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Shihori - Bloody Night

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senaya
[Snowy]
02:26:592 (3) - missed a clap here

Frostmourne wrote:

fixed clap

post in the thread and take my kudo !
ohyeah, amazing XD
Topic Starter
Frostmourne
2 free kudos LOL
Thx ! for star

EDIT : Thank you again Boss , That's enough for me xD
pieguyn
hi there~

regenz's Easy:

02:13:865 (3) - remove NC
02:14:592 (1) - add NC

Snowy:

00:49:865 (4) - add NC?
00:50:592 (1) - remove NC?
00:52:774 (5) - add NC?
00:53:501 (1) - remove NC?

Boss Taiko Oni: Fine

Hard:

02:46:592 (1) - this large jump seems a bit too much for a Hard IMO, perhaps reduce it?

Lunatic:

00:05:501 (4) - ctrl+R for better flow?

nice map~
Topic Starter
Frostmourne

pieguy1372 wrote:

hi there~
Hard:

02:46:592 (1) - this large jump seems a bit too much for a Hard IMO, perhaps reduce it? Okay~~ recuced a bit

Lunatic:

00:05:501 (4) - ctrl+R for better flow? eem, I think it isn't a good flow imo (a bit weird jump from 00:05:319 (3) - )

nice map~
Thank you for modding /o/
regenz

pieguy1372 wrote:

hi there~

regenz's Easy:

02:13:865 (3) - remove NC
02:14:592 (1) - add NC
~
FIx all

จิ๊บแก้ให้ทีแค่นี้ขี้เกียจอัพโหลด
Snowy Dream
ww go go rank
Guy
yay~ My first challenge!
hmm.. Your map is great.. but, I try Mod hard ;)
I can't Taiko diff mod.. sorry! :o

 

Lunatic


 ● 01:26:047 (1,2,3,4,5,6,7,8,9) - A straight line is desirable for this stream.

 ● 01:34:592 (1,2,3) - Like this? (It's sound good)

 ● 02:49:683 (4,5) - Try Ctrl+R make more fun.

 

Hard


 ● 00:43:501 (1) - oh, The form of the slider is ugly.

 

Snowy


 ● 00:07:683 (2) - I think that here is some sense of incongruity. Let's make flows from (1) to (3) a straight line.
 ● 01:18:410 (4) - NC? (Guess from a past flow)
 ● 02:10:592 - Add note
 ● 02:46:228 (2,3,4,5,6,7) - hmm, Like this? (DS 0,8x)

 

regenz's Easy


 Seems Good.

That's all!!
Sorry, very noob modded...
I think that this map does Ranked by all means! very awesome map!
Good Luck!! and Star!! :D
Topic Starter
Frostmourne

Guy wrote:

yay~ My first challenge!
hmm.. Your map is great.. but, I try Mod hard ;)
I can't Taiko diff mod.. sorry! :o

 

Lunatic


 ● 01:26:047 (1,2,3,4,5,6,7,8,9) - A straight line is desirable for this stream.

 ● 01:34:592 (1,2,3) - Like this? (It's sound good)

 ● 02:49:683 (4,5) - Try Ctrl+R make more fun. okay :3

 

Hard


 ● 00:43:501 (1) - oh, The form of the slider is ugly. I think it's fine with (3) :o

That's all!!
Sorry, very noob modded...
I think that this map does Ranked by all means! very awesome map!
Good Luck!! and Star!! :D
Thank you for modding and star \:D/
Yasora
from challenge queue =w=~

Easy
  1. Difficulty Setting: OD is too low ;_; increase +1? well, for balance with hp drain too
  2. Others seems fine -w-
Snowy
  1. 00:16:228 (1) - I guess, this slider should put in 00:16:047, for following the cymbal sounder in there. so, move it then add finish sound in slider's beginning.
  2. 00:16:592 (x) - from reason above in here should add a note with finish sound for following the background music
  3. 00:18:956 (2) - add finish sound in here for following the cymbal sounder
  4. 00:46:956 (x) - add a note with clap sound in here too? seems too far from spinner but the vocal is running earlier. for posisition, you can put it in stacked with 00:47:319 (2)'s head
  5. 01:12:592 (1) - remove this new combo? seems not really necessary imo
  6. 01:21:865 (x) - add a note with clap sound in here. you already do the same think at 02:43:319 (1)
  7. 01:37:865 (6) - move this circle into x: 392 y:280? I think make the circle aligned with (5) is better. like 01:36:774 (3,4) to do.
  8. 02:08:410 (x) - same as 00:46:956
  9. 02:15:137 (x) - add a note in here with finish sound?
Hard
  1. 01:47:501 (5) - I guess the finish sound should in the end not in the reverse and the clap in the reverse seems strange to hear. can remove it?
  2. 02:29:683 (1) - add finish in the slider's beginning too? I think would be fit with the cymbal sounder :3
Lunatic
  1. 00:56:410 (2) - add whistle? I felt too silent in here orz
  2. 01:54:865 (1) - remove this new combo? I think not really effecting anything
uu nice map
Good luck :3
Topic Starter
Frostmourne

