Not quite, but the sentiment is appreciated much the same~Pokie wrote:
\Happy White Valentine Day if it's still 14 March in US/
We're not so good with deadlines though, are we? Haha.
Not quite, but the sentiment is appreciated much the same~Pokie wrote:
\Happy White Valentine Day if it's still 14 March in US/
I just forgot the deadline stuff www Meh it doesn't matter,Garven wrote:
Not quite, but the sentiment is appreciated much the same~Pokie wrote:
\Happy White Valentine Day if it's still 14 March in US/
We're not so good with deadlines though, are we? Haha.
Thanks/Byakugan249 wrote:
PoLKs:
set the beat snap to 1/4. other modders might think that the notes are unsnapped. Are you serious...?
00:58:288 (2) - hmm curve this slider more. it looks a bit straight IMO eh...not used to make a curve one.
Thanks. But I still wanna to insist my pattern to keep my map in a better flow.Byakugan249 wrote:
Alright let's see what I can find. Found this through #modreqs
Sherrie__Sola:
00:49:716 (6) - move this down a bit because it's touching the hp bar. this might get in the way for some players.
02:05:145 (4) - ^
02:42:859 (1) - ^
03:40:287 (1) - same as above but it's touching the score.
03:53:144 (5) - a NC here because of new lyrics. fixed
04:08:359 (1,2,3) - same as 00:49:716
This is the best I can do. GL
Thanks for the look. It's much appreciated!Byakugan249 wrote:
Alright let's see what I can find. Found this through #modreqs
General:
since the offset is at 3 and i mean literally 3, how about setting the lead in to 2500. IMO setting it to 2000 is a bit too sudden. 2 seconds seems like plenty to me. You don't even see the approach circles in Easy at the start.
Easy:
00:02:078 - how about adding a slider here and ending it till 00:03:341 to follow the long pause. remember to remove (1) if you do so, or add a repeat on (4). same reason. I'd rather not have a slider trailing into the next phrase. That'd break the combo flow.
00:08:575 (4) - add a repeat to follow vocals? I wanted this first section to be a little less dense since it's a fairly soft introduction part. I add these rhythms in once the drums and strings kick in.
00:18:861 (4) - move this down because it's touching the score. since this is an easy diff, beginners might mess up because of that. Ah, sure. Forgot my skin has smaller score numbers, hehe.
00:56:574 (3,4) - since (4) is at the red line, beginners will most likely hit a 100 or a 50 if they're not careful. so to make it easier for them, replace (3,4) for a slider. I've been doing the same rhythm over and over again. I'd hope that they've got the rhythm down after a minute of it.
01:00:002 (4,5) - ^ same as above but (5). ^
01:07:717 (4) - unstack this because beginners might not notice that this note is here due to the hitburst covering it. most likely they might hit it too early or late. The hitburst is completely gone before you have to hit the circle again. I find it fair enough for this level of difficulty.
01:18:860 (1,2,3,4) - are you sure that beginners can reach this jump? With that much time between each hit? Yeah, I'm thinking so. Besides, it's the chorus. Needs to be spiced up a little bit.
01:24:431 - add a circle to follow vocals? Nah. That'd lead to a really boring 1/1 string.
01:25:717 (1) - make this a 1/1 slider to follow vocals. ^
01:33:003 - add a circle to follow the drums? ^
01:33:860 - ^ ^
01:50:788 (2,3) - replace this for a slider to make it easier for beginners? The rhythm is given to them with the end of the slider. Should be intuitive enough.
01:54:217 (2,3) - ^ ^
01:57:217 (2,3,4,5,6,7) - the pattern is fine, but where it's at is the problem. since it's at the red line, beginners will have a tough time hitting these notes. I suggest that you replace (2,3,4) for 1 slider and (5,6,7) for another to make it easier, or you can replace some of these notes for sliders. How is an offbeat difficult to hit when I set those rhythms up with the two combos prior? It's following the same instruments as well. and doesn't vary the rhythm itself. It's all 1/1 - just on an off beat that happens to also be the melody line.
01:58:502 (5) - try to move this down a bit. same reason as 00:18:861. Oop, done.
