Oh gawd.
Deif wrote:
We're short of modders, don't kill me /o\
[CTB Collab - Pinky's sections]
S1:
00:03:310 (5) - I bet many players expected this note to be at the right side of the screen lol.fix'd
00:03:925 (1,2,3,4) - Those Hdashes aren't really justified imo. The song is more intense while 00:05:155 (1,2,3,4) than there, so you may reduce the distance between those notes.I'm keeping them hyperdashed but I've greatly reduced the spacing ~
00:07:769 (9,10,11,12,13,14) - I agree, to hit that notes you must dash... but you can try something different. I mean... there are 3 pair of notes placed and Hdashed with the same distance.Honestly? I have no ideas for a different pattern here. Since it's 6 hyperdash in a row, I think I'll keep it like that to make it easier to read. If you have a suggestion about positions that doesn't make it too hard, tell me !
00:15:609 (7) - It doesn't really fit with the melody. Why don't you add 2 notes (1/2) instead of that slider you have? You can make a jumpy pattern with those notes and the next one, for example.fix'd
S3:
00:31:598 (6,7) - There's no need to generate such a hard Hdash there. You can try something like THIS, not with the same distance if you don't want.Not changing this one, it plays really fine. I've reduced the spacing a bit though.
00:36:517 (5,6) - ^ The spacing is pretty close from non hdash here, so I'll keep it.
00:32:828 (3,4) - Here the melody isn't as intense as the previous pattern, so you may put those sliders a bit closerChanging this one. It doesn't play that good.
00:37:747 (1,2) - ^Minimal distance for hdash
00:35:287 (1) - Long sliders doesn't look good if they're fast and pointy. Try something like THIS (it's ugly in Edit Mode, but looks better while gameplay lol).Changing this, but with a higher curve. The curve is too smooth with your slider
S5:
00:50:507 (2,3) - Those notes feel better 1/4 earlier in Timeline.Moving 00:50:584 (3) - to 00:50:430 (2) -
00:53:274 (3) - ^ Imo, it should be part of a pattern similar to 00:56:349 (9,10) - > (oo_oo)A doublet here sounds really weird o_o Contact me ig, cause I don't really see what you mean for this one
00:54:197 (8) - ^^
00:56:195 (8,9,10,11,12,13) - Do never change it, it's perfect :3 Thanks :3
S7:
Nothing to point out, but you use the default spacing horizontally (1,0x) in almost every note. Use Y-axis as well, you can create a huge variety of patterns >_< It can be applied to the rest of the map as well, there's an abuse of horizontal sliders.Yep. But this song plays pretty well with a lot of horizontal stuff on parts I have... I'm trying new stuff on another map, but I guess this one will stay as it is
Thanks for the mod.Deif wrote:
/me runs away I don't hate you.
Actually the title is right :/ZHSteven wrote:
Btw about the title,
I think the background music is "tengoku to jigoku", not "can can"(Really very similar to that jubeat version)
22:30 <Mustaash> : i was waiting for you
22:31 <Mustaash> : IRCMod on your Normal?
22:31 *Mustaash is editing (Ara Potato - Skype x Can Can)[http://osu.ppy.sh/s/47078]
22:31 <MoodyRPG> : Hi Musty,and sure ^^
22:31 <Mustaash> : ( and Hi moody :
22:31 <Mustaash> : :3*
22:31 <Mustaash> : )
22:31 <Mustaash> : so
22:31 <MoodyRPG> : so yeah ^^
22:31 <Mustaash> : 00:14:994 (3) - why there's a 1/4 ? :<
22:32 <MoodyRPG> : oh i miss that
22:32 <MoodyRPG> : fixed
22:33 <Mustaash> : 00:23:603 (1) - It don't fit the music imo
22:33 <Mustaash> : try something like this? http://puu.sh/rioL
22:35 <MoodyRPG> : done
22:37 <Mustaash> : 01:38:011 (1,2) - Something like this looks better? http://puu.sh/rj8S
22:38 <MoodyRPG> : mmm i think is fine,is a little hard for being a Normal imo
22:38 <Mustaash> : mmh
22:38 <Mustaash> : okay :3*
22:38 <Mustaash> : that's all
22:38 <Mustaash> : :(
22:38 <Mustaash> : Nice Normal btw
22:38 <MoodyRPG> : oh ok ^^
By the way.Mustaash wrote:
Moody's irc0And Real said to me that he'll post the IRC Savelog of our discussion.22:30 <Mustaash> : i was waiting for you
22:31 <Mustaash> : IRCMod on your Normal?
