no problem !
Thank you Snowy Dream ~
Thank you Snowy Dream ~
thanksthose wrote:
From .:Let those mod those maps:.
[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
[regenz's Easy]
00:06:223 (1) - Start spinner at 00:05:860. While you're at it, space out the inherited points a bit more. Right now you've reached 10% volume at 00:09:496 when you've still got til 00:10:951. < I want to have a lot of time to prepare to spinning for beginner.
01:43:314 (4) - x:276 y:244 for better spacing. < okn
Good luck :3
Thank you for moddingthose wrote:
From .:Let those mod those maps:.
[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties. it's fine. but ok , I will full upload it later when I want
[Lunatic]
01:53:132 (5) - I wouldn't do this if I were you. so, how can I do >_> ?
Good luck :3
ThanksByakugan249 wrote:
Alright let's see what I can find. mod requested in-game.
Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
[regenz's Easy]
increase the OD by 1. i think you're making this too easy for beginners. < I want this a bit for casual beginner no change sorry
00:42:951 (5) - try stacking this on the repeat. it looks better and it forms a triangle between (3,4,5). < OK
00:59:314 (2) - hmm beginners might miss this because spinner-osu and part of the hitburst is covering this note which makes it hard for beginners to find. i suggest moving it diagonal like this. this is easier and (2) is fully visible for beginners to see. if you do this, remember to move (3) because beginners will most likely miss at the stacked notes. <FIX
02:12:042 (2) - hmm i think beginners won't know when this slider will end. they might let go of the second repeat, so make this repeat once and add a circle. i think doing this would be easier for beginners. < I think it's ok because it's very long slider and can has enough time to see return symbol.
02:32:042 (1) - this circle looks too far near the middle and beginners might not make it in time to this note. try moving it near the middle like the other notes. < The reason i put this far form center because I want to avoid spinner hit burst.
there's a few that aren't symmetrical but that's not a problem.
Thank you for taking my request in game 249Byakugan249 wrote:
Alright let's see what I can find. mod requested in-game.
[Hard]
00:21:132 (1) - maybe to make this fun, make these 2 1/4 kick sliders with 2 repeats and a circle. this will make a nice challenge to players IMO. ah thank you , but it's fine
00:48:042 - add a circle to go with the long pause? changed it in other shape
01:53:860 (2,3,4,5) - IMO this looks too easy, go back and forth to make it fun and to challenge players. It's fine, I wonder , people will DT this diff surely
02:42:223 (1) - remove the NC since you don't have it before the first kiai. Fixed
03:04:951 (1) - ik you can replace this spinner for notes because the vocals are still going. :D
[Lunatic]
00:08:042 (3,4) - maybe this or something similar to this to make it fun for players? IMO your pattern looks straightforward. I think it hasn't a good flow enough for next note that placed at right
00:21:860 (1) - do this: 2 1/4 sliders with 2 repeats followed by a stream. same reason as above but not about the straightforward pattern. hmm , sorry , but I want to use this kick slider for showing background voice. I think it's good to not place other note , I will ruin its sound.
00:44:223 (1,2,3) - too easy because players can clear this easily. make this a triangle so that the player moves their mouse/tablet a lot more. interesting !
01:14:769 (1,2,3,4,5) - follow this carefully: stack (2) on (5), (3) on (4), and (4) on (1). this pattern should make a triangle pattern going around in circles. I decline at first but after try test playing , It has a good flow
02:16:587 (3) - stack this on (5) to continue the pattern. D: I think it's fine
i guess that's it. pretty solid mapset. Star and GL
Chocopikel wrote:
Sorry for late...
[regenz' Easy]
- 00:06:223 (1) - start of spinner at 00:05:860 < I want to give more prepare time before spin start.
- 00:18:951 (4) - New combo < I NC every 8 beats not vocal base
- 00:50:951 (4) - ^
- 01:20:223 (4) - ^
- 02:41:678 (4) - ^
Awesome song!!
I like it!!
Good luck!!
Thank you for modding and star !Chocopikel wrote:
Sorry for late...
[Hard][Lunatic]
- 00:11:860 - add note
- 00:21:132 (1) - End of slider at 00:21:678
- 00:22:042 (1) - If you accept the above advice, start of spinner at 00:21:860
Fixed some above
- OD +1
- 00:05:860 (1) - Remove new combo
- 00:12:223 (1) - ^
- 00:13:678 (1) - ^
- 00:15:132 (1) - ^
- 00:16:587 (1) - ^
- 00:17:132 (4) - New combo?
