forum

Shihori - Bloody Night

posted
Total Posts
104
show more
ertyukjh010


Hello :)

[regenz's Easy]

00:34:405 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat.

[Snowy]

00:07:314 (4) - NC here and not 00:07:678
00:08:769 (4) - NC

[Hard]

okay

[Lunatic]

Fine

that all
regenz

ertyukjh010 wrote:



Hello :)

[regenz's Easy]

00:34:405 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat. < I think 1.5 beat is enough sorry not change


that all
Shohei Ohtani
Yolo

Insane:
I'm not sure if this isn't overmapped or I just haven't modded in a while
01:28:587 (6) - Pretty big jumps for a beat that isn't even part of the music >3<~. Maybe make this closer, but leave the other note where it is~.
03:06:405 (1) - Add finish (or add fade)

Hard:
03:06:405 (1) - Add finish (or add fade)

Normal:
01:05:132 (3) - Add clap
01:11:678 (2) - ^
01:11:860 (3) - Remove clap

Easy:
02:12:042 (2) - Needs moar creative! >3<~
03:06:223 (1) - Add finish (or add fade)

Swaq
Topic Starter
Frostmourne

CDFA wrote:

Yolo

Insane:
I'm not sure if this isn't overmapped or I just haven't modded in a while
01:28:587 (6) - Pretty big jumps for a beat that isn't even part of the music >3<~. Maybe make this closer, but leave the other note where it is~. oh , It's not a big jump like that imo , also It fits with the music too ! (and next jump) but ok , I have new idea for a jump here :D
03:06:405 (1) - Add finish (or add fade) add fade :3

Hard:
03:06:405 (1) - Add finish (or add fade) ok, added fade

Thank you for modding and star :) !
regenz

CDFA wrote:

Yolo

Easy:
02:12:042 (2) - Needs moar creative! >3<~ < main purpose is reduce starrating
03:06:223 (1) - Add finish (or add fade) < i think it's ok with that

Swaq
Snowy Dream
Topic Starter
Frostmourne
ok !

all diff offset +5
Lunatic increased OD to 7
fixed preview time , updated Snowy diff

hope I wouldn't miss anything ._.''

Updated !
BeatofIke
Could find anything wrong with your map.

STAR~

Good Luck!
Topic Starter
Frostmourne
Thank you very much for star :)
Chewin
Hai, from my queue ~

regenz's Easy
  1. 00:53:137 (2) - Improve this blanket:
    SPOILER


    428,240,53137,2,8,B|364:188|284:232,2,150,0|4|8
  2. 01:04:410 (1) - This slider follows nothing, I suggest you to move it on the next red tick, it fits better the song:
  3. 01:35:683 (4) - Remove this circle and then fix the spacing, since you haven't used a circle here with the same rhythm 01:41:501
  4. 02:16:047 (2) - x272 y 148
Snowy
  1. This map is fine to me, nothing to say. Maybe I bit hard for a Normal diff, so you could decrease AR OD HP of -1
Hard
  1. 00:44:592 (1,2,3,4) - I don't like this anti-jump, you should fix this cuz this is an Hard not an Insane, and it could be hard for players that usually play only hard beatmaps, just a suggestion btw.
  2. 00:53:319 (5) - Use a circle here instead of a slider, the end of it follows nothing
  3. Really, this map is just awesome. I really love it.
Insane
  1. 00:05:319 (3,4) - I don't like how you placed this 2 elements. Move the 3 to x152 y64 to create a blanket with 00:04:592 (1) and CTRL + R on the slider (4)
  2. 00:05:865 (1) - Remove new combo?
  3. 01:01:319 (3) - x316 y212, for a better blanket with 01:01:501 (4)
  4. 01:53:865 (1) - What's wrong with this slider, please improve the shape of it moving the second waypoint to x300 y96 D:
Awesome, good luck with it then :3
Topic Starter
Frostmourne

Chewin wrote:

