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Shihori - Bloody Night

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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on 11 มิถุนายน 2555 at 20:41:18

Artist: Shihori
Title: Bloody Night
Source: Touhou
Tags: bossandy snowy dream a-one the doll maker of bucuresti ultimate truth arm comiket 80 toho eurobeat vol 4 regenz
BPM: 165
Filesize: 3686kb
Play Time: 03:17
Difficulties Available:
  1. Boss Taiko Oni (4.83 stars, 1081 notes)
  2. Hard (4.96 stars, 480 notes)
  3. Lunatic (5 stars, 714 notes)
  4. regenz's Easy (2.29 stars, 185 notes)
  5. Snowy (4.36 stars, 295 notes)
Download: Shihori - Bloody Night
Information: Scores/Beatmap Listing
---------------
Shihori~

Easy diff by regenz
Normal diff by Snowy Dream
Taiko diff by bossandy
Thanks zerozaber for advising me this song
Thank you for playing !!
Enjoy !
Topic Starter
Frostmourne
Thank you for star bossandy xD
zerozaber
เอาไปลองหน่อย

Download: Shihori - Bloody Night (Frostmourne) [zerozaber's Solaric].osu
Snowy Dream
:( sorry , i'm late.
But finish for now :D

Download: Shihori - Bloody Night (Frostmourne) [Snowy].osu
Topic Starter
Frostmourne
no problem !

Thank you Snowy Dream ~
regenz
sirokuro123
this song is cool :)

nice map ;)

http://osu.ppy.sh/ss/279071
Topic Starter
Frostmourne
Thank you for playing :D

nice record !
regenz
Complete Feel free to fix anything you want.
8-)

Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osu

Download: hitsound.zip
bossandy
Yaya!!~~ finish~


add "bossandy" to tags~

Go go!!~~

P.S : Sorry for very late >_<

Download: Shihori - Bloody Night (Frostmourne) [Boss Taiko Oni].osu
wmfchris
Taiko checking here

[Taiko]
00:24:951 - K D may fit the song better
00:30:769 - ^
01:46:405 - ^
01:52:223 - ^
03:12:042 - 這條的旋律回到4個一組,這蛋疼stream不適用
03:14:223 - 蛋痛開了個頭 這裡1/6也不過份
03:15:678 - d k K 作為兩者間的過渡吧
一鬼畜就壞掉了 lol
those
From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.

[regenz's Easy]
00:06:223 (1) - Start spinner at 00:05:860. While you're at it, space out the inherited points a bit more. Right now you've reached 10% volume at 00:09:496 when you've still got til 00:10:951.
01:43:314 (4) - x:276 y:244 for better spacing.

[Snowy]
-

[Hard]
-

[Lunatic]
01:53:132 (5) - I wouldn't do this if I were you.

[Boss Taiko Oni]
Set Volume back to Normal Set at 80% Volume.
You need to break up the k d k d k pattern in the first twelve seconds. It's very boring.

Good luck :3
regenz

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.

[regenz's Easy]
00:06:223 (1) - Start spinner at 00:05:860. While you're at it, space out the inherited points a bit more. Right now you've reached 10% volume at 00:09:496 when you've still got til 00:10:951. < I want to have a lot of time to prepare to spinning for beginner.
01:43:314 (4) - x:276 y:244 for better spacing. < okn

Good luck :3
thanks
Topic Starter
Frostmourne

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties. it's fine. but ok , I will full upload it later when I want

[Lunatic]
01:53:132 (5) - I wouldn't do this if I were you. so, how can I do >_> ?


Good luck :3
Thank you for modding :)
YTYuyu
Alright let's see what I can find. mod requested in-game.

Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.

[General]
CLEAR!

[regenz's Easy]
increase the OD by 1. i think you're making this too easy for beginners.
00:42:951 (5) - try stacking this on the repeat. it looks better and it forms a triangle between (3,4,5).
00:59:314 (2) - hmm beginners might miss this because spinner-osu and part of the hitburst is covering this note which makes it hard for beginners to find. i suggest moving it diagonal like this. this is easier and (2) is fully visible for beginners to see. if you do this, remember to move (3) because beginners will most likely miss at the stacked notes.
02:12:042 (2) - hmm i think beginners won't know when this slider will end. they might let go of the second repeat, so make this repeat once and add a circle. i think doing this would be easier for beginners.
02:32:042 (1) - this circle looks too far near the middle and beginners might not make it in time to this note. try moving it near the middle like the other notes.
there's a few that aren't symmetrical but that's not a problem.

[Snowy]
Re-name it to Snowy's Normal for consistency in the diffs.
00:07:314 (4) - un-stack this because it looks unexpected for players. I suggest moving it to the left so that it'd form a diamond.
00:37:132 (5) - same as above but it'll form a triangle.
00:43:678 (1) - end this spinner till 00:46:405 to follow the drums and vocals.
01:00:769 (4) - replace this for a circle and a 1/1 slider like (2,3)? the tone of the vocals sounds the same.
01:11:860 (3) - i understand that this is bordering the slider but do the same at the beginning. i find it weird that this slider isn't bordering (1) so make it like this. it looks twice as better during gameplay.
01:26:951 (6) - add a finish at the end to match the cymbals.
01:33:132 (1,2) - add another repeat to follow vocals.
02:01:860 (4) - same as 00:10:769 but if you do this, it'll flow to the vocals accurately.
02:31:860 (1) - this will be tough for players to hit because spinner-osu and the hitburst is covering this slider. even I messed up at this part, so move this slider where it can be slightly visible for players to see properly.
02:46:223 (2,3,4,5,6,7) - hmm try to do something easier than this. players at the normal level might mess up as they might not be used to clicking or hitting the keyboard fast.
02:48:769 (1,2,3,4) - at this rate players will most likely go to the second circle and not notice the stack at all. space these out so that it'd be easier for players to hit.
02:49:496 (5) - same as 01:33:132.

[Hard]
00:21:132 (1) - maybe to make this fun, make these 2 1/4 kick sliders with 2 repeats and a circle. this will make a nice challenge to players IMO.
00:48:042 - add a circle to go with the long pause?
01:53:860 (2,3,4,5) - IMO this looks too easy, go back and forth to make it fun and to challenge players.
02:42:223 (1) - remove the NC since you don't have it before the first kiai.
03:04:951 (1) - ik you can replace this spinner for notes because the vocals are still going.

