Fixed red lines as I notice they were not consistent with other diffs and adjust the green lines as well.Kiddo-Kun wrote:
General:
• I would just go ahead and make all the audio lead in times 2000 (2). It makes it consistent and fits well. Still don't agree with this, if a diff starts at diff time, you should always use diff audio lead-in for the diffs imo, don't see a point in making it consistent just to be consistent.
merchat7's Nokia:
• 00:00:410 (1) - Why don't you make this slider start on the red tick (00:00:580)? Because that is when that huge "woosh" sound starts I want it to start right when you can hear the first woosh sound which is here and it is consistent with Sakuya and Mayo (where the spinner begin).
• 00:58:668 (2) - New combo on this note because it's the start of the kiai time (It would be the next note if you take my kiai suggestion) I would like to avoid one note combos for this map as when I mapped this, I tried to avoid one note combos so it would make combos a bit inconsistent.
• 01:32:022 (2) - Expand this note so that it ends on the red tick. I fits the music much better. You mean white? Well, I guess I'lll extend it by 1/2 to follow drums since lot of people say this and it make sense for me now that I think about it.
Ty for mod!
Download: Sakakibara Yui - Renai 0 Kilometer (Short Ver.) (BinJip) [merchat7's Nokia].osu