2) - and dont looks so good and this way there is no hitburst on 00:38:468 (1) - start - I prefer remake, but thank you for pointing this out.
- 00:49:697 ~ use 70% for soft soundsets? the volume difference is pretty noticable with 00:47:725 (2), 00:48:411 (4) - ah, yes. Thank you for remind me.
- 00:56:811 (8) - copy paste from 00:56:125 (6), shapes are different right now - Remake the slider shape so it will be easier to ctrl+r'ed.
- 00:59:725 (3) - use normal soundset for repeat, sounds less weird than current clap - perhaps done? Not sure what are you saying though
- 01:01:097 (5) - ↑ on start of slider - Again, done.
- 01:04:868 (6) - new combo? my god what Im sayin >_< well combo is long and that way 01:04:868 (6,7,8,9,10,11) as they are jumping circles they will got the same colour and wwww - you're right. nc'ed.
- 01:05:725 (11) - finish? - Strongly no since there's no cymbal sound at the music.
- 01:08:982 (1,2,3,4,5,6) - why not a big jump instead anti-jump? the almost silent part and that hmm piano effect? will give a highlight to the jump and then back to your regular spacing before this and after it - I prefer anti-jump because it fits more to the music, imo. Plus, adding anti-jump will make a more variety of pattern instead of jumpy notes here and there. I'm pretty sure this all was based on personal taste but if you want me to make the spacing bigger, I will.
- 01:20:982 (1) - normal soundset to slider start/body? to follow the previous sasdfas, and keep the finish the emphase that it have with that effect of song sounds interesting - Agree. Done.
http://puu.sh/FhzQ- t e n n y a - wrote:
[Lunatic Loli]
OD + 1 ? - I'll increase it once it pointed out again by another people.
- 00:22:011 - consider removing break since all diff didn't use break o v o -It won't allow me D:I've tried but even the drain is quite little I'm not sure it's comfortable, and plus it looks ugly because it's totally empty. (no notes, black background, what do we expect?)
- 00:32:125 - combo 3 didn't overlap cutely o v o http://puu.sh/FhgP - Changed.
- 01:09:497 (12) - add whistle? - k, and more for 2 next notes.
Sweet overlap c: - My thank you
Thanks~- t e n n y a - wrote:
Yahooo from n y a -'s queue
Black means suggestions
[General]
Nothing foundGreat
[Normal]
- 01:26:640 - consider using decreasing volume like hard diff .3. Done
[Hard]
- 00:32:486 - Trap distance .3. It's one of those accelerated spacing jumps :c
- 01:03:154 - ^ ^
thats all I can found ~ Good luck for the rank cx
+39 (34 maps higher on the list)makes me moar jeal-osu! lol~ good luck on ranking then
http://puu.sh/FuZW-Baby Strawberry- wrote:
SPOILERLunatic Loli
wow so many time lines lol - I like it >w<
00:11:039 (1) - its not that symmetrical, you may want to move the second tick 1 grid right and replace all the copied sliders. - Done'd but using my way
00:38:468 (1) - ^ http://puu.sh/FsQk much better? - ( owo)b
nice - thank you >w<
http://puu.sh/FvAaSnowy Dream wrote:
[Lunatic Loli]
Unsnapped inherited (green) sections at: 00:19:776 - snap to 00:19:782 - ( owo)b
01:07:268 (1) - newcombo - ( owo)b
00:21:497 (6) - a bit sharp here - I don't know what you mean. Sorry
01:17:897 (8) - move to x:252 y:224 (do a better effect) - I don't get it. I mean, do you want this to be stacked with 01:16:525 (4) - or what? If yes, then this pattern should have a remake.But since when this pattern begin, 01:16:525 (4) - has disappear. I prefer to make 01:17:897 (8) - end slider stack with 01:16:868 (5) - 's, but thank you for pointing this out.
Thank you~Snowy Dream wrote:
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
- [Hard] :
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 128,85,186
Combo4 : 119,128,203
- [Lunatic Loli] :
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 109,109,254 Fixed
Combo4 : 128,85,186
- [Normal] :
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 128,85,186
Combo4 : 119,128,203
- [Yasora's Easy] :
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 128,85,186
Combo4 : 119,128,203
[Normal]
01:10:011 (1) - newcombo Um, it's NC already o.o
00:35:040 (5) - spacing Fixed
01:01:097 (2) - spacing Fixed
[Hard]
00:14:640 (3) - umm...spacing? Fixed
00:27:497 (3) - use 4 points to make this slider Done
00:44:640 (3) - not stack with 00:43:097 (3) completely Fixed
01:04:525 (8,9,1,2,3,4,5) - oh..it's not for a hard diff :< I see. Made the spacing constant, done.
