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The official osu! mascot

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kideddie1501

Ekaru wrote:

I say make all the "male mascots" you want. For I am making a male character for fanfic purposes that is totally different from the "male mascots" so far. Basically, he's a guy chasing after peppy. Tall blond with blue eyes, bit of a nerd in denial. Hates Digimon songs without even listening to them just because they're Digimon, thinks Pokemon is for kids, and wonders why Pippi wastes so much time cheering on people in a game where you click circles. He then decides to try it to impress her for his own selfish, perverted reasons. Armed with his pink t-shirt, blue jeans, Tigers cap, and a stylus, he dives in... and gets fascinated. Oh, and he has a backpack full of books because he was going to study.

(Anyone figure out what I did there yet?)
------------------------

*ahem* The model's coming along nicely. Also, nice fanart.
oh... you described yourself? :D
awp

LuigiHann wrote:

Gabi wrote:

*wants a recap of all the best pictures*

nice art
I'm actually starting to collect the best ones I can find, to put into a little gallery. It will happen soon.
I was thinking of doing the same, but my library is tiny (and half of it's my/Sarumaru's stuff anyhow). We'll have to collaborate some time.
Ekaru

kideddie1501 wrote:

Ekaru wrote:

I say make all the "male mascots" you want. For I am making a male character for fanfic purposes that is totally different from the "male mascots" so far. Basically, he's a guy chasing after Pippi. Tall blond with blue eyes, bit of a nerd in denial. Hates Digimon songs without even listening to them just because they're Digimon, thinks Pokemon is for kids, and wonders why Pippi wastes so much time cheering on people in a game where you click circles. He then decides to try it to impress her for his own selfish, perverted reasons. Armed with his pink t-shirt, blue jeans, Tigers cap, and a stylus, he dives in... and gets fascinated. Oh, and he has a backpack full of books because he was going to study.

(Anyone figure out what I did there yet?)
------------------------

*ahem* The model's coming along nicely. Also, nice fanart.
oh... you described yourself? :D
"Hates Digimon songs without even listening to them just because they're Digimon, thinks Pokemon is for kids"

No, try again. Hint: Think 'making fun of'. That should make it more obvious. Also, correction made. He's chasing after Pippi, not peppy... <_<; Dang typos, why are their names so similar?
LuigiHann

awp wrote:

LuigiHann wrote:

Gabi wrote:

*wants a recap of all the best pictures*

nice art
I'm actually starting to collect the best ones I can find, to put into a little gallery. It will happen soon.
I was thinking of doing the same, but my library is tiny (and half of it's my/Sarumaru's stuff anyhow). We'll have to collaborate some time.
http://up.ppy.sh/files/osu-pippi.rar Here's a selection of fanarts. I tried to keep it to one per artist for the time being, mostly to keep it from being Saru-centric. I'd love to see some of the Saru stuff you have, though, to make sure that the best Saru pic gets into the gallery.
Lt Morke

soradg123 wrote:

Model/Animation Analysis..........

...........^ EBA and over introduced dummy animations. These animations have been counted as their purpose is still unknown.
I have been trying to find the Ouendan/EBA models! I wanted to do an amv with them, and just basically have some fun messing around with them,
Daru
Luigi, would you mind replacing mine in there with this?

The url is messed up on that one. :<
And I hunger for free advertising

Download: darurar.zip
Gabi

LuigiHann wrote:

awp wrote:

LuigiHann wrote:

I'm actually starting to collect the best ones I can find, to put into a little gallery. It will happen soon.
I was thinking of doing the same, but my library is tiny (and half of it's my/Sarumaru's stuff anyhow). We'll have to collaborate some time.
http://up.ppy.sh/files/osu-pippi.rar Here's a selection of fanarts. I tried to keep it to one per artist for the time being, mostly to keep it from being Saru-centric. I'd love to see some of the Saru stuff you have, though, to make sure that the best Saru pic gets into the gallery.
awesome, thanks alot luigihann
kideddie1501
whatever, i just dont think the male mascot shud look like such a metro. :|
awp
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LuigiHann

awp wrote:

that full-detail image in your rar that I use for a comboburst <3
By the way did you see I fixed the comboburst? http://up.ppy.sh/files/comboburst-32.png I think peppy's finally going to add it in soon, along with a tweak so that it snaps to the bottom of the screen rather than the top of the screen.