02:03:431 (1) - remove the NC here because the instrumental's still going. Same reasoning as before.
02:04:288 (2) - make this a NC if you follow the suggestion above. this follows vocals.
02:10:717 - same as 01:33:003 Same reasoning as before.
02:14:145 - ^
02:22:288 (3) - to make this easier, how about making this a repeat slider. beginners might hit the next note too early or late. remember to remove the circle if you do this. Just varying things up a bit The rhythm is the same - just the presentation is a little different. It's fine, me thinks.
02:27:860 - same as 01:33:003
02:28:717 - ^
02:30:217 (4,5) - same as 01:50:788 ^
02:54:860 (3,4) - replace this for a slider to follow vocals? I don't want that fast of a rhythm in this map.
03:16:717 - same as 01:33:003
03:20:145 - ^
03:21:431 (2) - remove the repeat and add a 1/1 slider starting at 03:22:288, or extend the slider to where the circle is. remove the circle if you do this. Nah.
03:31:717 (1) - how about making this a curved slider so that it'd form a blanket sort of around (2) I did that initially. I didn't like the way it flowed.
03:55:931 (2,3) - same as 01:50:788
03:59:360 (2,3) - ^
04:02:360 (2,3,4) - ^
04:05:788 (2,3,4,5,6) - same as 01:57:217
04:07:074 - add a circle to follow the guitar? but that's if you ignore the suggestion above Mm, it'd break the feeling of following the strings if I did that.
04:09:645 (2,3,4,5,6) - same as 01:57:217
04:13:074 (2,3,4,5,6) - ^
Phew, that was a doozy. Thanks for the suggestions and good spots on the score overlaps.
AgneSushi:
00:02:788 (6) - if you want to keep the consistency in whistles, add a whistle at the end and remove it at the beginning. i find it odd that it's there. They felt fairly consistent to me, if a bit too often for my taste..
00:05:788 (3) - remove the whistles at the beginning and at the end. that ruins the consistency you're following.
00:09:645 (4) - same as 00:02:788
00:17:145 (1) - ooh uhh can you make this wave slider smoother? i don't like the look of this wave slider. Argh, I suck at these. Let's hope this change is for the better, heh.
02:12:645 - add a circle to follow vocals? Nah. Kind of kills the strong 1/1 vibe coming from this part.
02:47:788 (4) - this doesn't follow vocals accurately. instead move the slider 1 tick up and end it till 02:48:860. also add a circle at 02:47:788. this should follow vocals accurately. It's all for the sake of the slider art!
02:56:145 - add a circle to follow the drums? Maybe if there was a note at 02:52:717 -
03:14:574 (2) - same as 00:18:861 but this is touching the accuracy. this might get in the way for other players. Actually, no it isn't.
03:38:574 (1,2) - switch hitsounds for these 2 sliders. the whistle should be at the end and the clap at the beginning to keep the consistency from (3) at the previous combo. Um, but it is consistent with that previous slider. It even ends with the soft finish.
03:48:860 (1) - same as 01:18:860 Um, there's plenty of time there. I'm sure it'll be fine.
03:54:860 (1) - ooh make this wave slider smoother. i don't like the look of this slider. Attempt #2
I lol'd at the last green line
This is the best I can do. GL
Download: DECO27 feat. Topi - Love Distance Long Affair (Garven) [Sherrie__Sola].osunold_1702 wrote:
Pokie 's request
Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)
[Sherrie__Sola]
00:08:573 (1) - Stack it better at the end of 00:07:716 (2) . x165,y245
00:58:073 (9) - add clap at 00:58:288 (10) fixed
01:03:860 (4) - stack it?
01:04:287 (1) - change it's shape like this to surround 01:03:216 (2) ? fixed
02:15:431 (x) - Weird that here's no any objects. fixed
02:18:001 - From here,why stop whistling?Is it advised? yep
02:22:287 (1) - Stack it better at the end of 02:21:430 (1) . x297,y282
02:45:001 (6) - Do some change.Like this? Feel copitic.