[Lunatic]
00:08:042 (3,4) - maybe this or something similar to this to make it fun for players? IMO your pattern looks straightforward.
00:21:860 (1) - do this: 2 1/4 sliders with 2 repeats followed by a stream. same reason as above but not about the straightforward pattern.
00:44:223 (1,2,3) - too easy because players can clear this easily. make this a triangle so that the player moves their mouse/tablet a lot more.
01:14:769 (1,2,3,4,5) - follow this carefully: stack (2) on (5), (3) on (4), and (4) on (1). this pattern should make a triangle pattern going around in circles.
02:16:587 (3) - stack this on (5) to continue the pattern.

i guess that's it. pretty solid mapset. Star and GL :D
regenz

Byakugan249 wrote:

Alright let's see what I can find. mod requested in-game.

Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.



[regenz's Easy]
increase the OD by 1. i think you're making this too easy for beginners. < I want this a bit for casual beginner no change sorry
00:42:951 (5) - try stacking this on the repeat. it looks better and it forms a triangle between (3,4,5). < OK
00:59:314 (2) - hmm beginners might miss this because spinner-osu and part of the hitburst is covering this note which makes it hard for beginners to find. i suggest moving it diagonal like this. this is easier and (2) is fully visible for beginners to see. if you do this, remember to move (3) because beginners will most likely miss at the stacked notes. <FIX
02:12:042 (2) - hmm i think beginners won't know when this slider will end. they might let go of the second repeat, so make this repeat once and add a circle. i think doing this would be easier for beginners. < I think it's ok because it's very long slider and can has enough time to see return symbol.
02:32:042 (1) - this circle looks too far near the middle and beginners might not make it in time to this note. try moving it near the middle like the other notes. < The reason i put this far form center because I want to avoid spinner hit burst.
there's a few that aren't symmetrical but that's not a problem.
Thanks

Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osu
Topic Starter
Frostmourne

Byakugan249 wrote:

Alright let's see what I can find. mod requested in-game.

[Hard]
00:21:132 (1) - maybe to make this fun, make these 2 1/4 kick sliders with 2 repeats and a circle. this will make a nice challenge to players IMO. ah thank you , but it's fine :D
00:48:042 - add a circle to go with the long pause? changed it in other shape :D
01:53:860 (2,3,4,5) - IMO this looks too easy, go back and forth to make it fun and to challenge players. It's fine :D, I wonder , people will DT this diff surely :D
02:42:223 (1) - remove the NC since you don't have it before the first kiai. Fixed
03:04:951 (1) - ik you can replace this spinner for notes because the vocals are still going. :D

[Lunatic]
00:08:042 (3,4) - maybe this or something similar to this to make it fun for players? IMO your pattern looks straightforward. I think it hasn't a good flow enough for next note that placed at right
00:21:860 (1) - do this: 2 1/4 sliders with 2 repeats followed by a stream. same reason as above but not about the straightforward pattern. hmm , sorry , but I want to use this kick slider for showing background voice. I think it's good to not place other note , I will ruin its sound.
00:44:223 (1,2,3) - too easy because players can clear this easily. make this a triangle so that the player moves their mouse/tablet a lot more. interesting !
01:14:769 (1,2,3,4,5) - follow this carefully: stack (2) on (5), (3) on (4), and (4) on (1). this pattern should make a triangle pattern going around in circles. I decline at first but after try test playing , It has a good flow :D
02:16:587 (3) - stack this on (5) to continue the pattern. D: I think it's fine :D

i guess that's it. pretty solid mapset. Star and GL :D
Thank you for taking my request in game 249 :) , modding and star :D !!
Chocopikel
Sorry for late...

[regenz' Easy]
  1. 00:06:223 (1) - start of spinner at 00:05:860
  2. 00:18:951 (4) - New combo
  3. 00:50:951 (4) - ^
  4. 01:20:223 (4) - ^
  5. 02:41:678 (4) - ^
[Snowy]
  1. oh... star rating is 4.45...
    It's too hard.
    This is Normal diff.
    Please remake it.
[Hard]
  1. 00:11:860 - add note
  2. 00:21:132 (1) - End of slider at 00:21:678
  3. 00:22:042 (1) - If you accept the above advice, start of spinner at 00:21:860
[Lunatic]
  1. OD +1
  2. 00:05:860 (1) - Remove new combo
  3. 00:12:223 (1) - ^
  4. 00:13:678 (1) - ^
  5. 00:15:132 (1) - ^
  6. 00:16:587 (1) - ^
  7. 00:17:132 (4) - New combo?
  8. 00:55:860 - add note
  9. 01:23:678 (3) - Why are 1/8 of sliders used? It's not fit for song. Please make to 1/4
  10. 01:29:405 (3) - ^
  11. 01:35:314 (6) - ^
  12. 01:41:132 (7) - ^
  13. 01:44:042 (1) - ^
  14. 01:46:587 (1,2,3,1,2) - Since the length of a slider is like a rhythm being different, it is confusing.
  15. 02:45:133 (3) - same comment as above
  16. 02:48:405 (1) - ^
  17. 02:56:769 (6) - ^
  18. 03:02:587 (7) - ^
  19. 03:05:497 (1) - ^
Awesome song!!
I like it!!
Good luck!! :)
regenz

Chocopikel wrote:

Sorry for late...

[regenz' Easy]
  1. 00:06:223 (1) - start of spinner at 00:05:860 < I want to give more prepare time before spin start.
  2. 00:18:951 (4) - New combo < I NC every 8 beats not vocal base
  3. 00:50:951 (4) - ^
  4. 01:20:223 (4) - ^
  5. 02:41:678 (4) - ^

Awesome song!!
I like it!!
Good luck!! :)
Topic Starter
Frostmourne

Chocopikel wrote:

Sorry for late...

[Hard]
  1. 00:11:860 - add note
  2. 00:21:132 (1) - End of slider at 00:21:678
  3. 00:22:042 (1) - If you accept the above advice, start of spinner at 00:21:860
[Lunatic]
  1. OD +1
  2. 00:05:860 (1) - Remove new combo
  3. 00:12:223 (1) - ^
  4. 00:13:678 (1) - ^
  5. 00:15:132 (1) - ^
  6. 00:16:587 (1) - ^
  7. 00:17:132 (4) - New combo?
  8. 00:55:860 - add note
  9. 01:23:678 (3) - Why are 1/8 of sliders used? It's not fit for song. Please make to 1/4
  10. 01:29:405 (3) - ^
  11. 01:35:314 (6) - ^
  12. 01:41:132 (7) - ^
  13. 01:44:042 (1) - ^
  14. 01:46:587 (1,2,3,1,2) - Since the length of a slider is like a rhythm being different, it is confusing.
  15. 02:45:133 (3) - same comment as above
  16. 02:48:405 (1) - ^
  17. 02:56:769 (6) - ^
  18. 03:02:587 (7) - ^
  19. 03:05:497 (1) - ^
Fixed some above :)

Awesome song!!
I like it!!
Good luck!! :)
Thank you for modding and star ! :D
Snowy Dream