Also, did the rar you uploaded have everything you meant for it to have? There was only one image in the Saru folder as you posted it, none of the inks or lineart
Cuddlebun
in regards to the male mascot: perhaps his color scheme could be white and pink? It's not as fruity as straight up pink, and not as "emo" (or whatever someone's complaining) as black and pink, and it's still obviously osu colors.

zzz I know nothing about art.
Loofah_old
didn't mean for him to look emo, the hair's taking up too many tris anyway, I'll change it a bit.

If you don't like him then you can always make your own :) .
awp

LuigiHann wrote:

awp wrote:

that full-detail image in your rar that I use for a comboburst <3
By the way did you see I fixed the comboburst?
Yup. I also made a smartass comment.
LuigiHann
Pippi gallery is up, by the way: http://osu.ppy.sh/p/gallery?g=fanart
YoshiKart
The Glee Club one made me lol. :)
Larto
Fanart should TOTALLY include lolgay- *shot*

No... the name could probably be taken as offensive. Call it "osugerm"- *double shot*

Okay, okay, no lolgay at all ;( *suicide shot*
Topic Starter
Loginer
I finished the model and reworked the UVW a few days ago. If I can get Mirror Mode to work, I'll have her rigged in a few hours.
By the way, would Pippi renders count as fanart?
LuigiHann

Loginer wrote:

I finished the model and reworked the UVW a few days ago. If I can get Mirror Mode to work, I'll have her rigged in a few hours.
By the way, would Pippi renders count as fanart?
I'd add the one to the Pippi gallery, yeah. That's why I was trying to bug you about it in irc
Jarby

LuigiHann wrote:

I'd add the one to the Pippi gallery, yeah. That's why I was trying to bug you about it in irc

Even bad fanart is fanart, right?
Topic Starter
Loginer
MIRROR MODE WORKS YES YES YES
Turns out I had to center the model's pivot point first. If I manage to wrap my head around how to make the joints deform properly, I'll have this finished today tomorrow this week. :D
awp

JarJarJacob wrote:

Even bad fanart is fanart, right?
WRONG!!!
LilyPichu
edit: thank you. :D
Daru
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Topic Starter
Loginer
DON'T WORRY, PEOPLE
EVERYTHING IS GOING ACCORDING TO PLAN
Jarby
This is exactly why you shouldn't play Lemon Tree with double time.
adam2046
I thought she had jetpack shoulder pads for a little while.
Daru
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Jarby

Daru wrote:

Well, at least it's not Rule 34...
That was taken care of a long ago. It's probably still on upppy somewhere.
Topic Starter
Loginer
I've just finished skinning the fingers. Just a few joints left, and...
BRB, pie.
Neo@lex

Daru wrote:

God, I feel like a 4ch troll.
http://4-ch.net/?
Zatoichi
pippy should be drawn kamen rider style

gogogo
Ryuukun
ok its finished.

Topic Starter
Loginer
It would be nice if you could replace the white with transparency. Other than that, two thumbs up.
Ryuukun
here you go

kideddie1501
so cute!! :)
Derekku
Argh she's too kawaii

<3
Skyripper
look at dem hips!
kideddie1501
look
Remco32
That is awesome :D
Torran
Ouendan Model Detail
This will change as more details are discovered

