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The official osu! mascot

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kideddie1501
what really concerns me is the fact that this Pippi dancer might be a distraction during gameplay..i imagine this would be more of an add on or graphics option rather than something forced upon players who dont want the dancer. :| ( this whole idea is more of a colaboration since many people are working at this together )
kideddie1501
OOPS..too many posts? ah, well... the combo burst....i like that its all shiny and cute :3 but what if i like the original? would that be an option? switching between chibi Pippi and PippiX?
Jarby
Can you try thinking before asking a question? Combobursts are skinnable at this very moment. If you like the original, just keep that from the template skin.
kideddie1501
ok, ok. i didnt know
awp
Thanks for reminding me that I need to fix this, though. To the desktop withya! (EDIT: And boom, updated post)
ToRMeNToR_84
Amazing work on this Everybody. Great community work right there.
Ryuukun
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adam2046
Needs more stars...lots and lots of them.
Ryuukun
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adam2046
:D
Cheery
cute pose :)
are you adding eyebrows? :oo
Torran
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Ryuukun
with eyebrows now :D

LuigiHann

soradg123 wrote:

Model/Animation Analysis
Elite Beat Agents (Looks the least realistic)
Animation
>> Gender swappable
>> (Noticed in Kahn)
Oh yeah. You can also confirm this in Multiplayer: In EBA, I think, the characters will always dance based on the difficulty, so if you choose a Diva to play as and play Medium, she'll do the male version of the dance. In Ouendan 2, the characters will always do their gender's dance.
adam2046
Shoooooooo Kyuuuuuuuuuute ^_^
Loofah_old
Hey loginer

could I see your wires for the pippi model?

also for all those who think there is a possability of a male character?

Topic Starter
Loginer
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Loofah_old
So how many tris will the osu engine be supporting? Also will the eyes be posable or just there, becasue I'm having trouble fitting mine.

Edit: his hair isn't even done and it's already around 20,000 tris :o , the head when mirrored is around 1000
kideddie1501
ive already proposed a male character in the osu! fan art thread.
LuigiHann
I think that a male mascot could stand to look a good deal less like the female mascot...
Topic Starter
Loginer
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Remco32
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Topic Starter
Loginer
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Echo
If you think that's a lot, think again: the DS graphics hardware can handle 6144 vertices limited to 2048 polygons.
Loofah_old
I thibk I found a way to greatly decrease the tri count, just need to delete all the unseen faces, so does anyone want to make suggestions as to the name/design of th character I'm modeling? (not Poppy, that sounds like a gandpa)

so I should aim for about 20000 tris? doesn't sound too hard.
Ryuukun
update

Topic Starter
Loginer
It's not the end of the world if it ends up at 25,000 or 30,000 triangles, but you'll want to keep things as low-poly as possible without sacrificing quality.

@Echo: An Irrlicht app displaying nothing but a cel-shaded Pippi with no AA runs at 200 FPS on my laptop. Put two copies of her on the screen (about 25,000 triangles), and the frame rate drops to 100 FPS. Keep in mind that there are people with much worse GPUs playing osu!, and we'll want to make sure they can keep dancers enabled without the frame rate dropping.

There might also be scenarios where two or more dancers are on the screen at the same time; what if someone wants to make something resembling the end of Ouendan 2? And like I said previously, there are more reasons to keep things low-poly than just performance.
awp

Loofah wrote:

so does anyone want to make suggestions as to the name/design of th character I'm modeling?
Assuming he's the dude in your avatar, he looks sly, but the use of pink highlights/eyes also makes him look "fashionable" and "fabulous". Hmm.

btw Ryuukun, lookin' good.
kideddie1501
first of all, I was planning on changing Poppy's name to Pippin. Like the Hobbit. and the other dude u guys are making looks like 15 yr. old Pippi that whent emo. so idk, my design was a homage to Ryuuta. :x
Im sorry, i just feel like ive been back handed...its fine. whatever. (-3-)
LuigiHann
I don't think we need a "male mascot" per se. I wouldn't mind having alternate 3D characters to use in-game, but I don't think they need to follow Pippi's color themes or design style so closely. I'd rather have Ryuuta or Agent J, or if you insist on making an original character, some kind of combination of Ryuuta and J.