- 00:55:860 - add note
- 01:23:678 (3) - Why are 1/8 of sliders used? It's not fit for song. Please make to 1/4
- 01:29:405 (3) - ^
- 01:35:314 (6) - ^
- 01:41:132 (7) - ^
- 01:44:042 (1) - ^
- 01:46:587 (1,2,3,1,2) - Since the length of a slider is like a rhythm being different, it is confusing.
- 02:45:133 (3) - same comment as above
- 02:48:405 (1) - ^
- 02:56:769 (6) - ^
- 03:02:587 (7) - ^
- 03:05:497 (1) - ^
Awesome song!!
I like it!!
Good luck!!
Fix a lot , thanks for your nice moddingByakugan249 wrote:
[Snowy]
Re-name it to Snowy's Normal for consistency in the diffs.
00:07:314 (4) - un-stack this because it looks unexpected for players. I suggest moving it to the left so that it'd form a diamond.
00:37:132 (5) - same as above but it'll form a triangle.
00:43:678 (1) - end this spinner till 00:46:405 to follow the drums and vocals.
01:00:769 (4) - replace this for a circle and a 1/1 slider like (2,3)? the tone of the vocals sounds the same.
01:11:860 (3) - i understand that this is bordering the slider but do the same at the beginning. i find it weird that this slider isn't bordering (1) so make it like this. it looks twice as better during gameplay.
01:26:951 (6) - add a finish at the end to match the cymbals.
01:33:132 (1,2) - add another repeat to follow vocals.
02:01:860 (4) - same as 00:10:769 but if you do this, it'll flow to the vocals accurately.
02:31:860 (1) - this will be tough for players to hit because spinner-osu and the hitburst is covering this slider. even I messed up at this part, so move this slider where it can be slightly visible for players to see properly.
02:46:223 (2,3,4,5,6,7) - hmm try to do something easier than this. players at the normal level might mess up as they might not be used to clicking or hitting the keyboard fast.
02:48:769 (1,2,3,4) - at this rate players will most likely go to the second circle and not notice the stack at all. space these out so that it'd be easier for players to hit.
02:49:496 (5) - same as 01:33:132.
Chocopikel wrote:
[Snowy]oh... star rating is 4.45...
It's too hard.
This is Normal diff.
Please remake it.
ertyukjh010 wrote:
Hello
[regenz's Easy]
00:34:405 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat. < I think 1.5 beat is enough sorry not change
that all
CDFA wrote:
Yolo
Insane:
I'm not sure if this isn't overmapped or I just haven't modded in a while
01:28:587 (6) - Pretty big jumps for a beat that isn't even part of the music >3<~. Maybe make this closer, but leave the other note where it is~. oh , It's not a big jump like that imo , also It fits with the music too ! (and next jump) but ok , I have new idea for a jump here
03:06:405 (1) - Add finish (or add fade) add fade :3
Hard:
03:06:405 (1) - Add finish (or add fade) ok, added fade
CDFA wrote:
Yolo
Easy:
02:12:042 (2) - Needs moar creative! >3<~ < main purpose is reduce starrating
03:06:223 (1) - Add finish (or add fade) < i think it's ok with that
Swaq
428,240,53137,2,8,B|364:188|284:232,2,150,0|4|8
Thank you for modding !~Chewin wrote:
Hai, from my queue ~
HardInsane
- 00:44:592 (1,2,3,4) - I don't like this anti-jump, you should fix this cuz this is an Hard not an Insane, and it could be hard for players that usually play only hard beatmaps, just a suggestion btw. Thx ! but I will keep this anti jump , imo it fits very well
and because this is hard diff , anti jump would be nice more than jump (for me)
- 00:53:319 (5) - Use a circle here instead of a slider, the end of it follows nothing I see your point
,but as you see the previous note , it was slider. If I added this just a single note here. It might distract its flow much. also It drawls too.