[attachment=1:52330]CheerboyT.png[/attachment:52330]
---- OBJECT BEGIN ----
No of Object = 17
Object 00 Name = world_root (?) - Unknown/Nothing
Object 01 Name = Bone_Koshi (Red)
Object 02 Name = Bone_L_Momo (Orange) - The left leg is divided into three bones
Object 03 Name = Bone_L_Sune (Orange) - This bone is lower than the previous
Object 04 Name = Bone_L_Kou (Orange) - This bone is lower than the previous
Object 05 Name = Bone_R_Momo (Yellow) - The right leg is divided into three bones
Object 06 Name = Bone_R_Sune (Yellow) - This bone is lower than the previous
Object 07 Name = Bone_R_Kou (Yellow) - This bone is lower than the previous
Object 08 Name = Bone_Sebone (Green) - Center, used for bending down
Object 09 Name = Bone_Atama (Light Green) - Head, can turn
Object 0a Name = Bone_L_Sakotsu (Blue) - The left arm is divided into four bones
Object 0b Name = Bone_L_Ude_a (Blue) - This bone is more left than the previous
Object 0c Name = Bone_L_Ude_b (Blue) - This bone is more left than the previous
Object 0d Name = Bone_L_Te (Blue) - This bone is more left than the previous
Object 0e Name = Bone_L_Yubi (Light Blue) - Fingers, can roll up to form a fist
Object 0f Name = Bone_R_Sakotsu (Purple) - The right arm is divided into four bones
Object 10 Name = Bone_R_Ude_a (Purple) - This bone is more right than the previous
Object 11 Name = Bone_R_Ude_b (Purple) - This bone is more right than the previous
Object 12 Name = Bone_R_Te (Purple) - This bone is more right than the previous
Object 13 Name = Bone_R_Yubi (Light Purple) - Fingers, can roll up to form a fist
Object 14 Name = IR_MODEL (?) - Unknown/Nothing
Object 15 Name = IK_Chain01 (?) - Unknown/Nothing
Object 16 Name = IK_Chain02 (?) - Unknown/Nothing

[attachment=0:52330]CheergirlT.png[/attachment:52330]
---- OBJECT BEGIN ----
No of Object = 19
Object 00 Name = world_root (?) - Unknown/Nothing
Object 01 Name = AS_MODEL0 (?) - Unknown/Nothing
Object 02 Name = Bone_Koshi (Red)
Object 03 Name = Bone_L_Momo (Orange) - The left leg is divided into three bones
Object 04 Name = Bone_L_Sune (Orange) - This bone is lower than the previous
Object 05 Name = Bone_L_Kou (Orange) - This bone is lower than the previous
Object 06 Name = Bone_R_Momo (Yellow) - The right leg is divided into three bones
Object 07 Name = Bone_R_Sune (Yellow) - This bone is lower than the previous
Object 08 Name = Bone_R_Kou (Yellow) - This bone is lower than the previous
Object 09 Name = Bone_Sebone (Green) - Center, used for bending down
Object 0a Name = Bone_Atama (Light Green) - Head, can turn
Object 0b Name = Bone01 (Not Shown) - Hair
Object 0c Name = Bone02 (Not Shown) - Hair, this bone is lower than the previous
Object 0d Name = Bone_L_Sakotsu (Blue) - The left arm is divided into four bones
Object 0e Name = Bone_L_Ude_a (Blue) - This bone is more left than the previous
Object 0f Name = Bone_L_Ude_b (Blue) - This bone is more left than the previous
Object 10 Name = Bone_L_Te (Blue) - This bone is more left than the previous
Object 11 Name = AS_MODEL1 (Light Blue) - Left pom-pon, she does have hands but they're blocks
Object 12 Name = Bone_R_Sakotsu (Purple) - The right arm is divided into four bones
Object 13 Name = Bone_R_Ude_a (Purple) - This bone is more right than the previous
Object 14 Name = Bone_R_Ude_b (Purple) - This bone is more right than the previous
Object 15 Name = Bone_R_Te (Purple) - This bone is more right than the previous
Object 16 Name = AS_MODEL2 (Light Purple) - Right pom-pon, she does have hands but they're blocks
Object 17 Name = IK_Chain_L (?) - Unknown/Nothing
Object 18 Name = IK_Chain_R (?) - Unknown/Nothing
Lt Morke
It would be nice to have those in osu too.
Torran
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Topic Starter
Loginer
I'm pretty much finished with the skinning now. All I have to do is tweak the joint deformer on her elbow Skin Morph modifier a bit, and I'm ready to start animating. However, I'll be going on vacation tomorrow, and I won't be back until next week. I have Photoshop on my laptop, though, so expect a wallpaper or two in a few days.

soradg123 wrote:

EBA Model Detail
This will change as more details are discovered

*wall*
This has nothing to do with the mascot project, as far as I can see. Unless you were planning on getting these dancers in-game, please start a new thread in Other Games instead of posting your discoveries here. If you're trying to rip them for use in osu!, start a new thread in General Development, although I'm pretty sure they'll look like shit on anything more high-res than a DS screen.

