噢 还没好么?
以上4個都是"錯位"的問題Scorpiour wrote:
Hi there~~mod for request~~
[ERT's Easy]
- 00:13:581 (4,1) - 这里似乎节奏错位了……建议00:13:581 - 放note,然后00:14:126 - 开始放个1/1长度的折返slider。
- 后面00:17:945 (2) - 也是……恩……简单来说就是没有特别情况的话建议不要slider结束在downbeat上,略别扭……
- 00:48:490 (4) - ^,一直到kiai,整段的节奏感觉都是错位的……真的不舒服……好吧……后面也有大量的,不来回说了总之真心不建议这么做
- 01:19:581 (4) - 后面那组nc从这里开始吧
- 02:01:581 (1) - 建议删掉NC,然后后一组NC放到02:03:217 (2) - 开始
Scorpiour wrote:
Hi there~~mod for request~~
给神sb跪了…………
[General][Storyboard]
- 有2个osb文件,多余的删掉明天搞完SB再full
- 考虑把Display storyboard in front of combo fire打开?fixed
- 顺便,瞎眼警告可能你也得开一下……开头挡了``找菲姐弄个SB``
- 另外不考虑给soft加个静音sliderslide么?明天一起full
[Hard]
- 确认下01:36:626 - 到01:37:036 - 之间的这个突然黑屏是不是原本设计的就是这个效果……这里原来应该是雪花的开始
[Insane]
- 02:08:536 (4,5) - 这里建议稍微调整下节奏,如图fixed
- 02:46:854 (2) - 这里NC下?fixed
- 03:01:308 (1,2) - 像这里我就建议把(1)做成折返,然后2单一个note在长白线上~fixed
- 03:32:399 (4,5,6,1,2,3,4,5,6) - 这组遮挡说实话有点不好看……谢好梗
整体感觉不错的,于是给星闪人&GL~~
- 00:19:581 (4) - 结尾whistle下?fixed
- 00:24:763 (5) - 头whistle?fixed
- 01:19:036 (1,2,3,4,5) - 我觉得这里排成串比原地要好~fixed
- 01:34:990 (4) - 感觉叠不如和前面一起排成串……fixed
- 02:46:854 (2) - NC?fixed
- 02:50:126 (1) - 这里调整下节奏?于是打算保持``
额``为啥我没看出来```iroseka wrote:
无力吐槽……神SB……
(非mod,no kds plz)
SB比歌提前半拍左右 调整下
star0 0
取个中间``+7了._.kioukiou wrote:
沒什麼可以吐槽的 ._.
Timing好像有點太早,建議+6~+8ms。
如果覺得上面的timing不適用就請無視這篇post吧。
DarkSkyKnight wrote:
红色的mod是该无视的!(大雾
总体:
也许offset应该+3~5。我决定按QQ姐的timing~
[Hard]
01:08:406 (1,2,3) - 我个人认为应该把这三个拉近一点,所以比较好读一些 .w. 拉到0.8x这样?1.0x的间距其实不算大了``而且整个图的三连间距都是用的1.0x
01:58:043 (4) - 也许这个应该离3更近一点,大概到0.25x?234的节奏是不同的``所以不能anti jump``会坑爹
03:40:315 (3,4) - 虽然大概能读得到,可是这样不太好。。。slider之间稍微拉大一点间距没什么问题的
[Insane]
01:10:111 (2,3) - 也许这里应该把3拉到1.7x距离同hard``尤其是在长折返slider的情况下``间距是可以拉大一点的
其他没什么了。。。
all fixed~thx your modMelophobia wrote:
As requested
[Hard]
00:46:861 (7) - add newcombo because of a downbeat
00:54:361 (4) - this rhythm sounds better imo it'll be a bit hard though
http://puu.sh/B5Bv
01:03:088 (3) - ^
01:07:588 (6) - what's point of this note? it follows nothing and sounds weird to me
01:06:497 (5) - add newcombo for change of melody. also it's better to use lower volume than previous part
01:15:224 (2) - finish sounds nice because i can hear it in music~
01:23:952 - ^
01:24:906 (3) - i prefer placing it like this
http://puu.sh/B5DX
02:07:588 (1) - same reason as previous one, add finish here
02:11:952 - ^
02:39:497 - maybe put a 1/6 kick slider here?
