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Toyama Nao - Love Call

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Topic Starter
Yuki-kun

xXCrystalMoonAnimeXx wrote:

Haiitharr~ ;D
You requested in my queue.

Stranger
-01:52:237 (1) - Remove new combo.
-02:00:209 (4) - ^ Same thing.

Friend
-00:17:412 (3) - Remove new combo.
-00:20:768 (1) - ^ Same thing.
-00:24:124 (1) - ^
-00:48:461 (6) - Remove it.
-02:23:286 (1) - Remove new combo.

True Love
-01:30:838 (1) - Remove new combo.

The skin and song is pretty ^^
Star~
Thanks a lot :oops:
HakuNoKaemi
[General]
You should change the color of the Slider Border:
1) Open the .osb
2) Search
[Colours]
Combo1 : 255,255,255
Combo2 : 128,0,255
Combo3 : 5,5,240
Combo4 : 255,0,255
Combo5 : 128,0,128
3) Add this line after
SliderBorder : 255,255,255
You could substitute the white combo colour with
Combo1 : 249,253,200
Why using Normal sections to just add an hitsounds? wasn't better copypasting the "Normal-hitnormal" changing it's name to "Soft-hitclap" ? you aren't using clap, so it culd be a good idea to make you work less...
default normal-hitnormal or Snare(right click and Save As)
remove kiai time in 02:03:566 , kiai time during spinner ?.? nope ._.

The difficulty could use some more Whistles (there are many i would suggest like 00:15:733 (1,2) ends or 00:29:999 (3) end
00:34:195 (1) - Move it to 00:33:775 (1) and make it end on the next white tick
00:35:873 (2,3,1,2,3) - Use this pattern?

01:11:957 (1,2,3) - Make it more curvy
01:22:027 (2) - Move it a bit down to make it more like a
01:24:545 (1,2,3) - Like this?

01:27:901 (3,1) - Blanket
You did make it too easy (used a bit much 2/1)(but that's not a problem)
I could say the making it more curvy (less squary patterns and slider, more curved sliders and triangle/diamond shaped hit circle patterns) will make the difficulty better

[Friends]
Curvy patterns stay better in song like this
00:30:838 (2) - Move in 00:30:629 (2)
00:43:635 (x) - Add hit circle
00:43:845 (x) - Add slider that end in 00:44:055 (5)
01:24:964 (2) - + 1 repeat
03:30:419 (4) - Remove the kiai in the timing setup.. a fountain here is quite nosense >,<

[True Love]
I apologise for the most general words you'll hear here...
Use more curves and avoid many overlaps, try to place circles more cleanly (not so clean placing now... )
that's what i'd said in all the mod...

You gain a Kudosustar for the skin and for your diligence. As the map was quite good for a first timer!
Topic Starter
Yuki-kun
@HakunoKaemi: Thanks for modding my map :D
HakuNoKaemi
You did request so :3
Topic Starter
Yuki-kun

HakuNoKaemi wrote:

You did request so :3
xD
Now i'm checking hitsound, cause yesterday i'm a bit busy so i did not check that yet :(
Kirino Kousaka
Hello!~ Here's my mod :D (a request from my queue)

  • [General]
  1. The placing of Kiai is inconsistent. Please make all diffs have same placing of Kiai's.

    [Stranger]
  2. Approach Rate: +1

    [Friend]
  3. 00:30:629 (2) - Fix spacing.
    00:38:810 (3) - Too many repeats.

