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Ushirokara Haiyoritai G - Taiyou Iwaku Moeyo Chaos

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Topic Starter
popner
This beatmap was submitted using in-game submission on 2012年9月1日 at 19:40:45

Artist: Ushirokara Haiyoritai G
Title: Taiyou Iwaku Moeyo Chaos
Source: Haiyore! Nyaruko-san
Tags: opening Scorpiour DJPop Hinacle inaba-tan Asumi Kana Matsuki Miyu Ootsubo Yuka
BPM: 143
Filesize: 6894kb
Play Time: 03:48
Difficulties Available:
  1. Collab (4.99 stars, 645 notes)
  2. inaba's Taiko (4.83 stars, 1315 notes)
  3. Normal (2.95 stars, 257 notes)
  4. Scorpiour (4.8 stars, 527 notes)
Download: Ushirokara Haiyoritai G - Taiyou Iwaku Moeyo Chaos
Information: Scores/Beatmap Listing
---------------
#10
(」・ω・)」うー!(/・ω・)/にゃー! (」・ω・)」うー!(/・ω・)/にゃー!
(」・ω・)」うー!(/・ω・)/にゃー!  Let's\(・ω・)/にゃー!
Please re-download after Sep 1.
Normal by me.
Hard by Scorpiour.
inaba's Taiko by inaba-tan.
Collab by me, DJPop and Hinacle.

(22)Modders:
  1. Regou
  2. HelloSCV
  3. Byakugan249
  4. [CSGA]Ar3sgice
  5. pimpG
  6. Snowy Dream
  7. Leorda
  8. LKs
  9. ZLOdeuka
  10. Chewin
  11. KiyoshiX101
  12. Pagliaccio
  13. palinus
  14. Yasora
  15. -Bakari-
  16. jamxx
  17. Katty Pie
  18. Reisen Udongein
  19. Mio_chan
  20. OtakuRock95
  21. Chewin
  22. Andrea
(6)Taiko Modders:
  1. lepidopodus
  2. wmfchris
  3. OnosakiHito
  4. arken1015
  5. bossandy
  6. LKs
No_Gu
我只围观节操
WVS
(」・ω・)」うー!(/・ω・)/にゃー!
wcx19911123
(」・ω・)」うー!(/・ω・)/にゃー!
Hinacle
(」・ω・)」うー!(/・ω・)/にゃー!

my part finish!!

Edit: little mod :D
00:10:972 (1) - lower th volume here~!!

>3<//

Download: Ushirokara Haiyoritai G - Taiyou Iwaku Moeyo Chaos (popner) [my part].osu
inaba-tan
(」・ω・)」うー!(/・ω・)/にゃー!
may i make taiko diff ?

edit
finish >w<b

add thx !

Download: Ushirokara Haiyoritai G - Taiyou Iwaku Moeyo Chaos (popner) [TAIKO].osu
lepidopodus
inaba's Taiko
- Generally nice, good composition with simple patterns.
00:42:441 (2,1) - You used k d in 00:35:727 (2,1), maybe d k this time? (Well d k might suit well for pitch of vocal...)
00:49:364 (1,1,2,1,2,1,1,1,2) - I guess you can use 5-note-long of longer stream in here, can you here some instrumental sound? I guess you can make some patterns, following that.
01:46:217 (2,1) - Same with 00:42:441 (2,1).
02:06:357 (2,1) - ^
02:14:119 (2,1,2,3,1,2) - kdd kdd, or something like ooo ooo might be better?
02:33:420 (1,2,3) - Didn't you used big dons in previous kiai? Big notes here might be better, too. For this kind of' impressive' parts, unification of patterns works well.
02:46:846 (1,2,3) - Similar with above. Difference is, you used big kats in previous kiai.
02:53:560 (1) - Fill here, currently it is empty but I don't think it is quite right.
02:53:769 (2,1) - Triplet? (ooo type patterns, I mean.)
02:54:399 (2,3,1,2,1,2) - Guitar sounds like o--o--o here, so match pattern like that?
03:30:483 (1,2,3) - Same with 02:33:420 (1,2,3).
03:43:909 (1,2,3) - Same with 02:46:846 (1,2,3).
03:47:266 (1,1,1,1,2) - This is the end of the map. I guess you can use more big note to make this more 'impressive'?