02:55:588 (1) - add finish?
02:59:952 (1) - ^
03:01:179 - add note to follow music better? also rhythm will be nice imo
03:04:315 (1) - add finish at the beginning
03:08:679 (1) - add finish
03:29:406 (8) - maybe add whistle on slider path?
[Insane]
00:22:861 (5) - i dont think this clap sounds that good
00:30:497 (9) - i just wonder why you used slider here, it's really hard to read and sounds not that good because of slidertick.
maybe you should replace it with just a circle or at least add newcombo to warn change of SV.
00:41:679 (6) - missing clap? feels empty so i'd suggest to add it even if it's intended
00:45:224 (4) - ^
01:36:770 (2) - add finish at the end
02:18:497 (2,3) - not symmetrical perfectly
02:45:770 (9) - clap is better
02:46:861 (1) - end this at 02:47:270 -
02:53:406 (3,4) - change rhythm into what you did at 02:49:043 (5) -
02:55:861 (2) - make this symmetrical slider?
03:16:315 (1) - sounds odd to me, it should start at 03:16:588 - instead
still dont know how to mod so creative maps like this. sorry
pieguy1372 wrote:
hi there~
Hard:
02:04:179 (4) - oo, big 1/4 jump, perhaps move it a bit closer?fixed
Insane:
02:00:361 (4) - o.o imo this spacing makes it seem like a 1/2 note, so perhaps remove this note?fixed
02:35:952 (4,5) - try it like this to be consistent with the last one? http://puu.sh/BeuE02:34:588 (3,4,1) - repeat rhythm keep
03:26:133 (4,5,1) - maybe try it like this? http://puu.sh/BevAfixed
nice map~
fanzhen0019 wrote:
[Insane]
01:36:770 (2) - reserve被前面3挡住了 改成slider加circle? ---> http://osu.ppy.sh/ss/343185fixed
哭了我只找到了这一个.. no kd
Kitsuneko wrote:
Hi Lan wings
M4M~ via In-game. My map[Hard]
SettingHitsounding
- Clear
Mapping
- 00:42:497 - Add clap, try keep your pattern.fixed
- 00:44:679 - ^fixed
- 01:19:588 (1) - Add finishfixed
- 02:03:224 (1) - ^fixed
- 01:05:952 (4) - rotate by 9 or 10°fixed
- 01:37:861 (2,3,4) - move all to left, (2) is X:280 Y:264fixed
- 02:18:497 (1,2,3,4,5) - uhm, i prefer previous pettern like 01:30:497 (1,2,3,4,5) than anti-jumpsfixed
- 02:38:952 (1) - Remove one repeat, then just stackking a note to 02:39:361It would be more difficult
- 02:53:952 (1) - odd spacing, 2 grids down?fixed
- 03:37:043 (7,8,9,10) - move down all, (7) is X:188 Y340fixed
[Insane]
SettingHitsounding
- Clear
Mapping
- 02:03:224 (2) - this slider body without whistle?
- 02:05:406 (3) - ^
- 00:31:861 (1) - stack to (2)?
- 03:23:133 (5,6,1) - move to left, 03:22:861 (4,5) - are close
Nice mapset with like god SB.
Those sliders have more improved room for beautiful.
But I was impressed that slider's whistle sounds are so good.
Good job and Good luck ~
Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Illumined wrote:
Requested from Illumined's Modding Queue (・∀・)
你好~
[Hard]
00:33:770 (1) - Move this clap to (3)fixed
00:35:952 (1) - Delete clapfixed
01:07:315 (2) - ^, or lower the volume for clap onlyfixed
01:23:952 (1) - Missing clapfixed
01:32:815 (1) - Don't use clap for spinner ends, sounds crappyfixed
02:03:770 (3,4) - It's an Insane jump, not really hard at all. But players will read as 1/2 spacing.fixed
02:43:043 (2,3,4,1,2,3,4,5,6,7) - Nice sensefixed
03:40:315 (3,4) - same as 02:03:770just consider the spacing between slider heads
[Insane]
00:08:952 (2,3,4,5,6) - Covered by spinner-osu
01:11:815 (3,4) - Suppose here is placed with 1/2 beatfixed
01:59:815 (3,4) - ^fixed
02:40:588 (4,5) - coordinate with 02:41:679 (2,3) - ?they're different patterns...