Edit: Done. I still need to tweak a few joints, and there's something awful going on with her shoes, but other than that, Pippi's ready for action. Here, have a stupid pose.

awp
that renderer is pretty sexy but the shape of the head still bothers me and at the moment I can't pinpoint what it is

also fingers too small/short?
Topic Starter
Loginer

awp wrote:

also fingers too small/short?
I modeled them after my own hand. If the fingers are too small, blame me.

Wait, never mind. Either way, they're definitely not too small. They might be too short, though.
CheeseWarlock
awp's right, the fingers are too short. But the head actually looks pretty good to me. The arms might be a bit off too; I'd need more poses of the current model to say for sure.
Topic Starter
Loginer
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peppy
Every time I look at this thread I am more impressed, Loginer.
awp
yeah, the fingers do line up rather well. Try pressing her thumb against her index finger though - it should reach the first joint, but it looks a tad short.

We'll get to the bottom of this, damn it all.
Derekku
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kideddie1501
This is looking really good , Loginer. Youre doing a great job and if you ask me, the head looks fine but the actual torso should be somewhat smaller so that the arms and legs can be longer without making her look like the result of a "Bendaroo" project.
CheeseWarlock
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Topic Starter
Loginer
I think the problem is that it's hard to see where the wrist joint is because she's wearing gloves so please don't nag about every tiny little imperfection. D:
kideddie1501
I suppose you cant expect PS3 graphics. I think she's ready to go, anyway. She's perfect in my book(except for the humungous platformer shoes).
Topic Starter
Loginer

kideddie1501 wrote:

I suppose you cant expect PS3 graphics.
Yeah, that. We wouldn't want the game to lag because of the unnecessarily long thumbs. :(
CheeseWarlock
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awp
the more we nag, the better it gets

but it's not like it can't be improved after it's implemented, either.
kideddie1501
Yeah, I guess. But it's just a prototype as far as we're concerned. For all we know, some poeple's computers won'tbe able to even handle an extremely low quality Pippi, especailly if they cant even play most videos without PC lag.
Echo
Even a DS can handle the number of polygons Loginer's using. If your computer can't handle that, then you ought to buy a new one.
LuigiHann
Since the proportions have already been nitpicked enough, I'm gonna complain about your pose! :)



Look at her wrist! While the human wrist can bend back that far, it'd be pretty uncomfortable. I can only really get it that way by pushing my hand back with my other hand. That's like, a right angle, almost an acute angle.

To do a forward-facing peace sign, you'd want to have her elbow bend (elbow pointed down, rather than out), so that her wrist can be bent at a much wider obtuse angle relative to her forearm.
Derekku
^That's probably also why her fingers look short in the first place XP
Topic Starter
Loginer

awp wrote:

the more we nag, the better it gets

but it's not like it can't be improved after it's implemented, either.
Yeah, but it's hard to do any changes after skinning the model (if I add or remove any vertices, I'll have to start all over again). Besides, no one said I won't be improving Pippi after the first version has been implemented. It's just that this project has been going on for about a year and a half, and I'd like to see something in-game before I stop making progress again.

kideddie1501 wrote:

Yeah, I guess. But it's just a prototype as far as we're concerned. For all we know, some poeple's computers won'tbe able to even handle an extremely low quality Pippi, especailly if they cant even play most videos without PC lag.
Even though Echo's exaggerating a bit, you don't have to worry. Pretty much any computer from this decade will be able to render Pippi without any slowdown.

LuigiHann wrote:

To do a forward-facing peace sign, you'd want to have her elbow bend (elbow pointed down, rather than out), so that her wrist can be bent at a much wider obtuse angle relative to her forearm.
I was going to do that, but there are still some slight problems with the shoulder, and I didn't want to edit the image in Photoshop.
[deleted user]
That's pretty good.


pret personnel enligne - Pret personnel en ligne et de
Topic Starter
Loginer
LOOK AT THIS
THIS IS WHAT HAPPENS WHEN YOU NAG ABOUT DETAILS



THIS IS ALL YOUR FAULT ;_;
xerxes_oli
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Topic Starter
Loginer

xerxes_oli wrote:

anywho you did save a copy of the original before this happened right?
Yeah, I pretty much knew that was going to happen.

