Suuumiiisooolaaaaaaa!!!! ヽ(`⌒´メ)ノ
Fixed, thanks~
Fixed, thanks~
http://puu.sh/okmfnold_1702 wrote:
Pokie 's request
[PoLKs]
00:24:003 (1,2,3,4,1,2,3,4) - I don't think it's a good pattern.It shows how lazy you're xp~ in your opinion, keep players moving is equal to not lazy? you'd learn more about designing patterns that fit atmosphere. please check this lazy map http://osu.ppy.sh/s/39991
01:06:324 (3,4) - If I were the player,I would read 01:05:788 (2,3) this spacing was a 1/2 spacing. then you have a hardship on read spacing changes -.-
Thanks so much for the mod!Frostmourne wrote:
Hi (From #modreqs) I love this song much and like to mod long song. It's time to mod here. :D
Easy
00:27:432 (4) - I think finish without clap is enough , it's quite weird for me It fits better with the clap imo. Otherwise you just get two snare beats and it feels incomplete.
01:08:574 (1) - any clap at the end of slider ?
01:12:002 (1) - I'm curious why you add a clap only here =_= '' and 01:19:717 (2) -
but you added a clap in 01:22:288 (1) - 01:36:218 (1) more than 01:12:002 (1) - 01:22:288 (1) It's because I change the rhythms up a lot because I kept getting bored with the same thing over and over again, hehe. Since the rhythms are changing, so is the emphasis. I think they way they are now fit best.
02:58:288 (2) - personally , from last slider , I would place this note like this (don't know why but it has better flow for me) but I think it will ruin the distance between this and 03:00:002 (1) - so plzz consider it Sure. Also changed up everything afterward so it doesn't suck.
03:05:145 (4) - same as above , I'm a little strict about the flow of slider from playing by mouse , also I hear the vocal that accent on 03:05:574 so that point would support this kind of slider too ! hope you try something like this I originally had something like that, but it didn't really look right nor fit with the previous patterns, so I left with this one. I also play mouse only, but the flow seems fine for this.
04:07:502 (5) - personally I will new combo here cuz before this point , it has a little silence from the song , maybe this new combo would be appropriate :3 I do new combos by stanza or phrases, so no thanks.
AgneSushi
00:26:360 (3) - imo , I think making 1/2 slider and place at 00:26:145 (3) - will make more comfortable while playing I agree, but they wanted the rhythm this way.
00:43:502 (5) - you can add whistle here I think, like this point 00:46:931 (5) - (the higher accent) It sounds lik ehe didn't want to add them on a descending phrase - only on the ascending ones, so I'll leave this.
00:50:360 (5) - ^ same
01:00:002 (2) - you miss whistle I think -..-
01:18:860 (1) - I will add whistle at the last slider too :3
02:26:360 (4) - whistle at the start of slider ?
02:20:145 (7) - it nearly touches 02:21:431 (1) - , looks not clear for me. I will do something like this instead Sure
02:28:288 (1) - whistle at the start ?
02:47:145 (3,4) - eh , distance D:? It's alright for the kiss, right? o3o
02:56:574 (1) - no whistle here would be better , like you are going to play an epic part , silence a bit before start next part will be something good Agreed
03:12:002 (3) - finish finish whistle ._.,a bit distraction I think adding finish here instead will be better
03:18:860 (6) - last slider without clap is a bit empty~
Most of the hitsounds I left alone, sorry.
Download: DECO27 feat. Topi - Love Distance Long Affair %28Garven%29 %5BSherrie__Sola%5D.osuFrostmourne wrote:
Hi (From #modreqs) I love this song much and like to mod long song. It's time to mod here.