03:21:224 (5) - 1/8? (only whistle on 1/4)here's no 1/8 beats
03:28:861 (1) - clap?fixed
(・∀・)storyboarding sugoi!
Ah...sorryIllumined wrote:
my post isn't enough for a kds ?
謝謝NTR的modNatsumeRin wrote:
[ERT's Easy]
00:11:952 (3) - a bit strange for this slider. you'll miss the first vocal "ah~" with the middle of your slider..but for the following vocal in this part you all have notes for them... 前面的滑條(1)都是這個情況lol 我覺得還好所以沒有改
01:34:861 - too short a break, just remove. 好
02:46:861 (1) - i suggest make this part "move a bit" between notes and notes. it still keeps the idea of staying there but give more visual changes to players. NTR的意思是讓(1,1,1,1)不要完全重疊嗎?
NatsumeRin wrote:
[Hard]
00:55:315 (7,8,9) - use a reversed slider instead? (vocal only for the first note and we just had 1/4 notes 00:54:224 (3,4,5) - fixed
01:01:724 (5) - the sliderwhistle feels too single... add more around or just remove this one?fixed
01:05:952 (4,1) - move farther?fixed
01:07:315 (2) - extend by 1/4 and remove the clap?fixed
01:10:043 (6) - reduce one repeat? then it ends more "sudden" and personally i think it fits well.fixed
01:55:043 (4,1,2) - soft hitsounds here.这里改成soft怎么感觉那么怪异``
01:58:043 (4) - same as 01:10:043 (6)fixed
02:44:678 (3) - 从你这抓的节奏看,我觉得应该是这里开始变向(跳就更好)而不是从4开始。fixed
02:57:497 (7,1) - not fit for a jump imo. 1 is not really anything in this song.fixed
03:41:952 (2) - http://puu.sh/BMulfixed
[Insane]
..HP8? it seems harsh for a slow song.fixed
I expect a different SV with Hard....in your next map.
01:10:452 (3) - make it a single note (remove the sound of slider's end i mean)fixed
01:50:406 - add a note?fixed
01:51:224 (3) - make it not stack with 2 for better lookingfixed
01:58:315 (2) - same thing, i think it'd be better stop at 01:58:452 - fixed
02:11:815 (6,7) - why a stack when the rest of this part moves quite fast..?fixed
02:28:315 (1,2) - not fit for such large spacing imo. It should be a sudden change (also the visual effect should be different with notes like 02:29:406 (1,2,3) -
02:32:679 (1,2) - ^
02:36:361 (5,6) - i hope no. jump from a slider's end is a thing, between 2 circles is another.
02:37:315 (4,5) - same as 02:28:315 (1,2)
总的来讲我觉得Insane把音乐最出彩的这段做糙了。Hard也没太好,略失望。insane间奏部分remap了,hard的没梗哭了Q.Q
03:14:679 (8) - remove clap at the end.fixed
虽然SB很好。但Insane实在不太让人幸福。不想泡。
NatsumeRin wrote:
[Insane]
01:10:861 - a useless red line here.Fixed
no kud plz.
wow``thx~~~~~~~~~~~NatsumeRin wrote:
bubbled.
thank you Garven~Garven wrote:
IRC modding.SPOILER12:50 Lan wings: : 0.0hi
12:51 Garven: : Yo
12:51 Lan wings: : could you mod my map?is bubbled
12:51 Garven: : mm
12:51 Garven: : What map is it?
12:51 : *Lan wings is listening to (Hatsune Miku - Monochroact)[http://osu.ppy.sh/s/47472]
12:52 Lan wings: : >.<
12:52 Lan wings: : thx~
12:52 Garven: : I'm really tired right now
12:52 Garven: : So I might not actually finish a mod. q:
12:53 Garven: : Easy could use tick rate 2
12:53 Lan wings: : You can mod again tomorrow?
12:53 Garven: : I dunno
12:53 Garven: : Been incredibly busy as of late
12:54 Garven: : So I haven't really been active
12:54 Garven: : You heading to sleep soon?