Byakugan249 wrote:

[Snowy]
Re-name it to Snowy's Normal for consistency in the diffs.
00:07:314 (4) - un-stack this because it looks unexpected for players. I suggest moving it to the left so that it'd form a diamond.
00:37:132 (5) - same as above but it'll form a triangle.
00:43:678 (1) - end this spinner till 00:46:405 to follow the drums and vocals.
01:00:769 (4) - replace this for a circle and a 1/1 slider like (2,3)? the tone of the vocals sounds the same.
01:11:860 (3) - i understand that this is bordering the slider but do the same at the beginning. i find it weird that this slider isn't bordering (1) so make it like this. it looks twice as better during gameplay.
01:26:951 (6) - add a finish at the end to match the cymbals.
01:33:132 (1,2) - add another repeat to follow vocals.
02:01:860 (4) - same as 00:10:769 but if you do this, it'll flow to the vocals accurately.
02:31:860 (1) - this will be tough for players to hit because spinner-osu and the hitburst is covering this slider. even I messed up at this part, so move this slider where it can be slightly visible for players to see properly.
02:46:223 (2,3,4,5,6,7) - hmm try to do something easier than this. players at the normal level might mess up as they might not be used to clicking or hitting the keyboard fast.
02:48:769 (1,2,3,4) - at this rate players will most likely go to the second circle and not notice the stack at all. space these out so that it'd be easier for players to hit.
02:49:496 (5) - same as 01:33:132.
Fix a lot , thanks for your nice modding :)

Chocopikel wrote:

[Snowy]oh... star rating is 4.45...
It's too hard.
This is Normal diff.
Please remake it.
:( you shouldnt care about the difficult rating, it is not hard for a normal player.

Download: Shihori - Bloody Night (Frostmourne) [Snowy].osu
Topic Starter
Frostmourne
Thank you :)

updated.
Poggo
hi ^^

Lunatic
00:06:042 - remove NC
00:12:223 - ^
00:13:132 - ^
00:15:132 - ^
00:16:587 - ^

Good diff but too frequent change of colors

Hard
00:21:132 - remove NC
00:45:860 - ^
00:52:496 - remove note

Snowy
00:16:042 - add note


It's all very good map ^^ good luck~~
Topic Starter
Frostmourne
LOL , combo color on first part is my style :) look fancy. It's not random placement. You can see how they're related.

Fixed some

Thank you for modding !
ertyukjh010


Hello :)

[regenz's Easy]

00:34:405 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat.

[Snowy]

00:07:314 (4) - NC here and not 00:07:678
00:08:769 (4) - NC

[Hard]

okay

[Lunatic]

Fine

that all
regenz

ertyukjh010 wrote:



Hello :)

[regenz's Easy]

00:34:405 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat. < I think 1.5 beat is enough sorry not change


that all
Shohei Ohtani
Yolo

Insane:
I'm not sure if this isn't overmapped or I just haven't modded in a while
01:28:587 (6) - Pretty big jumps for a beat that isn't even part of the music >3<~. Maybe make this closer, but leave the other note where it is~.
03:06:405 (1) - Add finish (or add fade)

Hard:
03:06:405 (1) - Add finish (or add fade)

Normal:
01:05:132 (3) - Add clap
01:11:678 (2) - ^
01:11:860 (3) - Remove clap

Easy:
02:12:042 (2) - Needs moar creative! >3<~
03:06:223 (1) - Add finish (or add fade)

Swaq
Topic Starter
Frostmourne

CDFA wrote:

Yolo

Insane:
I'm not sure if this isn't overmapped or I just haven't modded in a while
01:28:587 (6) - Pretty big jumps for a beat that isn't even part of the music >3<~. Maybe make this closer, but leave the other note where it is~. oh , It's not a big jump like that imo , also It fits with the music too ! (and next jump) but ok , I have new idea for a jump here :D
03:06:405 (1) - Add finish (or add fade) add fade :3

Hard:
03:06:405 (1) - Add finish (or add fade) ok, added fade

Thank you for modding and star :) !
regenz

CDFA wrote:

Yolo

Easy:
02:12:042 (2) - Needs moar creative! >3<~ < main purpose is reduce starrating
03:06:223 (1) - Add finish (or add fade) < i think it's ok with that

Swaq
Snowy Dream
Topic Starter
Frostmourne
ok !

all diff offset +5
Lunatic increased OD to 7
fixed preview time , updated Snowy diff

hope I wouldn't miss anything ._.''

Updated !
BeatofIke
Could find anything wrong with your map.

STAR~

Good Luck!
Topic Starter
Frostmourne
Thank you very much for star :)
Chewin
Hai, from my queue ~

regenz's Easy
  1. 00:53:137 (2) - Improve this blanket:
    SPOILER


    428,240,53137,2,8,B|364:188|284:232,2,150,0|4|8
  2. 01:04:410 (1) - This slider follows nothing, I suggest you to move it on the next red tick, it fits better the song:
  3. 01:35:683 (4) - Remove this circle and then fix the spacing, since you haven't used a circle here with the same rhythm 01:41:501
  4. 02:16:047 (2) - x272 y 148
Snowy
  1. This map is fine to me, nothing to say. Maybe I bit hard for a Normal diff, so you could decrease AR OD HP of -1
Hard
  1. 00:44:592 (1,2,3,4) - I don't like this anti-jump, you should fix this cuz this is an Hard not an Insane, and it could be hard for players that usually play only hard beatmaps, just a suggestion btw.
  2. 00:53:319 (5) - Use a circle here instead of a slider, the end of it follows nothing
  3. Really, this map is just awesome. I really love it.
Insane
  1. 00:05:319 (3,4) - I don't like how you placed this 2 elements. Move the 3 to x152 y64 to create a blanket with 00:04:592 (1) and CTRL + R on the slider (4)
  2. 00:05:865 (1) - Remove new combo?
  3. 01:01:319 (3) - x316 y212, for a better blanket with 01:01:501 (4)
  4. 01:53:865 (1) - What's wrong with this slider, please improve the shape of it moving the second waypoint to x300 y96 D:
Awesome, good luck with it then :3
Topic Starter
Frostmourne

Chewin wrote:

Hai, from my queue ~
Hard
  1. 00:44:592 (1,2,3,4) - I don't like this anti-jump, you should fix this cuz this is an Hard not an Insane, and it could be hard for players that usually play only hard beatmaps, just a suggestion btw. Thx ! but I will keep this anti jump , imo it fits very well :D and because this is hard diff , anti jump would be nice more than jump (for me)
  2. 00:53:319 (5) - Use a circle here instead of a slider, the end of it follows nothing I see your point :D ,but as you see the previous note , it was slider. If I added this just a single note here. It might distract its flow much. also It drawls too.
  3. Really, this map is just awesome. I really love it. Thank you :)
Insane
  1. 00:05:319 (3,4) - I don't like how you placed this 2 elements. Move the 3 to x152 y64 to create a blanket with 00:04:592 (1) and CTRL + R on the slider (4) Moved 3 to x:152 y:64 but I don't want to ctrl + R on (4) :(
  2. 00:05:865 (1) - Remove new combo? I've been keeping this so long but ok , It's time to remove it :D
  3. 01:01:319 (3) - x316 y212, for a better blanket with 01:01:501 (4) oh no ._. it won't be symmetrical with (1) and (2)
  4. 01:53:865 (1) - What's wrong with this slider, please improve the shape of it moving the second waypoint to x300 y96 D: eh =_='? I don't know what's wrong with it but ok, I fixed a placement for better flow !
Awesome, good luck with it then :3
Thank you for modding !~
regenz

Chewin wrote:

Hai, from my queue ~

regenz's Easy
  1. 00:53:137 (2) - Improve this blanket: <done
    SPOILER


    428,240,53137,2,8,B|364:188|284:232,2,150,0|4|8
  2. 01:04:410 (1) - This slider follows nothing, I suggest you to move it on the next red tick, it fits better the song:
    < it's follow remix sound effect
  3. 01:35:683 (4) - Remove this circle and then fix the spacing, since you haven't used a circle here with the same rhythm 01:41:501 < because It can do at 01:41:501 the note is 1/2 close not good for easy
  4. 02:16:047 (2) - x272 y 148 < no no
Awesome, good luck with it then :3
Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osu
Topic Starter
Frostmourne
ok , updated ~
rickyboi
01:52:410 (2,1,2,3) - This part needs to be fixed :D

Very nice map! just like your other maps!
bossandy
  • Hey~ Jeep ~ I just want mod this awesome map xDD
     
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
     
    [General]
     
  4. I think lead-in 3000 is a bit long , maybe try 2000
     
    [regenz's Easy]
     
  5. 00:06:228 (1) - I think this spinner start at 00:05:865 to follow the music
  6. 01:00:774 (1) - spacing issue
  7. 01:21:501 (1) - Add a finish
  8. 01:33:137 (1) - Add clap arrow
  9. 01:38:956 (1) - ^
  10. 02:12:047 (2) - I hope you remap it too 1-repeat slider and a note
     
    [Snowy]
     
  11. 01:57:683 (2) - Add clap?
  12. 02:54:228 (8) - Add finish end
     
    [Lunatic]
     
  13. 00:07:683 (2,4) - Overlap , oh nazi xDD
  14. 00:12:410 (1) - Remove NC
  15. 00:21:865 (1) - Try to add some Timing section, and make the volume like : 50% 60% ....
  16. 00:56:956 (1,2,3,4,5,6,7,1) - Make the hitsounds like this , whistle, whistle, normal to follow the song, not normal, normal, whistle
  17. 01:23:683 (3) - I thinl it is 6/1 beat
  18. 01:26:956 (1) - ^
  19. 01:35:319 (6) - ^
  20. 01:41:137 (7) - ^
  21. 02:24:774 (5) - NC
  22. 02:41:683 (2,3,4) - Add whistle
  23. 02:45:138 (3) - 6/1
  24. 02:56:774 (6) - ^
  25. 03:02:592 (7) - ^
  26. 03:05:502 (1) - ^
     
      --------------------------------------------------------
Well done!!! Your map always good for me xDD
Good Luck :3


Download: Shihori - Bloody Night (Frostmourne) [Boss Taiko Oni].osu
Topic Starter
Frostmourne

bossandy wrote:

  • Hey~ Jeep ~ I just want mod this awesome map xDD
     
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
     
    [General]
     
  4. I think lead-in 3000 is a bit long , maybe try 2000 I want to use 3000 lead-in same as Bamboo Dance :D
     
    [Lunatic]
     
  5. 00:07:683 (2,4) - Overlap , oh nazi xDD [b]:P fixed[/b]
  6. 00:12:410 (1) - Remove NC It's my style :p sorry (you can see I new combo without explain in next next notes)
  7. 00:21:865 (1) - Try to add some Timing section, and make the volume like : 50% 60% .... It's fine imo =_=
  8. 00:56:956 (1,2,3,4,5,6,7,1) - Make the hitsounds like this , whistle, whistle, normal to follow the song, not normal, normal, whistle oh sorry boss , I put whistle following the bass sound :D
  9. 01:23:683 (3) - I thinl it is 6/1 beat
  10. 01:26:956 (1) - ^
  11. 01:35:319 (6) - ^
  12. 01:41:137 (7) - ^
  13. 02:24:774 (5) - NC ok !
  14. 02:41:683 (2,3,4) - Add whistle they have a low volume, I don't want to make an obvious hitsound for this volume so much.
  15. 02:45:138 (3) - 6/1
  16. 02:56:774 (6) - ^
  17. 03:02:592 (7) - ^
  18. 03:05:502 (1) - ^

    all of 1/6 as you mentioned , I think it's fine to use 1/8 because it's ok for playing and I can see everyone didn't miss these notes :O sorry for not change it =_=
     
      --------------------------------------------------------
Well done!!! Your map always good for me xDD
Good Luck :3
Thank you for modding you guys rickyboi and Boss ! yaya , I'm willing to make this map to be ranked surely!
regenz

bossandy wrote:

  • Hey~ Jeep ~ I just want mod this awesome map xDD
     
    [regenz's Easy]
     
  1. 00:06:228 (1) - I think this spinner start at 00:05:865 to follow the music < even it's suit but i want to give a prepare time before spining for newbie
  2. 01:00:774 (1) - spacing issue < my mistake
  3. 01:21:501 (1) - Add a finish < done
  4. 01:33:137 (1) - Add clap arrow < no it's land on 3rd beat not 2nd and 4th beat.
  5. 01:38:956 (1) - ^ < no it's land on 3rd beat not 2nd and 4th beat.
  6. 02:12:047 (2) - I hope you remap it too 1-repeat slider and a note < Fix done with 1/1 slider and 2x circles
     
Thanks for mod
Well done!!! Your map always good for me xDD
Good Luck :3
Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osu
Scorpiour
Hi there~~mod from queue
and sorry for my delay...