Yasora wrote:

from challenge queue =w=~
Hard
  1. 01:47:501 (5) - I guess the finish sound should in the end not in the reverse and the clap in the reverse seems strange to hear. can remove it? It's on blue tick same as Lunatic =w= , so leave it for consistency
  2. 02:29:683 (1) - add finish in the slider's beginning too? I think would be fit with the cymbal sounder :3 sure xD
Lunatic
  1. 00:56:410 (2) - add whistle? I felt too silent in here orz I add it from bass sound :3'/
  2. 01:54:865 (1) - remove this new combo? I think not really effecting anything emm, how does this new combo come ._.? fixed :3
uu nice map
Good luck :3
Thank you for modding and star Yasora-Chan /o/
BeatofIke
Also from challenge queue. My modding sucks though.
General
-> Consider slider-tick manipulation, so that your slider ticks sound like your custom claps. Just like in my map you modded. :P

regenz's Easy
01:00:774 (1) - This would look better if red anchor point was on the slider tick.
01:02:228 (3) - Blanket this slider more with slider 4. Similar to 01:36:047 (1,2).
01:30:047 (1) - Same as 01:00:774 (1)
01:33:137 (1) - ^
01:38:956 (1) - Oh come on. You can make a better curve slider than that. :P
01:43:319 (4) - Same as 01:00:774 (1)
02:03:319 (2) - ^
02:10:956 (1) - ^
02:22:592 (1) - ^
02:25:501 (1) - ^
02:26:956 (3) - ^
02:39:865 (1) - ^
02:41:683 (4) - ^
02:48:774 (1) - ^

Snowy
-> I recommend setting the HP Drain to 4. HP drain of 5 is a bit too high for Normal difficulty.
-> Approach rate of 6 is too high for Normal difficulty. Set the approach rate to 4 or 5.
-> Overall Difficulty of 6 is too high for Normal difficulty. Set the overall Difficulty to 4 or 5.
-> Map looks a bit messy.
-> Needs more polarity: http://www.youtube.com/watch?v=53PkFLrK8Ws
00:11:683 (1,2,3,4,5,1,2,3,4,1,2,3) - Pattern feels very weird to me when I played this part. I recommend to re-map this part.
01:35:683 (4) - Add note?
01:57:501 (2) - ^
02:45:683 (1,2,3,4,5,6,7,1,2,3,4) - This pattern is a bit too hard for normal difficulty. I recommend that you delete some notes.

Hard
00:10:774 (1) - I didn't expect another spinner lol.
03:04:956 (1) - ^

Insane
-> Nothing found.

Good Map overall. Good Luck with your map.
Topic Starter
Frostmourne
no change about spinner :p

other issues leave it to mapper.

thx for modding :3
regenz
no change about my slider too. it's my intention to that curve and it's play fine. next time if you want to mod my map or my diff.
it's better to focus on rhythm and note rather than this type of mod. it's waste your time becoz i dislike this type of mod more than nazi.
,sorry i don't really want to change it.
Low
Mod request from my queue.

General

  1. Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU
regenz's Easy

  1. There are a lot of spinners in the beginning of the song. I'm sure you could replace some of them with something more interesting.
  2. 01:18:410 (1) - Add a finish to the start of this slider. It's in the music.
  3. 01:19:865 (3) - Finish.
  4. 02:39:865 (1) - Finish to the start of this slider.
  5. 02:41:319 (3) - Finish.
  6. 02:48:774 (1) - Constructing this slider to be symmetrical on both sides would be better looking and more appealing. http://puu.sh/yzwG
Pretty nicely done. Sliders could look better, but I guess it's just your way of making them.

