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Duca - Futari (Short Ver.)

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terametis
m4m

[Hard]
00:20:752 (2)    add clap
00:37:016 (2)    add clap
00:46:165 (6)    remove note 密集させたいなら代わりに00:47:181に置いたほうがいい気もします

[Normal]
00:50:866 (x)    ここは音量下げなくていい気がします

nokds

この譜面にmodを集めるのは厳しい(真顔
Topic Starter
Melophobia

terametis wrote:

m4m

[Hard]
00:20:752 (2)    add clap なんでぬけてるんこれ
00:37:016 (2)    add clap ^
00:46:165 (6)    remove note 密集させたいなら代わりに00:47:181に置いたほうがいい気もします なんかピロピロなってるので大丈夫

[Normal]
00:50:866 (x)    ここは音量下げなくていい気がします FIXED

nokds

この譜面にmodを集めるのは厳しい(真顔
ありがとう~
Suimya
but i wanted to make a taiko too ;__;
nvm ._.
wmfchris
[Hard]
00:28:249 (2,3) - [Nazi] right 1 grid
00:31:806 (2) - whistle at the beginning sounds well because that drum sound need some sort of emphasizing like (1)
00:33:077 (3) - feeling a bit empty here comparing with the coming claps, try to clap at this ending?
01:25:047 (6) - just a little thought here, take away the clap to make some sort of progression?

[Normal]
00:17:829 (5) - make this slider softer as the music indicated?

[ttaiko]
- In general I think you can make it even a bit softer because your map is well streamy than the music so make it softer enhances the balance between drums and the original music.
- I prefer a slower slowdown like 0.7 or 0.8x to make a significant different when SV changes to prevent any misunderstanding

01:15:507 - drum sound is clearly shown in the white ticks so kddkddk is not so appropiate. try sth like kdkkddk or kdkdddk or ddkdddk
01:35:837 - ^ same, you may try kdkkddk

get at least 5 mods
read instructions next time o3o

In overall the arrangments and hitsounds are really nice and relaxing, the only problem for me is some whistle (esp. in kiai time) in slider may not fit the song as good as the rest of the hitsound but it's not really a big problem. Taiko diff is made in a stylish way and looks fine.

er... find more mods and good luck -w-
kanpakyin
Random timing check

Offset: 1,559ms
BPM: 118.05


also

Artist: Duca - Fu Ta Ri (Short Ver.)

from a ranked beatmap : http://osu.ppy.sh/s/21400
those

kanpakyin wrote:

Artist: Duca - Fu Ta Ri (Short Ver.)

from a ranked beatmap : http://osu.ppy.sh/s/21400
http://vgmdb.net/album/15420
Not sure where the other map got its title, but the full version is romanized "Futari", as well.

wmfchris wrote:

[ttaiko]
- In general I think you can make it even a bit softer because your map is well streamy than the music so make it softer enhances the balance between drums and the original music.
- I prefer a slower slowdown like 0.7 or 0.8x to make a significant different when SV changes to prevent any misunderstanding I chose 0.88 to change sv from 1.6 to 1.4 - if this is something future mods claim to be a problem, then I'll lower it to something like 0.75.

01:15:507 - drum sound is clearly shown in the white ticks so kddkddk is not so appropiate. try sth like kdkkddk or kdkdddk or ddkdddk
01:35:837 - ^ same, you may try kdkkddk Yup, added both of these
Thanks for the mod, Chris :3

Download: Duca - Futari (Short Ver.) (Melophobia) [tTaiko].osu
Topic Starter
Melophobia

wmfchris wrote:

[Hard]
00:28:249 (2,3) - [Nazi] right 1 grid fixed
00:31:806 (2) - whistle at the beginning sounds well because that drum sound need some sort of emphasizing like (1) ok
00:33:077 (3) - feeling a bit empty here comparing with the coming claps, try to clap at this ending? added it with lower volume
01:25:047 (6) - just a little thought here, take away the clap to make some sort of progression? i can hear drum clearly so its necessary here