Anyway, the arms have proper length now (upper arm and forearm length almost equal, hand-to-hand distance equal to head-to-toe distance). I'll post a new render as soon as I've fixed the joints.
LuigiHann
That should be the new image on the screen you get when osu crashes
Topic Starter
Loginer
Replicated the pose in Sarumaru's concept drawing. Please ignore the screwy shoulder/elbow and strange smile.

Derekku
Looking better and better~ Great job :3
Remco32

Derekku Chan wrote:

Looking better and better~ Great job :3
This
I really love the coloring now
kideddie1501
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CheeseWarlock
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Derekku

CheeseWarlock wrote:

The smile makes her look somehow fat

Ignoring that, it's looking great.
All the osu! cookies? X3
Jarby

CheeseWarlock wrote:

The smile makes her look somehow fat

Ignoring that, it's looking great.
It's not the smile that makes her look fat, it's the fat that makes her look fat.
Topic Starter
Loginer
Face 1 is the same face I've been using for ages now. Face 2 is Face 1 with some of the vertices moved back to give the face a more "round" look. Choose one.

awp
nagnagnag:

Is it just one or the other? The nose is still too sharp and pointy imo and the face isn't rounded enough in the mouth region (that or the shading and angle are misleading, in which case there's nothing to worry about yay)

At the moment I prefer face 2 though - what little difference I can see is seen in the cheekbones; they look smoother and closer to the eyes which I think is more correct?
Starrodkirby86
Yeah, are we really this restricted to only these two faces?

Face 2 is nice though. I kind of feel it has a bit of skinniness, but overall, it looks nice. Can we get a zoom out of it, or is that too...inconvenient/troublesome? 0.0
Derekku
Face 2 ;p
LuigiHann
Just don't show us big face close-ups and nobody would even know

She might need lips, though. Just drawn on
Topic Starter
Loginer

awp wrote:

Is it just one or the other? The nose is still too sharp and pointy imo
The only way to fix that would be to add a few extra lines, and it's a bit too late to add any geometry at this point, I'm afraid. Besides, the way it was modeled makes it hard to add any more details without adding several extra loops to the entire body, or seriously messing up the shading.
But I will replace the head and clothes in the near future, rest assured. I just happen to be at a stage where I really can't do all that much tweaking, so please save your various complaints for the next "version".

awp wrote:

and the face isn't rounded enough in the mouth region
I can guarantee you the face is rounded enough. It just looks kind of flat because of the shading/lighting, which doesn't really matter since it's all going to be cel-shaded in the end (I hope).

LuigiHann wrote:

She might need lips, though. Just drawn on
I'm not quite sure what you're mean. Think you could use one of my previous two renders to create some sort of mock-up?
kideddie1501
i pick the one that looks less like Lord Voldemort.
Topic Starter
Loginer
How about this one?

Neo@lex
<3
CheeseWarlock
I think that should be the new mascot.
Rolled
thread is tldr since the face pics, but I'm just curious.. that dark part under the nose that everybody is complaining about. That's not just a shadow, is it? If so then its probably not as big of a deal as everybody is making it (as long as you can like.. tone down the shadow?)

Requesting a pic looking up at the face from a lower angle.
kideddie1501
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Zekira
I am lol'ing so hard right now.
Daru
Might as well post this here, too.



Vocaloid Pippi.
or alt. costume pippi. Whichever you prefer.
Remco32
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NCDyson
Daru, that's epic. if/when they get 3d dancers implemented I'm making one with that costume.



Roughly 3D'd out of boredom for shits and giggles.
needs lots of work though lol
kideddie1501
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Gemi

NCDyson wrote:

http://img99.imageshack.us/img99/9884/pippivoco.png

Roughly 3D'd out of boredom for shits and giggles.
needs lots of work though lol
Omg, nice!
LuigiHann
I think loginer may have gotten served just now
kideddie1501
MY THOUGHTS EXACTLY. How long did it take to make? 2, 3 days?
Behon
Is there any chance you could make one of her in the default outfit?
NCDyson
actually, that model started out with the default outfit. there were images of it way back like 20 or so pages ago. lol
Derekku
Found it:

kideddie1501
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awp
I do like the way you've done the hair on that one, but the face as it is looks spooky/unnatural
kideddie1501
God, can we just change the boots entirely? I don't think they'll look good in any way.
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