    [True Love]
  4. 00:27:062 (1,2,3) - Why is the end of slider (1), hit circle (2), & start of slider (3) all stacked together? I find it ugly so try to spread them out :o
  5. 01:23:915 (3,4) - Try moving them here (as shown on the pic below)
  6. 01:44:684 (7) - Try to move this hit circle here (as shown on the pic below)
  7. 01:45:104 - Insert Break Time.
  8. 01:45:943 (1,2) - Delete these hit circles.
  9. 01:46:363 - Add NC
  10. 01:47:202 - Remove NC
  11. 02:29:370 (2) - Remove "whistle".
  12. 02:29:789 (4) - ^
  13. 02:54:754 (3,4,5) - Try moving them here (as shown on the pic below)
  14. 03:02:936 (3) - Remove "whistle".
  15. 03:03:041 (3) - ^
  16. 03:11:642 (4) - ^
  17. 03:11:747 (4) - ^
Thats all!~
Nice map and good luck!~ :3
Topic Starter
Yuki-kun

Kirino Kousaka wrote:

Hello!~ Here's my mod :D (a request from my queue)

  • [General]
  1. The placing of Kiai is inconsistent. Please make all diffs have same placing of Kiai's.

    [Stranger]
  2. Approach Rate: +1

    [Friend]
  3. 00:30:629 (2) - Fix spacing.
    00:38:810 (3) - Too many repeats.

    [True Love]
  4. 00:27:062 (1,2,3) - Why is the end of slider (1), hit circle (2), & start of slider (3) all stacked together? I find it ugly so try to spread them out :o
  5. 01:23:915 (3,4) - Try moving them here (as shown on the pic below)
  6. 01:44:684 (7) - Try to move this hit circle here (as shown on the pic below)
  7. 01:45:104 - Insert Break Time.
  8. 01:45:943 (1,2) - Delete these hit circles.
  9. 01:46:363 - Add NC
  10. 01:47:202 - Remove NC
  11. 02:29:370 (2) - Remove "whistle".
  12. 02:29:789 (4) - ^
  13. 02:54:754 (3,4,5) - Try moving them here (as shown on the pic below)
  14. 03:02:936 (3) - Remove "whistle".
  15. 03:03:041 (3) - ^
  16. 03:11:642 (4) - ^
  17. 03:11:747 (4) - ^
Thats all!~
Nice map and good luck!~ :3
Thanks for modding ;)
Touche_old
Well, my combos and general map >w<

[STRANGER]

01:01:887 : New combo
01:03:566 : Delete new combo
01:23:705 : New combo
01:24:545 : Delete new combo
01:43:006 : New combo
01:52:237 : ^
02:25:803 : Delete new combo
02:29:160 : New combo
02:30:838 : Delete new combo
02:56:852 : New combo

[FRIEND]

01:50:139 : Delete new combo

[TRUE LOVE]

No mods o_o!!!!!

[OPINION]

Slow song, nice diffs, nice BGS, nice timing, i love the TRUE LOVE diff :3 Gratz!
Topic Starter
Yuki-kun

Touche wrote:

Well, my combos and general map >w<

[STRANGER]

01:01:887 : New combo
01:03:566 : Delete new combo
01:23:705 : New combo
01:24:545 : Delete new combo
01:43:006 : New combo
01:52:237 : ^
02:25:803 : Delete new combo
02:29:160 : New combo
02:30:838 : Delete new combo
02:56:852 : New combo

[FRIEND]

01:50:139 : Delete new combo

[TRUE LOVE]

No mods o_o!!!!!

[OPINION]

Slow song, nice diffs, nice BGS, nice timing, i love the TRUE LOVE diff :3 Gratz!
Thanks for helping about combo :)
ertyukjh010


Hello, :)

[General]

Kiai inconsistent.

[Stranger]

01:43:845 - Useless inherited poimt

[Friend]

01:52:237 - Useless inherited poimt

[True Love]

01:13:216 - Useless inherited poimt
01:27:901 - ^
01:33:356 - ^
01:43:006 - ^
01:45:943 - ^
01:55:803 - ^
02:33:359 - Unsnap, -3ms
02:36:712 - Useless inherited poimt
02:58:950 - ^
03:07:342 - ^
03:27:062 (1) - NC bug

that all :)
Topic Starter
Yuki-kun

ertyukjh010 wrote:



Hello, :)

[General]

Kiai inconsistent.