Also, great art, Ryuukun.
Gabi
*wants a recap of all the best pictures*

nice art
LuigiHann

Gabi wrote:

*wants a recap of all the best pictures*

nice art
I'm actually starting to collect the best ones I can find, to put into a little gallery. It will happen soon.
Ekaru
I say make all the "male mascots" you want. For I am making a male character for fanfic purposes that is totally different from the "male mascots" so far. Basically, he's a guy chasing after peppy. Tall blond with blue eyes, bit of a nerd in denial. Hates Digimon songs without even listening to them just because they're Digimon, thinks Pokemon is for kids, and wonders why Pippi wastes so much time cheering on people in a game where you click circles. He then decides to try it to impress her for his own selfish, perverted reasons. Armed with his pink t-shirt, blue jeans, Tigers cap, and a stylus, he dives in... and gets fascinated. Oh, and he has a backpack full of books because he was going to study.

(Anyone figure out what I did there yet?)
------------------------

*ahem* The model's coming along nicely. Also, nice fanart.
Derekku

Ekaru wrote:

(Anyone figure out what I did there yet?)
I thought I had, but now I'm not sure :(
kideddie1501

Ekaru wrote:

I say make all the "male mascots" you want. For I am making a male character for fanfic purposes that is totally different from the "male mascots" so far. Basically, he's a guy chasing after peppy. Tall blond with blue eyes, bit of a nerd in denial. Hates Digimon songs without even listening to them just because they're Digimon, thinks Pokemon is for kids, and wonders why Pippi wastes so much time cheering on people in a game where you click circles. He then decides to try it to impress her for his own selfish, perverted reasons. Armed with his pink t-shirt, blue jeans, Tigers cap, and a stylus, he dives in... and gets fascinated. Oh, and he has a backpack full of books because he was going to study.

(Anyone figure out what I did there yet?)
------------------------

*ahem* The model's coming along nicely. Also, nice fanart.
oh... you described yourself? :D
awp

LuigiHann wrote:

Gabi wrote:

*wants a recap of all the best pictures*

nice art
I'm actually starting to collect the best ones I can find, to put into a little gallery. It will happen soon.
I was thinking of doing the same, but my library is tiny (and half of it's my/Sarumaru's stuff anyhow). We'll have to collaborate some time.
Ekaru

kideddie1501 wrote:

Ekaru wrote:

I say make all the "male mascots" you want. For I am making a male character for fanfic purposes that is totally different from the "male mascots" so far. Basically, he's a guy chasing after Pippi. Tall blond with blue eyes, bit of a nerd in denial. Hates Digimon songs without even listening to them just because they're Digimon, thinks Pokemon is for kids, and wonders why Pippi wastes so much time cheering on people in a game where you click circles. He then decides to try it to impress her for his own selfish, perverted reasons. Armed with his pink t-shirt, blue jeans, Tigers cap, and a stylus, he dives in... and gets fascinated. Oh, and he has a backpack full of books because he was going to study.

(Anyone figure out what I did there yet?)
------------------------

*ahem* The model's coming along nicely. Also, nice fanart.
oh... you described yourself? :D
"Hates Digimon songs without even listening to them just because they're Digimon, thinks Pokemon is for kids"

No, try again. Hint: Think 'making fun of'. That should make it more obvious. Also, correction made. He's chasing after Pippi, not peppy... <_<; Dang typos, why are their names so similar?
LuigiHann

awp wrote:

LuigiHann wrote:

Gabi wrote:

*wants a recap of all the best pictures*

nice art
I'm actually starting to collect the best ones I can find, to put into a little gallery. It will happen soon.
I was thinking of doing the same, but my library is tiny (and half of it's my/Sarumaru's stuff anyhow). We'll have to collaborate some time.
http://up.ppy.sh/files/osu-pippi.rar Here's a selection of fanarts. I tried to keep it to one per artist for the time being, mostly to keep it from being Saru-centric. I'd love to see some of the Saru stuff you have, though, to make sure that the best Saru pic gets into the gallery.
Lt Morke

soradg123 wrote:

Model/Animation Analysis..........

...........^ EBA and over introduced dummy animations. These animations have been counted as their purpose is still unknown.
I have been trying to find the Ouendan/EBA models! I wanted to do an amv with them, and just basically have some fun messing around with them,
Daru
Luigi, would you mind replacing mine in there with this?