Well just some minor suggestions. Might catch some more if I check this again, so if you want, call me again.
inaba-tan
mod thx lepodon \:D/
更新~http://puu.sh/yYSM
Nymph
老板MP3借我一用 /me runs
Gasaiyuno-chan
gay佬gay佬~台湾的gay佬
wmfchris
Taiko mod as requested

[taiko]
01:50:526 (1) - Unsnapped


-----------------------
01:16:217 - in the music the vocal starts with lower tone here so starting with d might sound better. Try ddkkkdk?
03:04:888 - add a d here?
good to see your own style and you're getting better~ though I expect more variation since you repeated more stuffs 3 times in the song...

[SB]
Mild lagging.
Try to make some differences in number of comments flying? e.g. less in the normal time and more in kiai time, or sometimes many of them occuring in the same time (as you observed in niconico), etc.
inaba-tan
mod arigato x3
http://puu.sh/ArGp

EDIT
SB用BG
http://puu.sh/AAPv
DJPop
Topic Starter
popner

DJPop wrote:

My part :)
Thanks DJPop :)
Regou
From #modreq :3
[General]
那個SB...這...
*Enable display epilepsy warning
[Collab]
Collab diff SB就直接刪掉"Beatmap by"這句吧,怪怪的...
Popner's part
00:04:049 (1,2) - 可以試試這樣,其他的也可以弄這樣,感覺有比較好看
00:09:713 (4,5,6) - 不弄等邊三角形嗎
00:19:574 (2,3,4,5,6) - 這樣?
00:30:063 (5) - Ctrl + r?
00:33:839 (5,6) - Spacing最好比00:33:420 (3,4)大
00:47:056 (3) - NC
00:57:755 (1,2) - 不太好看...orz
01:26:287 (1,2) - 換成note大跳怎麼樣...
DJPop's Part
DJPop sensei >W<
01:34:259 (2) - Try 0.5x slider instead of this?
01:53:979 (4) - ^
02:10:343 (2) - Remove whistle?
02:10:867 (4) - Remove whistle?
02:24:189 (4) - Can blanket the next note better
Hinacle's Part
03:38:874 (1) - (nazi) 3rd slider point down 1 grid
03:39:504 (2) - 1 grid left?
03:41:392 (5) - Try something like this

Good luck~
DJPop

Regou wrote:

DJPop's Part
DJPop sensei >W<
>W<//
01:34:259 (2) - Try 0.5x slider instead of this?
- It causes speed change when play in Taiko mode
01:53:979 (4) - ^
- It causes speed change when play in Taiko mode
02:10:343 (2) - Remove whistle?
- It synced with melody
02:10:867 (4) - Remove whistle?
- It synced with melody
02:24:189 (4) - Can blanket the next note better
- Fixed

http://up.ppy.sh/files/50324.zip
[CSGA]Ar3sgice
神SB



233
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Normal
02:30:065 (3) - upsanpped slider check it
02:35:937 (2) - ctrl + R

Scorpiour
02:22:930 (4) - add finish in front of slider
03:21:252 (3) - how about make this slider cover 03:20:413 (1) - this note?
03:45:588 (1,2) - 1 more repeat

Collab
00:14:329 - how about set volume to 50%?
00:17:686 - volume 70% ( if you set volume to 50% here 00:14:329 - )
00:21:042 - same as 00:14:329 -
00:24:189 - same as 00:17:686 -
01:27:965 -how about start breaking time on this time? like Scorpiour diff
02:10:762 (4) - add note?

(」・ω・)」うー!(/・ω・)/にゃー! good luck xD
YTYuyu
Alright let's get started. Mod requested on my queue :)

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
Add "Asumi Kana, Matsuki Miyu, and Ootsubo Yuka in the tags. Believe it or not they're the ones singing this song.
03:04:993-03:10:238 - not a good idea because this will be a distraction and players will mess up easily. if you ignore this, enable the epilepsy warning. i'm really worried that this will effect the player's mind if they do play this.

