aaaaallright I've been modding this behind the scenes for the past couple of weeks or since it was made ._., so I've finally found some free time to give this a proper mod. Since I've been getting harassed by these two guys to finish it ;w;
General
besides that, down to the actual modding now. -w-
neko's Easy
Normal
meiikyuu's Hard
inaba's Taiko
Collab
good luck have fun \:D/
General
- all the diffs are inconsistent with when the map ends, for example:
- neko's Easy ends at 3:11
- Normal ends at 3:13
- inaba's Taiko ends at 3:29
- meiikyuu's Hard ends at 3:14
- Collab ends at 3:13
- taiko bg? ;w; *stares at inaba* If you want, I can get someone around to making one for you if you wish. inaba is using meiikyuu's background right now, which breaks the fact that all diffs have different bgs.
- adjust combo colours? Try to find a better combination of colours? That red... orz.
- consistency is key to make this mapset work. I'm hearing mochi's ass slap hitsounds in his part in the collab, and as well in meiikyuu's hard. Discuss?
besides that, down to the actual modding now. -w-
neko's Easy
song setup
note arrangement
hitsounding
volume points
new combos
comments
a lot of spinner spam and inconsistent patterns... would've loved to see more symmetry, but the flow is nice and the sliders are generally very good :3 This is looking better =v= ~
- display letterbox during break.
- to start, I'm going to let you know that I'll be nitpicking this diff because easys rely on good symmetry and creativity in order to be fun, while still retaining flow, so bear with me and please don't be offended by this long mod.
note arrangement
- 00:02:337 (2) - make this similar to (1), it just looks strange having a straight slider and curved slider.
- 00:03:716 (1) - you'll need to increase the size of this shape so the repeat lands on the big white tick, because right now the end doesn't really end on a good sound...hard to follow for beginners.
- 00:10:441 (1) - maybe move the spinner back to the previous white tick, and then extend the end to where you have it now.
- 00:26:130 (1,2) - add a note in-between, it sounds empty and doesn't flow with the previous section.
- 00:34:061 (1,2) - ^ makes it hard to read without one there...
- 00:37:165 (1,2,3,4) - you could fix this by removing the repeat and adding two notes on the other side of the slider, and then make the pattern symmetrical? weird breaks in-between should be eliminated as best as possible.
- 00:41:992 (5) - stack it under the end of (1), properly.
- 00:56:475 (1) - try mapping this out. short burst spinners for easier difficulties (even if this isn't uber short, it's still not really needed) aren't good.
00:58:889 (1) - starting a note on here after a spinner isn't really good, but this is just a suggestion because the spinner ends quite some time (not directly) after, though I still recommend you fix this. - 00:59:579 (3) - turn this into a slider?
- 01:01:647 (1,2) - I suggest this new pattern:
- 01:04:406 (1,2) - orz something like this?:
- 01:13:372 (3) - fix this so the path is clear, as in, make sure the hole in the loop is visible. Readjust this.
- 01:30:613 (1) - needs to be moved over 2 ticks ; the next red tick point. don't forget to fix spacing.
- 01:38:716 (4,5) - I'll give you the code for this fix.
208,196,98716,2,0,B|232:140|232:140|296:164|376:144,1,200,0|0
340,72,99923,2,8,B|296:80|260:68,1,80,0|4 - 01:40:613 (1) - please map this, the spinner doesn't really fit D:
- 01:43:372 (1,2,3) - the timing of this was seemingly hard to pick up even when I tested it. Either:
- Move the whole combo back 4 ticks or
- use this pattern to start:
- 02:03:027 (2) - move back 4 ticks and place a note where the slider used to end. fix spacing.
- 02:04:406 (1) - spinner needs to be extended two ticks, to the next red tick; spacing fix accordingly if need be.
- 02:29:923 - 02:35:441 - needs to be mapped, short breaks are a nono, plus it's placed in a really awkward spot. If you were to break, you'd need to double it for it to even begin to fit properly.
- 02:53:027 (2,3,4) - fix blanketing on both (2) [in respects to (1)] and (4) [in respects to (3)].
- 02:58:889 (2) - this needs to be moved back two ticks or to the previous red tick, then fix the rest of this combo by extending the slider to where it originally ended and fixing around spacing.
- 03:03:889 - note please ;w;
- 03:05:785 (1) - map this instead of just using spinners wherever they don't fit.
hitsounding
- 00:08:544 (1) - finish on beginning or end?