[General]
  1. I suppose 2000-2500ms is a suitable audio lead-in value :)
  2. Inconsistent Preview time in taiko diff, please fix it~
  3. Inconsistent Timing Point in taiko diff also! please fix it~~ and don't forget to resnap
  4. Because of the source TOUHOU, u may like to add zun to tags :)
[Easy]
  1. 00:18:956 (4) - NC here maybe better?
[Snowy]
  1. 00:16:228 (1) - i'd like to add a repeat to this slider ...
  2. 01:26:956 (6) - recommend to change beat here, current is heard weird a beat for u end a slider on downbeat:
  3. 01:27:683 (2,3) - to be honest...i also don't like the blank between them...try to add something?
  4. 02:02:047 (5) - extend to red line may be heard better ~
  5. 02:13:865 (1) - i suppose it's better to start from prev red line~
  6. 02:46:228 (2,3,4,5,6,7) - it maybe too hard? if it is a normal diff (i suppose it is...)
  7. 02:50:047 - u may miss a note here~~(base on ur prev beats)
[Hard]
  1. the combos in this diff looked mess...could u try to rearrange it?
  2. 00:04:592 (1) - i suppose the beat here is off, prev part is nice, why not to follow :)
  3. 00:10:774 (1) - it really make....er..no sense...may i know ur reason ?
  4. 00:35:501 - you may miss a note here?
  5. 00:38:410 - ^
  6. 01:38:592 (6,7,8) - this triplet heard weird...recommend move (7,8) to red line to make a triplet with next (1)
  7. 02:26:956 (1) - the reverse is obviously off...highly recommend change it into a slider and then note
[Insane]
  1. 01:22:228 (3,4,5) - the beat here heard weird......change suggestion :
  2. 01:26:137 (2) - remove, and also 01:26:319 (4) - , stream should start since 01:26:410 (5) - to 01:27:137 -
  3. 01:29:592 (4,5) - move afterward a tick and make triplet with (6)
  4. 02:51:047 (4,5) - ^
Generally..both Hard and Insane diff have same problem that the beats cannot follow the music (both vocal and rhythm), please try to adjust them. It's easy to make a map rankable but to be honest i can't say the map is prepared, u still need more work.

that's all~
Topic Starter
Frostmourne

Scorpiour wrote:

Hi there~~mod from queue
and sorry for my delay...

[General]
  1. I suppose 2000-2500ms is a suitable audio lead-in value :) I want this to be same as bamboo dance
  2. Inconsistent Preview time in taiko diff, please fix it~ fixed
  3. Inconsistent Timing Point in taiko diff also! please fix it~~ and don't forget to resnap fixed
  4. Because of the source TOUHOU, u may like to add zun to tags :) no need , it's fine
[Hard]
  1. the combos in this diff looked mess...could u try to rearrange it? mess ? how ? explain please
  2. 00:04:592 (1) - i suppose the beat here is off, prev part is nice, why not to follow :) I want to change the rhythm. It sounds ok , I can't see a problem~
  3. 00:10:774 (1) - it really make....er..no sense...may i know ur reason ? You don't know :) Have you heard guitar voice :D ?
  4. 00:35:501 - you may miss a note here? no , hard diff , I don't want to add a note at every 1/2 of the beat
  5. 00:38:410 - ^ ^
  6. 01:38:592 (6,7,8) - this triplet heard weird...recommend move (7,8) to red line to make a triplet with next (1) How's weird ? I used this in Lunatic diff too.
  7. 02:26:956 (1) - the reverse is obviously off...highly recommend change it into a slider and then note no , It cuts its flow
[Insane]
  1. 01:22:228 (3,4,5) - the beat here heard weird......change suggestion :
    It's fine , no change , it plays very well
  2. 01:26:137 (2) - remove, and also 01:26:319 (4) - , stream should start since 01:26:410 (5) - to 01:27:137 - ?? 2 quality ? same sound here 02:47:502 (3) - I copied this note from this but you didn't mention it though. no fix
  3. 01:29:592 (4,5) - move afterward a tick and make triplet with (6) no , I placed (6) same (1) because it has 2 whistle here , same sound should be with same position , Repeating here is good , no fix
  4. 02:51:047 (4,5) - ^ ^
Generally..both Hard and Insane diff have same problem that the beats cannot follow the music (both vocal and rhythm), please try to adjust them. It's easy to make a map rankable but to be honest i can't say the map is prepared, u still need more work.
I think you may have a chance to look my last ranked map (Bamboo Dance). You will see the worse map ever in your life and downvote that map surely. Because this map has a great arrangement better than bamboo dance so much but Bamboo Dance is still rankable too.

that's all~
Thank you for modding
Scorpiour
what i do is just try my best to help u to improve ur map as good as possible but not only rankable... idc whether u accept my suggestions or not :)

about that mess, imo, NC is used to separate lyrics, chorums or mark special patterns.
Topic Starter
Frostmourne
EDIT : ok, hope you won't hate me.

I'm sorry. end the discussion for now.
Shohei Ohtani
I can't get this song out of my head <___<

Another star for that.
Topic Starter
Frostmourne
Thank you for star and comment very much CDFA ><''
Leorda
Hi

[regenz's Easy]
00:46:410 (1) - Extend this slider to red tick. Snap at white tick feels like the object is not following vocal
02:20:774 (2) - Overlapped by spinner-osu, it makes hidden for beginners during gameplay
02:32:410 (2) - ^
02:45:501 - Add note here?


[Snowy]
00:14:410 (2) - End it at 00:14:592 and move 00:14:956 (3) to 00:14:774 for following rhythm, like others
00:16:228 (1) - Move to 00:16:047 for following rhythm
01:44:047 (6) - The tail slider is almost offscreen
01:57:501 - Add note here?


[Lunatic]
00:21:865 (1) - Too much repeating slider in one slider can be boring for experince players....
01:44:047 (1) - Remove 3 repeating slider, so players are easily click the next object with perfect timing
03:05:502 (1) - ^

Byeeee
regenz

Leorda wrote:

Hi

[regenz's Easy]
00:46:410 (1) - Extend this slider to red tick. Snap at white tick feels like the object is not following vocal < It'll too hard if a note appearafter 1/2 beat in easy diff
02:20:774 (2) - Overlapped by spinner-osu, it makes hidden for beginners during gameplay it can still see it the hit circle is large and approach circle and ar made it still can see
02:32:410 (2) - ^ ^
02:45:501 - Add note here? no i want to leave that blank and made beginner to finger rest
Topic Starter
Frostmourne
emm' sorry Leorda, No changes

Thank you for modding !
DJPop
แก้ฮิทซาวน์ให้พวกเกสดิฟหน่อยก็ดีนะ


~regenz's Easy~
01:19:865 (3) - add finish
01:24:410 (1,2,3) - remove finish
01:30:047 (1,2) - ^
01:36:047 (1,2,3) - ^
01:41:683 (1,2) - ^
02:12:047 (2) - add clap on all notes
02:41:319 (3) - add finish
02:45:865 (1,2,3) - remove finish
02:51:501 (1,2) - ^
02:57:501 (1,2,3) - ^
03:03:137 (1,2) - ^
03:06:228 (1) - add finish