[Normal]
00:00:693 (1) - make this a NC. this is an unrankable bug.
00:04:049 (1) - add a finish to match at the beginning the vocals in the song?
00:05:727 (3) - same as above, but reduce the volume to 40 or 50%.
00:07:406 (1) - same as my 2 suggestions above, and curve this slider so that it'd blanket (3). like this.
00:27:546 (1) - try to make this symmetrical. i think it'd look nice during gameplay. something like this should be fine. you might not see a difference, but look closely. the 1st and 3rd bump are evened out compared to the last one, not to mention, the bumps will go in sync with the drums.
00:30:483 - add a circle with a clap to follow the drums?
00:37:616 (1,2,3,4) - i felt really uncomfortable when i reached this pattern. the twists and turns got me to the point that i can't take it anymore. i suggest that you re-arrange the notes like this. the flow would look smoother and it'll be easy to move during gameplay.
00:46:217 (1) - this spinner is too sudden to appear in a part like this. replace them for notes to follow the vocals, but if you ignore this, add a clap on the spinner for consistency purposes.
00:49:574 (1) - this is why i mentioned about the spinner appearing too suddenly. you might tire the player's arm or wrist when they have to spin. again replace the spinner for notes to follow the vocals, and same as above. add the clap on the spinner for consistency purposes.
00:51:042 (1) - add a finish at the beginning to match the cymbals in the song.
00:57:755 (1,2) - replace these for curved sliders for a smoother flow. personally i don't like to see straight sliders like this because they lack in flow and creativity.
01:03:630 (4) - add a clap at the end with the whistle. same reason as 00:46:217.
01:09:504 (3,4,5) - add finishes to match the cymbals in the song.
01:17:056 (4) - same as 01:03:630.
01:22:930 (3,4,5) - same as 01:09:504.
01:49:994 (3) - add a repeat on this slider to follow vocals accurately.
02:01:532 (1,2,3,4) - similar to 00:37:616.
02:10:134 (1) - same as 00:46:217.
02:13:491 (1) - ^
02:14:959 (1) - ]same as 00:51:042.
02:33:421 (3,4,5) - same as 01:09:504.
02:46:847 (3,4,5) - ^
03:10:343 (3) - replace the clap for a whistle at the end. same reason as 00:46:217.
03:12:021 (1,2,3,4) - same as 00:57:755.
03:18:734 (1) - add a finish at the end. it follows the cymbals in the song.
03:22:091 (1) - move this to x:224 y:76 so that the sliders' ends clear the other slider (align this to (4) and go up a bit).
03:23:769 (3) - this wave slider looks completely different compared to (1), so make this look like (1) for a better flow, if you ignore this, then make (1) look like this slider.
03:30:483 (3) - add finishes at each end. same reason as 01:09:504.
03:43:909 (3,4,5) - same as 01:09:504.

[Scorpiour]
disable the letterbox during breaks since popner has a SB in this song.
00:02:371 (3) - replace the finish for a clap, and add a clap at the end. yes it matches with the vocals, but that only goes well on "uu" and "nya". putting a finish here really bothers me and i find it unfitting in this part.
00:04:049 (1,2,3,4,5,6) - i feel that something is missing here. add finishes on when the singers say "uu" and add whistles on when the singers say "nya". i think it'll make a nice pattern during gameplay.
00:10:762 (1) - you forgot a finish here. add it to match the cymbals.
00:14:119 - add a circle to follow the piano?
00:17:476 (1) - ^
00:19:574 (2) - perhaps you can space this out. the overlap bothered me when i played this.
00:20:832 - same as 00:14:119.
00:24:189 (1) - same as above but at the beginning.
00:49:783 (3) - add a clap to match the drums in the song.
00:55:028 (4,1) - these 2 should be a NC. in other words make (4) a NC and remove the NC on (1). the lyrics change from these 2 notes.
00:55:867 (2) - if you follow the suggestion above, remove the NC on this because it focuses on the melody on this. the lyrics change from this note, but usually the NC changes when the note is placed on the 1st downbeat.
01:27:965 - add a circle to follow "uu"?
01:38:035 - same as 00:14:119.
01:41:392 - same as above with the finish to match the cymbals.
02:18:944 (2,1,2) - same as 00:55:028 and 00:55:867.
02:43:490 - why did you stop the rhythm? add a circle here to continue the rhythm, or you can replace (4) for a 1/2 slider to follow the instrumental.
02:52:038 - add a circle to follow instrumental?
03:35:518 - same as 02:43:490.
03:37:406 (5) - the clap on the slidertick is too loud. reduce the volume so that it can match with the other claps.
placement is fine, but the hitsounds needs more work. you should add more finishes and whistles to match the cymbals/vocals in the song.