[Stranger]

01:43:845 - Useless inherited poimt

[Friend]

01:52:237 - Useless inherited poimt

[True Love]

01:13:216 - Useless inherited poimt
01:27:901 - ^
01:33:356 - ^
01:43:006 - ^
01:45:943 - ^
01:55:803 - ^
02:33:359 - Unsnap, -3ms
02:36:712 - Useless inherited poimt
02:58:950 - ^
03:07:342 - ^
03:27:062 (1) - NC bug

that all :)
Thanks :)
I nearly forgot Kiai time xD
But what is NC bug?
ertyukjh010
NC bug,,, umm

This means is you cancel the Nc after spinner or the break. You must add NC there.
Topic Starter
Yuki-kun

ertyukjh010 wrote:

NC bug,,, umm

This means is you cancel the Nc after spinner or the break. You must add NC there.
Oh i see...
I will fix it. Thanks :D
Leorda
Hello there

[General]
* If you using white combo color, try avoid that. Because when during kiai time, player eyes got hurt when using a white combo color

* Inconsistency in Kiai Times. You might want to fix this

AIBat v2.0 wrote:

Kiai
Inconsistency in Kiai Times:

- [Friend] :
Kiai #1: Starts on 01:22:866, ends on 01:44:684
Kiai #2: Starts on 02:50:139, ends on 03:03:356
Kiai #3: Starts on 03:03:461, ends on 03:11:957
Kiai #4: Starts on 03:20:349, ends on 03:30:419

- [Stranger] :
Kiai #1: Starts on 01:22:866, ends on 01:44:684
Kiai #2: Starts on 02:50:139, ends on 03:11:957
Kiai #3: Starts on 03:20:349, ends on 03:28:635
Kiai #4: Starts on 03:28:740, ends on 03:28:845

- [True Love] :
Kiai #1: Starts on 01:22:866, ends on 01:44:684
Kiai #2: Starts on 02:50:139, ends on 03:11:957
Kiai #3: Starts on 03:20:349, ends on 03:30:314
Kiai #4: Starts on 03:30:419, ends on 03:30:524

[Stranger]
01:20:768 (1) - The head slider is overlapped by spinner-osu, and it makes hidden for beginners (beginners are slowly to read, I think)
01:53:915 (2) - Remove whistle at sliderbody, it's annoying
03:10:279 (1) - Don't stack under slider, it's confusing for beginners


[Friend]
00:23:705 (2,3) - Not stack correctly with head slider in gameplay


[True Love]
01:24:964 (2) - Make a good curve like 01:29:160 (4) (Nazi)
01:52:656 (1) - Remove whistle at sliderbody, it's annoying
01:53:496 (2) - ^
01:54:335 (4) - ^
02:53:076 (4) - ^


That's all I got
Starry_old
Hello, Mod here :D

[Stranger]

00:22:447 (1,2,3) - Put notes like this http://puu.sh/sev4
00:41:747 (4) - I feel like spinner is missing after this maybe you can add one? http://puu.sh/sewO
01:38:810 (1) - Can you move this up a bit?
01:50:139 (2) - I suggest you make this a long slider.
01:51:398 (3) - Remove note? there is no drum or vocal here.
02:30:838 (2) - New combo missing here.
03:06:922 (2) - Move this down and right a bit

[Friend]

AR -1?
Since the circle size is small.

00:36:293 (4) - Flip Horizontally (Ctrl+H)
00:59:370 (1) - Try this shape? http://puu.sh/seDt
02:45:524 (5) - Try this shape? http://puu.sh/seMq
03:05:034 (5) - Stack this >.<
03:14:475 (2) - Flip Vertically (Ctrl+J)
03:19:929 (3) - Make this straight why is it curve ( not real problem )

[True Love]

00:34:824 (2) - This slider is touching next note can you curve it a little bit less
01:41:328 (7) - Make it stack with note before.
02:04:824 (1) - What? this spinner start way too late. Should start here 02:03:146
03:22:237 (1) - This spinner start way too late too Start : 03:20:454
02:58:950 (1) - Ugly slider Make it look nicer :cry:
03:00:629 (1) - ^

Cute song and good map. The skin is nice :oops:

Good Luck :)
Topic Starter
Yuki-kun
Thanks Leorda for Kiai Timing and Starry for some good suggestions :D
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Add 'the world god only knows' in tags?
You use many green line to change between SC1 and NC1, so why not just use default normal-hitnormal as custom soft-hitclap? This make it much easier for modders to mod your hitsounds.