Snowy

  1. Rename this to Snowy's Normal to fit the difficulty scheme.
  2. 00:11:319 (3) - Add a whistle to this note to follow your hitsound pattern.
  3. 02:12:410 (1,2,3,4,1) - This entire pattern seems cluttered up at the top right of the screen.
  4. 02:26:956 (1) - The clap on this slider should be at the end of it, not the beginning.
  5. 02:43:319 (1,2,3,4,5,6,7,8) - Very sloppy and un-intuitive beat placement.
Nice work! Seems a bit hard for a Normal difficulty, though.

Hard

  1. 00:10:774 (1) - Pretty short spinner for a Hard difficulty.
  2. 01:32:228 (3) - It's difficult to tell when this slider will end, so could you perhaps make some of it a stream?
  3. 03:04:956 (1) - Really short spinner.
Good job!

Lunatic

  1. +1 HP drain. 6 is too easy.
  2. 00:05:501 (4) - Reverse this. It plays out way better. The way you currently have it has choppy flow.
  3. 00:43:501 (1) - This type of slider is now unrankable.
  4. 00:55:137 (1) - ^
  5. 01:08:228 (1) - ^
  6. 01:46:592 (1,3) - What? The slowdown on these sliders makes no sense.
  7. 02:04:956 (1) - Unrankable slider.
Good luck!
Topic Starter
Frostmourne

Jacob wrote:

Mod request from my queue.

General

  1. Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU snapped Snowy diff as same as regenz :3 , hard and insane are fine because there have some special part after 1 kiai :p
Hard

  1. 00:10:774 (1) - Pretty short spinner for a Hard difficulty. emm , fixed by using linear slider instead~
  2. 01:32:228 (3) - It's difficult to tell when this slider will end, so could you perhaps make some of it a stream? I didn't know that's difficult though :cry: , changed to triplet stream and remove 01:32:501 (6) - , also remove 01:33:319 (9) - for the better rest from this stream too ;)
  3. 03:04:956 (1) - Really short spinner. player will move the cursor intuitively from kiai part then this spinner wouldn't be short imo.
    but fixed a bit by moving 03:06:228 (1) - from the center (I think it will look hard from under hitburst)
Good job!

Lunatic

  1. +1 HP drain. 6 is too easy. It's fine , I'm not cruel :p ,(will be good for trying hardrock for this song :))
  2. 00:05:501 (4) - Reverse this. It plays out way better. The way you currently have it has choppy flow. reduced distance between (3) and (4) a bit (added 4 at 00:04:592 (1) - 's position) because I think ctrl+R at (4) doesn't flow well from (3) imo (a bit wrong way while jumping)
  3. 00:43:501 (1) - This type of slider is now unrankable.
  4. 00:55:137 (1) - ^
  5. 01:08:228 (1) - ^
  6. 01:46:592 (1,3) - What? The slowdown on these sliders makes no sense. It's exciting, right :D? like these 00:47:501 (1) - 00:50:410 (1) -
  7. 02:04:956 (1) - Unrankable slider.
About Unrankable slider : I asked Blue Dragon about this and he said it's ok
SPOILER
02:33 <Frostmourne> : okok , http://osu.ppy.sh/ss/332125 from this
02:33 <Frostmourne> : is it acceptable ?
02:34 <Frostmourne> : the rule said " "too" tightly" I'm not sure this is too tightly or not
02:34 <Frostmourne> : this is from one of my bubble map , I don't want to get unrank ;w; , at least I wanna help myself out
02:34 <Frostmourne> : from being unrankable
02:35 <Blue Dragon> : I wouldn't allow that
02:35 <Blue Dragon> : let me see with other BATs
02:35 <Frostmourne> : emm , if you don't allow , I think other BATs won't allow too. - -
02:36 <Blue Dragon> : maybe
02:36 <Blue Dragon> : we have different opinions
02:36 <Frostmourne> : em, ok then , Thanks for the opinion so much ~
02:38 <Blue Dragon> : okay, should be fine
02:38 <Blue Dragon> : you can see the wiggles on your slider
02:38 <Blue Dragon> : so it should be ok

also http://osu.ppy.sh/s/38345 in Insane diff at 00:45:695 (6) - (ranked yesterday) it has a pattern like this http://osu.ppy.sh/ss/333110
then I think it should be fine now :cry:
Good luck!
Thank you for modding ! :D

EDIT : snowy didn't fix only 02:12:410 (1,2,3,4,1) - This entire pattern seems cluttered up at the top right of the screen. and diff's name

EDIT 2 : fixed 02:48:774 (1) - Constructing this slider to be symmetrical on both sides would be better looking and more appealing. in regenz diff


updated ~
regenz

Jacob wrote:

Mod request from my queue.

