12:50 Lan wings: : 0.0hi
12:51 Garven: : Yo
12:51 Lan wings: : could you mod my map?is bubbled
12:51 Garven: : mm
12:51 Garven: : What map is it?
12:51 : *Lan wings is listening to (Hatsune Miku - Monochroact)[http://osu.ppy.sh/s/47472]
12:52 Lan wings: : >.<
12:52 Lan wings: : thx~
12:52 Garven: : I'm really tired right now
12:52 Garven: : So I might not actually finish a mod. q:
12:53 Garven: : Easy could use tick rate 2
12:53 Lan wings: : You can mod again tomorrow?
12:53 Garven: : I dunno
12:53 Garven: : Been incredibly busy as of late
12:54 Garven: : So I haven't really been active
12:54 Garven: : You heading to sleep soon?
12:55 Lan wings: : If you are now mod, I can delay the time to sleep
12:55 Lan wings: : <.<
12:56 Garven: : Bah, don't hurt your sleep schedule over a game man
12:58 Lan wings: : 大丈夫だ
12:58 Garven: : Yeah, it's mostly fine, though if you apply tick rate 2, I'd suggest giving certain parts either quieter ticks or silent ticks depending on the
12:58 Garven: : intensity of the song
12:58 Garven: : はい
12:59 Garven: : Normal:
13:00 Garven: : 01:08:679 (1) - Too soon after a spinner for a Normal
13:00 Lan wings: : slidertick's hitsound?
13:00 Garven: : Yeah, I'd either use the soft tick sound for the quieter parts
13:00 Lan wings: : ok change tick rate2
13:00 Garven: : or use silenced tick sounds to make them less frequent
13:00 Garven: : 01:10:452 (4) - Please don't use this kind of rhythm in a stack for a Normal
13:01 Garven: : 01:56:679 (1) - Too soon after spinner
13:01 Garven: : 01:58:452 (4) - same stacking rhythm thing
13:02 Lan wings: : 01:08:679 (1) - del?
13:03 Garven: : If you delete that, delete 01:09:224 (2) - as well
13:03 Garven: : That way you're mapping more to the drums
13:03 Garven: : It feels mor elike a compelte phrase that way
13:03 Garven: : 02:46:861 (1,2,1) - The way these overlap at the end is kinda ugly compared to the rest of the map up to this point.
13:04 Lan wings: :
http://osu.ppy.sh/ss/37691213:04 Garven: : 03:19:588 (1) - Too soon after a spinner
13:04 Garven: : Should be okay, I guess
13:05 Lan wings: : Will not too high?
13:05 Lan wings: :
http://osu.ppy.sh/ss/37691313:06 Garven: : Only if you care about notes going into the HP bar
13:06 Garven: : It's still in the field, so it's legal
13:07 Lan wings: : So, can be used?
13:08 Garven: : Yeah, it's fine
13:08 Garven: : hard: 00:57:224 (4) - This is overlapping due to stacking
13:10 Lan wings: :
http://osu.ppy.sh/ss/37691913:10 Lan wings: : 03:17:406 (1) -
13:11 Lan wings: : normal
13:11 Garven: : Yeah, that's fine
13:12 Lan wings: : 00:57:224 (1) - add a NC?
13:12 Garven: : Hard: 02:44:678 (3,1) - This jump doesn't feel right. It'd work better going from 2 -> 3
13:12 Garven: : Or none at all would be prefered
13:12 Garven: : Just adjust down and right
13:12 Garven: : So it doesn't overlap in play mode
13:16 Lan wings: :
http://osu.ppy.sh/ss/37692313:16 Garven: : 03:37:043 (7,8,9) - Please don't pull something like that at the end of the map
13:16 Garven: : 1, 2, and 3 don't look evenly spaced, but the concept is fine
13:18 Lan wings: : ds 1.1 1.2 1.3increasing
13:18 Lan wings: : 1->2 1.1 2->3 1.2 3->1 1.3
13:18 Garven: : 00:57:361 (1,2,1) - Insane: 00:57:361 (1,2,1) - New combo spam?
13:18 Garven: : Eh, I'd just keep it normally spaced instead of incrementally increasing it
13:20 Garven: : 01:36:497 (1) - This slider is pretty much hidden due to the hitburst from 01:35:406 (1) -
13:21 Lan wings: :
http://osu.ppy.sh/ss/37692713:22 Garven: : 02:35:952 (2,4) - Please don't do that with slider speed changes. That's really disruptive.
13:22 Lan wings: :
http://osu.ppy.sh/ss/37693013:24 Garven: : 02:54:497 (1) - You may want to rethink this slider since it's so squished up at the start
13:24 Garven: : 03:12:633 (1,2,3,4,5,6,7,8) - This plays really really awkwardly
13:25 Garven: : It's best to have the sliders on the main beat, so where 03:13:043 (2,4,6) - are
13:25 Garven: : Otherwise you're leaning on a beat that's actually a syncopated beat during such a driving part and it just feels wrong
13:25 Garven: : The goofy spacing reduction doesnt' help much either
13:26 Garven: : 03:23:406 (1,2) - This spacing didn't ready very well
13:27 Garven: : Combo colors in Insane are different from the other thre difficulties