Hai, from my queue ~
Hard
  1. 00:44:592 (1,2,3,4) - I don't like this anti-jump, you should fix this cuz this is an Hard not an Insane, and it could be hard for players that usually play only hard beatmaps, just a suggestion btw. Thx ! but I will keep this anti jump , imo it fits very well :D and because this is hard diff , anti jump would be nice more than jump (for me)
  2. 00:53:319 (5) - Use a circle here instead of a slider, the end of it follows nothing I see your point :D ,but as you see the previous note , it was slider. If I added this just a single note here. It might distract its flow much. also It drawls too.
  3. Really, this map is just awesome. I really love it. Thank you :)
Insane
  1. 00:05:319 (3,4) - I don't like how you placed this 2 elements. Move the 3 to x152 y64 to create a blanket with 00:04:592 (1) and CTRL + R on the slider (4) Moved 3 to x:152 y:64 but I don't want to ctrl + R on (4) :(
  2. 00:05:865 (1) - Remove new combo? I've been keeping this so long but ok , It's time to remove it :D
  3. 01:01:319 (3) - x316 y212, for a better blanket with 01:01:501 (4) oh no ._. it won't be symmetrical with (1) and (2)
  4. 01:53:865 (1) - What's wrong with this slider, please improve the shape of it moving the second waypoint to x300 y96 D: eh =_='? I don't know what's wrong with it but ok, I fixed a placement for better flow !
Awesome, good luck with it then :3
Thank you for modding !~
regenz

Chewin wrote:

Hai, from my queue ~

regenz's Easy
  1. 00:53:137 (2) - Improve this blanket: <done
    SPOILER


    428,240,53137,2,8,B|364:188|284:232,2,150,0|4|8
  2. 01:04:410 (1) - This slider follows nothing, I suggest you to move it on the next red tick, it fits better the song:
    < it's follow remix sound effect
  3. 01:35:683 (4) - Remove this circle and then fix the spacing, since you haven't used a circle here with the same rhythm 01:41:501 < because It can do at 01:41:501 the note is 1/2 close not good for easy
  4. 02:16:047 (2) - x272 y 148 < no no
Awesome, good luck with it then :3
Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osu
Topic Starter
Frostmourne
ok , updated ~
rickyboi
01:52:410 (2,1,2,3) - This part needs to be fixed :D

Very nice map! just like your other maps!
bossandy
  • Hey~ Jeep ~ I just want mod this awesome map xDD
     
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
     
    [General]
     
  4. I think lead-in 3000 is a bit long , maybe try 2000
     
    [regenz's Easy]
     
  5. 00:06:228 (1) - I think this spinner start at 00:05:865 to follow the music
  6. 01:00:774 (1) - spacing issue
  7. 01:21:501 (1) - Add a finish
  8. 01:33:137 (1) - Add clap arrow
  9. 01:38:956 (1) - ^
  10. 02:12:047 (2) - I hope you remap it too 1-repeat slider and a note
     
    [Snowy]
     
  11. 01:57:683 (2) - Add clap?
  12. 02:54:228 (8) - Add finish end
     
    [Lunatic]
     
  13. 00:07:683 (2,4) - Overlap , oh nazi xDD
  14. 00:12:410 (1) - Remove NC
  15. 00:21:865 (1) - Try to add some Timing section, and make the volume like : 50% 60% ....
  16. 00:56:956 (1,2,3,4,5,6,7,1) - Make the hitsounds like this , whistle, whistle, normal to follow the song, not normal, normal, whistle
  17. 01:23:683 (3) - I thinl it is 6/1 beat
  18. 01:26:956 (1) - ^
  19. 01:35:319 (6) - ^
  20. 01:41:137 (7) - ^
  21. 02:24:774 (5) - NC
  22. 02:41:683 (2,3,4) - Add whistle
  23. 02:45:138 (3) - 6/1
  24. 02:56:774 (6) - ^
  25. 03:02:592 (7) - ^
  26. 03:05:502 (1) - ^
     
      --------------------------------------------------------
Well done!!! Your map always good for me xDD
Good Luck :3


Download: Shihori - Bloody Night (Frostmourne) [Boss Taiko Oni].osu
Topic Starter
Frostmourne

bossandy wrote:

  • Hey~ Jeep ~ I just want mod this awesome map xDD
     
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
     
    [General]
     
  4. I think lead-in 3000 is a bit long , maybe try 2000 I want to use 3000 lead-in same as Bamboo Dance :D
     
    [Lunatic]
     