[Collab]
Popner:
00:00:693 (1) - same as normal.
00:00:797 - add 4 more circles to follow the vocals in the song.
00:01:637 - ^
00:10:762 - add a circle with a finish to match the cymbals?
00:17:476 - ^
00:30:063 (5) - i suggest adding a slow down this this slider to follow the vocals.
00:30:902 - add a circle here to start the rhythm, and to follow the instrumental.
00:34:469 (1) - players would most likely hit this too late, so add a circle at the 1st downbeat where this note is.
00:37:616 - same as 00:10:762.
00:59:014 (4) - i understand that this is your mapping style, but for me, i'm not feeling to flow in this at all. move it so that there would be a gap between (3,4).
01:24:609 (1,2) - to challenge players, replace this for a stream.
01:27:965 - same as 00:10:762. if you ignore this, then move the break here because it follows the instrumental.
same comment about the finishes and whistles.
DJPop:
01:37:616 (5,6) - move these down to form a square pattern. if you ignore this, then i suggest that you make a shape out of this to make it fun for players.
01:44:329 (5,6) - for this one, space out these notes for a fun jump for players. if you ignore this, you should follow the suggestion above.
just change the back and forth patterns to different shaped patterns and it'll be fine.
Hinacle:
03:33:000 (3) - i'm not feeling the flow on this since this is a straight slider, so make this look like (1) for a smoother flow from the previous note.
03:37:616 (4) - This clap is surprisingly loud compared to the other claps. reduce the volume so that it'd match with the other claps.
Best part in the collab hands down.

I guess that's it. Just work on the hitsounds and you'll be fine. GL :D
OnosakiHito
requested taiko mod from my queue~

今の時僕が英語を話す。

[Taiko]
Generel:
- Please delete the SB in the Taiko diff. since it moves the Taiko BG to the wrong place.
- In the editor the kat has been changed to don. 00:00:797 (2) - makes this to kat and the whole map is set right.

Hitcircles:
01:27:546 - no problem to move kiai up to this point.
02:25:658 - oh this dosen't sound so nice. How about kkddkkk or kkddkkd?
02:40:133 - k d d k ddkdddk ? Because of vocal.
02:51:881 - no problem to move kiai up to this point.
02:46:846 (1,2,3) - big don all would be nice
02:49:469 (3) - k? Don't need to, ddddk sounds also nice.
(03:05:308 - う!にゃー! う!にゃー! う!にゃー! う!にゃー! う!にゃー! う!にゃー! SPAAAAAAAAAAAAAAAAAAAAAAAM う!にゃー! う!にゃー!)
03:48:525 - no problem to move kiai up to this point.