12:55 Lan wings: : If you are now mod, I can delay the time to sleep
12:55 Lan wings: : <.<
12:56 Garven: : Bah, don't hurt your sleep schedule over a game man
12:58 Lan wings: : 大丈夫だ
12:58 Garven: : Yeah, it's mostly fine, though if you apply tick rate 2, I'd suggest giving certain parts either quieter ticks or silent ticks depending on the
12:58 Garven: : intensity of the song
12:58 Garven: : はい
12:59 Garven: : Normal:
13:00 Garven: : 01:08:679 (1) - Too soon after a spinner for a Normal
13:00 Lan wings: : slidertick's hitsound?
13:00 Garven: : Yeah, I'd either use the soft tick sound for the quieter parts
13:00 Lan wings: : ok change tick rate2
13:00 Garven: : or use silenced tick sounds to make them less frequent
13:00 Garven: : 01:10:452 (4) - Please don't use this kind of rhythm in a stack for a Normal
13:01 Garven: : 01:56:679 (1) - Too soon after spinner
13:01 Garven: : 01:58:452 (4) - same stacking rhythm thing
13:02 Lan wings: : 01:08:679 (1) - del?
13:03 Garven: : If you delete that, delete 01:09:224 (2) - as well
13:03 Garven: : That way you're mapping more to the drums
13:03 Garven: : It feels mor elike a compelte phrase that way
13:03 Garven: : 02:46:861 (1,2,1) - The way these overlap at the end is kinda ugly compared to the rest of the map up to this point.
13:04 Lan wings: : http://osu.ppy.sh/ss/376912
13:04 Garven: : 03:19:588 (1) - Too soon after a spinner
13:04 Garven: : Should be okay, I guess
13:05 Lan wings: : Will not too high?
13:05 Lan wings: : http://osu.ppy.sh/ss/376913
13:06 Garven: : Only if you care about notes going into the HP bar
13:06 Garven: : It's still in the field, so it's legal
13:07 Lan wings: : So, can be used?
13:08 Garven: : Yeah, it's fine
13:08 Garven: : hard: 00:57:224 (4) - This is overlapping due to stacking
13:10 Lan wings: : http://osu.ppy.sh/ss/376919
13:10 Lan wings: : 03:17:406 (1) -
13:11 Lan wings: : normal
13:11 Garven: : Yeah, that's fine
13:12 Lan wings: : 00:57:224 (1) - add a NC?
13:12 Garven: : Hard: 02:44:678 (3,1) - This jump doesn't feel right. It'd work better going from 2 -> 3
13:12 Garven: : Or none at all would be prefered
13:12 Garven: : Just adjust down and right
13:12 Garven: : So it doesn't overlap in play mode
13:16 Lan wings: : http://osu.ppy.sh/ss/376923
13:16 Garven: : 03:37:043 (7,8,9) - Please don't pull something like that at the end of the map
13:16 Garven: : 1, 2, and 3 don't look evenly spaced, but the concept is fine
13:18 Lan wings: : ds 1.1 1.2 1.3increasing
13:18 Lan wings: : 1->2 1.1 2->3 1.2 3->1 1.3
13:18 Garven: : 00:57:361 (1,2,1) - Insane: 00:57:361 (1,2,1) - New combo spam?
13:18 Garven: : Eh, I'd just keep it normally spaced instead of incrementally increasing it
13:20 Garven: : 01:36:497 (1) - This slider is pretty much hidden due to the hitburst from 01:35:406 (1) -
13:21 Lan wings: : http://osu.ppy.sh/ss/376927
13:22 Garven: : 02:35:952 (2,4) - Please don't do that with slider speed changes. That's really disruptive.
13:22 Lan wings: : http://osu.ppy.sh/ss/376930
13:24 Garven: : 02:54:497 (1) - You may want to rethink this slider since it's so squished up at the start
13:24 Garven: : 03:12:633 (1,2,3,4,5,6,7,8) - This plays really really awkwardly
13:25 Garven: : It's best to have the sliders on the main beat, so where 03:13:043 (2,4,6) - are
13:25 Garven: : Otherwise you're leaning on a beat that's actually a syncopated beat during such a driving part and it just feels wrong
13:25 Garven: : The goofy spacing reduction doesnt' help much either
13:26 Garven: : 03:23:406 (1,2) - This spacing didn't ready very well
13:27 Garven: : Combo colors in Insane are different from the other thre difficulties
Special kudos to sherrie and yui. Excellent work with that storyboard.