@Phonic and Kokoroanime: Thanks for modding my map xD
219,107,199929,2,0,B|160:120|120:160|120:160|72:120|0:136,2,239.999980926514,2|2|2
Thanks for modding my map xDNo_Gu wrote:
request from my queue
3:30 - 2 diffs
[friend]
00:24:125 (1) - x50 y181
00:29:580 (1) - keep away from last 4
00:43:216 (3) - x212 y320
01:40:069 (4) - NC
02:02:307 (2) - x260 y304
02:56:852 (4) - NC
03:19:929 (3) - this? http://osu.ppy.sh/ss/184072219,107,199929,2,0,B|160:120|120:160|120:160|72:120|0:136,2,239.999980926514,2|2|2
[true love]
00:59:370 (4) - NC
02:18:670 (4,5,6) - make them and 1,2,3 be symmetrical
03:27:062 (1,2,3,4,5) - make a pentagram
476,325,19090,6,0,B|451:348|420:360|383:347|365:320,2,119.99999046325700:21:188 (2) - end of slider add whistle
128,228,110139,6,0,B|76:284|127:335,1,119.999990463257,2|202:45:524 (5) - first of reverse slider add whistle
Sync wrote:
General
--Delete hit50k.png. There is no need for it
True Love
-- Combos are bit off
00:16:573 (3) - Consider adding a whistle at the start of this slider
00:17:412 (4) - New combo
00:17:831 (1) - Remove combo
00:19:090 (5) - New combo
00:19:510 (1) - Remove combo
00:37:132 (1) - Remove combo
00:38:810 (3) - New combo
01:05:973 (x) - Unsnapped inherited timing section. Snap it to the correct offset.
02:53:915 (1,2,3,4,5,6) - This whole pattern is unreadable. Also, it doesn't fit the rest of the map very well. I'd advise you to not stack like that under sliders as regardless of user's skill level, it's hard to predict and hard to see.
Friend
00:51:398 (4) - Difficult to see
01:58:531 (1) - Remove all of these repeats; they don't make much sense.
01:59:789 (2) - Add a hit circle
02:00:209 (3) - Add a hit circle
02:22:866 (2) - The position of this hit circle slightly misguided me -- perhaps move it over like this? http://ssync.us/images/sg777u.png
02:23:286 (3) - New combo
02:24:545 (2) - Make this hit circle into a long slider. It feels empty with the way it is now.
02:41:538 (4) - Move this elsewhere - i'd advise to never stack sliders under hit circles like this, especially on a normal difficulty.
02:44:684 (4) - Same case here. Difficulty to see, the hit circle would disorientate the normal player and would likely result in a miss.
03:22:447 (1) - This spinner is very long. Consider shortening to an area you'd see fit.
03:29:580 (1,1) - Even if you didn't follow the suggestion above, this is certainly not a way to end your map -- especially after a very long spinner like that. It's very hard to predict these notes, so I'd remove them.
Stranger
-- The hit circles are incredibly difficult to see. I'd use a different background that isn't so bright. If you insist on keeping it, change the combo colors to something darker. If you do this, make sure to change all of the other combo colors on the other 2 difficulties. They must be consistent.
Looks like that's it. Good luck, hope I helped. Forum-PM me for clarification if necessary.
Thanks for modding, especially Stranger map mod about hitsound xD.ikari_kyon wrote:
hi :d
4th mod from own queue
Stranger
00:28:321 (2) - whistle on start of slider
00:35:873 (2) - ^
00:40:908 (3) - whistle?
00:49:300 (1) - no finish?