[Friend]
00:17:412 (3) - fix the spacing issue?
01:24:545 (1,2,3) - difficult to catch the rhythm, try this one? http://puu.sh/wssD
02:54:545 (4) - ^ change to 2 sliders?

[True Love]
Generally, you should use more pattern variety. Many are 3 point in a line or triangle, and they just move in horizontally or vertically
00:25:174 (1) - add a note here?
00:38:810 (1,2) - i think it is a good choice to follow vocal here
01:26:223 (1,2,3,4) - overuse of whistle
01:52:656 (1) - looks bad. curve it like this: http://puu.sh/wsdR
01:59:370 (7) - ^
02:23:286 (1,2,3) - not symmetry
03:05:663 (4,5) - looks ugly..try something else

That's all I can find. GL~
Topic Starter
Yuki-kun

popner wrote:

I'll mod this afterward
Really??
Thanks a lot :oops:
Cygnus
  • General
  1. Tags should be Nakagawa-Kanon not Nakagawa Kanon.

  • Stranger
  1. 01:01:887 (1) - Remove this new combo then put new combo on the next note.

  2. 02:29:160 (1) - I don't think there's a need for a new combo here. Please remove it.

  3. 02:43:006 - I suggest you add a circle here instead then make the spinner start on 02:43:216.

  4. 02:56:013 (1) - Remove new combo for this note then put new combo on the next one.

  5. 03:16:153 (1) - Move the 2nd point of the slider two grids right since the curve of the sliders looks weird.

  6. 03:30:419 (1) - There's no need for a new combo here too I believe. Remove it.

  • Friend
  1. 00:32:517 (4) - I believe the new combo should be here. Put a new combo here then remove the new combo on the next note.

  2. 00:59:370 (1) - This slider has already crossed the grid. Please move it away from the corner.

  3. 01:23:496 (1) - Remove new combo for this note.

  4. 02:29:999 (5) - Add new combo and remove new combo on the next note.

  5. Bump your Approach Rate +1.

  • True Love
  1. Note seems fine.

  2. Reduce HP Drain by 1 then Bump AR +1.
Topic Starter
Yuki-kun
Thanks guys for modding xD
Rare
From my queue
All suggestions~
You can ignore if you don't like it.

Stranger
  • 01:21:188 (1) - remove whistle of the sliderslide
    03:13:216 (1) - like this pattern
    03:20:978 (1) - start this at 03:21:188 - then 03:20:768 - add note.
Friend
  • 00:33:775 (1) - remove new combo
    01:23:496 (4) - remove new combo then next note of the add new combo
    02:02:307 (2) - more curve slider
    02:24:964 - do you like?
    img]http://puu.sh/wKXa [/img]

True Love
  • AR+1
    00:22:447 (1) - add whistle to the end slider then 00:24:545 (6) - replace the whistle of the slider.
    00:26:642 (6) - add whistle
    02:29:160 (2) - remove whistle to repeat slider
    02:29:580 (3) - remove whistle
nice map~
jieusieu
hello~ sry im late ;_;

[Stranger]
02:02:307 (1) - if you just tried this?
01:38:810 (1) - remove NC?