Nothing more to add here. Really nice taiko diff! Good job inaba-kun~
Also awesome BG. :3
[CSGA]Ar3sgice
from my queue


General

  1. 这么瞎眼的SB居然不加 epilepsy warning 不科学
Storyboard

  1. 提个建议, 03:05:053 这个地方一串都是平行出来的, 按照这图的思路(?) 位置随机一点怎么样
Moorarion

  1. 00:14:329 (1) - spacing ._.我错了
  2. 00:21:042 (1) - 这个不靠近点?
  3. 好FC了 虽然rank了以后还是会手抖路人断刷不下来但是还是好送分map!
  4. 00:46:217 (1,2) - 加clap吧
  5. 01:24:609 (1,2) - 尾finish
  6. 02:10:133 (1,2) - whistle?
  7. 03:05:308 - 03:14:538 - 这一段四色多乱... color hax双色怎么样
Normal

  1. 00:19:154 (3) - slider blanket?
  2. 00:19:993 (4) - ^
  3. 02:02:371 (2,4) - ^ 233
  4. 00:46:217 (1,1) - 这么短没关系? ._.
  5. 02:10:134 (1,1) - ^ 233333
  6. 00:56:077 (5) - 这个中间clap音去了
  7. nice map
Collab

  1. 00:07:825 (2) - ctrl+r ? "un" implies it should go back o.o i don't know what to say
  2. 00:10:762 - add note here? it's a drum sound in music, you can add two notes to form a
  3. triplet, otherwise players may click the next note wrongly o.o
  4. 00:18:734 (5,6) - why not slider here?
  5. 01:24:609 (1,3) - http://osu.ppy.sh/ss/348245 how about slider 2 repeats and add note
  6. after it, it'll make a hit on "un" and "nya" which I think is better
  7. 01:34:259 (2) - good shape 好!
  8. 01:41:706 - I think adding a note here makes it flow better
  9. 01:47:476 (5,6) - http://osu.ppy.sh/ss/348266 same idea with the slider shape orz...
  10. 01:59:014 (5,6,7) - http://osu.ppy.sh/ss/348269 move here..? make blanket for (4)
  11. 01:59:853 (1,2,3) - ^
  12. 02:10:448 (3) - why._. move to 02:10:553 and turn back next pattern ? like this
  13. http://osu.ppy.sh/ss/348272
  14. 02:24:189 (4,4) - slider blanket can be improved o.o
  15. 03:45:063 (5) - move to (164,224) ? looks better
that's all

(」・ω・)」うー!(/・ω・)/にゃー! 2333333
DJPop

Byakugan249 wrote:

01:37:616 (5,6) - move these down to form a square pattern. if you ignore this, then i suggest that you make a shape out of this to make it fun for players.
- Fixed stacks
01:44:329 (5,6) - for this one, space out these notes for a fun jump for players. if you ignore this, you should follow the suggestion above.
- Fixed stacks

[CSGA]Ar3sgice wrote:

  1. 01:34:259 (2) - good shape 好!
    - (*・∀-)☆
  2. 01:41:706 - I think adding a note here makes it flow better
    - Doesn't fit to the song
  3. 01:47:476 (5,6) - http://osu.ppy.sh/ss/348266 same idea with the slider shape orz...
    - Fixed
  4. 01:59:014 (5,6,7) - http://osu.ppy.sh/ss/348269 move here..? make blanket for (4)
    - Blanket fixed
  5. 01:59:853 (1,2,3) - ^
    - Blanket fixed
  6. 02:10:448 (3) - why._. move to 02:10:553 and turn back next pattern ? like this http://osu.ppy.sh/ss/348272
    - Obvious melody there
  7. 02:24:189 (4,4) - slider blanket can be improved o.o
    - Fixed

http://up.ppy.sh/files/50324-1.zip
Topic Starter
popner

Regou wrote:

SPOILER
From #modreq :3
[General]
那個SB...這...
*Enable display epilepsy warning 不是很确定要不要开,等MAT来了再说吧。。
[Collab]
Collab diff SB就直接刪掉"Beatmap by"這句吧,怪怪的... 主要是为了和其他难度统一。。很奇怪吗?
Popner's part
00:04:049 (1,2) - 可以試試這樣,其他的也可以弄這樣,感覺有比較好看 用这种是有原因的。。
00:09:713 (4,5,6) - 不弄等邊三角形嗎 改了
00:19:574 (2,3,4,5,6) - 這樣? 我觉得我的正一些。。
00:30:063 (5) - Ctrl + r? 不,flow会变差
00:33:839 (5,6) - Spacing最好比00:33:420 (3,4)大 感觉没什么区别
00:47:056 (3) - NC 那样就破坏pattern了,而且这个梗前面有空,很好读吧
00:57:755 (1,2) - 不太好看...orz
01:26:287 (1,2) - 換成note大跳怎麼樣... 故意不和rank版本用同一种梗,那样就没意思了
[ img]http://puu.sh/CdKU[/img]

