ok , updated ~
Thank you for modding you guys rickyboi and Boss ! yaya , I'm willing to make this map to be ranked surely!bossandy wrote:
- Hey~ Jeep ~ I just want mod this awesome map xDD
Well done!!! Your map always good for me xDD
- Red : I think you must to fix.
- Blue : Need to discuss.
- Black : Just suggest or nazi.
[General]
- I think lead-in 3000 is a bit long , maybe try 2000 I want to use 3000 lead-in same as Bamboo Dance
[Lunatic]
- 00:07:683 (2,4) - Overlap , oh nazi xDD [b]:P fixed[/b]
- 00:12:410 (1) - Remove NC It's my style :p sorry (you can see I new combo without explain in next next notes)
- 00:21:865 (1) - Try to add some Timing section, and make the volume like : 50% 60% .... It's fine imo =_=
- 00:56:956 (1,2,3,4,5,6,7,1) - Make the hitsounds like this , whistle, whistle, normal to follow the song, not normal, normal, whistle oh sorry boss , I put whistle following the bass sound
- 01:23:683 (3) - I thinl it is 6/1 beat
- 01:26:956 (1) - ^
- 01:35:319 (6) - ^
- 01:41:137 (7) - ^
- 02:24:774 (5) - NC ok !
- 02:41:683 (2,3,4) - Add whistle they have a low volume, I don't want to make an obvious hitsound for this volume so much.
- 02:45:138 (3) - 6/1
- 02:56:774 (6) - ^
- 03:02:592 (7) - ^
- 03:05:502 (1) - ^
all of 1/6 as you mentioned , I think it's fine to use 1/8 because it's ok for playing and I can see everyone didn't miss these notes :O sorry for not change it =_=
--------------------------------------------------------
Good Luck :3
Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osubossandy wrote:
- Hey~ Jeep ~ I just want mod this awesome map xDD
[regenz's Easy]
Thanks for mod
- 00:06:228 (1) - I think this spinner start at 00:05:865 to follow the music < even it's suit but i want to give a prepare time before spining for newbie
- 01:00:774 (1) - spacing issue < my mistake
- 01:21:501 (1) - Add a finish < done
- 01:33:137 (1) - Add clap arrow < no it's land on 3rd beat not 2nd and 4th beat.
- 01:38:956 (1) - ^ < no it's land on 3rd beat not 2nd and 4th beat.
- 02:12:047 (2) - I hope you remap it too 1-repeat slider and a note < Fix done with 1/1 slider and 2x circles
Well done!!! Your map always good for me xDD
Good Luck :3
Thank you for moddingScorpiour wrote:
Hi there~~mod from queue
and sorry for my delay...
[General][Hard]
- I suppose 2000-2500ms is a suitable audio lead-in value I want this to be same as bamboo dance
- Inconsistent Preview time in taiko diff, please fix it~ fixed
- Inconsistent Timing Point in taiko diff also! please fix it~~ and don't forget to resnap fixed
- Because of the source TOUHOU, u may like to add zun to tags no need , it's fine
[Insane]
- the combos in this diff looked mess...could u try to rearrange it? mess ? how ? explain please
- 00:04:592 (1) - i suppose the beat here is off, prev part is nice, why not to follow I want to change the rhythm. It sounds ok , I can't see a problem~
- 00:10:774 (1) - it really make....er..no sense...may i know ur reason ? You don't know Have you heard guitar voice ?
- 00:35:501 - you may miss a note here? no , hard diff , I don't want to add a note at every 1/2 of the beat
- 00:38:410 - ^ ^
- 01:38:592 (6,7,8) - this triplet heard weird...recommend move (7,8) to red line to make a triplet with next (1) How's weird ? I used this in Lunatic diff too.
- 02:26:956 (1) - the reverse is obviously off...highly recommend change it into a slider and then note no , It cuts its flow
Generally..both Hard and Insane diff have same problem that the beats cannot follow the music (both vocal and rhythm), please try to adjust them. It's easy to make a map rankable but to be honest i can't say the map is prepared, u still need more work.