  5. 00:07:683 (2,4) - Overlap , oh nazi xDD [b]:P fixed[/b]
  6. 00:12:410 (1) - Remove NC It's my style :p sorry (you can see I new combo without explain in next next notes)
  7. 00:21:865 (1) - Try to add some Timing section, and make the volume like : 50% 60% .... It's fine imo =_=
  8. 00:56:956 (1,2,3,4,5,6,7,1) - Make the hitsounds like this , whistle, whistle, normal to follow the song, not normal, normal, whistle oh sorry boss , I put whistle following the bass sound :D
  9. 01:23:683 (3) - I thinl it is 6/1 beat
  10. 01:26:956 (1) - ^
  11. 01:35:319 (6) - ^
  12. 01:41:137 (7) - ^
  13. 02:24:774 (5) - NC ok !
  14. 02:41:683 (2,3,4) - Add whistle they have a low volume, I don't want to make an obvious hitsound for this volume so much.
  15. 02:45:138 (3) - 6/1
  16. 02:56:774 (6) - ^
  17. 03:02:592 (7) - ^
  18. 03:05:502 (1) - ^

    all of 1/6 as you mentioned , I think it's fine to use 1/8 because it's ok for playing and I can see everyone didn't miss these notes :O sorry for not change it =_=
     
      --------------------------------------------------------
Well done!!! Your map always good for me xDD
Good Luck :3
Thank you for modding you guys rickyboi and Boss ! yaya , I'm willing to make this map to be ranked surely!
regenz

bossandy wrote:

  • Hey~ Jeep ~ I just want mod this awesome map xDD
     
    [regenz's Easy]
     
  1. 00:06:228 (1) - I think this spinner start at 00:05:865 to follow the music < even it's suit but i want to give a prepare time before spining for newbie
  2. 01:00:774 (1) - spacing issue < my mistake
  3. 01:21:501 (1) - Add a finish < done
  4. 01:33:137 (1) - Add clap arrow < no it's land on 3rd beat not 2nd and 4th beat.
  5. 01:38:956 (1) - ^ < no it's land on 3rd beat not 2nd and 4th beat.
  6. 02:12:047 (2) - I hope you remap it too 1-repeat slider and a note < Fix done with 1/1 slider and 2x circles
     
Thanks for mod
Well done!!! Your map always good for me xDD
Good Luck :3
Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osu
Scorpiour
Hi there~~mod from queue
and sorry for my delay...

[General]
  1. I suppose 2000-2500ms is a suitable audio lead-in value :)
  2. Inconsistent Preview time in taiko diff, please fix it~
  3. Inconsistent Timing Point in taiko diff also! please fix it~~ and don't forget to resnap
  4. Because of the source TOUHOU, u may like to add zun to tags :)
[Easy]
  1. 00:18:956 (4) - NC here maybe better?
[Snowy]
  1. 00:16:228 (1) - i'd like to add a repeat to this slider ...
  2. 01:26:956 (6) - recommend to change beat here, current is heard weird a beat for u end a slider on downbeat:
  3. 01:27:683 (2,3) - to be honest...i also don't like the blank between them...try to add something?
  4. 02:02:047 (5) - extend to red line may be heard better ~
  5. 02:13:865 (1) - i suppose it's better to start from prev red line~
  6. 02:46:228 (2,3,4,5,6,7) - it maybe too hard? if it is a normal diff (i suppose it is...)
  7. 02:50:047 - u may miss a note here~~(base on ur prev beats)
[Hard]
  1. the combos in this diff looked mess...could u try to rearrange it?
  2. 00:04:592 (1) - i suppose the beat here is off, prev part is nice, why not to follow :)
  3. 00:10:774 (1) - it really make....er..no sense...may i know ur reason ?
  4. 00:35:501 - you may miss a note here?
  5. 00:38:410 - ^
  6. 01:38:592 (6,7,8) - this triplet heard weird...recommend move (7,8) to red line to make a triplet with next (1)
  7. 02:26:956 (1) - the reverse is obviously off...highly recommend change it into a slider and then note
[Insane]
  1. 01:22:228 (3,4,5) - the beat here heard weird......change suggestion :
  2. 01:26:137 (2) - remove, and also 01:26:319 (4) - , stream should start since 01:26:410 (5) - to 01:27:137 -
  3. 01:29:592 (4,5) - move afterward a tick and make triplet with (6)
  4. 02:51:047 (4,5) - ^
Generally..both Hard and Insane diff have same problem that the beats cannot follow the music (both vocal and rhythm), please try to adjust them. It's easy to make a map rankable but to be honest i can't say the map is prepared, u still need more work.

that's all~
Topic Starter
Frostmourne

Scorpiour wrote:

Hi there~~mod from queue
and sorry for my delay...