[Friend]
00:43:635 (4) - http://puu.sh/Cj7D more like this :3
03:01:048 (5) - http://osu.ppy.sh/ss/347604 i think this is better than ever

[True Love]
i cant find problem..xD

and sry my noob mod T_T
wmfchris
Inconsistency in Tags:
- [Friend] : Nagakawa Kanon
- [Stranger] : Nakagawa-Kanon
- [True Love] : Nagakawa Kanon
You used N:C1 but there isn't normal custom hitsound in it, make sure this is what you're expected

[True Love]
00:23:915 (4) - whistle here (with the instrumental note in the music), also whistle on ending of (6)?
01:12:796 (7) - there's an accent but don't feel like you need a finish here (you didn't add finish in similar position either
01:54:125 (3,4) - right 1 grid at the same time so (2,4) looks curving around (3) better
02:02:726 (3) - I don't see why the break has to end here specifically
02:29:160 (2) - the whistle stream sounds too loud

[Friend]
AR+1?
00:33:775 (3) - the ending sound is a bit excessive, you may want make the ending softer
01:12:796 (5) - same as [true love]
01:26:223 (4) - left a bit so that it's well curved by (3)
02:53:915 (3,4) - not suggested in a normal, it's hard to determine when the slider ends (and 3-4 is rare)

[Stranger]
AR-1

A pretty good trial. Something that you would like to improve it that the soft normal hit is appearing everywhere and sometimes it sounds good without them.
Topic Starter
Yuki-kun

wmfchris wrote:

Inconsistency in Tags:
- [Friend] : Nagakawa Kanon
- [Stranger] : Nakagawa-Kanon
- [True Love] : Nagakawa Kanon
You used N:C1 but there isn't normal custom hitsound in it, make sure this is what you're expected

[True Love]
00:23:915 (4) - whistle here (with the instrumental note in the music), also whistle on ending of (6)?
01:12:796 (7) - there's an accent but don't feel like you need a finish here (you didn't add finish in similar position either
01:54:125 (3,4) - right 1 grid at the same time so (2,4) looks curving around (3) better
02:02:726 (3) - I don't see why the break has to end here specifically
02:29:160 (2) - the whistle stream sounds too loud

[Friend]
AR+1?
00:33:775 (3) - the ending sound is a bit excessive, you may want make the ending softer
01:12:796 (5) - same as [true love]
01:26:223 (4) - left a bit so that it's well curved by (3)
02:53:915 (3,4) - not suggested in a normal, it's hard to determine when the slider ends (and 3-4 is rare)

[Stranger]
AR-1

A pretty good trial. Something that you would like to improve it that the soft normal hit is appearing everywhere and sometimes it sounds good without them.
Thanks for your mod about hitsound. I will try to fix that. :)
Shulin
Hello there ~

[General]

  1. Use tick rate 1 on all diffs?
  2. I think it would sound better if you started fade out at 03:20:349 and finish at 03:27:062.
  3. Your spinner isn't symmetrical check here to make it better.
[Stranger]

  1. The grey/silver combo colour blends in with the BG too much here. Can you choose a different colour or just remove this one?
  2. The slider velocity on this diff is very slow, I think it'd be more fun if you used a faster slider velocity and came up with some more patterns.
  3. You also use a lot of returning sliders like 00:19:090 (1) - and 00:24:964 (1) - I think it'd be more interesting if you used less of these. You might want to consider using longer sliders for example.
01:38:810 (1) - Remove new combo.
01:43:006 (1) - ^
03:10:279 (1) - ^
03:14:475 (2,3) - The 1/1 spacing is very close together and doesn't really follow the rest of the map. I think it's better to end 03:13:216 (1) - at 03:13:635 then respace.
03:20:768 (3) - Delete this and start 03:21:188 (1) - here instead.
03:21:188 (1,1,1) - Hmm this isn't very interesting. You might want to consider mapping the first spinner.

Overall there's nothing technically wrong with this map but I think you could make it more fun by creating some interesting patterns by using less returning sliders and a faster slider velocity.

[Friend]

  1. The distance spacing is confusing here. The 1/1 spacing is very small and the 1/2 spacing at places like 00:30:629 (2) - is very small and cramped. With this slider velocity I'd recommend respacing the whole map with a higher distance snap maybe enough so 1/2 doesn't overlap.
01:26:223 (4) - This "jump" isn't very intuitive on normal, it's confusing.
02:52:656 (1) - Spacing? You've spaced this like 1/1 when it's 1/2.
02:53:076 (2) - Follow the vocal here and start at 02:52:866 - it's a better rhythm imo.
02:58:950 (1) - Overlaps like these are very ugly, try to avoid them.
03:22:447 (1,1,2,3,1) - Like I said on Stranger, this isn't very interesting. I think you should map the first spinner.