[Normal]
00:17:829 (5) - make this slider softer as the music indicated? it's fine imo o.o it's better to keep higher volume for beginner

get at least 5 mods
read instructions next time o3o but it's only applied for general, right? http://puu.sh/tCwI

In overall the arrangments and hitsounds are really nice and relaxing, the only problem for me is some whistle (esp. in kiai time) in slider may not fit the song as good as the rest of the hitsound but it's not really a big problem. Taiko diff is made in a stylish way and looks fine.
ok~ fixed some whistles.

er... find more mods and good luck -w-
thanks for modding~

kanpakyin wrote:

Random timing check

Offset: 1,559ms
BPM: 118.05


also

Artist: Duca - Fu Ta Ri (Short Ver.)

from a ranked beatmap : http://osu.ppy.sh/s/21400
changed timing and fixed downbeat. but i think title is correct as those said
thanks for your help =w=
Miya
Hi Melo and those :)
I prefer Sora at the anime, because in the anime she's more cute :P

General
  1. Even i don't mod taiko, but taiko has different kiai time. I suggest you to fix that.
Normal
  1. 00:20:872 (2) - Ouch, not symetrical with 00:18:839 (1) - . Maybe 1 grid up?
  2. 00:30:529 (4) - This one too. Are you intended to make this note and 00:29:004 (3) - not symetrical?
  3. 00:48:318 (2) - Hmm, i think you can add a whistle here at the slider start to have a nice whistle rythim there.
  4. 00:58:737- Why this spot is blank while your previous rythim consist note in this rythim? Please remove the circle here 00:58:991 (4) - and the add a sldier from here to the point of deleted circle to make rythim more consistant. Also, don't forget to re-add clap at it's end.
  5. 01:48:292- I don't think this timing point is needed since there's no change of volume/atmoshphere of music in this spot. So please delete it. If you follow my suggestion, i'm afraid you have to delete this one too 01:50:325-
Hard
  1. I think you can reduce the OD by 1 to balance it with your normal diff thus making this diff easier. This diff is quite hard for being a hard diff since it's have a lot of stream and it's make gap with the normal diff. Either you make this diff easier or make the normal diff harder to fix the problem.
  2. 00:29:004 (3) - Miss a whistle at the sldier start? In your normal diff, it consist whistle here, and it sound's good because it's end the whistle rythim
  3. 00:33:070 (3) - ^
  4. 00:37:136 (3) - ^ not consistant with 00:41:202 (1) -
  5. 01:04:328 (3) - I think it's good to add a finish here at the slider start to create a finish rythim that follow your next finish sound.
  6. 01:05:345- I think it's more suitable to move timing point here to 01:03:566- since the change of epicness in the music start here. This timing point also makes the previous finish sound it's awkward to hear because the volume of finish sound suddenly increase and that's not good.
  7. 01:48:292 (1,2,3,4,5,6) - Same as normal, i don't think finish rythim in here need to be lowered. And if you want the finish rythim to be lowered, don't decrease the volume by 10%, it's too low. Decrease by 5% or something like that.
  8. 01:54:392- Same here, your normal diff doesn't consist of lowered timing point here.
Hmm, maybe that's all from. Nice map as usual Melo :)
But you see, i think there's a big gap between normal and hard diff >.<
Good luck~
Topic Starter
Melophobia

Miya wrote:

Hi Melo and those :)
I prefer Sora at the anime, because in the anime she's more cute :P yes me too~