- 00:10:441 (1) - finish on here?
- 00:24:061 (2) - clap on end.
- 00:26:130 (1) - remove clap at the beginning?
- 00:30:958 (4) - clap.
- 00:51:992 (3,4,1) - this section with the change in hitsounds and volume--AMAZING. consider using this elsewhere, for example, this again in the same part of the song further on.
- 00:53:372 (1) - clap on repeat not necessary.
- 01:17:854 (3) - clap please.
- 01:18:199 (1) - finish not necessary? up to you.
- 01:33:199 (2) - finish at beginning.
- 01:37:510 (1) - remove clap.
- 01:37:854 (2) - clap.
- 01:38:199 (3) - remove clap.
- 01:39:923 (5) - clap at beginning.
- 01:59:579 (1,2) - claps on both ends.
- 02:04:061 (3) - clap.
- 02:07:854 (2) - finish on beginning.
- 02:08:889 (3) - clap off beginning?
- 02:24:406 (1) - ^
- 02:25:613 (2) - ^
- 02:40:613 (3) - clap?
- 02:47:165 (2) - remove clap.
- 02:48:199 (4) - ^
- 02:49:923 (2) - ^
volume points
- 00:00:958 (1) - no use for this one, you could just put these settings on the offset.
- 00:42:337 (1) - wanna lower the volume a tad maybe ._.
- 00:50:613 (1) - pick up volume again here.
- 00:51:992 (3,4,1) - like I had mentioned before, use this again! It sounds lovely~
- 01:33:199 (2) - continue to use soft hitsounds here but lift the volume a bit.
- 01:40:613 (1) - when you remap this (if you follow the advice), use softer sounds in this section.
- 01:51:303 (1) - after this, use a lower volume.
- 01:59:579 (1) - volume picks up again here.
- 02:57:510 (1) - no re-kiai here? It was like that with all other sections...I'll point this out to Mythol.
new combos
- 01:07:165 (3) - new combo.
- 01:09:923 (7) - new combo.
- O_Ob
comments
a lot of spinner spam and inconsistent patterns... would've loved to see more symmetry, but the flow is nice and the sliders are generally very good :3 This is looking better =v= ~
Normal
song setup
note arrangement
hitsounding
volume points
new combos
comments
some of the sliders need major fixing, and there's a lack of consistency... there are some parts that flow and look amazing, while others look rushed. After you fix these things, we can go over it again if you wish.
- AR -1?
- enable letterbox during breaks.
note arrangement
- 00:03:716 (1,2,3) - space this properly, fix symmetry while removing (2).
- 00:06:303 (1) - remove; fix spacing.
- 00:18:889 (2) - I don't think this works. Maybe something like this?
- 00:20:268 (1,2,3,4,5) - something like this maybe?
- 00:31:992 (2,3,4) - this doesn't play well for a normal, try removing (3), extending (2) two ticks or to the next white tick, and changing (4) to a note.
- 00:35:785 (1,2) - it was overlap free... UNTIL NOW
- 00:41:647 (2) - maybe move the end of the slider (repeat end) counterclockwise a bit to add to the flow?
- 00:45:441 (2) - fix? :v I see a blanket, but the end just looks horrible. Also, this should be moved because it doesn't fit the music.
- 00:47:854 (1,2,3,4) - dat shape; remove repeat off (2) and move it forwards four ticks or to the next big white tick. add a note in the now prevalent space and fix spacing. You could also:
- repeat the (3) slider and remove the note while fixing spacing or
- keep it the way it is now; the long (1) slider with a note (2), short slider (3) and note (4) while fixing spacing.
- 00:51:992 (3) - these kind of repeats usually play bad, and in this case it's a half and half. consider removing one repeat and adding a note.
- 00:54:751 (3) - ^
- 00:59:837 - note?
- 01:00:096 (2) - maybe a bit more curvy?
- 01:02:596 - maybe a note D: ?
- 01:05:613 (2) - the placement of this looks sort of strange... consider making a different shape, rotating it or moving it. This is also because it's not the same shape and length as the previous slider of (1).
- 01:07:165 (2) - make it more even?
- 01:08:372 (3) - Mythol, if you need help fixing sliders like this, just poke me irc TAT
- 01:10:958 (3) - remove and fix this combo up after removal if need be, such as spacing.
- 01:13:027 (2) - ^
- 01:13:889 (4) - this kinda sticks out when you're using curved and straight sliders only for a long time, especially in this combo alone. maybe try a shape like this?