01:05:244 (2) - whistle on start of slider
01:07:761 (1) - whistle on repeat of slider, no whistle on end of slider
01:11:957 (1) - whistle on start of slider, no whistle on end of slider
01:20:768 (1) - no whistle on start and end of slider, only on repeat
01:22:027 (2) - no whistle on repeat
01:24:545 (1) - no whistle on start and end of slider, surprising 2/1 whistle >:
01:27:901 (3) - no whistle
01:28:740 (1) - whistle on start and end of slider, no whistle on repeat
01:31:258 (2) - no whistle
01:32:097 (3) - whistle on start, finish on end of slider
01:34:615 (4) - finish on start of slider
01:38:810 (1) - whistle on start and end of slider, no whistle on repeat
01:41:328 (2) - whistle on end of slider
01:48:880 (1) - ^
01:50:139 (2) - ^
01:53:915 (2) - whistle instead finish for keep the 2/1 whistle
01:56:433 (1) - no whistle
02:16:573 (1) - no finish¿
02:29:160 (2) - no whistle on repeat
=v= sleepy song, Im sure I lost some hitsounds
Friend
00:32:517 (4) - whistle
00:38:391 (2) - whistle
00:38:810 (3) - whistle on 3rd repeat instead 2nd
00:41:747 (1) - wistle
01:02:726 - set a normal 30% volume sounset here then..
01:03:146 - back to soft 65%
01:22:866 - normal sounset
01:23:496 (1) - back to soft soundset
01:59:789 (2) - 15% volume?
nice usage of 2 soundset, soft and normal, but sounset changes feels a bit random, make it moar constant on your next maps, also you can add a custom "soft-hiclap.wav" with the file "normal-hitnormal.wav" it give the same effect, and you have not to use so many timing sections
True Love
- high spacing @v@
00:45:314 (1,2,3,4) - http://puu.sh/aucT ? :d
02:29:160 (2) - delete repeat and extend to 02:29:370 (red tick)
02:49:300 (6) - make it curved? since you have used many curved sliders on the mapset
03:02:936 (3) - delete repeat and extend to red tick
Thanks for modding xDScorpiour wrote:
Hi there~~ mod from queue~~
Nice map~~ i think it's fine enough for being bubbled~~
so just some advices:)
General:
I dont know why but ur slider ball is not "roll"...there maybe something wrong with ur skins..or my osu...
Easy:
00:43:006 - Break start here? and then 00:47:622 - break hp bar in here?
02:10:279 - the second break is suggested to start here
Normal:
00:43:216 (3) - it may better to select a slider here (to 00:43:635 )
01:58:531 (1) - try to remove sliderslide sound here
Hard:
OD-1
00:32:936 (5) - NC here?
03:30:314 - three green line for only a spring...?
that's the best I can do~~nice map~~and good luck:)
Desu~CDFA wrote:
Desu!~.
Hard:
00:39:649 (3) - Kinda boring pattern ;~~;
Normal:
00:38:810 (3) - Also boring ;~;
02:58:950 (1) - ^
Easy:
00:19:090 (1) - Nou!~.
00:24:964 (1) - ^
00:52:656 (4) - ^
01:11:957 (1) - ^
02:19:929 (5) - ^
02:25:803 (1) - ^
02:58:531 (5) - ^
Desu.
Thanks a lotxXCrystalMoonAnimeXx wrote:
Haiitharr~ ;D
You requested in my queue.
Stranger
-01:52:237 (1) - Remove new combo.
-02:00:209 (4) - ^ Same thing.
Friend
-00:17:412 (3) - Remove new combo.
-00:20:768 (1) - ^ Same thing.
-00:24:124 (1) - ^
-00:48:461 (6) - Remove it.
-02:23:286 (1) - Remove new combo.
True Love
-01:30:838 (1) - Remove new combo.
The skin and song is pretty ^^
Star~
[Colours]3) Add this line after
Combo1 : 255,255,255
Combo2 : 128,0,255
Combo3 : 5,5,240
Combo4 : 255,0,255
Combo5 : 128,0,128
SliderBorder : 255,255,255You could substitute the white combo colour with
Combo1 : 249,253,200Why using Normal sections to just add an hitsounds? wasn't better copypasting the "Normal-hitnormal" changing it's name to "Soft-hitclap" ? you aren't using clap, so it culd be a good idea to make you work less...
xDHakuNoKaemi wrote:
You did request so :3
Thanks for moddingKirino Kousaka wrote:
Hello!~ Here's my mod(a request from my queue)
- [General]
Thats all!~
- The placing of Kiai is inconsistent. Please make all diffs have same placing of Kiai's.