02:58:287 (5) - Am I old fashion? I am using to add NC when slider changes its speed. fixed
03:13:287 (1,2,3,4,5) - Make some shape?Like this:
03:34:073 (5,6,7) - I think here should be a consistant spacing?
03:40:501 (2) - Again,stack it better.x441 y 92. fixed
04:18:859 (4) - Stack the end better orz.~
Rating about this map:6.5/10
That's all.~
http://puu.sh/okmfnold_1702 wrote:
Pokie 's request
[PoLKs]
00:24:003 (1,2,3,4,1,2,3,4) - I don't think it's a good pattern.It shows how lazy you're xp~ in your opinion, keep players moving is equal to not lazy? you'd learn more about designing patterns that fit atmosphere. please check this lazy map http://osu.ppy.sh/s/39991
01:06:324 (3,4) - If I were the player,I would read 01:05:788 (2,3) this spacing was a 1/2 spacing. then you have a hardship on read spacing changes -.-
Thanks so much for the mod!Frostmourne wrote:
Hi (From #modreqs) I love this song much and like to mod long song. It's time to mod here. :D
Easy
00:27:432 (4) - I think finish without clap is enough , it's quite weird for me It fits better with the clap imo. Otherwise you just get two snare beats and it feels incomplete.
01:08:574 (1) - any clap at the end of slider ?
01:12:002 (1) - I'm curious why you add a clap only here =_= '' and 01:19:717 (2) -
but you added a clap in 01:22:288 (1) - 01:36:218 (1) more than 01:12:002 (1) - 01:22:288 (1) It's because I change the rhythms up a lot because I kept getting bored with the same thing over and over again, hehe. Since the rhythms are changing, so is the emphasis. I think they way they are now fit best.
02:58:288 (2) - personally , from last slider , I would place this note like this (don't know why but it has better flow for me) but I think it will ruin the distance between this and 03:00:002 (1) - so plzz consider it Sure. Also changed up everything afterward so it doesn't suck.
03:05:145 (4) - same as above , I'm a little strict about the flow of slider from playing by mouse , also I hear the vocal that accent on 03:05:574 so that point would support this kind of slider too ! hope you try something like this I originally had something like that, but it didn't really look right nor fit with the previous patterns, so I left with this one. I also play mouse only, but the flow seems fine for this.
04:07:502 (5) - personally I will new combo here cuz before this point , it has a little silence from the song , maybe this new combo would be appropriate :3 I do new combos by stanza or phrases, so no thanks.
AgneSushi
00:26:360 (3) - imo , I think making 1/2 slider and place at 00:26:145 (3) - will make more comfortable while playing I agree, but they wanted the rhythm this way.
00:43:502 (5) - you can add whistle here I think, like this point 00:46:931 (5) - (the higher accent) It sounds lik ehe didn't want to add them on a descending phrase - only on the ascending ones, so I'll leave this.
00:50:360 (5) - ^ same
01:00:002 (2) - you miss whistle I think -..-
01:18:860 (1) - I will add whistle at the last slider too :3
02:26:360 (4) - whistle at the start of slider ?
02:20:145 (7) - it nearly touches 02:21:431 (1) - , looks not clear for me. I will do something like this instead Sure
02:28:288 (1) - whistle at the start ?
02:47:145 (3,4) - eh , distance D:? It's alright for the kiss, right? o3o
02:56:574 (1) - no whistle here would be better , like you are going to play an epic part , silence a bit before start next part will be something good Agreed
03:12:002 (3) - finish finish whistle ._.,a bit distraction I think adding finish here instead will be better
03:18:860 (6) - last slider without clap is a bit empty~
Most of the hitsounds I left alone, sorry.