With increased spacing this map would play much better, it might be a lot of work but please consider it.

[True Love]

  1. OD +1-2 please.
  2. Grey/Silver combo colour blends into this BG too, try to find another colour or remove it.
  3. I think you could improve the presentation of some of the sliders here I've pointed out the ones I noticed most when playing but this guide may or may not help you improve others.
  4. I think you could use less 1/2 stacks and replace them with patterns in this diff to make it more interesting.
00:20:768 (1) - This slider shape is quite ugly, just copy 00:18:251 (4) - and rotate it anti clockwise?
00:27:062 (1,2) - These wave shapes are also ugly, try to improve them.
00:34:824 (2) - Also ugly, try copying 00:18:251 (4) - again since it's a similar shape.
00:57:272 (6) - ^
01:02:097 (2) - Move this so it doesn't overlap with 01:01:468 (1) -
01:27:901 (5) - Move this so it's in the same position as 01:26:223 (1) - I think it makes the pattern look better.
01:35:663 (8,9,10) - Spacing? I would be better to keep it the same.
01:43:321 (4) - Delete? Doesn't really follow the song.
01:44:160 (7) - ^
01:44:684 (9) - Move this down a bit so it's like 01:43:845 (6) - it will look neater.
01:53:496 (3) - Down 2 (grid 3)
01:54:335 (5) - Up 2 (grid 3) ~ looks and plays better imo.
01:55:384 (2,3) - Don't stack this and make a pattern out of 01:55:174 (1,2,3,4) - it will flow better.
01:59:370 (7) - Remove this slider and have a note at 01:59:789 - instead? It follows the song better.
02:03:566 (5) - Maybe delete this and start 02:04:615 (1) - earlier so that it follows the background vocal more.
02:20:349 (3,1) - Spacing? Was this anti jump intentional?
02:25:384 (2,3) - Try to create a better pattern with 02:25:174 (1,2,3,4) - instead of just stacking.
02:49:300 (6) - Instead of a slider here I think it would be better to use circles to follow the vocal like 02:48:041 (3,4,5) -
02:53:915 (1,2,3,4,5) - It would be better to move this further away from 02:53:076 (4) - I think, the spacing is strange.
02:54:754 (3,4,5) - I think it would be better if you didn't stack this, try to make a pattern or use another slider?
03:01:468 (3) - Flip this anti clockwise and respace, it will look better and be more intuitive ^_^
03:20:349 (1) - This slider is ugly, but imo you should try to draw one that doesn't overlap with 03:19:510 (2) -
03:22:237 (1,1,2,3,4,5,1) - As I said on the other difficulties this isn't very interesting so I think you should map the first spinner.
03:31:258 (1) - I think this should start where 03:30:419 (5) - is to follow the background vocal like the other diffs.

This diff plays nicely but I think you can improve the presentation of some of the sliders and try to come up with some more interesting patterns where you stack notes a lot.

Overall I definitely think you can improve the easier difficulties by remapping some of it and then just alter some of your patterns in the harder diff. If you have any questions feel free to ask me. ^_^
Topic Starter
Yuki-kun

Shulin wrote:

Hello there ~

[General]

  1. Use tick rate 1 on all diffs?
  2. I think it would sound better if you started fade out at 03:20:349 and finish at 03:27:062.
  3. Your spinner isn't symmetrical check here to make it better.
[Stranger]

  1. The grey/silver combo colour blends in with the BG too much here. Can you choose a different colour or just remove this one?
  2. The slider velocity on this diff is very slow, I think it'd be more fun if you used a faster slider velocity and came up with some more patterns.
  3. You also use a lot of returning sliders like 00:19:090 (1) - and 00:24:964 (1) - I think it'd be more interesting if you used less of these. You might want to consider using longer sliders for example.
01:38:810 (1) - Remove new combo.
01:43:006 (1) - ^
03:10:279 (1) - ^
03:14:475 (2,3) - The 1/1 spacing is very close together and doesn't really follow the rest of the map. I think it's better to end 03:13:216 (1) - at 03:13:635 then respace.
03:20:768 (3) - Delete this and start 03:21:188 (1) - here instead.
03:21:188 (1,1,1) - Hmm this isn't very interesting. You might want to consider mapping the first spinner.