[General]
  1. I suppose 2000-2500ms is a suitable audio lead-in value :) I want this to be same as bamboo dance
  2. Inconsistent Preview time in taiko diff, please fix it~ fixed
  3. Inconsistent Timing Point in taiko diff also! please fix it~~ and don't forget to resnap fixed
  4. Because of the source TOUHOU, u may like to add zun to tags :) no need , it's fine
[Hard]
  1. the combos in this diff looked mess...could u try to rearrange it? mess ? how ? explain please
  2. 00:04:592 (1) - i suppose the beat here is off, prev part is nice, why not to follow :) I want to change the rhythm. It sounds ok , I can't see a problem~
  3. 00:10:774 (1) - it really make....er..no sense...may i know ur reason ? You don't know :) Have you heard guitar voice :D ?
  4. 00:35:501 - you may miss a note here? no , hard diff , I don't want to add a note at every 1/2 of the beat
  5. 00:38:410 - ^ ^
  6. 01:38:592 (6,7,8) - this triplet heard weird...recommend move (7,8) to red line to make a triplet with next (1) How's weird ? I used this in Lunatic diff too.
  7. 02:26:956 (1) - the reverse is obviously off...highly recommend change it into a slider and then note no , It cuts its flow
[Insane]
  1. 01:22:228 (3,4,5) - the beat here heard weird......change suggestion :
    It's fine , no change , it plays very well
  2. 01:26:137 (2) - remove, and also 01:26:319 (4) - , stream should start since 01:26:410 (5) - to 01:27:137 - ?? 2 quality ? same sound here 02:47:502 (3) - I copied this note from this but you didn't mention it though. no fix
  3. 01:29:592 (4,5) - move afterward a tick and make triplet with (6) no , I placed (6) same (1) because it has 2 whistle here , same sound should be with same position , Repeating here is good , no fix
  4. 02:51:047 (4,5) - ^ ^
Generally..both Hard and Insane diff have same problem that the beats cannot follow the music (both vocal and rhythm), please try to adjust them. It's easy to make a map rankable but to be honest i can't say the map is prepared, u still need more work.
I think you may have a chance to look my last ranked map (Bamboo Dance). You will see the worse map ever in your life and downvote that map surely. Because this map has a great arrangement better than bamboo dance so much but Bamboo Dance is still rankable too.

that's all~
Thank you for modding
Scorpiour
what i do is just try my best to help u to improve ur map as good as possible but not only rankable... idc whether u accept my suggestions or not :)

about that mess, imo, NC is used to separate lyrics, chorums or mark special patterns.
Topic Starter
Frostmourne
EDIT : ok, hope you won't hate me.

I'm sorry. end the discussion for now.
Shohei Ohtani
I can't get this song out of my head <___<

Another star for that.
Topic Starter
Frostmourne
Thank you for star and comment very much CDFA ><''
Leorda
Hi

[regenz's Easy]
00:46:410 (1) - Extend this slider to red tick. Snap at white tick feels like the object is not following vocal
02:20:774 (2) - Overlapped by spinner-osu, it makes hidden for beginners during gameplay
02:32:410 (2) - ^
02:45:501 - Add note here?


[Snowy]
00:14:410 (2) - End it at 00:14:592 and move 00:14:956 (3) to 00:14:774 for following rhythm, like others
00:16:228 (1) - Move to 00:16:047 for following rhythm
01:44:047 (6) - The tail slider is almost offscreen
01:57:501 - Add note here?