Good luck~


HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Normal
02:30:065 (3) - upsanpped slider check it orz caused by copy, fixed
02:35:937 (2) - ctrl + R no since i can't find somewhere to put (3)

Collab
00:14:329 - how about set volume to 50%? no..the vocal is decrease in volume but the music track doesn't
00:17:686 - volume 70% ( if you set volume to 50% here 00:14:329 - )
00:21:042 - same as 00:14:329 -
00:24:189 - same as 00:17:686 -
01:27:965 -how about start breaking time on this time? like Scorpiour diff Hmm..don't like that, sorry

(」・ω・)」うー!(/・ω・)/にゃー! good luck xD

Byakugan249 wrote:

SPOILER
Alright let's get started. Mod requested on my queue :)

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
Add "Asumi Kana, Matsuki Miyu, and Ootsubo Yuka in the tags. Believe it or not they're the ones singing this song. ok
03:04:993-03:10:238 - not a good idea because this will be a distraction and players will mess up easily. if you ignore this, enable the epilepsy warning. i'm really worried that this will effect the player's mind if they do play this. Move it to break.

[Normal]
00:00:693 (1) - make this a NC. this is an unrankable bug. fixed
00:04:049 (1) - add a finish to match at the beginning the vocals in the song? ok
00:05:727 (3) - same as above, but reduce the volume to 40 or 50%.
00:07:406 (1) - same as my 2 suggestions above, and curve this slider so that it'd blanket (3). like this. ok
00:27:546 (1) - try to make this symmetrical. i think it'd look nice during gameplay. something like this should be fine. you might not see a difference, but look closely. the 1st and 3rd bump are evened out compared to the last one, not to mention, the bumps will go in sync with the drums.
00:30:483 - add a circle with a clap to follow the drums?
00:37:616 (1,2,3,4) - i felt really uncomfortable when i reached this pattern. the twists and turns got me to the point that i can't take it anymore. i suggest that you re-arrange the notes like this. the flow would look smoother and it'll be easy to move during gameplay.
00:46:217 (1) - this spinner is too sudden to appear in a part like this. replace them for notes to follow the vocals, but if you ignore this, add a clap on the spinner for consistency purposes. add claps
00:49:574 (1) - this is why i mentioned about the spinner appearing too suddenly. you might tire the player's arm or wrist when they have to spin. again replace the spinner for notes to follow the vocals, and same as above. add the clap on the spinner for consistency purposes.
00:51:042 (1) - add a finish at the beginning to match the cymbals in the song. ok
00:57:755 (1,2) - replace these for curved sliders for a smoother flow. personally i don't like to see straight sliders like this because they lack in flow and creativity.
01:03:630 (4) - add a clap at the end with the whistle. same reason as 00:46:217.
01:09:504 (3,4,5) - add finishes to match the cymbals in the song.
01:17:056 (4) - same as 01:03:630.
01:22:930 (3,4,5) - same as 01:09:504.
01:49:994 (3) - add a repeat on this slider to follow vocals accurately.
02:01:532 (1,2,3,4) - similar to 00:37:616.
02:10:134 (1) - same as 00:46:217.
02:13:491 (1) - ^
02:14:959 (1) - ]same as 00:51:042.
02:33:421 (3,4,5) - same as 01:09:504.
02:46:847 (3,4,5) - ^
03:10:343 (3) - replace the clap for a whistle at the end. same reason as 00:46:217.
03:12:021 (1,2,3,4) - same as 00:57:755.
03:18:734 (1) - add a finish at the end. it follows the cymbals in the song.
03:22:091 (1) - move this to x:224 y:76 so that the sliders' ends clear the other slider (align this to (4) and go up a bit).
03:23:769 (3) - this wave slider looks completely different compared to (1), so make this look like (1) for a better flow, if you ignore this, then make (1) look like this slider.
03:30:483 (3) - add finishes at each end. same reason as 01:09:504.
03:43:909 (3,4,5) - same as 01:09:504.