~Snowy~
00:16:228 (1) - remove finish
01:11:865 (3) - remove clap at start, add clap at the end
01:12:592 (1) - add clap at the end
01:15:683 (1) - add finish at start, add clap at the end
01:16:228 (2) - remove clap
01:16:774 (3) - add clap
01:17:137 (1) - add finish at start, add clap at the end
01:17:683 (2) - remove clap
01:18:228 (3) - add finish
01:38:956 (1) - add finish at start
02:21:683 (4) - add clap at the end
02:22:410 (5) - remove clap
02:22:956 (6) - add clap at start
02:23:683 (1) - add clap
02:23:865 (2) - remove clap
02:24:228 (3) - add clap at the end
02:24:592 (4) - remove clap
02:24:774 (5) - add clap at the end
02:25:501 (1) - add finish at start
02:26:047 (2) - remove clap
02:26:592 (3) - add clap
02:26:956 (1) - remove clap at start, add clap at the end
02:27:501 (2) - remove clap
02:28:047 (3) - add clap
02:38:592 (1) - add finish
02:39:683 (5) - ^
02:41:319 (4) - ^
02:54:228 (8) - add finish at the end
02:55:319 (2) - remove clap at start, add clap at the end
03:00:410 (1) - add finish at start

~Hard~
- Set AR 8
01:13:319 (5) - add new combo
02:04:956 (1) - add finish

~Lunatic~
00:12:410 (1) - remove new combo
00:15:319 (1) - ^
00:15:501 (2) - add new combo
00:16:774 (1) - remove new combo
00:18:410 (5) - add new combo
02:10:592 (8) - ^
02:34:410 (6) - ^
Topic Starter
Frostmourne
Hard กับ Lunatic แก้หมด ยกเว้น AR8 คิดว่า AR7 ดีกว่า ให้คนมาลำบาก DT กันเล่น :D


ส่วน Snowy เดี๋ยวผมขอเวลาไปบอกเขาให้มาแก้พวกม็อดเก่าๆด้วยทีเดียว -.-''



ขอบคุณครับพี่ป๊อบ :)
regenz
แก้แค่ตรงนี้ 02:12:047 (2) - add clap on all notes
ขอบคุณครับ
Snowy Dream
Done , thanks for DJPop's sounds mod

Download: Shihori - Bloody Night (Frostmourne) [Snowy].osu
Topic Starter
Frostmourne
ok, Thank you to regenz and Snowy Dream very much !

Updated~
senaya
[Snowy]
02:26:592 (3) - missed a clap here

Frostmourne wrote:

fixed clap

post in the thread and take my kudo !
ohyeah, amazing XD
Topic Starter
Frostmourne
2 free kudos LOL
Thx ! for star

EDIT : Thank you again Boss , That's enough for me xD
pieguyn
hi there~

regenz's Easy:

02:13:865 (3) - remove NC
02:14:592 (1) - add NC

Snowy:

00:49:865 (4) - add NC?
00:50:592 (1) - remove NC?
00:52:774 (5) - add NC?
00:53:501 (1) - remove NC?

Boss Taiko Oni: Fine

Hard:

02:46:592 (1) - this large jump seems a bit too much for a Hard IMO, perhaps reduce it?

Lunatic:

00:05:501 (4) - ctrl+R for better flow?

nice map~
Topic Starter
Frostmourne

pieguy1372 wrote:

hi there~
Hard:

02:46:592 (1) - this large jump seems a bit too much for a Hard IMO, perhaps reduce it? Okay~~ recuced a bit

Lunatic:

00:05:501 (4) - ctrl+R for better flow? eem, I think it isn't a good flow imo (a bit weird jump from 00:05:319 (3) - )

nice map~
Thank you for modding /o/
regenz

pieguy1372 wrote:

hi there~

regenz's Easy:

02:13:865 (3) - remove NC
02:14:592 (1) - add NC
~
FIx all

จิ๊บแก้ให้ทีแค่นี้ขี้เกียจอัพโหลด
Snowy Dream
ww go go rank
Guy
yay~ My first challenge!
hmm.. Your map is great.. but, I try Mod hard ;)
I can't Taiko diff mod.. sorry! :o

 

Lunatic


 ● 01:26:047 (1,2,3,4,5,6,7,8,9) - A straight line is desirable for this stream.

 ● 01:34:592 (1,2,3) - Like this? (It's sound good)

 ● 02:49:683 (4,5) - Try Ctrl+R make more fun.

 

Hard


 ● 00:43:501 (1) - oh, The form of the slider is ugly.

 

Snowy


 ● 00:07:683 (2) - I think that here is some sense of incongruity. Let's make flows from (1) to (3) a straight line.
 ● 01:18:410 (4) - NC? (Guess from a past flow)
 ● 02:10:592 - Add note
 ● 02:46:228 (2,3,4,5,6,7) - hmm, Like this? (DS 0,8x)

 

regenz's Easy


 Seems Good.

That's all!!
Sorry, very noob modded...
I think that this map does Ranked by all means! very awesome map!
Good Luck!! and Star!! :D
Topic Starter
Frostmourne

Guy wrote:

yay~ My first challenge!
hmm.. Your map is great.. but, I try Mod hard ;)
I can't Taiko diff mod.. sorry! :o

 

Lunatic


 ● 01:26:047 (1,2,3,4,5,6,7,8,9) - A straight line is desirable for this stream.

 ● 01:34:592 (1,2,3) - Like this? (It's sound good)

 ● 02:49:683 (4,5) - Try Ctrl+R make more fun. okay :3

 

Hard


 ● 00:43:501 (1) - oh, The form of the slider is ugly. I think it's fine with (3) :o

That's all!!
Sorry, very noob modded...
I think that this map does Ranked by all means! very awesome map!
Good Luck!! and Star!! :D
Thank you for modding and star \:D/
Yasora
from challenge queue =w=~