[Lunatic]
00:21:865 (1) - Too much repeating slider in one slider can be boring for experince players....
01:44:047 (1) - Remove 3 repeating slider, so players are easily click the next object with perfect timing
03:05:502 (1) - ^

Byeeee
regenz

Leorda wrote:

Hi

[regenz's Easy]
00:46:410 (1) - Extend this slider to red tick. Snap at white tick feels like the object is not following vocal < It'll too hard if a note appearafter 1/2 beat in easy diff
02:20:774 (2) - Overlapped by spinner-osu, it makes hidden for beginners during gameplay it can still see it the hit circle is large and approach circle and ar made it still can see
02:32:410 (2) - ^ ^
02:45:501 - Add note here? no i want to leave that blank and made beginner to finger rest
Topic Starter
Frostmourne
emm' sorry Leorda, No changes

Thank you for modding !
DJPop
แก้ฮิทซาวน์ให้พวกเกสดิฟหน่อยก็ดีนะ


~regenz's Easy~
01:19:865 (3) - add finish
01:24:410 (1,2,3) - remove finish
01:30:047 (1,2) - ^
01:36:047 (1,2,3) - ^
01:41:683 (1,2) - ^
02:12:047 (2) - add clap on all notes
02:41:319 (3) - add finish
02:45:865 (1,2,3) - remove finish
02:51:501 (1,2) - ^
02:57:501 (1,2,3) - ^
03:03:137 (1,2) - ^
03:06:228 (1) - add finish

~Snowy~
00:16:228 (1) - remove finish
01:11:865 (3) - remove clap at start, add clap at the end
01:12:592 (1) - add clap at the end
01:15:683 (1) - add finish at start, add clap at the end
01:16:228 (2) - remove clap
01:16:774 (3) - add clap
01:17:137 (1) - add finish at start, add clap at the end
01:17:683 (2) - remove clap
01:18:228 (3) - add finish
01:38:956 (1) - add finish at start
02:21:683 (4) - add clap at the end
02:22:410 (5) - remove clap
02:22:956 (6) - add clap at start
02:23:683 (1) - add clap
02:23:865 (2) - remove clap
02:24:228 (3) - add clap at the end
02:24:592 (4) - remove clap
02:24:774 (5) - add clap at the end
02:25:501 (1) - add finish at start
02:26:047 (2) - remove clap
02:26:592 (3) - add clap
02:26:956 (1) - remove clap at start, add clap at the end
02:27:501 (2) - remove clap
02:28:047 (3) - add clap
02:38:592 (1) - add finish
02:39:683 (5) - ^
02:41:319 (4) - ^
02:54:228 (8) - add finish at the end
02:55:319 (2) - remove clap at start, add clap at the end
03:00:410 (1) - add finish at start

~Hard~
- Set AR 8
01:13:319 (5) - add new combo
02:04:956 (1) - add finish

~Lunatic~
00:12:410 (1) - remove new combo
00:15:319 (1) - ^
00:15:501 (2) - add new combo
00:16:774 (1) - remove new combo
00:18:410 (5) - add new combo
02:10:592 (8) - ^
02:34:410 (6) - ^
Topic Starter
Frostmourne
Hard กับ Lunatic แก้หมด ยกเว้น AR8 คิดว่า AR7 ดีกว่า ให้คนมาลำบาก DT กันเล่น :D


ส่วน Snowy เดี๋ยวผมขอเวลาไปบอกเขาให้มาแก้พวกม็อดเก่าๆด้วยทีเดียว -.-''



ขอบคุณครับพี่ป๊อบ :)
regenz
แก้แค่ตรงนี้ 02:12:047 (2) - add clap on all notes
ขอบคุณครับ
Snowy Dream
Done , thanks for DJPop's sounds mod

Download: Shihori - Bloody Night (Frostmourne) [Snowy].osu
Topic Starter
Frostmourne
ok, Thank you to regenz and Snowy Dream very much !

Updated~
senaya
[Snowy]
02:26:592 (3) - missed a clap here

Frostmourne wrote:

fixed clap

post in the thread and take my kudo !
ohyeah, amazing XD
Topic Starter
Frostmourne
2 free kudos LOL
Thx ! for star

EDIT : Thank you again Boss , That's enough for me xD
pieguyn
hi there~

regenz's Easy:

02:13:865 (3) - remove NC
02:14:592 (1) - add NC

Snowy:

00:49:865 (4) - add NC?
00:50:592 (1) - remove NC?
00:52:774 (5) - add NC?
00:53:501 (1) - remove NC?

Boss Taiko Oni: Fine

Hard:

02:46:592 (1) - this large jump seems a bit too much for a Hard IMO, perhaps reduce it?