The url is messed up on that one. :<
And I hunger for free advertising

Download: darurar.zip
Gabi

LuigiHann wrote:

awp wrote:

LuigiHann wrote:

I'm actually starting to collect the best ones I can find, to put into a little gallery. It will happen soon.
I was thinking of doing the same, but my library is tiny (and half of it's my/Sarumaru's stuff anyhow). We'll have to collaborate some time.
http://up.ppy.sh/files/osu-pippi.rar Here's a selection of fanarts. I tried to keep it to one per artist for the time being, mostly to keep it from being Saru-centric. I'd love to see some of the Saru stuff you have, though, to make sure that the best Saru pic gets into the gallery.
awesome, thanks alot luigihann
kideddie1501
whatever, i just dont think the male mascot shud look like such a metro. :|
awp
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LuigiHann

awp wrote:

that full-detail image in your rar that I use for a comboburst <3
By the way did you see I fixed the comboburst? http://up.ppy.sh/files/comboburst-32.png I think peppy's finally going to add it in soon, along with a tweak so that it snaps to the bottom of the screen rather than the top of the screen.

Also, did the rar you uploaded have everything you meant for it to have? There was only one image in the Saru folder as you posted it, none of the inks or lineart
Cuddlebun
in regards to the male mascot: perhaps his color scheme could be white and pink? It's not as fruity as straight up pink, and not as "emo" (or whatever someone's complaining) as black and pink, and it's still obviously osu colors.

zzz I know nothing about art.
Loofah_old
didn't mean for him to look emo, the hair's taking up too many tris anyway, I'll change it a bit.

If you don't like him then you can always make your own :) .
awp

LuigiHann wrote:

awp wrote:

that full-detail image in your rar that I use for a comboburst <3
By the way did you see I fixed the comboburst?
Yup. I also made a smartass comment.
LuigiHann
Pippi gallery is up, by the way: http://osu.ppy.sh/p/gallery?g=fanart
YoshiKart
The Glee Club one made me lol. :)
Larto
Fanart should TOTALLY include lolgay- *shot*

No... the name could probably be taken as offensive. Call it "osugerm"- *double shot*

Okay, okay, no lolgay at all ;( *suicide shot*
Topic Starter
Loginer
I finished the model and reworked the UVW a few days ago. If I can get Mirror Mode to work, I'll have her rigged in a few hours.
By the way, would Pippi renders count as fanart?
LuigiHann

Loginer wrote:

I finished the model and reworked the UVW a few days ago. If I can get Mirror Mode to work, I'll have her rigged in a few hours.
By the way, would Pippi renders count as fanart?
I'd add the one to the Pippi gallery, yeah. That's why I was trying to bug you about it in irc
Jarby

LuigiHann wrote:

I'd add the one to the Pippi gallery, yeah. That's why I was trying to bug you about it in irc

Even bad fanart is fanart, right?
Topic Starter
Loginer
MIRROR MODE WORKS YES YES YES
Turns out I had to center the model's pivot point first. If I manage to wrap my head around how to make the joints deform properly, I'll have this finished today tomorrow this week. :D
awp

JarJarJacob wrote:

Even bad fanart is fanart, right?
WRONG!!!
LilyPichu
edit: thank you. :D
Daru
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Topic Starter
Loginer
DON'T WORRY, PEOPLE
EVERYTHING IS GOING ACCORDING TO PLAN
Jarby
This is exactly why you shouldn't play Lemon Tree with double time.
adam2046
I thought she had jetpack shoulder pads for a little while.
Daru
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Jarby

Daru wrote:

Well, at least it's not Rule 34...
That was taken care of a long ago. It's probably still on upppy somewhere.
Topic Starter
Loginer
I've just finished skinning the fingers. Just a few joints left, and...
BRB, pie.
Neo@lex

Daru wrote:

God, I feel like a 4ch troll.
http://4-ch.net/?
Zatoichi
pippy should be drawn kamen rider style

gogogo
Ryuukun
ok its finished.

Topic Starter
Loginer
It would be nice if you could replace the white with transparency. Other than that, two thumbs up.
Ryuukun
here you go

kideddie1501
so cute!! :)
Derekku
Argh she's too kawaii

<3
Skyripper
look at dem hips!
kideddie1501
look
Remco32
That is awesome :D
Torran
Ouendan Model Detail
This will change as more details are discovered