General
  1. Even i don't mod taiko, but taiko has different kiai time. I suggest you to fix that. it's fine imo, since guest diff can have different KIAI.
Normal
  1. 00:20:872 (2) - Ouch, not symetrical with 00:18:839 (1) - . Maybe 1 grid up? it's fine~
  2. 00:30:529 (4) - This one too. Are you intended to make this note and 00:29:004 (3) - not symetrical? ^
  3. 00:48:318 (2) - Hmm, i think you can add a whistle here at the slider start to have a nice whistle rythim there. rhythm is nice, but sounds weird to me because it will break my whistle pattern
  4. 00:58:737- Why this spot is blank while your previous rythim consist note in this rythim? Please remove the circle here 00:58:991 (4) - and the add a sldier from here to the point of deleted circle to make rythim more consistant. Also, don't forget to re-add clap at it's end. fixed
  5. 01:48:292- I don't think this timing point is needed since there's no change of volume/atmoshphere of music in this spot. So please delete it. If you follow my suggestion, i'm afraid you have to delete this one too 01:50:325- you may be right, but i added it because i felt it is loud~
Hard
  1. I think you can reduce the OD by 1 to balance it with your normal diff thus making this diff easier. This diff is quite hard for being a hard diff since it's have a lot of stream and it's make gap with the normal diff. Either you make this diff easier or make the normal diff harder to fix the problem. hmm i'd like to keep it for now ><
  2. 00:29:004 (3) - Miss a whistle at the sldier start? In your normal diff, it consist whistle here, and it sound's good because it's end the whistle rythim it's on purpose, i didnt add whistle because the previous note has clap,
  3. 00:33:070 (3) - ^ ^
  4. 00:37:136 (3) - ^ not consistant with 00:41:202 (1) - ^
  5. 01:04:328 (3) - I think it's good to add a finish here at the slider start to create a finish rythim that follow your next finish sound. i dont think so >_>
  6. 01:05:345- I think it's more suitable to move timing point here to 01:03:566- since the change of epicness in the music start here. This timing point also makes the previous finish sound it's awkward to hear because the volume of finish sound suddenly increase and that's not good. ^
  7. 01:48:292 (1,2,3,4,5,6) - Same as normal, i don't think finish rythim in here need to be lowered. And if you want the finish rythim to be lowered, don't decrease the volume by 10%, it's too low. Decrease by 5% or something like that. same as Normal
  8. 01:54:392- Same here, your normal diff doesn't consist of lowered timing point here. added green line in the Normal
Hmm, maybe that's all from. Nice map as usual Melo :)
But you see, i think there's a big gap between normal and hard diff >.<
Edit: asked some BAT/MAT, but they said it was fine~
Good luck~
thank you for modding, Miya~
Mystica
here comes my mod.

[General]
It sounds finish more fit than whistle to fit this song

[Normal]
00:21:634 - add whistle here?
00:34:341 - ^
00:46:539 - ^
01:24:913 - add a finish will better
01:46:259 (1) - finish is better than whistle
01:48:292 (4) - make it symmetrical
01:52:359 (4) - finish is better than whistle

[Hard]
00:15:916 (5) - clap at end sounds good
01:04:328 (3) - add finish here?
01:13:731 (1) - ^
01:24:658 (4) - ^
01:29:995 (1) - ^
01:34:061 (1,2) - make the reverse section

Good map yeh
Topic Starter
Melophobia

Mystica wrote:

here comes my mod.

[General]
It sounds finish more fit than whistle to fit this song

[Normal]
00:21:634 - add whistle here?
00:34:341 - ^
00:46:539 - ^
01:24:913 - add a finish will better
01:46:259 (1) - finish is better than whistle
01:48:292 (4) - make it symmetrical
01:52:359 (4) - finish is better than whistle
everithing is fine to me ;_;

[Hard]
00:15:916 (5) - clap at end sounds good oh sounds nice xD
01:04:328 (3) - add finish here?
01:13:731 (1) - ^
01:24:658 (4) - ^
01:29:995 (1) - ^ ^^^ no changes, they dont fit imo
01:34:061 (1,2) - make the reverse section sorry i didnt get what you mean ;w;

Good map yeh
thanks for mod~
Birdy
Yay, more Sora related stuff~
Leorda
Konnichiwa

[Normal]
01:05:090 (3) - Remove this note? It feels better if you remove it, but that just my feeling...
01:21:355 (4) - Replace with slider like 01:19:068 (2)
01:37:619 (4) - ^


[tTaiko]
* "tTaiko" name is doesn't make sense for me... Consider to change to "those's Taiko"
* Set the beginning kiai time to 01:09:665?