General

  1. Kiai times are inconsistent throughout the standard difficulties. It's recommended to make them the same. http://puu.sh/yzqU
well guestdiff kiai time can be different if they don't agree with uploader

regenz's Easy

  1. There are a lot of spinners in the beginning of the song. I'm sure you could replace some of them with something more interesting. < most are stream include so i avoid it by place spinner to reduce star.
  2. 01:18:410 (1) - Add a finish to the start of this slider. It's in the music. emphatize it with whistle hitsound is better Imo and same case as below
  3. 01:19:865 (3) - Finish.
  4. 02:39:865 (1) - Finish to the start of this slider.
  5. 02:41:319 (3) - Finish.
  6. 02:48:774 (1) - Constructing this slider to be symmetrical on both sides would be better looking and more appealing. http://puu.sh/yzwG < I'll leave Frost to fix this thank.

Pretty nicely done. Sliders could look better, but I guess it's just your way of making them.
thanks
DJPop
~regenz's Easy~
00:32:047 (1) - start at 00:31:956
03:09:137 - set 40% volume

~Snowy~
02:10:774 (1) - remove clap at start
02:11:865 (3) - remove clap at the end
02:15:137 (3) - move to 02:15:319
02:15:319 (1) - move to 02:15:137
03:06:319 (1) - remove finish
03:09:137 - set 40% volume

~Hard~
00:32:047 (1) - start at 00:31:956
01:00:956 (4) - remove clap at middle
02:07:865 (1) - remove this note
02:08:047 (2) - move to 02:07:865, change to 1/1 slider, add new combo
02:26:956 (1) - remove clap at middle

~Lunatic~
- OD should be 8 if AR is 9
00:32:047 (1) - start at 00:31:956
Topic Starter
Frostmourne

DJPop wrote:

~Hard~
00:32:047 (1) - start at 00:31:956 I think they're fine both , but at white tick make better feeling (for me) then , it's fine = =''
01:00:956 (4) - remove clap at middle fixed
02:07:865 (1) - remove this note
02:08:047 (2) - move to 02:07:865, change to 1/1 slider, add new combo from above, a note without finish is quite empty , it's fine :3
02:26:956 (1) - remove clap at middle fixed

~Lunatic~
- OD should be 8 if AR is 9 some 1/8 slider is irritated when played with OD8 , (to be honest , OD7 is maximum for me , I prefer OD6 to OD7 though.
00:32:047 (1) - start at 00:31:956 same as Hard
Thank you for modding !
Topic Starter
Frostmourne
didn't fix only
02:15:137 (3) - move to 02:15:319
02:15:319 (1) - move to 02:15:137
in Snowy diff
regenz
Hmm no change sorry
Topic Starter
Frostmourne
ok, updated all diff.
rickyboi
This map is better now. Have my star.
DJPop
Bubble ;)
Topic Starter
Frostmourne
Yeah !! \:D/

ขอบคุณพี่ป๊อบหลายๆครับ :D

also Thanks for star rickyboi !
Shohei Ohtani
GO GO GO
wmfchris
http://osu.ppy.sh/ss/339519

after some irc discussion it's good enough now.

ranked!
xsrsbsns
Congrats! \:D/
Rue
rankin spree
Topic Starter
Frostmourne
YEAHHH \:D/ Thank you very much wmfchris ><'' !!

Rue and xsrsbsns :D !
NatsumeRin
grats :P
Mixagji
oh gratz!
wring
congratz! :)
S o r d a
gratz!
Topic Starter
Frostmourne
Thank you very much NatsumeRin, Mixagji, wring and S o r d a :) !!!!

EDIT : Thanks Snowy ! , that is probably my last ranked map T_T
Snowy Dream
:P Go for next rank
Yasora
congrats~
regenz
แร้งซักที ฮ่าๆดีใจด้วย 5 MAP ก็ Rampage สินะ :P
Topic Starter
Frostmourne
thx yasora :D

@regenz เหลือแมพสุดท้ายละครับ ไม่อัพละ พอเลิก - -* (หวังว่าจะเลิกได้จริงไม่อัพเพิ่มอีก)
Shohei Ohtani
sdfkljgsdfghkjsdfhgjklsdfg

SGJSDFKGJSDKFLGKSDFJGKSDFGJKLDSF

uggguuuuu >333<~
Meowcenaries
congrats on ranked mapset! :D
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