- Really, this map is just awesome. I really love it. Thank you
Awesome, good luck with it then :3
- 00:05:319 (3,4) - I don't like how you placed this 2 elements. Move the 3 to x152 y64 to create a blanket with 00:04:592 (1) and CTRL + R on the slider (4) Moved 3 to x:152 y:64 but I don't want to ctrl + R on (4)
- 00:05:865 (1) - Remove new combo? I've been keeping this so long but ok , It's time to remove it
- 01:01:319 (3) - x316 y212, for a better blanket with 01:01:501 (4) oh no ._. it won't be symmetrical with (1) and (2)
- 01:53:865 (1) - What's wrong with this slider, please improve the shape of it moving the second waypoint to x300 y96 D: eh =_='? I don't know what's wrong with it but ok, I fixed a placement for better flow !
Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osuChewin wrote:
Hai, from my queue ~
regenz's EasyAwesome, good luck with it then :3
- 00:53:137 (2) - Improve this blanket: <done
SPOILER428,240,53137,2,8,B|364:188|284:232,2,150,0|4|8- 01:04:410 (1) - This slider follows nothing, I suggest you to move it on the next red tick, it fits better the song:
< it's follow remix sound effect
- 01:35:683 (4) - Remove this circle and then fix the spacing, since you haven't used a circle here with the same rhythm 01:41:501 < because It can do at 01:41:501 the note is 1/2 close not good for easy
- 02:16:047 (2) - x272 y 148 < no no
Thank you for modding you guys rickyboi and Boss ! yaya , I'm willing to make this map to be ranked surely!bossandy wrote:
- Hey~ Jeep ~ I just want mod this awesome map xDD
Well done!!! Your map always good for me xDD
- Red : I think you must to fix.
- Blue : Need to discuss.
- Black : Just suggest or nazi.
[General]
- I think lead-in 3000 is a bit long , maybe try 2000 I want to use 3000 lead-in same as Bamboo Dance
[Lunatic]
- 00:07:683 (2,4) - Overlap , oh nazi xDD [b]:P fixed[/b]
- 00:12:410 (1) - Remove NC It's my style :p sorry (you can see I new combo without explain in next next notes)
- 00:21:865 (1) - Try to add some Timing section, and make the volume like : 50% 60% .... It's fine imo =_=
- 00:56:956 (1,2,3,4,5,6,7,1) - Make the hitsounds like this , whistle, whistle, normal to follow the song, not normal, normal, whistle oh sorry boss , I put whistle following the bass sound
- 01:23:683 (3) - I thinl it is 6/1 beat
- 01:26:956 (1) - ^
- 01:35:319 (6) - ^
- 01:41:137 (7) - ^
- 02:24:774 (5) - NC ok !
- 02:41:683 (2,3,4) - Add whistle they have a low volume, I don't want to make an obvious hitsound for this volume so much.
- 02:45:138 (3) - 6/1
- 02:56:774 (6) - ^
- 03:02:592 (7) - ^
- 03:05:502 (1) - ^
all of 1/6 as you mentioned , I think it's fine to use 1/8 because it's ok for playing and I can see everyone didn't miss these notes :O sorry for not change it =_=
--------------------------------------------------------
Good Luck :3
Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osubossandy wrote:
- Hey~ Jeep ~ I just want mod this awesome map xDD
[regenz's Easy]
Thanks for mod
- 00:06:228 (1) - I think this spinner start at 00:05:865 to follow the music < even it's suit but i want to give a prepare time before spining for newbie
- 01:00:774 (1) - spacing issue < my mistake
- 01:21:501 (1) - Add a finish < done
- 01:33:137 (1) - Add clap arrow < no it's land on 3rd beat not 2nd and 4th beat.
- 01:38:956 (1) - ^ < no it's land on 3rd beat not 2nd and 4th beat.
- 02:12:047 (2) - I hope you remap it too 1-repeat slider and a note < Fix done with 1/1 slider and 2x circles
Well done!!! Your map always good for me xDD
Good Luck :3
Thank you for moddingScorpiour wrote:
Hi there~~mod from queue
and sorry for my delay...
[General][Hard]
- I suppose 2000-2500ms is a suitable audio lead-in value
I want this to be same as bamboo dance
- Inconsistent Preview time in taiko diff, please fix it~ fixed
- Inconsistent Timing Point in taiko diff also! please fix it~~ and don't forget to resnap fixed
- Because of the source TOUHOU, u may like to add zun to tags
no need , it's fine
[Insane]
- the combos in this diff looked mess...could u try to rearrange it? mess ? how ? explain please
- 00:04:592 (1) - i suppose the beat here is off, prev part is nice, why not to follow
I want to change the rhythm. It sounds ok , I can't see a problem~
- 00:10:774 (1) - it really make....er..no sense...may i know ur reason ? You don't know
Have you heard guitar voice
?