[attachment=1:52330]CheerboyT.png[/attachment:52330]
---- OBJECT BEGIN ----
No of Object = 17
Object 00 Name = world_root (?) - Unknown/Nothing
Object 01 Name = Bone_Koshi (Red)
Object 02 Name = Bone_L_Momo (Orange) - The left leg is divided into three bones
Object 03 Name = Bone_L_Sune (Orange) - This bone is lower than the previous
Object 04 Name = Bone_L_Kou (Orange) - This bone is lower than the previous
Object 05 Name = Bone_R_Momo (Yellow) - The right leg is divided into three bones
Object 06 Name = Bone_R_Sune (Yellow) - This bone is lower than the previous
Object 07 Name = Bone_R_Kou (Yellow) - This bone is lower than the previous
Object 08 Name = Bone_Sebone (Green) - Center, used for bending down
Object 09 Name = Bone_Atama (Light Green) - Head, can turn
Object 0a Name = Bone_L_Sakotsu (Blue) - The left arm is divided into four bones
Object 0b Name = Bone_L_Ude_a (Blue) - This bone is more left than the previous
Object 0c Name = Bone_L_Ude_b (Blue) - This bone is more left than the previous
Object 0d Name = Bone_L_Te (Blue) - This bone is more left than the previous
Object 0e Name = Bone_L_Yubi (Light Blue) - Fingers, can roll up to form a fist
Object 0f Name = Bone_R_Sakotsu (Purple) - The right arm is divided into four bones
Object 10 Name = Bone_R_Ude_a (Purple) - This bone is more right than the previous
Object 11 Name = Bone_R_Ude_b (Purple) - This bone is more right than the previous
Object 12 Name = Bone_R_Te (Purple) - This bone is more right than the previous
Object 13 Name = Bone_R_Yubi (Light Purple) - Fingers, can roll up to form a fist
Object 14 Name = IR_MODEL (?) - Unknown/Nothing
Object 15 Name = IK_Chain01 (?) - Unknown/Nothing
Object 16 Name = IK_Chain02 (?) - Unknown/Nothing

[attachment=0:52330]CheergirlT.png[/attachment:52330]
---- OBJECT BEGIN ----
No of Object = 19
Object 00 Name = world_root (?) - Unknown/Nothing
Object 01 Name = AS_MODEL0 (?) - Unknown/Nothing
Object 02 Name = Bone_Koshi (Red)
Object 03 Name = Bone_L_Momo (Orange) - The left leg is divided into three bones
Object 04 Name = Bone_L_Sune (Orange) - This bone is lower than the previous
Object 05 Name = Bone_L_Kou (Orange) - This bone is lower than the previous
Object 06 Name = Bone_R_Momo (Yellow) - The right leg is divided into three bones
Object 07 Name = Bone_R_Sune (Yellow) - This bone is lower than the previous
Object 08 Name = Bone_R_Kou (Yellow) - This bone is lower than the previous
Object 09 Name = Bone_Sebone (Green) - Center, used for bending down
Object 0a Name = Bone_Atama (Light Green) - Head, can turn
Object 0b Name = Bone01 (Not Shown) - Hair
Object 0c Name = Bone02 (Not Shown) - Hair, this bone is lower than the previous
Object 0d Name = Bone_L_Sakotsu (Blue) - The left arm is divided into four bones
Object 0e Name = Bone_L_Ude_a (Blue) - This bone is more left than the previous
Object 0f Name = Bone_L_Ude_b (Blue) - This bone is more left than the previous
Object 10 Name = Bone_L_Te (Blue) - This bone is more left than the previous
Object 11 Name = AS_MODEL1 (Light Blue) - Left pom-pon, she does have hands but they're blocks
Object 12 Name = Bone_R_Sakotsu (Purple) - The right arm is divided into four bones
Object 13 Name = Bone_R_Ude_a (Purple) - This bone is more right than the previous
Object 14 Name = Bone_R_Ude_b (Purple) - This bone is more right than the previous
Object 15 Name = Bone_R_Te (Purple) - This bone is more right than the previous
Object 16 Name = AS_MODEL2 (Light Purple) - Right pom-pon, she does have hands but they're blocks
Object 17 Name = IK_Chain_L (?) - Unknown/Nothing
Object 18 Name = IK_Chain_R (?) - Unknown/Nothing
Lt Morke
It would be nice to have those in osu too.
Torran
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Topic Starter
Loginer
I'm pretty much finished with the skinning now. All I have to do is tweak the joint deformer on her elbow Skin Morph modifier a bit, and I'm ready to start animating. However, I'll be going on vacation tomorrow, and I won't be back until next week. I have Photoshop on my laptop, though, so expect a wallpaper or two in a few days.

soradg123 wrote:

EBA Model Detail
This will change as more details are discovered

*wall*
This has nothing to do with the mascot project, as far as I can see. Unless you were planning on getting these dancers in-game, please start a new thread in Other Games instead of posting your discoveries here. If you're trying to rip them for use in osu!, start a new thread in General Development, although I'm pretty sure they'll look like shit on anything more high-res than a DS screen.

