ありがとう~terametis wrote:
m4m
[Hard]
00:20:752 (2) add clap なんでぬけてるんこれ
00:37:016 (2) add clap ^
00:46:165 (6) remove note 密集させたいなら代わりに00:47:181に置いたほうがいい気もします なんかピロピロなってるので大丈夫
[Normal]
00:50:866 (x) ここは音量下げなくていい気がします FIXED
nokds
この譜面にmodを集めるのは厳しい(真顔
get at least 5 modsread instructions next time o3o
http://vgmdb.net/album/15420kanpakyin wrote:
Artist: Duca - Fu Ta Ri (Short Ver.)
from a ranked beatmap : http://osu.ppy.sh/s/21400
Thanks for the mod, Chris :3wmfchris wrote:
[ttaiko]
- In general I think you can make it even a bit softer because your map is well streamy than the music so make it softer enhances the balance between drums and the original music.
- I prefer a slower slowdown like 0.7 or 0.8x to make a significant different when SV changes to prevent any misunderstanding I chose 0.88 to change sv from 1.6 to 1.4 - if this is something future mods claim to be a problem, then I'll lower it to something like 0.75.
01:15:507 - drum sound is clearly shown in the white ticks so kddkddk is not so appropiate. try sth like kdkkddk or kdkdddk or ddkdddk
01:35:837 - ^ same, you may try kdkkddk Yup, added both of these
thanks for modding~wmfchris wrote:
[Hard]
00:28:249 (2,3) - [Nazi] right 1 grid fixed
00:31:806 (2) - whistle at the beginning sounds well because that drum sound need some sort of emphasizing like (1) ok
00:33:077 (3) - feeling a bit empty here comparing with the coming claps, try to clap at this ending? added it with lower volume
01:25:047 (6) - just a little thought here, take away the clap to make some sort of progression? i can hear drum clearly so its necessary here
[Normal]
00:17:829 (5) - make this slider softer as the music indicated? it's fine imo o.o it's better to keep higher volume for beginnerget at least 5 modsread instructions next time o3o but it's only applied for general, right?http://puu.sh/tCwI
In overall the arrangments and hitsounds are really nice and relaxing, the only problem for me is some whistle (esp. in kiai time) in slider may not fit the song as good as the rest of the hitsound but it's not really a big problem. Taiko diff is made in a stylish way and looks fine.
ok~ fixed some whistles.
er... find more mods and good luck -w-
changed timing and fixed downbeat. but i think title is correct as those saidkanpakyin wrote:
Random timing check
Offset: 1,559ms
BPM: 118.05
also
Artist: Duca - Fu Ta Ri (Short Ver.)
from a ranked beatmap : http://osu.ppy.sh/s/21400
thank you for modding, Miya~Miya wrote:
Hi Melo and those
I prefer Sora at the anime, because in the anime she's more cute yes me too~
GeneralNormal
- Even i don't mod taiko, but taiko has different kiai time. I suggest you to fix that. it's fine imo, since guest diff can have different KIAI.
Hard
- 00:20:872 (2) - Ouch, not symetrical with 00:18:839 (1) - . Maybe 1 grid up? it's fine~
- 00:30:529 (4) - This one too. Are you intended to make this note and 00:29:004 (3) - not symetrical? ^
- 00:48:318 (2) - Hmm, i think you can add a whistle here at the slider start to have a nice whistle rythim there. rhythm is nice, but sounds weird to me because it will break my whistle pattern
- 00:58:737- Why this spot is blank while your previous rythim consist note in this rythim? Please remove the circle here 00:58:991 (4) - and the add a sldier from here to the point of deleted circle to make rythim more consistant. Also, don't forget to re-add clap at it's end. fixed
- 01:48:292- I don't think this timing point is needed since there's no change of volume/atmoshphere of music in this spot. So please delete it. If you follow my suggestion, i'm afraid you have to delete this one too 01:50:325- you may be right, but i added it because i felt it is loud~
Hmm, maybe that's all from. Nice map as usual Melo
- I think you can reduce the OD by 1 to balance it with your normal diff thus making this diff easier. This diff is quite hard for being a hard diff since it's have a lot of stream and it's make gap with the normal diff. Either you make this diff easier or make the normal diff harder to fix the problem. hmm i'd like to keep it for now ><
- 00:29:004 (3) - Miss a whistle at the sldier start? In your normal diff, it consist whistle here, and it sound's good because it's end the whistle rythim it's on purpose, i didnt add whistle because the previous note has clap,
- 00:33:070 (3) - ^ ^
- 00:37:136 (3) - ^ not consistant with 00:41:202 (1) - ^
- 01:04:328 (3) - I think it's good to add a finish here at the slider start to create a finish rythim that follow your next finish sound. i dont think so >_>
- 01:05:345- I think it's more suitable to move timing point here to 01:03:566- since the change of epicness in the music start here. This timing point also makes the previous finish sound it's awkward to hear because the volume of finish sound suddenly increase and that's not good. ^
- 01:48:292 (1,2,3,4,5,6) - Same as normal, i don't think finish rythim in here need to be lowered. And if you want the finish rythim to be lowered, don't decrease the volume by 10%, it's too low. Decrease by 5% or something like that. same as Normal
- 01:54:392- Same here, your normal diff doesn't consist of lowered timing point here. added green line in the Normal
But you see, i think there's a big gap between normal and hard diff >.<
Edit: asked some BAT/MAT, but they said it was fine~
Good luck~
thanks for mod~Mystica wrote:
here comes my mod.