- 01:22:228 (3,4,5) - the beat here heard weird......change suggestion :
It's fine , no change , it plays very well- 01:26:137 (2) - remove, and also 01:26:319 (4) - , stream should start since 01:26:410 (5) - to 01:27:137 - ?? 2 quality ? same sound here 02:47:502 (3) - I copied this note from this but you didn't mention it though. no fix
- 01:29:592 (4,5) - move afterward a tick and make triplet with (6) no , I placed (6) same (1) because it has 2 whistle here , same sound should be with same position , Repeating here is good , no fix
- 02:51:047 (4,5) - ^ ^
I think you may have a chance to look my last ranked map (Bamboo Dance). You will see the worse map ever in your life and downvote that map surely. Because this map has a great arrangement better than bamboo dance so much but Bamboo Dance is still rankable too.
that's all~
Leorda wrote:
Hi
[regenz's Easy]
00:46:410 (1) - Extend this slider to red tick. Snap at white tick feels like the object is not following vocal < It'll too hard if a note appearafter 1/2 beat in easy diff
02:20:774 (2) - Overlapped by spinner-osu, it makes hidden for beginners during gameplay it can still see it the hit circle is large and approach circle and ar made it still can see
02:32:410 (2) - ^ ^
02:45:501 - Add note here? no i want to leave that blank and made beginner to finger rest
ohyeah, amazing XDFrostmourne wrote:
fixed clap
post in the thread and take my kudo !
Thank you for modding /o/pieguy1372 wrote:
hi there~
Hard:
02:46:592 (1) - this large jump seems a bit too much for a Hard IMO, perhaps reduce it? Okay~~ recuced a bit
Lunatic:
00:05:501 (4) - ctrl+R for better flow? eem, I think it isn't a good flow imo (a bit weird jump from 00:05:319 (3) - )
nice map~
FIx allpieguy1372 wrote:
hi there~
regenz's Easy:
02:13:865 (3) - remove NC
02:14:592 (1) - add NC
~
Thank you for modding and star \:D/Guy wrote:
yay~ My first challenge!
hmm.. Your map is great.. but, I try Mod hard
I can't Taiko diff mod.. sorry!
Lunatic
● 01:26:047 (1,2,3,4,5,6,7,8,9) - A straight line is desirable for this stream.
● 01:34:592 (1,2,3) - Like this? (It's sound good)
● 02:49:683 (4,5) - Try Ctrl+R make more fun. okay :3
That's all!!
Sorry, very noob modded...
I think that this map does Ranked by all means! very awesome map!
Good Luck!! and Star!!
Thank you for modding and star Yasora-Chan /o/Yasora wrote:
from challenge queue =w=~
HardLunatic
- 01:47:501 (5) - I guess the finish sound should in the end not in the reverse and the clap in the reverse seems strange to hear. can remove it? It's on blue tick same as Lunatic =w= , so leave it for consistency
- 02:29:683 (1) - add finish in the slider's beginning too? I think would be fit with the cymbal sounder :3 sure xD
uu nice map
- 00:56:410 (2) - add whistle? I felt too silent in here orz I add it from bass sound :3'/
- 01:54:865 (1) - remove this new combo? I think not really effecting anything emm, how does this new combo come ._.? fixed :3
Good luck :3
Thank you for modding !Jacob wrote:
Mod request from my queue.
GeneralHard
- Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU snapped Snowy diff as same as regenz :3 , hard and insane are fine because there have some special part after 1 kiai :p
Good job!