[Stranger]- Approach Rate: +1
[Friend]- 00:30:629 (2) - Fix spacing.
00:38:810 (3) - Too many repeats.
[True Love]- 00:27:062 (1,2,3) - Why is the end of slider (1), hit circle (2), & start of slider (3) all stacked together? I find it ugly so try to spread them out
- 01:23:915 (3,4) - Try moving them here (as shown on the pic below)
- 01:44:684 (7) - Try to move this hit circle here (as shown on the pic below)
- 01:45:104 - Insert Break Time.
- 01:45:943 (1,2) - Delete these hit circles.
- 01:46:363 - Add NC
- 01:47:202 - Remove NC
- 02:29:370 (2) - Remove "whistle".
- 02:29:789 (4) - ^
- 02:54:754 (3,4,5) - Try moving them here (as shown on the pic below)
- 03:02:936 (3) - Remove "whistle".
- 03:03:041 (3) - ^
- 03:11:642 (4) - ^
- 03:11:747 (4) - ^
Nice map and good luck!~ :3
Thanks for helping about comboTouche wrote:
Well, my combos and general map >w<
[STRANGER]
01:01:887 : New combo
01:03:566 : Delete new combo
01:23:705 : New combo
01:24:545 : Delete new combo
01:43:006 : New combo
01:52:237 : ^
02:25:803 : Delete new combo
02:29:160 : New combo
02:30:838 : Delete new combo
02:56:852 : New combo
[FRIEND]
01:50:139 : Delete new combo
[TRUE LOVE]
No mods o_o!!!!!
[OPINION]
Slow song, nice diffs, nice BGS, nice timing, i love the TRUE LOVE diff :3 Gratz!
Thanksertyukjh010 wrote:
Hello,
[General]
Kiai inconsistent.
[Stranger]
01:43:845 - Useless inherited poimt
[Friend]
01:52:237 - Useless inherited poimt
[True Love]
01:13:216 - Useless inherited poimt
01:27:901 - ^
01:33:356 - ^
01:43:006 - ^
01:45:943 - ^
01:55:803 - ^
02:33:359 - Unsnap, -3ms
02:36:712 - Useless inherited poimt
02:58:950 - ^
03:07:342 - ^
03:27:062 (1) - NC bug
that all
Oh i see...ertyukjh010 wrote:
NC bug,,, umm
This means is you cancel the Nc after spinner or the break. You must add NC there.
AIBat v2.0 wrote:
Kiai
Inconsistency in Kiai Times:
- [Friend] :
Kiai #1: Starts on 01:22:866, ends on 01:44:684
Kiai #2: Starts on 02:50:139, ends on 03:03:356
Kiai #3: Starts on 03:03:461, ends on 03:11:957
Kiai #4: Starts on 03:20:349, ends on 03:30:419
- [Stranger] :
Kiai #1: Starts on 01:22:866, ends on 01:44:684
Kiai #2: Starts on 02:50:139, ends on 03:11:957
Kiai #3: Starts on 03:20:349, ends on 03:28:635
Kiai #4: Starts on 03:28:740, ends on 03:28:845
- [True Love] :
Kiai #1: Starts on 01:22:866, ends on 01:44:684
Kiai #2: Starts on 02:50:139, ends on 03:11:957
Kiai #3: Starts on 03:20:349, ends on 03:30:314
Kiai #4: Starts on 03:30:419, ends on 03:30:524
Really??popner wrote:
I'll mod this afterward
Inconsistency in Tags:You used N:C1 but there isn't normal custom hitsound in it, make sure this is what you're expected
- [Friend] : Nagakawa Kanon
- [Stranger] : Nakagawa-Kanon
- [True Love] : Nagakawa Kanon
Thanks for your mod about hitsound. I will try to fix that.wmfchris wrote:
Inconsistency in Tags:You used N:C1 but there isn't normal custom hitsound in it, make sure this is what you're expected
- [Friend] : Nagakawa Kanon
- [Stranger] : Nakagawa-Kanon
- [True Love] : Nagakawa Kanon
[True Love]
00:23:915 (4) - whistle here (with the instrumental note in the music), also whistle on ending of (6)?