[General]
It sounds finish more fit than whistle to fit this song
[Normal]
00:21:634 - add whistle here?
00:34:341 - ^
00:46:539 - ^
01:24:913 - add a finish will better
01:46:259 (1) - finish is better than whistle
01:48:292 (4) - make it symmetrical
01:52:359 (4) - finish is better than whistle
everithing is fine to me ;_;
[Hard]
00:15:916 (5) - clap at end sounds good oh sounds nice xD
01:04:328 (3) - add finish here?
01:13:731 (1) - ^
01:24:658 (4) - ^
01:29:995 (1) - ^ ^^^ no changes, they dont fit imo
01:34:061 (1,2) - make the reverse section sorry i didnt get what you mean ;w;
Good map yeh
thanks!Leorda wrote:
Konnichiwa
[Normal]
01:05:090 (3) - Remove this note? It feels better if you remove it, but that just my feeling... sorry i think this is necessary to put clap
01:21:355 (4) - Replace with slider like 01:19:068 (2) fixed
01:37:619 (4) - ^ fixed
Sorry for my poor mod orz
i'l try to find some more mods beforehand. thanks very much for the mod and stars!kanpakyin wrote:
Hi. I'm checking this bubble map. Mod here.
All my words are suggestion only. Feel free to ignore them except the black blod.
[Normal][Hard]
- 00:08:674 (3) - I would add a new combo here to follow the music and the accent point if I were you. This is not really significant though. :S no change because i'd like to keep my newcombo pattern(2 downbeats) in the whole diff.
- 00:10:453 - How about considering a note here? I just heard a drum sound here and the drum sounds would be more prominent if you could add it and then add a clap sound at that note with 30% volume if you want. nah, that 1/2 rhythm would be kinda hard for the easiest diff. and i dont think it sounds that good. i wanted a note at 00:10:325 - rather than that. lol
- 01:04:328 (2) - A suggestion here, I would place a whistle at the beginning of the slider because it is a low pitch part, a whistle there sounds cool to me~ yeah fixed~
- 01:07:632 (1,2,3) - I would place the new combo here instead of drum sound, so the vocal can be prominent. I would add a new combo on 01:08:648 (2) - and then remove the new combo on 01:07:632 (1) - . Just my opinion only. agreed and fixed~
- 01:59:728 (2) - A whistle at the beginning of the slider? Listening to music and you can find that it fits the music very well and it can show a good effect in gameplay. added it to the repeat of the slider. because you mentioned a whistle at 01:59:982 - in Hard diff and i think this way is better.
Call me back.
- 00:22:143 (6) - (Design) Probably remove the stack here to make it more beautiful? i want to match these with the next slider and it looks nice to me, so i'd keep it~
- 00:41:965 ~ 00:42:473 (x) - How about placing something here, notes or sliders because this part is quite empty compare to the whole difficulty. there're already 2 sliders. i think they should be enough for the part~
- 00:50:605 (6) - Same as 00:22:143. ok, changed this one
- 01:34:569 (2) - I would remove this 1/4 jump if I were you because this is the only 1/4 jump in this map. So remove that can make the map looks more consistency. fixed!
- 01:40:669 (2) - How about considering a jump here? It can fit the accent point and it will give more fun to player. ^
- 01:59:982 (3) - A whistle here? Listening to music and you can find that it fits the music very well and it can show a good effect in gameplay. ^
Or you can find some modder before calling me back.
fixed both! thanks so much for hentai mod and stars!CDFA wrote:
THIS IS MORE HENTAI ISN'T IT
ALL OF THIS HENTAI
TOO MUCH HENTAI
Hard:
00:42:981 (5) - NAZI: The spacing is a TINY bit off here, notable to make (5) look too close to (6)
01:08:648 (2) - NC?
Normal:
This map is amazing.
o333333333333333o
now go get this bubbled, this map is too kawaii
-Sekai- wrote:
Melo o.o remove the Short Ver from the title because of the new rule~
fixed, although i just wonder if it's unrankable or not because of thiskanpakyin wrote:
Rechecking...
[Hard]Fix it and I will rebubble
- 00:16:806 (1,2) - Sorry but this is unrankable because the sliderend is silent. We can't silence the sliderend (make it inaudible) nowsady. Please change it to 20% at least.
The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent,
The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent,
Hope this can explain your confusion.Ranking Criteria wrote:
Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.