[Collab]
Popner:
00:00:693 (1) - same as normal. fixed
00:00:797 - add 4 more circles to follow the vocals in the song.
00:01:637 - ^
00:10:762 - add a circle with a finish to match the cymbals?
00:17:476 - ^
00:30:063 (5) - i suggest adding a slow down this this slider to follow the vocals.
00:30:902 - add a circle here to start the rhythm, and to follow the instrumental.
00:34:469 (1) - players would most likely hit this too late, so add a circle at the 1st downbeat where this note is.
00:37:616 - same as 00:10:762.
00:59:014 (4) - i understand that this is your mapping style, but for me, i'm not feeling to flow in this at all. move it so that there would be a gap between (3,4).
01:24:609 (1,2) - to challenge players, replace this for a stream.
01:27:965 - same as 00:10:762. if you ignore this, then move the break here because it follows the instrumental.
same comment about the finishes and whistles.
[/color]
Change the hitsounds like Normal.

I guess that's it. Just work on the hitsounds and you'll be fine. GL :D


[CSGA]Ar3sgice wrote:

SPOILER
from my queue


General

  1. 这么瞎眼的SB居然不加 epilepsy warning 不科学
Storyboard

  1. 提个建议, 03:05:053 这个地方一串都是平行出来的, 按照这图的思路(?) 位置随机一点怎么样
nico和bili都有这种弹幕。。

Normal

  1. 00:19:154 (3) - slider blanket? changed a little
  2. 00:19:993 (4) - ^ ^
  3. 02:02:371 (2,4) - ^ 233 ^
  4. 00:46:217 (1,1) - 这么短没关系? ._.
  5. 02:10:134 (1,1) - ^ 233333
  6. 00:56:077 (5) - 这个中间clap音去了 ._.是和婆婆的音效set冲突了,已经修复
  7. nice map
Collab

  1. 00:07:825 (2) - ctrl+r ? "un" implies it should go back o.o i don't know what to say
  2. 00:10:762 - add note here? it's a drum sound in music, you can add two notes to form a
  3. triplet, otherwise players may click the next note wrongly o.o
  4. 00:18:734 (5,6) - why not slider here? 要有变化._.
  5. 01:24:609 (1,3) - http://osu.ppy.sh/ss/348245 how about slider 2 repeats and add note
  6. after it, it'll make a hit on "un" and "nya" which I think is better
that's all

(」・ω・)」うー!(/・ω・)/にゃー! 2333333
Scorpiour
Thank for your mod and fix a lot (mainly the hit sounds.)

check out here popner~~

Scorpiour's Hard
pimp
hi there everybody

i already knew that my mod would be near useless when i was downloading, but i wont improve my modding skill if i dont even try, right?

i hope i'm not wasting your time :o

normal

03:08:665 (1) - 2 grids down?


scorpiour

00:55:238 - remove nc?
00:55:867 (2) - nc?
00:56:077 - remove nc?
03:12:021 (1,1,1,1) - make these sliders turn left?
03:17:476 (3) - ctrl+h and move to x196 y304?
03:18:105 (4) - -1 repeat ctrl+h and move it to x300 y356 ??

collab

00:57:231 - circle here?
00:57:651 (7) - remove circle?
01:10:658 - circle?
01:11:077 (7) - remove circle?
01:24:084 - circle ?
01:24:504 (7) - remove circle?
02:30:483 (2,3) - 1 grid up?

inaba's taiko

i cant mod taiko yet : <

[CSGA]Ar3sgice
话说把un和nya加进tags吧

no kd

233

好吧我只是蛋疼
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