01:12:796 (7) - there's an accent but don't feel like you need a finish here (you didn't add finish in similar position either
01:54:125 (3,4) - right 1 grid at the same time so (2,4) looks curving around (3) better
02:02:726 (3) - I don't see why the break has to end here specifically
02:29:160 (2) - the whistle stream sounds too loud
[Friend]
AR+1?
00:33:775 (3) - the ending sound is a bit excessive, you may want make the ending softer
01:12:796 (5) - same as [true love]
01:26:223 (4) - left a bit so that it's well curved by (3)
02:53:915 (3,4) - not suggested in a normal, it's hard to determine when the slider ends (and 3-4 is rare)
[Stranger]
AR-1
A pretty good trial. Something that you would like to improve it that the soft normal hit is appearing everywhere and sometimes it sounds good without them.
Thanks a lot. Actually, i'm thinking about re-make the Easy and Normal diff. xDShulin wrote:
Hello there ~
[General][Stranger]
- Use tick rate 1 on all diffs?
- I think it would sound better if you started fade out at 03:20:349 and finish at 03:27:062.
- Your spinner isn't symmetrical check here to make it better.
01:38:810 (1) - Remove new combo.
- The grey/silver combo colour blends in with the BG too much here. Can you choose a different colour or just remove this one?
- The slider velocity on this diff is very slow, I think it'd be more fun if you used a faster slider velocity and came up with some more patterns.
- You also use a lot of returning sliders like 00:19:090 (1) - and 00:24:964 (1) - I think it'd be more interesting if you used less of these. You might want to consider using longer sliders for example.
01:43:006 (1) - ^
03:10:279 (1) - ^
03:14:475 (2,3) - The 1/1 spacing is very close together and doesn't really follow the rest of the map. I think it's better to end 03:13:216 (1) - at 03:13:635 then respace.
03:20:768 (3) - Delete this and start 03:21:188 (1) - here instead.
03:21:188 (1,1,1) - Hmm this isn't very interesting. You might want to consider mapping the first spinner.
Overall there's nothing technically wrong with this map but I think you could make it more fun by creating some interesting patterns by using less returning sliders and a faster slider velocity.
[Friend]01:26:223 (4) - This "jump" isn't very intuitive on normal, it's confusing.
- The distance spacing is confusing here. The 1/1 spacing is very small and the 1/2 spacing at places like 00:30:629 (2) - is very small and cramped. With this slider velocity I'd recommend respacing the whole map with a higher distance snap maybe enough so 1/2 doesn't overlap.
02:52:656 (1) - Spacing? You've spaced this like 1/1 when it's 1/2.
02:53:076 (2) - Follow the vocal here and start at 02:52:866 - it's a better rhythm imo.
02:58:950 (1) - Overlaps like these are very ugly, try to avoid them.
03:22:447 (1,1,2,3,1) - Like I said on Stranger, this isn't very interesting. I think you should map the first spinner.
With increased spacing this map would play much better, it might be a lot of work but please consider it.
[True Love]00:20:768 (1) - This slider shape is quite ugly, just copy 00:18:251 (4) - and rotate it anti clockwise?
- OD +1-2 please.
- Grey/Silver combo colour blends into this BG too, try to find another colour or remove it.
- I think you could improve the presentation of some of the sliders here I've pointed out the ones I noticed most when playing but this guide may or may not help you improve others.
- I think you could use less 1/2 stacks and replace them with patterns in this diff to make it more interesting.
00:27:062 (1,2) - These wave shapes are also ugly, try to improve them.
00:34:824 (2) - Also ugly, try copying 00:18:251 (4) - again since it's a similar shape.