Overall there's nothing technically wrong with this map but I think you could make it more fun by creating some interesting patterns by using less returning sliders and a faster slider velocity.

[Friend]

  1. The distance spacing is confusing here. The 1/1 spacing is very small and the 1/2 spacing at places like 00:30:629 (2) - is very small and cramped. With this slider velocity I'd recommend respacing the whole map with a higher distance snap maybe enough so 1/2 doesn't overlap.
01:26:223 (4) - This "jump" isn't very intuitive on normal, it's confusing.
02:52:656 (1) - Spacing? You've spaced this like 1/1 when it's 1/2.
02:53:076 (2) - Follow the vocal here and start at 02:52:866 - it's a better rhythm imo.
02:58:950 (1) - Overlaps like these are very ugly, try to avoid them.
03:22:447 (1,1,2,3,1) - Like I said on Stranger, this isn't very interesting. I think you should map the first spinner.

With increased spacing this map would play much better, it might be a lot of work but please consider it.

[True Love]

  1. OD +1-2 please.
  2. Grey/Silver combo colour blends into this BG too, try to find another colour or remove it.
  3. I think you could improve the presentation of some of the sliders here I've pointed out the ones I noticed most when playing but this guide may or may not help you improve others.
  4. I think you could use less 1/2 stacks and replace them with patterns in this diff to make it more interesting.
00:20:768 (1) - This slider shape is quite ugly, just copy 00:18:251 (4) - and rotate it anti clockwise?
00:27:062 (1,2) - These wave shapes are also ugly, try to improve them.
00:34:824 (2) - Also ugly, try copying 00:18:251 (4) - again since it's a similar shape.
00:57:272 (6) - ^
01:02:097 (2) - Move this so it doesn't overlap with 01:01:468 (1) -
01:27:901 (5) - Move this so it's in the same position as 01:26:223 (1) - I think it makes the pattern look better.
01:35:663 (8,9,10) - Spacing? I would be better to keep it the same.
01:43:321 (4) - Delete? Doesn't really follow the song.
01:44:160 (7) - ^
01:44:684 (9) - Move this down a bit so it's like 01:43:845 (6) - it will look neater.
01:53:496 (3) - Down 2 (grid 3)
01:54:335 (5) - Up 2 (grid 3) ~ looks and plays better imo.
01:55:384 (2,3) - Don't stack this and make a pattern out of 01:55:174 (1,2,3,4) - it will flow better.
01:59:370 (7) - Remove this slider and have a note at 01:59:789 - instead? It follows the song better.
02:03:566 (5) - Maybe delete this and start 02:04:615 (1) - earlier so that it follows the background vocal more.
02:20:349 (3,1) - Spacing? Was this anti jump intentional?
02:25:384 (2,3) - Try to create a better pattern with 02:25:174 (1,2,3,4) - instead of just stacking.
02:49:300 (6) - Instead of a slider here I think it would be better to use circles to follow the vocal like 02:48:041 (3,4,5) -
02:53:915 (1,2,3,4,5) - It would be better to move this further away from 02:53:076 (4) - I think, the spacing is strange.
02:54:754 (3,4,5) - I think it would be better if you didn't stack this, try to make a pattern or use another slider?
03:01:468 (3) - Flip this anti clockwise and respace, it will look better and be more intuitive ^_^
03:20:349 (1) - This slider is ugly, but imo you should try to draw one that doesn't overlap with 03:19:510 (2) -
03:22:237 (1,1,2,3,4,5,1) - As I said on the other difficulties this isn't very interesting so I think you should map the first spinner.
03:31:258 (1) - I think this should start where 03:30:419 (5) - is to follow the background vocal like the other diffs.