Edit: Done. I still need to tweak a few joints, and there's something awful going on with her shoes, but other than that, Pippi's ready for action. Here, have a stupid pose.

awp
that renderer is pretty sexy but the shape of the head still bothers me and at the moment I can't pinpoint what it is

also fingers too small/short?
Topic Starter
Loginer

awp wrote:

also fingers too small/short?
I modeled them after my own hand. If the fingers are too small, blame me.

Wait, never mind. Either way, they're definitely not too small. They might be too short, though.
CheeseWarlock
awp's right, the fingers are too short. But the head actually looks pretty good to me. The arms might be a bit off too; I'd need more poses of the current model to say for sure.
Topic Starter
Loginer
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peppy
Every time I look at this thread I am more impressed, Loginer.
awp
yeah, the fingers do line up rather well. Try pressing her thumb against her index finger though - it should reach the first joint, but it looks a tad short.

We'll get to the bottom of this, damn it all.
Derekku
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kideddie1501
This is looking really good , Loginer. Youre doing a great job and if you ask me, the head looks fine but the actual torso should be somewhat smaller so that the arms and legs can be longer without making her look like the result of a "Bendaroo" project.
CheeseWarlock
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Topic Starter
Loginer
I think the problem is that it's hard to see where the wrist joint is because she's wearing gloves so please don't nag about every tiny little imperfection. D:
kideddie1501
I suppose you cant expect PS3 graphics. I think she's ready to go, anyway. She's perfect in my book(except for the humungous platformer shoes).
Topic Starter
Loginer

kideddie1501 wrote:

I suppose you cant expect PS3 graphics.
Yeah, that. We wouldn't want the game to lag because of the unnecessarily long thumbs. :(
CheeseWarlock
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awp
the more we nag, the better it gets

but it's not like it can't be improved after it's implemented, either.
kideddie1501
Yeah, I guess. But it's just a prototype as far as we're concerned. For all we know, some poeple's computers won'tbe able to even handle an extremely low quality Pippi, especailly if they cant even play most videos without PC lag.
Echo
Even a DS can handle the number of polygons Loginer's using. If your computer can't handle that, then you ought to buy a new one.
LuigiHann
Since the proportions have already been nitpicked enough, I'm gonna complain about your pose! :)



Look at her wrist! While the human wrist can bend back that far, it'd be pretty uncomfortable. I can only really get it that way by pushing my hand back with my other hand. That's like, a right angle, almost an acute angle.

To do a forward-facing peace sign, you'd want to have her elbow bend (elbow pointed down, rather than out), so that her wrist can be bent at a much wider obtuse angle relative to her forearm.
Derekku
^That's probably also why her fingers look short in the first place XP
Topic Starter
Loginer

awp wrote:

the more we nag, the better it gets

but it's not like it can't be improved after it's implemented, either.
Yeah, but it's hard to do any changes after skinning the model (if I add or remove any vertices, I'll have to start all over again). Besides, no one said I won't be improving Pippi after the first version has been implemented. It's just that this project has been going on for about a year and a half, and I'd like to see something in-game before I stop making progress again.

kideddie1501 wrote:

Yeah, I guess. But it's just a prototype as far as we're concerned. For all we know, some poeple's computers won'tbe able to even handle an extremely low quality Pippi, especailly if they cant even play most videos without PC lag.
Even though Echo's exaggerating a bit, you don't have to worry. Pretty much any computer from this decade will be able to render Pippi without any slowdown.

LuigiHann wrote:

To do a forward-facing peace sign, you'd want to have her elbow bend (elbow pointed down, rather than out), so that her wrist can be bent at a much wider obtuse angle relative to her forearm.
I was going to do that, but there are still some slight problems with the shoulder, and I didn't want to edit the image in Photoshop.
[deleted user]
That's pretty good.


pret personnel enligne - Pret personnel en ligne et de
Topic Starter
Loginer
LOOK AT THIS
THIS IS WHAT HAPPENS WHEN YOU NAG ABOUT DETAILS



THIS IS ALL YOUR FAULT ;_;
xerxes_oli
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Topic Starter
Loginer

xerxes_oli wrote:

anywho you did save a copy of the original before this happened right?
Yeah, I pretty much knew that was going to happen.

Anyway, the arms have proper length now (upper arm and forearm length almost equal, hand-to-hand distance equal to head-to-toe distance). I'll post a new render as soon as I've fixed the joints.
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