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A. Tanaka, M. Matsuda - Ooparts

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Yuukari-Banteki
fuck the damn graveyard

[Easy]
00:37:39 (1,2,3,4,5,6,7,8) - hitsounds?
00:42:93 (4,5,6) - ^
01:15:24 (1,2,3,1,2,3,4,5) - ^
01:49:39 (1) - align over the end of 2
01:49:39 (1,2,3,4,5,6) - hitsounds
02:04:16 (1) - whistle for consistancy
02:06:01 (1,2,3,4,5,6) - hitsounds
02:22:62 (1) - align w 1
im going to stop talking about hitsounds now cus youre not retarded so you can do it on your own
02:25:39 (3) - break
02:36:93 (4) - improper stacking
02:55:85 (1) - doesnt flow from 2
02:59:55 (1) - align w 3


[Normal]
same thing with hitsounds as Easy, i dont like the big empty spaces
01:03:24 (1,2,3) - looks ugly
01:18:01 (1,1,2,3) - finishspam
01:31:85 (2,3,4) - doesnt rly flow from 1
02:55:85 (1) - align under 4
...seriously it doesnt even look like you finished hitsounding this diff...


[Hard]
same hitsounds thing
00:42:93 (1) - symmetry
00:49:85 (4) - improper stacking
01:13:51 (2) - ^
02:15:47 (2) - ^
02:57:12 (6) - ^
03:15:35 (2) - ^
and alot of this feels kindof awkward i think you should look over this difficulty yourself


[Ultimate]
hitsounds
00:23:55 (3,4) - doesnt flow well from 2
01:55:85 (10) - new combo
01:57:24 (3,1,2) - doesnt flow very well
02:56:20 (2) - improper stacking
03:14:55 (1) - hitsound this if nothing else in here please T_T;
Topic Starter
awp
Motherfucker stay un-graved this time

EDIT: Also, friendly reminder. Improper stacking in editor != improper stacking in-game. You should be doing the majority of your modding in test play, I think, or at least cross-referencing the "problems" in gameplay mode. A lot of them disappear.

EDIT EDIT: Looked over everything pointed out, stumbled across this.
[Ultimate]
01:03:24 (1,2,3,4) - Is this too crazy?
Zerostarry
orz?!

Looks fine to me.
RemmyX25
Easy:
As much as i HATE being a nazi....
02:57:24 (4) - this is the only thing that bothered me being not aligned properly


Ultimate:
03:01:39 (1,1,2) - I'm not really a big fan of the hitcircle right after the spinner here (and in other places)
Topic Starter
awp

RemmyX25 wrote:

Easy:
As much as i HATE being a nazi....
02:57:24 (4) - this is the only thing that bothered me being not aligned properly
A correction like this isn't bubble-pop-worthy, but for what it's worth I did go back and fix it.

RemmyX25 wrote:

Ultimate:
03:01:39 (1,1,2) - I'm not really a big fan of the hitcircle right after the spinner here (and in other places)
But I am~ I'm leaving them there. It'd be a douchebag move if the spinner was short. But the spinner's over four beats long so it's not going to (routinely) screw anyone out of a FC. It's easy to 300 this spot.
Rolled
So I'm playing hard, since it's the last difficulty that appears on the list, and I'm like ehh this is good, but it doesn't live up to the Ultimates twewy maps that kick my ass when I play them. Whats up with awp.

Then I see it's just hard, and then I died on Ultimate :(

Good story?

Anyways, Ultimate totally lives up to the previous twewy maps. Some stuff though i think's a bit overkill.

The 1/4ths in the map you can almost get away with single clicking if they're in increments of three. Anything else you're probably better of z/xing, and I feel it's pretty hard to maintain a combo while z/xing on some of the longer 1/4th streams. For this reason, I think it'd be for the better if you cut down 01:48:35 (1,2,3,4,5,6,7) - a bit. I wouldn't mind if you just took out the 1 and 7 completely, doesn't sound that bad like that and it's not all that overkill. That's pretty much all though so it won't stop me from bubbling it, since I'm predicting a "fuck off rolled" anywho.

Also, this SB is confusing me. In hard, it only appeared after the last break in the song (ish.) Is it on a failing layer or something? In editor, it appears the whole way through.. but not when playing. what the fack.

edit: actually popping my own bubble until you tell me whats up with the SB, to make sure it's not an error or somethin'.

ps: I beat the fucking final boss on ultimate go me.
Topic Starter
awp

Rolled wrote:

I think it'd be for the better if you cut down 01:48:35 (1,2,3,4,5,6,7) - a bit. I wouldn't mind if you just took out the 1 and 7 completely, doesn't sound that bad like that and it's not all that overkill.
Since it actually sounds better that way, I've changed it. I tried experimenting a bit, but I probably like this one the most.

Rolled wrote:

Also, this SB is confusing me. In hard, it only appeared after the last break in the song (ish.) Is it on a failing layer or something? In editor, it appears the whole way through.. but not when playing. what the fack.
I've been getting weird behavior from it too, ever since the SBE came into play - probably because the SBE doesn't support looping. Then again, it doesn't work properly in-play.