Download: DECO27 feat. Topi - Love Distance Long Affair %28Garven%29 %5BSherrie__Sola%5D.osuFrostmourne wrote:
Hi (From #modreqs) I love this song much and like to mod long song. It's time to mod here.
this point , it has a little silence from the song , maybe this new combo would be appropriate :3
Sherrie__Sola
00:51:001 (8,9,1) - I was distracted here , 00:50:359 (7) - still cover the end of (8) a bit , I can't read it in first time I played
01:02:573 (3,4) - I may make a jump here cuz she accent her voice a bit loud here ~~ jump break flow
01:55:716 (5) - I think new combo this is not bad fixed
01:57:644 (5) - nazi, move to x:432 y:136 , I don't like touching from 01:57:216 (4,5) - , this point is kinda balance with (1) too
02:10:716 (5) - I will ctrl+R here cuz it had a good flow from 02:10:501 (4) - already
03:05:573 (7) - nazi, move R 1 grid
03:06:001 (1,2,3,4,5,6,7,8,9,10) - a big ! , nazi , move L 1 grid for complete stacking with 03:05:573 (7) - (I tried moving 7 but it will ruin the stack this note 03:04:501 (4) - ) fixed
03:27:431 (3) - finish at the start ? , I think this is very fit for adding a finish here
ahhh love this song , both this and Blove version are awesome !! Star~~
Good luck !
http://puu.sh/xtTxLissette wrote:
Hi you~ took me a while.... got distracted :p
[PoLKs]
a bit random your combo pattern at the begging but if you change it would be even more messy bacause of the beat placement on chart, so i guess is ok as it is.
02:07:074 (4) - this slider is a bit hidden by prevs hit burst, fix that plz http://puu.sh/xtSN really?
03:42:431 (4) - fix that wrong spacing, looks bad yes
03:45:860 (4) - fix spacing here too k
03:46:288 (1) - this looks kinda bad, looks like a bad stack why~.~
Thanks~ Just waiting on Sumi then.Lissette wrote:
Hi you~ took me a while.... got distracted :p
[AgneSushi]
00:24:431 (1) - the overlap with 00:22:931 (3) - looks kinda bad, maybe if you flip it horizontally in that same position would look better Agreed. Done.
02:47:788 (4) - try this, i think fits better http://puu.sh/xoIM They really wanted the lips there. o3o
04:06:217 (4) - this is a bit confusing, since it looks like is spaced at 1/2 beat. Try to not place it right beside the slider. Adjusted
Nice maps and lovely song <3
fixed allLissette wrote:
Hi you~ took me a while.... got distracted :p
[Sherrie__Sola]
You have some awkward short combos there, like....
00:01:716 (1) - remove new combo here?
00:05:144 (1) - ^
00:08:573 (1) - ^
00:12:001 (1) - ^
00:12:001 (1) - ^
00:13:716 (8,1) - make these two one combo like this http://puu.sh/xnMZ fits the music better, you could do this to the other that sounds like this, idk if you like
00:16:716 (1) - remove new combo
you'll maybe would want to check your combos in the whole map, to make them more even
00:22:287 (1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,3,4) - on this part are understandable the short combos
00:41:574 - combos at this part are more even ^^
03:30:216 (5) - this jump wasn't too predictable
03:53:144 (5) - new combo
03:59:359 (4,1,2) - according to prev pattern, these should be in the same combo, you'll need to fix spacing after changes
01:25:716 (1) - don't see the need of this single combo here
01:29:144 (1) - same
do you mean increasing the spacing?Lissette wrote:
Hi~
[PoLKs]
03:46:288 (1) - can you make this, look like this one 03:47:145 (1) - in game-play, placing it like this for example http://puu.sh/z0Cn
mew ^^
472,168,226288,53,2
472,168,226503,1,8
472,168,226717,2,0,B|520:128|504:48,1,120,10|0
496,40,227145,5,2
496,40,227360,1,8
496,40,227574,1,10
496,40,227788,1,0
got it, Lissette. I forgot the stack leniency effectsLissette wrote:
@Garven: It's ok then, I got Liz to test and she found it fine too so I guess is just me :p
@LKs: I mean to make the distance look the same in game play of these notes 03:45:860 (4,1) - and these notes 03:46:717 (3,1) -
Here is a code in case you didn't get it, replace these notes 03:46:288 (1,2,3,1,2,3,4) - with the code472,168,226288,53,2
472,168,226503,1,8
472,168,226717,2,0,B|520:128|504:48,1,120,10|0
496,40,227145,5,2
496,40,227360,1,8
496,40,227574,1,10
496,40,227788,1,0