this point , it has a little silence from the song , maybe this new combo would be appropriate :3
Sherrie__Sola
00:51:001 (8,9,1) - I was distracted here , 00:50:359 (7) - still cover the end of (8) a bit , I can't read it in first time I played
01:02:573 (3,4) - I may make a jump here cuz she accent her voice a bit loud here ~~ jump break flow
01:55:716 (5) - I think new combo this is not bad fixed
01:57:644 (5) - nazi, move to x:432 y:136 , I don't like touching from 01:57:216 (4,5) - , this point is kinda balance with (1) too
02:10:716 (5) - I will ctrl+R here cuz it had a good flow from 02:10:501 (4) - already
03:05:573 (7) - nazi, move R 1 grid
03:06:001 (1,2,3,4,5,6,7,8,9,10) - a big ! , nazi , move L 1 grid for complete stacking with 03:05:573 (7) - (I tried moving 7 but it will ruin the stack this note 03:04:501 (4) - ) fixed
03:27:431 (3) - finish at the start ? , I think this is very fit for adding a finish here
ahhh love this song , both this and Blove version are awesome !! Star~~
Good luck !
http://puu.sh/xtTxLissette wrote:
Hi you~ took me a while.... got distracted :p
[PoLKs]
a bit random your combo pattern at the begging but if you change it would be even more messy bacause of the beat placement on chart, so i guess is ok as it is.
02:07:074 (4) - this slider is a bit hidden by prevs hit burst, fix that plz http://puu.sh/xtSN really?
03:42:431 (4) - fix that wrong spacing, looks bad yes
03:45:860 (4) - fix spacing here too k
03:46:288 (1) - this looks kinda bad, looks like a bad stack why~.~
Thanks~ Just waiting on Sumi then.Lissette wrote:
Hi you~ took me a while.... got distracted :p
[AgneSushi]
00:24:431 (1) - the overlap with 00:22:931 (3) - looks kinda bad, maybe if you flip it horizontally in that same position would look better Agreed. Done.
02:47:788 (4) - try this, i think fits better http://puu.sh/xoIM They really wanted the lips there. o3o
04:06:217 (4) - this is a bit confusing, since it looks like is spaced at 1/2 beat. Try to not place it right beside the slider. Adjusted
Nice maps and lovely song <3
fixed allLissette wrote:
Hi you~ took me a while.... got distracted :p
[Sherrie__Sola]
You have some awkward short combos there, like....
00:01:716 (1) - remove new combo here?
00:05:144 (1) - ^
00:08:573 (1) - ^
00:12:001 (1) - ^
00:12:001 (1) - ^
00:13:716 (8,1) - make these two one combo like this http://puu.sh/xnMZ fits the music better, you could do this to the other that sounds like this, idk if you like
00:16:716 (1) - remove new combo
you'll maybe would want to check your combos in the whole map, to make them more even
00:22:287 (1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,3,4) - on this part are understandable the short combos
00:41:574 - combos at this part are more even ^^
03:30:216 (5) - this jump wasn't too predictable
03:53:144 (5) - new combo
03:59:359 (4,1,2) - according to prev pattern, these should be in the same combo, you'll need to fix spacing after changes
01:25:716 (1) - don't see the need of this single combo here
01:29:144 (1) - same
do you mean increasing the spacing?Lissette wrote:
Hi~
[PoLKs]
03:46:288 (1) - can you make this, look like this one 03:47:145 (1) - in game-play, placing it like this for example http://puu.sh/z0Cn
mew ^^
472,168,226288,53,2
472,168,226503,1,8
472,168,226717,2,0,B|520:128|504:48,1,120,10|0
496,40,227145,5,2
496,40,227360,1,8
496,40,227574,1,10
496,40,227788,1,0
got it, Lissette. I forgot the stack leniency effectsLissette wrote:
@Garven: It's ok then, I got Liz to test and she found it fine too so I guess is just me :p
@LKs: I mean to make the distance look the same in game play of these notes 03:45:860 (4,1) - and these notes 03:46:717 (3,1) -
Here is a code in case you didn't get it, replace these notes 03:46:288 (1,2,3,1,2,3,4) - with the code472,168,226288,53,2
472,168,226503,1,8
472,168,226717,2,0,B|520:128|504:48,1,120,10|0
496,40,227145,5,2
496,40,227360,1,8
496,40,227574,1,10
496,40,227788,1,0