00:57:272 (6) - ^
01:02:097 (2) - Move this so it doesn't overlap with 01:01:468 (1) -
01:27:901 (5) - Move this so it's in the same position as 01:26:223 (1) - I think it makes the pattern look better.
01:35:663 (8,9,10) - Spacing? I would be better to keep it the same.
01:43:321 (4) - Delete? Doesn't really follow the song.
01:44:160 (7) - ^
01:44:684 (9) - Move this down a bit so it's like 01:43:845 (6) - it will look neater.
01:53:496 (3) - Down 2 (grid 3)
01:54:335 (5) - Up 2 (grid 3) ~ looks and plays better imo.
01:55:384 (2,3) - Don't stack this and make a pattern out of 01:55:174 (1,2,3,4) - it will flow better.
01:59:370 (7) - Remove this slider and have a note at 01:59:789 - instead? It follows the song better.
02:03:566 (5) - Maybe delete this and start 02:04:615 (1) - earlier so that it follows the background vocal more.
02:20:349 (3,1) - Spacing? Was this anti jump intentional?
02:25:384 (2,3) - Try to create a better pattern with 02:25:174 (1,2,3,4) - instead of just stacking.
02:49:300 (6) - Instead of a slider here I think it would be better to use circles to follow the vocal like 02:48:041 (3,4,5) -
02:53:915 (1,2,3,4,5) - It would be better to move this further away from 02:53:076 (4) - I think, the spacing is strange.
02:54:754 (3,4,5) - I think it would be better if you didn't stack this, try to make a pattern or use another slider?
03:01:468 (3) - Flip this anti clockwise and respace, it will look better and be more intuitive ^_^
03:20:349 (1) - This slider is ugly, but imo you should try to draw one that doesn't overlap with 03:19:510 (2) -
03:22:237 (1,1,2,3,4,5,1) - As I said on the other difficulties this isn't very interesting so I think you should map the first spinner.
03:31:258 (1) - I think this should start where 03:30:419 (5) - is to follow the background vocal like the other diffs.
This diff plays nicely but I think you can improve the presentation of some of the sliders and try to come up with some more interesting patterns where you stack notes a lot.
Overall I definitely think you can improve the easier difficulties by remapping some of it and then just alter some of your patterns in the harder diff. If you have any questions feel free to ask me. ^_^
Sure, whatever is easiest for youYuki-kun wrote:
Can i ask you via in-game pm?
Thanks a lot. I didn't know that topic is really exist. xDLKs wrote:
hi
since this is your 1st map, you may learn more if I convey you conception rather than concrete suggestionsaesthetic
is a important issue of a map. people judge a map from looking on it and playing it. here are two things that affect the both sides of map's aesthetic.
1.slider:
your sliders are not good-looking. it's because you didn't have such mature mapping conception in your mind. here are two tutorials teaching your how to make good sliders.
https://osu.ppy.sh/forum/t/37194
https://osu.ppy.sh/forum/t/117425 chinese tutorial if you can read
True Love
00:15:733 (1) - http://puu.sh/24nTS
00:18:251 (4) - http://puu.sh/24nUs
00:19:929 (4) - http://puu.sh/24nVx
00:20:768 (5) - http://puu.sh/24nW0
02:53:915 (1,2) - http://puu.sh/24ofk
tips:
remember to keep the last node placed on the center of sliderend
slidertick is always good reference
2.flow
flow decides whether your maps are fun to play or not.
first your map should be looked fun. such as creative patterns, revolutionary designs or interesting spacing changes etc. various gradient of slider and notes alignment are also elements improve your map's playability.
for instance. in friend diff. you used these at the beginning: 00:15:733 (1,2,3,4) - and these play boring, even tho it's normal diff.
00:20:768 (2,3,1) - mention this, and all the other patterns. your mapping logic is simply straight lines parallel to x or y axis, or endless right angle turns.
fortunately we have a tutorial for this. http://osu.ppy.sh/forum/t/86329. refer to it and more good maps to accumulate your experience.
however I'm not saying your map is bad. it looks, hmm not really poor as 1st map so just keep going