Sorry for my poor mod orz
Topic Starter
Melophobia

Leorda wrote:

Konnichiwa

[Normal]
01:05:090 (3) - Remove this note? It feels better if you remove it, but that just my feeling... sorry i think this is necessary to put clap
01:21:355 (4) - Replace with slider like 01:19:068 (2) fixed
01:37:619 (4) - ^ fixed


Sorry for my poor mod orz
thanks!

Edit: fixed kiai time on Taiko diff
wcx19911123
map's really nice, and I can't find anything wrong
well done

edit: we added some more whistles in Hard diff, and nothing else changed, so bubble fixed
Topic Starter
Melophobia
thanks wcx!
kanpakyin
Hi. I'm checking this bubble map. Mod here.

All my words are suggestion only. Feel free to ignore them except the black blod.

[Normal]
  1. 00:08:674 (3) - I would add a new combo here to follow the music and the accent point if I were you. This is not really significant though. :S
  2. 00:10:453 - How about considering a note here? I just heard a drum sound here and the drum sounds would be more prominent if you could add it and then add a clap sound at that note with 30% volume if you want.
  3. 01:04:328 (2) - A suggestion here, I would place a whistle at the beginning of the slider because it is a low pitch part, a whistle there sounds cool to me~
  4. 01:07:632 (1,2,3) - I would place the new combo here instead of drum sound, so the vocal can be prominent. I would add a new combo on 01:08:648 (2) - and then remove the new combo on 01:07:632 (1) - . Just my opinion only.
  5. 01:59:728 (2) - A whistle at the beginning of the slider? Listening to music and you can find that it fits the music very well and it can show a good effect in gameplay.
[Hard]
  1. 00:22:143 (6) - (Design) Probably remove the stack here to make it more beautiful?
  2. 00:41:965 ~ 00:42:473 (x) - How about placing something here, notes or sliders because this part is quite empty compare to the whole difficulty.
  3. 00:50:605 (6) - Same as 00:22:143.
  4. 01:34:569 (2) - I would remove this 1/4 jump if I were you because this is the only 1/4 jump in this map. So remove that can make the map looks more consistency.
  5. 01:40:669 (2) - How about considering a jump here? It can fit the accent point and it will give more fun to player.
  6. 01:59:982 (3) - A whistle here? Listening to music and you can find that it fits the music very well and it can show a good effect in gameplay.
[tTaiko]
  1. The 1/6 were done intentionally? Some of them sounds weird to me. I was just wondering it was a wrong snap or you did that deliberately.
  2. 00:07:911 (3) - How about a kat here?
  3. 00:09:817 (1) - I think it would be nice if you can change it to don.
  4. 00:11:469 (1,2,1,2,1) - kkddk here?
  5. 00:17:314 (1) - I would remove this note if I were you because there are no any vocal , drum sounds, instrument to fit/support the note. So, I feel weird about it.
  6. 00:18:331 (2) - ^
  7. 00:36:374 (3,4,5,1,1,1,1,2) - I feel really awkward of this 1/6 + 1/4 stream when I testplay it.
  8. 01:07:632 (4) - kat here?
  9. 01:40:414 (1) - I think don is much better here.
  10. 01:42:193 (3) - don here?
  11. 01:58:839 (2) - ^Same.
  12. 01:59:728 (1) - How about changing this back to small don?
Call me back.
Or you can find some modder to check this map before calling me back.
Topic Starter
Melophobia

kanpakyin wrote:

Hi. I'm checking this bubble map. Mod here.