Easy
  1. Difficulty Setting: OD is too low ;_; increase +1? well, for balance with hp drain too
  2. Others seems fine -w-
Snowy
  1. 00:16:228 (1) - I guess, this slider should put in 00:16:047, for following the cymbal sounder in there. so, move it then add finish sound in slider's beginning.
  2. 00:16:592 (x) - from reason above in here should add a note with finish sound for following the background music
  3. 00:18:956 (2) - add finish sound in here for following the cymbal sounder
  4. 00:46:956 (x) - add a note with clap sound in here too? seems too far from spinner but the vocal is running earlier. for posisition, you can put it in stacked with 00:47:319 (2)'s head
  5. 01:12:592 (1) - remove this new combo? seems not really necessary imo
  6. 01:21:865 (x) - add a note with clap sound in here. you already do the same think at 02:43:319 (1)
  7. 01:37:865 (6) - move this circle into x: 392 y:280? I think make the circle aligned with (5) is better. like 01:36:774 (3,4) to do.
  8. 02:08:410 (x) - same as 00:46:956
  9. 02:15:137 (x) - add a note in here with finish sound?
Hard
  1. 01:47:501 (5) - I guess the finish sound should in the end not in the reverse and the clap in the reverse seems strange to hear. can remove it?
  2. 02:29:683 (1) - add finish in the slider's beginning too? I think would be fit with the cymbal sounder :3
Lunatic
  1. 00:56:410 (2) - add whistle? I felt too silent in here orz
  2. 01:54:865 (1) - remove this new combo? I think not really effecting anything
uu nice map
Good luck :3
Topic Starter
Frostmourne

Yasora wrote:

from challenge queue =w=~
Hard
  1. 01:47:501 (5) - I guess the finish sound should in the end not in the reverse and the clap in the reverse seems strange to hear. can remove it? It's on blue tick same as Lunatic =w= , so leave it for consistency
  2. 02:29:683 (1) - add finish in the slider's beginning too? I think would be fit with the cymbal sounder :3 sure xD
Lunatic
  1. 00:56:410 (2) - add whistle? I felt too silent in here orz I add it from bass sound :3'/
  2. 01:54:865 (1) - remove this new combo? I think not really effecting anything emm, how does this new combo come ._.? fixed :3
uu nice map
Good luck :3
Thank you for modding and star Yasora-Chan /o/
BeatofIke
Also from challenge queue. My modding sucks though.
General
-> Consider slider-tick manipulation, so that your slider ticks sound like your custom claps. Just like in my map you modded. :P

regenz's Easy
01:00:774 (1) - This would look better if red anchor point was on the slider tick.
01:02:228 (3) - Blanket this slider more with slider 4. Similar to 01:36:047 (1,2).
01:30:047 (1) - Same as 01:00:774 (1)
01:33:137 (1) - ^
01:38:956 (1) - Oh come on. You can make a better curve slider than that. :P
01:43:319 (4) - Same as 01:00:774 (1)
02:03:319 (2) - ^
02:10:956 (1) - ^
02:22:592 (1) - ^
02:25:501 (1) - ^
02:26:956 (3) - ^
02:39:865 (1) - ^
02:41:683 (4) - ^
02:48:774 (1) - ^

Snowy
-> I recommend setting the HP Drain to 4. HP drain of 5 is a bit too high for Normal difficulty.
-> Approach rate of 6 is too high for Normal difficulty. Set the approach rate to 4 or 5.
-> Overall Difficulty of 6 is too high for Normal difficulty. Set the overall Difficulty to 4 or 5.
-> Map looks a bit messy.
-> Needs more polarity: http://www.youtube.com/watch?v=53PkFLrK8Ws
00:11:683 (1,2,3,4,5,1,2,3,4,1,2,3) - Pattern feels very weird to me when I played this part. I recommend to re-map this part.
01:35:683 (4) - Add note?
01:57:501 (2) - ^
02:45:683 (1,2,3,4,5,6,7,1,2,3,4) - This pattern is a bit too hard for normal difficulty. I recommend that you delete some notes.

Hard
00:10:774 (1) - I didn't expect another spinner lol.
03:04:956 (1) - ^

Insane
-> Nothing found.

Good Map overall. Good Luck with your map.
Topic Starter
Frostmourne
no change about spinner :p

other issues leave it to mapper.

thx for modding :3
regenz
no change about my slider too. it's my intention to that curve and it's play fine. next time if you want to mod my map or my diff.
it's better to focus on rhythm and note rather than this type of mod. it's waste your time becoz i dislike this type of mod more than nazi.
,sorry i don't really want to change it.
Low
Mod request from my queue.

General

  1. Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU
regenz's Easy

  1. There are a lot of spinners in the beginning of the song. I'm sure you could replace some of them with something more interesting.
  2. 01:18:410 (1) - Add a finish to the start of this slider. It's in the music.
  3. 01:19:865 (3) - Finish.
  4. 02:39:865 (1) - Finish to the start of this slider.
  5. 02:41:319 (3) - Finish.
  6. 02:48:774 (1) - Constructing this slider to be symmetrical on both sides would be better looking and more appealing. http://puu.sh/yzwG
Pretty nicely done. Sliders could look better, but I guess it's just your way of making them.

Snowy

  1. Rename this to Snowy's Normal to fit the difficulty scheme.
  2. 00:11:319 (3) - Add a whistle to this note to follow your hitsound pattern.
  3. 02:12:410 (1,2,3,4,1) - This entire pattern seems cluttered up at the top right of the screen.
  4. 02:26:956 (1) - The clap on this slider should be at the end of it, not the beginning.
  5. 02:43:319 (1,2,3,4,5,6,7,8) - Very sloppy and un-intuitive beat placement.
Nice work! Seems a bit hard for a Normal difficulty, though.

Hard

  1. 00:10:774 (1) - Pretty short spinner for a Hard difficulty.
  2. 01:32:228 (3) - It's difficult to tell when this slider will end, so could you perhaps make some of it a stream?
  3. 03:04:956 (1) - Really short spinner.
Good job!

Lunatic

  1. +1 HP drain. 6 is too easy.
  2. 00:05:501 (4) - Reverse this. It plays out way better. The way you currently have it has choppy flow.
  3. 00:43:501 (1) - This type of slider is now unrankable.
  4. 00:55:137 (1) - ^
  5. 01:08:228 (1) - ^
  6. 01:46:592 (1,3) - What? The slowdown on these sliders makes no sense.
  7. 02:04:956 (1) - Unrankable slider.
Good luck!
Topic Starter
Frostmourne

Jacob wrote:

Mod request from my queue.

General

  1. Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU snapped Snowy diff as same as regenz :3 , hard and insane are fine because there have some special part after 1 kiai :p
Hard

  1. 00:10:774 (1) - Pretty short spinner for a Hard difficulty. emm , fixed by using linear slider instead~
  2. 01:32:228 (3) - It's difficult to tell when this slider will end, so could you perhaps make some of it a stream? I didn't know that's difficult though :cry: , changed to triplet stream and remove 01:32:501 (6) - , also remove 01:33:319 (9) - for the better rest from this stream too ;)
  3. 03:04:956 (1) - Really short spinner. player will move the cursor intuitively from kiai part then this spinner wouldn't be short imo.
    but fixed a bit by moving 03:06:228 (1) - from the center (I think it will look hard from under hitburst)
Good job!