- 00:35:501 - you may miss a note here? no , hard diff , I don't want to add a note at every 1/2 of the beat
- 00:38:410 - ^ ^
- 01:38:592 (6,7,8) - this triplet heard weird...recommend move (7,8) to red line to make a triplet with next (1) How's weird ? I used this in Lunatic diff too.
- 02:26:956 (1) - the reverse is obviously off...highly recommend change it into a slider and then note no , It cuts its flow
Generally..both Hard and Insane diff have same problem that the beats cannot follow the music (both vocal and rhythm), please try to adjust them. It's easy to make a map rankable but to be honest i can't say the map is prepared, u still need more work.
- 01:22:228 (3,4,5) - the beat here heard weird......change suggestion :
It's fine , no change , it plays very well
- 01:26:137 (2) - remove, and also 01:26:319 (4) - , stream should start since 01:26:410 (5) - to 01:27:137 - ?? 2 quality ? same sound here 02:47:502 (3) - I copied this note from this but you didn't mention it though. no fix
- 01:29:592 (4,5) - move afterward a tick and make triplet with (6) no , I placed (6) same (1) because it has 2 whistle here , same sound should be with same position , Repeating here is good , no fix
- 02:51:047 (4,5) - ^ ^
I think you may have a chance to look my last ranked map (Bamboo Dance). You will see the worse map ever in your life and downvote that map surely. Because this map has a great arrangement better than bamboo dance so much but Bamboo Dance is still rankable too.
that's all~
Leorda wrote:
Hi
[regenz's Easy]
00:46:410 (1) - Extend this slider to red tick. Snap at white tick feels like the object is not following vocal < It'll too hard if a note appearafter 1/2 beat in easy diff
02:20:774 (2) - Overlapped by spinner-osu, it makes hidden for beginners during gameplay it can still see it the hit circle is large and approach circle and ar made it still can see
02:32:410 (2) - ^ ^
02:45:501 - Add note here? no i want to leave that blank and made beginner to finger rest
ohyeah, amazing XDFrostmourne wrote:
fixed clap
post in the thread and take my kudo !
Thank you for modding /o/pieguy1372 wrote:
hi there~
Hard:
02:46:592 (1) - this large jump seems a bit too much for a Hard IMO, perhaps reduce it? Okay~~ recuced a bit
Lunatic:
00:05:501 (4) - ctrl+R for better flow? eem, I think it isn't a good flow imo (a bit weird jump from 00:05:319 (3) - )
nice map~
FIx allpieguy1372 wrote:
hi there~
regenz's Easy:
02:13:865 (3) - remove NC
02:14:592 (1) - add NC
~
Thank you for modding and star \:D/Guy wrote:
yay~ My first challenge!
hmm.. Your map is great.. but, I try Mod hard![]()
I can't Taiko diff mod.. sorry!![]()
Lunatic
● 01:26:047 (1,2,3,4,5,6,7,8,9) - A straight line is desirable for this stream.
● 01:34:592 (1,2,3) - Like this? (It's sound good)
● 02:49:683 (4,5) - Try Ctrl+R make more fun. okay :3
That's all!!
Sorry, very noob modded...
I think that this map does Ranked by all means! very awesome map!
Good Luck!! and Star!!
Thank you for modding and star Yasora-Chan /o/Yasora wrote:
from challenge queue =w=~
HardLunatic
- 01:47:501 (5) - I guess the finish sound should in the end not in the reverse and the clap in the reverse seems strange to hear. can remove it? It's on blue tick same as Lunatic =w= , so leave it for consistency
- 02:29:683 (1) - add finish in the slider's beginning too? I think would be fit with the cymbal sounder :3 sure xD
uu nice map
- 00:56:410 (2) - add whistle? I felt too silent in here orz I add it from bass sound :3'/
- 01:54:865 (1) - remove this new combo? I think not really effecting anything emm, how does this new combo come ._.? fixed :3
Good luck :3
Thank you for modding !Jacob wrote:
Mod request from my queue.
GeneralHard
- Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU snapped Snowy diff as same as regenz :3 , hard and insane are fine because there have some special part after 1 kiai :p
Good job!