All my words are suggestion only. Feel free to ignore them except the black blod.

[Normal]
  1. 00:08:674 (3) - I would add a new combo here to follow the music and the accent point if I were you. This is not really significant though. :S no change because i'd like to keep my newcombo pattern(2 downbeats) in the whole diff.
  2. 00:10:453 - How about considering a note here? I just heard a drum sound here and the drum sounds would be more prominent if you could add it and then add a clap sound at that note with 30% volume if you want. nah, that 1/2 rhythm would be kinda hard for the easiest diff. and i dont think it sounds that good. i wanted a note at 00:10:325 - rather than that. lol
  3. 01:04:328 (2) - A suggestion here, I would place a whistle at the beginning of the slider because it is a low pitch part, a whistle there sounds cool to me~ yeah fixed~
  4. 01:07:632 (1,2,3) - I would place the new combo here instead of drum sound, so the vocal can be prominent. I would add a new combo on 01:08:648 (2) - and then remove the new combo on 01:07:632 (1) - . Just my opinion only. agreed and fixed~
  5. 01:59:728 (2) - A whistle at the beginning of the slider? Listening to music and you can find that it fits the music very well and it can show a good effect in gameplay. added it to the repeat of the slider. because you mentioned a whistle at 01:59:982 - in Hard diff and i think this way is better.
[Hard]
  1. 00:22:143 (6) - (Design) Probably remove the stack here to make it more beautiful? i want to match these with the next slider and it looks nice to me, so i'd keep it~
  2. 00:41:965 ~ 00:42:473 (x) - How about placing something here, notes or sliders because this part is quite empty compare to the whole difficulty. there're already 2 sliders. i think they should be enough for the part~
  3. 00:50:605 (6) - Same as 00:22:143. ok, changed this one
  4. 01:34:569 (2) - I would remove this 1/4 jump if I were you because this is the only 1/4 jump in this map. So remove that can make the map looks more consistency. fixed!
  5. 01:40:669 (2) - How about considering a jump here? It can fit the accent point and it will give more fun to player. ^
  6. 01:59:982 (3) - A whistle here? Listening to music and you can find that it fits the music very well and it can show a good effect in gameplay. ^
Call me back.
Or you can find some modder before calling me back.
i'l try to find some more mods beforehand. thanks very much for the mod and stars!
Saten
ducaaaaaaaaaaaa.mp3

yo Hentai mapper :3


[Hard]
00:15:916 (5) - remove the clap on the end, sounds better
00:33:578 - a clap here doesn't really fit. Maybe a whistle here instead?
00:50:097 (4) - finish on beginning
00:58:610 (6) - clap here
01:48:038 (4,5,1) - NC on (4) instead? looks better in a stacked triple imo
01:58:839 - is the 30% really necessary here? just follow what you did in [Normal]

[Normal]
00:49:334 (3) - Finish on repeat?


Everything is fine, unless you're a nitpicker :P

That's all =w=/
Topic Starter
Melophobia
> Saten
A nice mod! all fixed ><
thanks very much :)

EDIT:
i fixed some stuff in Normal diff by myself
00:14:773 (1) - added a finish since Hard diff had it
01:17:797 (1,3) - added whistles to the end of both because felt empty due to the lack of clap
01:34:061 (1,3) - ^
01:38:127 (1) - replaced the whistle at the beginning with a finish for consistency with Hard diff
Suimya
Melo o.o remove the Short Ver from the title because of the new rule~
those
http://www.cuffs-sphere.jp/haruka/download/index.php

"主題歌short" translates to "OP short". It's an extension given by the producer themselves, so it doesn't need to be removed.
Shohei Ohtani
THIS IS MORE HENTAI ISN'T IT

ALL OF THIS HENTAI

TOO MUCH HENTAI

Hard:
00:42:981 (5) - NAZI: The spacing is a TINY bit off here, notable to make (5) look too close to (6)
01:08:648 (2) - NC?