01:26:811 (1) - spacing? Fixed
01:28:182 (1) - ^ ^
01:29:554 (1) - ^ ^
01:30:925 (1) - ^ ^
OK that's all .Good song!
Excellent Mapset
Thankspopner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
[General][Normal]
- offset-8 Done
- sb\black.jpg is not used. Could've sworn I've removed it and did full-submission. Will full-submit again later.
- When you use pure color image, you'd better to use png. (change white.jpg to a png)
- Pay attention on the shape of sliders: For example in Normal 01:00:069 (6) - http://puu.sh/FKl3 change to this: http://puu.sh/FKlt The final point should be at center of the slider end, and all points should be symmetric.
00:17:211 (3,6) - make them symmetric? Done
01:10:011 (1) - add NC after spinner Done
[Hard]
00:21:326 (4,6) - 1 grid down and it will looks much better Done
00:33:497 (6,3) - try to avoid the overlap? Done
00:46:354 (7,1) - not symmetric. Done
01:02:982 (4,1,2,3,4,5,6) - make a round? Changed them to back-and-forth
01:04:525 (8,9,1,2,3,4,5) - ^ ^
That's all I can find. GL~
popner wrote:
[Insane]
00:30:240 (1,4) - stack their end? - Done.
00:30:240 (1,5) - stack their head? - Done.
00:41:211 (1) - make the slider symmetric? http://puu.sh/FK8g - I'm afraid that I can't do it. So code, maybe?
00:41:725 (2,4,5) - ^ - ^~
01:03:668 (3,5) - not symmetric. Use Ctrl+H to adjust them?
01:30:925 (7) - not looks so good. Use a note to adjust? http://puu.sh/FKax - Make it (quite) bigger so it won't look messy.
http://puu.sh/FNmr
ThanksLeorda wrote:
Hi there
[Normal]
00:18:574 (6) - Flip horizontally (ctrl+H) for better flow? Done
00:31:945 (4) - Extend this slider to white tick. You seems miss this part, I guess.... Done
00:36:402 (2) - This spacing doesn't looks right... Done
00:37:431 (5) - ^ Done
That's all I got, sorry
Katty Pie wrote:
Lunatic
00:20:974(3,4,5,6,7,8) - make so http://osu.ppy.sh/ss/362139 looks better - I'm making a spiral with no overlapping notes here. In other words, fixed but not this way,
00:30:746(2,3) - stack better - Okay.
00:43:089(5,6,1) - stack it better - How's now?
00:49:689(2,5) - remove claps - Absolutely, no. It's perfect just now D:
01:05:717 - remove whistle - Nope, hitsound pattern.
01:06:917(spin) - remove clap/ not sound here - Again, hitsound pattern. Plus, I like the way it sounds, rather than empty.
Marcin wrote:
[Lunatic Loli]
GREAT HITSOUNDS /o/
but new combos feels strange. - I'm sorry
iroseka wrote:
Hi~ mod from my queue~
General
Great map and SB. deserve a star. Thanks~
Timing Section
01:37:346 - make the section to 01:37:432 Tried this and it no longer silences the spinner end so no.
Normal
this level sounds boring with just don-pa-don-pa, I suggest you change note arrangement to make it less boring.
00:44:288 (1) - silence the spinner end? Done
Hard
00:48:231 (3) - can be easily misread. put a bit further. For the sake of spacing, no
00:49:774 (1) - DS. Done
00:51:317 (1,2) - DS. No need snapping the previous note because even you do so it will be stacked. Done
01:02:802 (3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - a bit too messy. Arranged them to something else
01:07:259 (1,2,3,4,5,6,7,8) - a sudden DS increasing will just make it feel awkward. try to make the arrangement look better. The pattern is already as good as it is however I made the spacing increases much less sudden
01:10:002 (1) - This final jump is easy to miss. maybe use a slider here? No but I arranged it a bit, should be better now
01:15:831 (2) - DS? Done
01:24:745 (8,9,10) - ^ Done
Katty Pie wrote:
Hi from my mod Q ^.^
•Correct size pics SB >.< size should be 800x600 and less
Pretty sure it's okay if it's above 800x600. I'll ask around.
Hard
00:30:403 - i think better add note here Done
00:47:032(1,3) - stack better Done
good luck~~
Thanks everyone and for the stars tooMarcin wrote:
[Normal]
00:28:859 (3,4,5) - spacing Done
So short mod :/
GO GO GO RANKED