- 00:10:774 (1) - Pretty short spinner for a Hard difficulty. emm , fixed by using linear slider instead~
- 01:32:228 (3) - It's difficult to tell when this slider will end, so could you perhaps make some of it a stream? I didn't know that's difficult though
, changed to triplet stream and remove 01:32:501 (6) - , also remove 01:33:319 (9) - for the better rest from this stream too
- 03:04:956 (1) - Really short spinner. player will move the cursor intuitively from kiai part then this spinner wouldn't be short imo.
but fixed a bit by moving 03:06:228 (1) - from the center (I think it will look hard from under hitburst)
LunaticAbout Unrankable slider : I asked Blue Dragon about this and he said it's ok
- +1 HP drain. 6 is too easy. It's fine , I'm not cruel :p ,(will be good for trying hardrock for this song
)
- 00:05:501 (4) - Reverse this. It plays out way better. The way you currently have it has choppy flow. reduced distance between (3) and (4) a bit (added 4 at 00:04:592 (1) - 's position) because I think ctrl+R at (4) doesn't flow well from (3) imo (a bit wrong way while jumping)
- 00:43:501 (1) - This type of slider is now unrankable.
- 00:55:137 (1) - ^
- 01:08:228 (1) - ^
- 01:46:592 (1,3) - What? The slowdown on these sliders makes no sense. It's exciting, right
? like these 00:47:501 (1) - 00:50:410 (1) -
- 02:04:956 (1) - Unrankable slider.
SPOILER02:33 <Frostmourne> : okok , http://osu.ppy.sh/ss/332125 from this
02:33 <Frostmourne> : is it acceptable ?
02:34 <Frostmourne> : the rule said " "too" tightly" I'm not sure this is too tightly or not
02:34 <Frostmourne> : this is from one of my bubble map , I don't want to get unrank ;w; , at least I wanna help myself out
02:34 <Frostmourne> : from being unrankable
02:35 <Blue Dragon> : I wouldn't allow that
02:35 <Blue Dragon> : let me see with other BATs
02:35 <Frostmourne> : emm , if you don't allow , I think other BATs won't allow too. - -
02:36 <Blue Dragon> : maybe
02:36 <Blue Dragon> : we have different opinions
02:36 <Frostmourne> : em, ok then , Thanks for the opinion so much ~
02:38 <Blue Dragon> : okay, should be fine
02:38 <Blue Dragon> : you can see the wiggles on your slider
02:38 <Blue Dragon> : so it should be ok
also http://osu.ppy.sh/s/38345 in Insane diff at 00:45:695 (6) - (ranked yesterday) it has a pattern like this http://osu.ppy.sh/ss/333110
then I think it should be fine now![]()
Good luck!
Jacob wrote:
Mod request from my queue.
Generalwell guestdiff kiai time can be different if they don't agree with uploader
- Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU
regenz's Easy
- There are a lot of spinners in the beginning of the song. I'm sure you could replace some of them with something more interesting. < most are stream include so i avoid it by place spinner to reduce star.
- 01:18:410 (1) - Add a finish to the start of this slider. It's in the music. emphatize it with whistle hitsound is better Imo and same case as below
- 01:19:865 (3) - Finish.
- 02:39:865 (1) - Finish to the start of this slider.
- 02:41:319 (3) - Finish.
- 02:48:774 (1) - Constructing this slider to be symmetrical on both sides would be better looking and more appealing. http://puu.sh/yzwG < I'll leave Frost to fix this thank.
Pretty nicely done. Sliders could look better, but I guess it's just your way of making them.
thanks
Thank you for modding !DJPop wrote:
~Hard~
00:32:047 (1) - start at 00:31:956 I think they're fine both , but at white tick make better feeling (for me) then , it's fine = =''
01:00:956 (4) - remove clap at middle fixed
02:07:865 (1) - remove this note
02:08:047 (2) - move to 02:07:865, change to 1/1 slider, add new combo from above, a note without finish is quite empty , it's fine :3
02:26:956 (1) - remove clap at middle fixed
~Lunatic~
- OD should be 8 if AR is 9 some 1/8 slider is irritated when played with OD8 , (to be honest , OD7 is maximum for me , I prefer OD6 to OD7 though.
00:32:047 (1) - start at 00:31:956 same as Hard