- 01:16:475 (2) - nope.avi
- 01:33:199 (2) - could sound better ending on the previous red tick?
- 01:41:303 (2) - not sure if this should be there... ._.
- 01:43:027 - a note might fit here; it sounds bland without anything there.
- 01:46:475 (2) - @_@
- 01:48:544 (1,2,3,1,2) - I sense someone else lurking around here... =v=
- 02:17:337 (3) - okay this really needs to be fixed...
- 02:19:923 (3) - to prevent all this spam, for future reference, remove all these unless I say so.
- 02:22:854 (4) - refer to previous given shape. I should also mention I sense some copy/paste action happening, you lazy ass D:
hitsounding
- 00:06:475 (2) - finish on beginning.
- 00:11:992 (1) - whistles from here out sound really bad... try something else, the whistles really, really sound bad @_@
- that's all I can really give seeing as I got this:
volume points
- 00:06:475 (2) - before this, it should be softer. Might want to increase overall volume here, it's kinda quiet. Add a green timing point here and increase volume.
- 00:45:096 (1) - >increase ; should be decreasing man ._.
- 00:50:613 (1) - increase volume again back to normal here.
- 01:31:992 (1) - I would love to hear this louder.
- 01:54:061 (2) - I would suggest volume decrease here.
- 01:59:579 (1) - volume picks up again here.
- OVERALL - I would suggest more use of soft hitsounds in some areas like for example, how you used them near the end. Also, I would like to hear an increase in overall volume by at least 5-10%.
new combos
- 00:29:923 (1) - remove new combo.
- 00:35:785 (1) - ^
- 00:41:303 (1) - ^
- 01:06:820 (1) - ^
- 01:07:165 (2) - new combo.
- 01:19:751 (1) - remove new combo.
- 01:53:716 (1) - ^
- 01:54:061 (2) - new combo.
- 02:15:785 (1,2) - remove new combo, new combo.
- 02:28:716 (1) - remove new combo.
- 02:56:130 (1) - remove new combo.
comments
some of the sliders need major fixing, and there's a lack of consistency... there are some parts that flow and look amazing, while others look rushed. After you fix these things, we can go over it again if you wish.

meiikyuu's Hard
song setup
note arrangement
hitsounding
volume points
new combos
comments
a lot of hitsound, spacing and new combo issues, but it flows generally well c: good job on the diff meii~
- enable letterbox.
- slider velocity seems a bit unreasonable for a hard but I'm not going to ask you to resnap everything because eh, it's not a big deal.
note arrangement
- 00:06:475 (2,3,4) - stack end of (2) and beginning of (4).
- 00:30:268 (7) - when there's only one part with overlap, it just looks bad... move it so it's not overlapping o:
- 00:37:337 (4) - nazi: move this down a bit, away from (3).
- 00:39:234 (5,6,7,1,2,3,4,5) - spacing here is a bit strange... can you fix it D: ?
- 00:51:820 (3) - same shape as (1) and (2)? ;w;
- 00:54:579 (3) - move the end a bit so it's spaced evenly like (1) and (2) are with each other.
- 01:08:372 (4,5,6,7) - might want to flip this around horizontally so it flows better.
- 01:11:130 (3,4,5,6,7) - spacing needs to be fixed here.
- 01:09:923 (1,2,3) - you could make a cool pattern or something :< like this?
- 01:13:199 (1) - stack on previous (4)?
- 01:14:406 (4,5,1,2,3) - spacing here, fix it please D:
- 01:15:958 (4) - fix blanket?
- 01:20:613 (6) - use a red point in the middle to make it a perfect wave slider ._.
- 01:36:820 (5) - 3 red points on a slider usually don't work, fix the shape.
- 01:40:268 (5) - remove and start the spinner here; don't forget to extend the slider because the whole thing moves up xD
- 01:40:268 - 01:43:027 - fill in this gap with a jump :3
- 01:43:716 (3,4) - flip these around for flow?
- 01:46:820 (2) - this slider doesn't fit the music, maybe switch up this combo a bit?
- 01:48:544 (1,2,3) - the slider velocity decrease here isn't necessary, so fix the sliders after removing the timing point.
- 01:51:303 (1) - take this out and map it maybe? the spinner doesn't really fit here.
- 02:02:854 (2,3) - spacing here could potentially be a jump instead of decreased spacing >A<
- 02:03:889 (4,5,6,7,8,9) - you could fix the spacing between (4) and (5) and then keep the spacing consistent within this pattern.