Lunatic

  1. +1 HP drain. 6 is too easy. It's fine , I'm not cruel :p ,(will be good for trying hardrock for this song :))
  2. 00:05:501 (4) - Reverse this. It plays out way better. The way you currently have it has choppy flow. reduced distance between (3) and (4) a bit (added 4 at 00:04:592 (1) - 's position) because I think ctrl+R at (4) doesn't flow well from (3) imo (a bit wrong way while jumping)
  3. 00:43:501 (1) - This type of slider is now unrankable.
  4. 00:55:137 (1) - ^
  5. 01:08:228 (1) - ^
  6. 01:46:592 (1,3) - What? The slowdown on these sliders makes no sense. It's exciting, right :D? like these 00:47:501 (1) - 00:50:410 (1) -
  7. 02:04:956 (1) - Unrankable slider.
About Unrankable slider : I asked Blue Dragon about this and he said it's ok
SPOILER
02:33 <Frostmourne> : okok , http://osu.ppy.sh/ss/332125 from this
02:33 <Frostmourne> : is it acceptable ?
02:34 <Frostmourne> : the rule said " "too" tightly" I'm not sure this is too tightly or not
02:34 <Frostmourne> : this is from one of my bubble map , I don't want to get unrank ;w; , at least I wanna help myself out
02:34 <Frostmourne> : from being unrankable
02:35 <Blue Dragon> : I wouldn't allow that
02:35 <Blue Dragon> : let me see with other BATs
02:35 <Frostmourne> : emm , if you don't allow , I think other BATs won't allow too. - -
02:36 <Blue Dragon> : maybe
02:36 <Blue Dragon> : we have different opinions
02:36 <Frostmourne> : em, ok then , Thanks for the opinion so much ~
02:38 <Blue Dragon> : okay, should be fine
02:38 <Blue Dragon> : you can see the wiggles on your slider
02:38 <Blue Dragon> : so it should be ok

also http://osu.ppy.sh/s/38345 in Insane diff at 00:45:695 (6) - (ranked yesterday) it has a pattern like this http://osu.ppy.sh/ss/333110
then I think it should be fine now :cry:
Good luck!
Thank you for modding ! :D

EDIT : snowy didn't fix only 02:12:410 (1,2,3,4,1) - This entire pattern seems cluttered up at the top right of the screen. and diff's name

EDIT 2 : fixed 02:48:774 (1) - Constructing this slider to be symmetrical on both sides would be better looking and more appealing. in regenz diff


updated ~
regenz

Jacob wrote:

Mod request from my queue.

General

  1. Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU
well guestdiff kiai time can be different if they don't agree with uploader

regenz's Easy

  1. There are a lot of spinners in the beginning of the song. I'm sure you could replace some of them with something more interesting. < most are stream include so i avoid it by place spinner to reduce star.
  2. 01:18:410 (1) - Add a finish to the start of this slider. It's in the music. emphatize it with whistle hitsound is better Imo and same case as below
  3. 01:19:865 (3) - Finish.
  4. 02:39:865 (1) - Finish to the start of this slider.
  5. 02:41:319 (3) - Finish.
  6. 02:48:774 (1) - Constructing this slider to be symmetrical on both sides would be better looking and more appealing. http://puu.sh/yzwG < I'll leave Frost to fix this thank.

Pretty nicely done. Sliders could look better, but I guess it's just your way of making them.
thanks
DJPop
~regenz's Easy~
00:32:047 (1) - start at 00:31:956
03:09:137 - set 40% volume

~Snowy~
02:10:774 (1) - remove clap at start
02:11:865 (3) - remove clap at the end
02:15:137 (3) - move to 02:15:319
02:15:319 (1) - move to 02:15:137
03:06:319 (1) - remove finish
03:09:137 - set 40% volume

~Hard~
00:32:047 (1) - start at 00:31:956
01:00:956 (4) - remove clap at middle
02:07:865 (1) - remove this note
02:08:047 (2) - move to 02:07:865, change to 1/1 slider, add new combo
02:26:956 (1) - remove clap at middle

~Lunatic~
- OD should be 8 if AR is 9
00:32:047 (1) - start at 00:31:956
Topic Starter
Frostmourne

DJPop wrote:

~Hard~
00:32:047 (1) - start at 00:31:956 I think they're fine both , but at white tick make better feeling (for me) then , it's fine = =''
01:00:956 (4) - remove clap at middle fixed
02:07:865 (1) - remove this note
02:08:047 (2) - move to 02:07:865, change to 1/1 slider, add new combo from above, a note without finish is quite empty , it's fine :3
02:26:956 (1) - remove clap at middle fixed

~Lunatic~
- OD should be 8 if AR is 9 some 1/8 slider is irritated when played with OD8 , (to be honest , OD7 is maximum for me , I prefer OD6 to OD7 though.
00:32:047 (1) - start at 00:31:956 same as Hard
Thank you for modding !
Topic Starter
Frostmourne
didn't fix only
02:15:137 (3) - move to 02:15:319
02:15:319 (1) - move to 02:15:137
in Snowy diff
regenz
Hmm no change sorry
Topic Starter
Frostmourne
ok, updated all diff.
rickyboi
This map is better now. Have my star.
DJPop
Bubble ;)
Topic Starter
Frostmourne
Yeah !! \:D/

ขอบคุณพี่ป๊อบหลายๆครับ :D

also Thanks for star rickyboi !
Shohei Ohtani
GO GO GO
wmfchris
http://osu.ppy.sh/ss/339519

after some irc discussion it's good enough now.

ranked!
xsrsbsns
Congrats! \:D/
Rue
rankin spree
Topic Starter
Frostmourne
YEAHHH \:D/ Thank you very much wmfchris ><'' !!

Rue and xsrsbsns :D !
NatsumeRin
grats :P
Mixagji
oh gratz!
wring
congratz! :)
S o r d a
gratz!
Topic Starter
Frostmourne
Thank you very much NatsumeRin, Mixagji, wring and S o r d a :) !!!!

EDIT : Thanks Snowy ! , that is probably my last ranked map T_T
Snowy Dream
:P Go for next rank
Yasora
congrats~
regenz
แร้งซักที ฮ่าๆดีใจด้วย 5 MAP ก็ Rampage สินะ :P
Topic Starter
Frostmourne
thx yasora :D

@regenz เหลือแมพสุดท้ายละครับ ไม่อัพละ พอเลิก - -* (หวังว่าจะเลิกได้จริงไม่อัพเพิ่มอีก)
Shohei Ohtani
sdfkljgsdfghkjsdfhgjklsdfg

SGJSDFKGJSDKFLGKSDFJGKSDFGJKLDSF

uggguuuuu >333<~
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