So for the last half hour I've been fucking around with it. Now, Ultimate won't even LOAD the SB, ever since I added then removed SB events from Ultimate mode. I've found two bugs; one is that loops won't display until the last break period is over. To see the full storyboard, delete all the breaks in the map. Another is: well, go to the design panel and hit Sprite Library. (Don't actually do this, it gets caught in an infinite loop and begins loading images forever or until you cancel). I can fix the latter issue by renaming the files, but it looks like the SB won't be fixed until the bugs are addressed. As -

I just redownloaded the beatmap package after crashing a few times and now Normal's missing oh shit what is going onnnnnnnnn

I'm going to reupload and hope I don't fuck it up even more but there are too many bugs related to this map to rank it yet I guess
MetaSlash
I love this song from Subarashiki :D
James
wth @ violet stars
Subaru
it's cool please rank it...
Rolled
SFG really likes her twewy.
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Metroid
Overall - Lower the volume to sound with the music instead of masking voer it, Maybe 2 or 3 levels down?

Easy
00:41:08 (1,2,3) - example, 00:46:62 (1,2,3) - example, they are 1/2 beats apart yet in the first stamp they're not overlapping and the next stamp they are. please fix this and note this through out the map.
00:46:62 (1,2,3) - Also, add whistles to the slider ends.
02:37:39 (1) - Doesn't need to be new combo.

Normal
00:28:16 (1) - no need to be a alone combo.
00:42:93 (1,1,2,3) - Please center this on the X axis of the grid?
00:51:24 (1) - No need for a alone combo.
01:03:70 (2) - Slight nazi in the 2 is a little too far form the 1 slider.
01:05:31 (2,3,4,5,6) - Slight nazi spacing.
01:18:01 (1) - Make this part of the next combo.
01:39:24 (1,2,3,1,1,2,3) - Too small of combos.
02:21:01 (1) - Nazi spinner in a normal? Not good. - Just at 2k
02:25:51 (1) - No need to start on a blue tick.
02:51:24 (1) - No need for a new combo, make this part of the last combo.
02:59:55 (1,2,1,2,3) - Make this 1 whole combo.

Ultimate
00:50:31 (1,2,3,1,1,2,3,1,1) - Abnormal combos.
01:08:78 (1,2) - Make this part of the combo beforehand.
01:16:16 (1,2) - Same as ^.
02:22:16 (1) - Same as ^.
02:22:62 (1,2,3,1,2,3,1,2) - Make this 1 whole combo.
02:37:39 (1,1,2,3,4,1) - Make this 1 whole combo.
02:53:55 (1) - Please don't leave this guy alone, make him part of a either the combo beforehand or the next combo.
03:00:01 (1) - Make this part of the last combo beforehand.
03:00:93 (1,1) - Same as ^.
03:04:62 (1) - Same as ^.

Hard
00:55:39 (1) - Make this part of the 1 beforehand to get a small 2 hit combo.
02:22:16 (1) - Same as ^.
02:25:51 (1) - Make this start on the red tick please.
03:04:62 (1) - Make this part of the 1 beforehand to get a small 2 hit combo.
03:12:01 (1) - Same as ^.
Larto

Saturos-fangirl wrote:

i starred it because i was pissed off at awp
????????????

I really liked this map. Ultimate was so much fun.

Overall:
For some reason, the storyboard doesn't show up for me until the very last break. Note, only while playing.

All diffs (Except easy):
02:25:51 (1) - This spinner's ending sounds really bad. I'd suggest you make the ending quiet with some timing sections. You don't need to, but I think it sounds better. Luckily, on Easy it actually ends on a well sounding spot.

Normal:
02:21:01 (1) - Spinner a bit fast for Normal?

Ultimate:
This whole difficulty is too much fun to be ranked. Remove it or I have to nuke this.
Just kidding. Awesome stuff.

Oh, and do some of Metroid's modding.
Topic Starter
awp
I'm sorta too lazy to fix this until the SB looping bug is fixed in the client. I'll bug peppy enough shortly. But yeah, the OP explains part of why this can't be ranked yet.
Yuukari-Banteki

Larto wrote:

Saturos-fangirl wrote:

i starred it because i was pissed off at awp
????????????

I really liked this map. Ultimate was so much fun.
i didnt say i starred it b/c i was pissed off at the MAP...i really like all difficulties but Hard, which seems kinda robotic to me...i starred it to death because i was pissed at awps complaint that his map never got modded/proritized/etc.
Topic Starter
awp
This map has been deleted on the request of its creator. It is no longer available.
Larto

Saturos-fangirl wrote:

Larto wrote:

Saturos-fangirl wrote:

i starred it because i was pissed off at awp
????????????

I really liked this map. Ultimate was so much fun.
i didnt say i starred it b/c i was pissed off at the MAP...i really like all difficulties but Hard, which seems kinda robotic to me...i starred it to death because i was pissed at awps complaint that his map never got modded/proritized/etc.
The ??????????? and the Ultimate was so much fun were different comments.
But now I see why you starred it because you were pissed.
Topic Starter
awp
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
foulcoon
The little ooparts thing at the top always seems like its gradually getting bigger, then you realize its not. Also Ultimate is an evil map. Ranked.
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