- 02:10:958 (4) - this slider doesn't really work well, try something else?
- 02:12:510 (8) - stack with whatever you plan on doing with (4).
- 02:15:268 (8,1) - dat spacing ._.
- 02:18:889 (1,2,3) - rearrange them maybe like I had pointed out previously D: ?
- 02:23:545 (8,1) - dis spacing; must I point out that I see a cheater? you copy/paster... =3=
- 02:24:924 (4) - blanket ag-- okay yeah copy/paste, so follow my previous suggestions and then just copy/paste it back? x.x
- 02:29:923 (1,2,3,4,5,6,1,2) - from curved to straight... you started off with a patten, perhaps you could create something cool with all these sliders?
- 02:35:268 (1) - why so many points orz
- 02:35:785 (2,3,4,5) - curve, curve, overcurve, straight. orz
- 02:36:820 (5,1,2) - sounds like you could add a closely spaced stream in-between, would look nice if you used it properly.
- 02:39:579 (1,2,3,4) - the sound doesn't stop, so why should the repeat sliders? extend all by one repeat and fix spacing. should look like this:
- 02:40:958 - 02:46:475 - not sure if the break is necessary... in my opinion it shouldn't be there but it's up to you. you could totally do something epic there D:
- 02:59:061 (5,6) - fix this, it doesn't look good ><
- 03:01:992 (9,1) - fix spacing.
hitsounding
- this definitely needs some work.
- I've been asked personally to mod the hitsounds, so please hold on for this D:
volume points
- just refer to previous mods, it's virtually the same thing.
- 00:00:958 (1) - two timing points here are the same, remove one.
- 00:06:475 (2) - increase volume on your already allotted timing point.
- 00:23:027 (1) - only time you use N hitsounds... maybe you should think about not using it, it's only for one section, or use it somewhere else too.
- 01:34:923 (1) - increase volume and change hitsounds maybe?
- 01:48:544 (1) - this definitely must go.
- 01:49:751 (4) - this is also rendered useless, so remove it too.
- 02:29:923 (1) - increase volume here since you're using soft hitsounds again.
- you seem to be better with the volume points than the others =u=
new combos
- 00:09:234 (1,2) - new combo, remove new combo.
- 00:10:785 (1) - remove new combo.
- 00:11:992 (5) - new combo.
- 00:20:096 (5) - ^
- 00:21:303 (1) - remove new combo.
- 00:21:820 (3) - new combo.
- 00:26:992 (6,1) - new combo, remove new combo.
- 00:29:751 (6) - new combo.
- 00:30:958 (1) - remove new combo.
- 00:31:647 (2) - new combo.
- 00:33:544 (1) - remove new combo.
- 00:34:061 (4,1) - new combo, remove new combo.
- 00:35:441 (5) - new combo.
- 00:36:130 (1) - remove new combo.
- 00:36:820 (3) - new combo.
- 00:38:027 (1) - remove new combo.
- 00:42:337 (9) - new combo.
- 00:43:889 (1) - remove new combo.
- 00:44:579 (1) - ^
- 00:45:096 (4) - new combo.
- 01:01:303 (5) - ^
- 01:02:854 (1) - remove new combo.
- 01:12:682 (7,1) - new combo, remove new combo.
- 01:17:165 (1) - remove new combo.
- 01:18:544 (5) - new combo.
- 01:38:716 (5,1) - new combo, remove new combo.
- 01:46:475 (1) - remove new combo.
- 01:49:751 (4) - new combo.
- 02:09:751 (1,2) - remove new combo, new combo.
- 02:26:131 (1) - remove new combo.
- 02:27:510 (5) - new combo.
- 02:31:303 (5) - ^
- 02:32:337 (2) - remove new combo.
- 02:36:820 (5,1) - new combo, remove new combo.
- 03:04:234 (5) - new combo.
- 03:07:682 (1) - remove new combo.
comments
a lot of hitsound, spacing and new combo issues, but it flows generally well c: good job on the diff meii~

inaba's Taiko
TOO LAZY TO MOD
...it's good anyways =v= ~
wwwwww
...it's good anyways =v= ~
wwwwww
Collab
song setup
note arrangement
hitsounding
volume points
new combos
comments
told to hold off on this for now.~
note arrangement
hitsounding
volume points
new combos
comments
told to hold off on this for now.~
good luck have fun \:D/