This diff plays nicely but I think you can improve the presentation of some of the sliders and try to come up with some more interesting patterns where you stack notes a lot.

Overall I definitely think you can improve the easier difficulties by remapping some of it and then just alter some of your patterns in the harder diff. If you have any questions feel free to ask me. ^_^
Thanks a lot. Actually, i'm thinking about re-make the Easy and Normal diff. xD
Can i ask you via in-game pm?
Shulin

Yuki-kun wrote:

Can i ask you via in-game pm?
Sure, whatever is easiest for you :D
LKs
hi

since this is your 1st map, you may learn more if I convey you conception rather than concrete suggestions

aesthetic
is a important issue of a map. people judge a map from looking on it and playing it. here are two things that affect the both sides of map's aesthetic.

1.slider:

your sliders are not good-looking. it's because you didn't have such mature mapping conception in your mind. here are two tutorials teaching your how to make good sliders.

https://osu.ppy.sh/forum/t/37194
https://osu.ppy.sh/forum/t/117425 chinese tutorial if you can read

True Love
00:15:733 (1) - http://puu.sh/24nTS
00:18:251 (4) - http://puu.sh/24nUs
00:19:929 (4) - http://puu.sh/24nVx
00:20:768 (5) - http://puu.sh/24nW0
02:53:915 (1,2) - http://puu.sh/24ofk

tips:
remember to keep the last node placed on the center of sliderend
slidertick is always good reference

2.flow

flow decides whether your maps are fun to play or not.

first your map should be looked fun. such as creative patterns, revolutionary designs or interesting spacing changes etc. various gradient of slider and notes alignment are also elements improve your map's playability.

for instance. in friend diff. you used these at the beginning: 00:15:733 (1,2,3,4) - and these play boring, even tho it's normal diff.
00:20:768 (2,3,1) - mention this, and all the other patterns. your mapping logic is simply straight lines parallel to x or y axis, or endless right angle turns.

fortunately we have a tutorial for this. http://osu.ppy.sh/forum/t/86329. refer to it and more good maps to accumulate your experience.

however I'm not saying your map is bad. it looks, hmm not really poor as 1st map so just keep going
Topic Starter
Yuki-kun

LKs wrote:

hi

since this is your 1st map, you may learn more if I convey you conception rather than concrete suggestions

aesthetic
is a important issue of a map. people judge a map from looking on it and playing it. here are two things that affect the both sides of map's aesthetic.

1.slider:

your sliders are not good-looking. it's because you didn't have such mature mapping conception in your mind. here are two tutorials teaching your how to make good sliders.

https://osu.ppy.sh/forum/t/37194
https://osu.ppy.sh/forum/t/117425 chinese tutorial if you can read

True Love
00:15:733 (1) - http://puu.sh/24nTS
00:18:251 (4) - http://puu.sh/24nUs
00:19:929 (4) - http://puu.sh/24nVx
00:20:768 (5) - http://puu.sh/24nW0
02:53:915 (1,2) - http://puu.sh/24ofk

tips:
remember to keep the last node placed on the center of sliderend
slidertick is always good reference

2.flow

flow decides whether your maps are fun to play or not.

first your map should be looked fun. such as creative patterns, revolutionary designs or interesting spacing changes etc. various gradient of slider and notes alignment are also elements improve your map's playability.

for instance. in friend diff. you used these at the beginning: 00:15:733 (1,2,3,4) - and these play boring, even tho it's normal diff.
00:20:768 (2,3,1) - mention this, and all the other patterns. your mapping logic is simply straight lines parallel to x or y axis, or endless right angle turns.

fortunately we have a tutorial for this. http://osu.ppy.sh/forum/t/86329. refer to it and more good maps to accumulate your experience.

however I'm not saying your map is bad. it looks, hmm not really poor as 1st map so just keep going
Thanks a lot. I didn't know that topic is really exist. xD
I will try to re-map (again)...LoL
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