- 00:10:774 (1) - Pretty short spinner for a Hard difficulty. emm , fixed by using linear slider instead~
- 01:32:228 (3) - It's difficult to tell when this slider will end, so could you perhaps make some of it a stream? I didn't know that's difficult though , changed to triplet stream and remove 01:32:501 (6) - , also remove 01:33:319 (9) - for the better rest from this stream too
- 03:04:956 (1) - Really short spinner. player will move the cursor intuitively from kiai part then this spinner wouldn't be short imo.
but fixed a bit by moving 03:06:228 (1) - from the center (I think it will look hard from under hitburst)
LunaticAbout Unrankable slider : I asked Blue Dragon about this and he said it's ok
- +1 HP drain. 6 is too easy. It's fine , I'm not cruel :p ,(will be good for trying hardrock for this song )
- 00:05:501 (4) - Reverse this. It plays out way better. The way you currently have it has choppy flow. reduced distance between (3) and (4) a bit (added 4 at 00:04:592 (1) - 's position) because I think ctrl+R at (4) doesn't flow well from (3) imo (a bit wrong way while jumping)
- 00:43:501 (1) - This type of slider is now unrankable.
- 00:55:137 (1) - ^
- 01:08:228 (1) - ^
- 01:46:592 (1,3) - What? The slowdown on these sliders makes no sense. It's exciting, right ? like these 00:47:501 (1) - 00:50:410 (1) -
- 02:04:956 (1) - Unrankable slider.
SPOILER02:33 <Frostmourne> : okok , http://osu.ppy.sh/ss/332125 from this
02:33 <Frostmourne> : is it acceptable ?
02:34 <Frostmourne> : the rule said " "too" tightly" I'm not sure this is too tightly or not
02:34 <Frostmourne> : this is from one of my bubble map , I don't want to get unrank ;w; , at least I wanna help myself out
02:34 <Frostmourne> : from being unrankable
02:35 <Blue Dragon> : I wouldn't allow that
02:35 <Blue Dragon> : let me see with other BATs
02:35 <Frostmourne> : emm , if you don't allow , I think other BATs won't allow too. - -
02:36 <Blue Dragon> : maybe
02:36 <Blue Dragon> : we have different opinions
02:36 <Frostmourne> : em, ok then , Thanks for the opinion so much ~
02:38 <Blue Dragon> : okay, should be fine
02:38 <Blue Dragon> : you can see the wiggles on your slider
02:38 <Blue Dragon> : so it should be ok
also http://osu.ppy.sh/s/38345 in Insane diff at 00:45:695 (6) - (ranked yesterday) it has a pattern like this http://osu.ppy.sh/ss/333110
then I think it should be fine now
Good luck!
Jacob wrote:
Mod request from my queue.
Generalwell guestdiff kiai time can be different if they don't agree with uploader
- Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU
regenz's Easy
- There are a lot of spinners in the beginning of the song. I'm sure you could replace some of them with something more interesting. < most are stream include so i avoid it by place spinner to reduce star.
- 01:18:410 (1) - Add a finish to the start of this slider. It's in the music. emphatize it with whistle hitsound is better Imo and same case as below
- 01:19:865 (3) - Finish.
- 02:39:865 (1) - Finish to the start of this slider.
- 02:41:319 (3) - Finish.
- 02:48:774 (1) - Constructing this slider to be symmetrical on both sides would be better looking and more appealing. http://puu.sh/yzwG < I'll leave Frost to fix this thank.
Pretty nicely done. Sliders could look better, but I guess it's just your way of making them.
thanks
Thank you for modding !DJPop wrote:
~Hard~
00:32:047 (1) - start at 00:31:956 I think they're fine both , but at white tick make better feeling (for me) then , it's fine = =''
01:00:956 (4) - remove clap at middle fixed
02:07:865 (1) - remove this note
02:08:047 (2) - move to 02:07:865, change to 1/1 slider, add new combo from above, a note without finish is quite empty , it's fine :3
02:26:956 (1) - remove clap at middle fixed
~Lunatic~
- OD should be 8 if AR is 9 some 1/8 slider is irritated when played with OD8 , (to be honest , OD7 is maximum for me , I prefer OD6 to OD7 though.
00:32:047 (1) - start at 00:31:956 same as Hard