Lunatic:

00:05:501 (4) - ctrl+R for better flow?

nice map~
Topic Starter
Frostmourne

pieguy1372 wrote:

hi there~
Hard:

02:46:592 (1) - this large jump seems a bit too much for a Hard IMO, perhaps reduce it? Okay~~ recuced a bit

Lunatic:

00:05:501 (4) - ctrl+R for better flow? eem, I think it isn't a good flow imo (a bit weird jump from 00:05:319 (3) - )

nice map~
Thank you for modding /o/
regenz

pieguy1372 wrote:

hi there~

regenz's Easy:

02:13:865 (3) - remove NC
02:14:592 (1) - add NC
~
FIx all

จิ๊บแก้ให้ทีแค่นี้ขี้เกียจอัพโหลด
Snowy Dream
ww go go rank
Guy
yay~ My first challenge!
hmm.. Your map is great.. but, I try Mod hard ;)
I can't Taiko diff mod.. sorry! :o

 

Lunatic


 ● 01:26:047 (1,2,3,4,5,6,7,8,9) - A straight line is desirable for this stream.

 ● 01:34:592 (1,2,3) - Like this? (It's sound good)

 ● 02:49:683 (4,5) - Try Ctrl+R make more fun.

 

Hard


 ● 00:43:501 (1) - oh, The form of the slider is ugly.

 

Snowy


 ● 00:07:683 (2) - I think that here is some sense of incongruity. Let's make flows from (1) to (3) a straight line.
 ● 01:18:410 (4) - NC? (Guess from a past flow)
 ● 02:10:592 - Add note
 ● 02:46:228 (2,3,4,5,6,7) - hmm, Like this? (DS 0,8x)

 

regenz's Easy


 Seems Good.

That's all!!
Sorry, very noob modded...
I think that this map does Ranked by all means! very awesome map!
Good Luck!! and Star!! :D
Topic Starter
Frostmourne

Guy wrote:

yay~ My first challenge!
hmm.. Your map is great.. but, I try Mod hard ;)
I can't Taiko diff mod.. sorry! :o

 

Lunatic


 ● 01:26:047 (1,2,3,4,5,6,7,8,9) - A straight line is desirable for this stream.

 ● 01:34:592 (1,2,3) - Like this? (It's sound good)

 ● 02:49:683 (4,5) - Try Ctrl+R make more fun. okay :3

 

Hard


 ● 00:43:501 (1) - oh, The form of the slider is ugly. I think it's fine with (3) :o

That's all!!
Sorry, very noob modded...
I think that this map does Ranked by all means! very awesome map!
Good Luck!! and Star!! :D
Thank you for modding and star \:D/
Yasora
from challenge queue =w=~

Easy
  1. Difficulty Setting: OD is too low ;_; increase +1? well, for balance with hp drain too
  2. Others seems fine -w-
Snowy
  1. 00:16:228 (1) - I guess, this slider should put in 00:16:047, for following the cymbal sounder in there. so, move it then add finish sound in slider's beginning.
  2. 00:16:592 (x) - from reason above in here should add a note with finish sound for following the background music
  3. 00:18:956 (2) - add finish sound in here for following the cymbal sounder
  4. 00:46:956 (x) - add a note with clap sound in here too? seems too far from spinner but the vocal is running earlier. for posisition, you can put it in stacked with 00:47:319 (2)'s head
  5. 01:12:592 (1) - remove this new combo? seems not really necessary imo
  6. 01:21:865 (x) - add a note with clap sound in here. you already do the same think at 02:43:319 (1)
  7. 01:37:865 (6) - move this circle into x: 392 y:280? I think make the circle aligned with (5) is better. like 01:36:774 (3,4) to do.
  8. 02:08:410 (x) - same as 00:46:956
  9. 02:15:137 (x) - add a note in here with finish sound?
Hard
  1. 01:47:501 (5) - I guess the finish sound should in the end not in the reverse and the clap in the reverse seems strange to hear. can remove it?
  2. 02:29:683 (1) - add finish in the slider's beginning too? I think would be fit with the cymbal sounder :3
Lunatic
  1. 00:56:410 (2) - add whistle? I felt too silent in here orz
  2. 01:54:865 (1) - remove this new combo? I think not really effecting anything
uu nice map
Good luck :3
show more
Please sign in to reply.

New reply