Normal:
This map is amazing.

o333333333333333o

now go get this bubbled, this map is too kawaii
Topic Starter
Melophobia

CDFA wrote:

THIS IS MORE HENTAI ISN'T IT

ALL OF THIS HENTAI

TOO MUCH HENTAI

Hard:
00:42:981 (5) - NAZI: The spacing is a TINY bit off here, notable to make (5) look too close to (6)
01:08:648 (2) - NC?

Normal:
This map is amazing.

o333333333333333o

now go get this bubbled, this map is too kawaii
fixed both! thanks so much for hentai mod and stars! :D
Topic Starter
Melophobia

-Sekai- wrote:

Melo o.o remove the Short Ver from the title because of the new rule~

it's including "ショートバージョン" (short version), i think i shouldn't remove it~
thanks anyways
aabc271
As requested by Melophobia, I'm coming for a Taiko mod ~
Well, as the map's bubble is popped, I can now finish this 1-month-old request. Sry for late > <
Anyway, let's go ~

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[tTaiko]

The whole diff is filled with quite a lot of 1/4s ( and also 1/6 + 1/4 ). I don't oppose the use of 1/4s & 1/6s in this diff, but I think it's better to make this diff easier as this is a relaxing song ( 8+* -> 7* ? ). I suggest adding more 1/2 rests & deleting some 1/4s & 1/6s so that the diff fits the song more ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:04:862 ( 1 ) - Red note ? As ddk sounds better to me ( To fit the ddk at 00:06:895 )

00:32:308 ( 1~3, 1, 1~2, 1 ) - oooo (1/6) ooo (1/4) ? As you can hear that the pitch of vocal goes up instead of down ~

00:40:694 ( 1~3, 1~2 ) - oooo (1/6) o ? This pattern fits the music more, with the same reason as above ~

01:07:632 ( 4 ) - Blue note ? imo this sounds better for this section ~

01:08:648 ( 1 ) - Red note ? imo this fits the 1/6 + 1/4 ( after this note ) better ~

01:57:441 ( 4 ) - Blue note ? As it has a higher pitch than 3 ( previous note ) ~

The map is OK overall ~

I can see that you're trying to map by fitting the drum, but it'll be better if more 1/2 rests and fewer 1/6s & 1/4s are used

This will have a better overall feeling as the song is soft, and a softer diff will fit well :3

Rating : 8/10 ( +0.5 : Hitsounds )

Star and good luck ~ ;)
Topic Starter
Melophobia
thank you aabc for taiko mod! :D
those
How do we like these changes? http://puu.sh/Gk9p
kanpakyin
Rechecking...

[Hard]
  1. 00:16:806 (1,2) - Sorry but this is unrankable because the sliderend is silent. We can't silence the sliderend (make it inaudible) nowsady. Please change it to 20% at least.
Fix it and I will rebubble
Topic Starter
Melophobia

kanpakyin wrote:

Rechecking...

[Hard]
  1. 00:16:806 (1,2) - Sorry but this is unrankable because the sliderend is silent. We can't silence the sliderend (make it inaudible) nowsady. Please change it to 20% at least.
Fix it and I will rebubble
fixed, although i just wonder if it's unrankable or not because of this
The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent,
kanpakyin
The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent,

Ranking Criteria wrote:

Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Hope this can explain your confusion.

Anyway, your bubble is returned.

Rebubbled~
Andrea
This is a pretty good map! Nothing to say.

Ranked~
mancuso_JM_
Congratulations, Melo :3
YTYuyu
well well congratz on the rank Melo-chan ;)
Nyquill
poot yes
merchat7
Wow, Duca's voice is really different from the songs I normally hear from her, grats!
Mythol
hentaiiiiiiiiigratz~
Ryafuka
congratz :)
そらちゃんそらちゃんそらちゃんうわああああ
[CSGA]Ar3sgice
reconstruction of
S o r d a
おめ!
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