22:31 *Mustaash is editing (Ara Potato - Skype x Can Can)[http://osu.ppy.sh/s/47078]
22:31 <MoodyRPG> : Hi Musty,and sure ^^
22:31 <Mustaash> : ( and Hi moody :
22:31 <Mustaash> : :3*
22:31 <Mustaash> : )
22:31 <Mustaash> : so
22:31 <MoodyRPG> : so yeah ^^
22:31 <Mustaash> : 00:14:994 (3) - why there's a 1/4 ? :<
22:32 <MoodyRPG> : oh i miss that
22:32 <MoodyRPG> : fixed
22:33 <Mustaash> : 00:23:603 (1) - It don't fit the music imo
22:33 <Mustaash> : try something like this? http://puu.sh/rioL
22:35 <MoodyRPG> : done
22:37 <Mustaash> : 01:38:011 (1,2) - Something like this looks better? http://puu.sh/rj8S
22:38 <MoodyRPG> : mmm i think is fine,is a little hard for being a Normal imo
22:38 <Mustaash> : mmh
22:38 <Mustaash> : okay :3*
22:38 <Mustaash> : that's all
22:38 <Mustaash> : :(
22:38 <Mustaash> : Nice Normal btw
22:38 <MoodyRPG> : oh ok ^^
Sorry for the time it took to reply and apply the mod... I don't log that much in osu! recently.ZHSteven wrote:
MOD for CTB diff:
first of all, I think the SV here setting too high... some of the spacing of the slider is same as the jumping note... that is not very good, but it is ok if you want to keep it= = I'll check it with Deif. I think the SV is fine, maybe it's the overabuse of horizontal sliders that makes it very impressive, we will see together.
And, please check all the
X
....X
X
Pattern like this, I think the spacing between them is too big.Wah? Can you be more specific ? cause huh, I guess I see what you're talking about, but more precision on this would be nice
00:05:770 (3,4) - Please make the hyper at 4, not 3.Fix'd
00:08:230 (12,13) - I think decrease these 2 to normal jump is better, 6 continuous hyper is not good.. 4 is enough.Fix'd
00:08:537 (14) - Ctrl +R and make it a vertical slider better. Not completely vertical, but easier to take after all the hyperdashs
00:14:841 - a little bit blank... is there some reason that you dont want to put a note here?woops. Added a note here
00:15:917 (9) - this is the end of 1 part of music. putting here a hyper is really a bad idea.Fix'd
00:18:376 (7,1) - I suggest smaller this jump. Deif's Part
00:25:448 (1) - to 00:27:754 (8) - , app pattern. if you dont want to make this map app, smaller the jump in between the partten, otherwise it is ok Deif's Part
00:30:060 (1) - ok. start from this. Deif's PartSPOILERPart by part, your pattern seems good, and jumps at the right time in right way.
But, look at the whole map, it already lose its fun. People can only press and hold the dash button to move and catch the fruit.
And for the most important thing, every pattern you are using in this part looks like the same.
Is that good?
In my opinion, most of the CTB player will hate this kind of pattern, no matter it is playable or not.
I don't really play difficult CTB maps in a long time, so maybe nowadays people can all accept this kind of pattern? I don't really know..
Since CTB map is just rankable in no more than 1 month, I think we need to think twice about it.
I think we 'd better get other player play the map, and listen to their suggestion.
00:50:046 (1) - start from here I think you need to rearrange the triples, seems spacing too big..Rearranged
01:04:805 (1) - same thing as 00:30:060 (1) - Moe Deif's Part
01:26:943 (1) - to 01:28:019 (8) - unexpected jump....maybe you can make some change at 01:25:713 (1,2,3,4) - these 4? Deif's Part. Though, I don't agree, the first jumps fit wells here, but 01:27:558 (5,6,7,8) - are harder to play imo.
01:31:247 (1) - Decrease the spacing. Moe Deif's Part
Map itself is not bad, but I think you need to seriously consider about what I write in the spoilerbox, although it is just suggestion.
Btw about the title,
I think the background music is "tengoku to jigoku", not "can can"(Really very similar to that jubeat version)
Difficulty has to be decreased, don't worry.ZHSteven wrote:
00:18:376 (7,1) - I suggest smaller this jump. (Done)
00:25:448 (1) - to 00:27:754 (8) - , app pattern. if you dont want to make this map app, smaller the jump in between the partten, otherwise it is ok (Done)
00:30:060 (1) - ok. start from this. (This slider is the beginning of Serval's part)SPOILERPart by part, your pattern seems good, and jumps at the right time in right way.
But, look at the whole map, it already lose its fun. People can only press and hold the dash button to move and catch the fruit.
And for the most important thing, every pattern you are using in this part looks like the same.
Is that good?
In my opinion, most of the CTB player will hate this kind of pattern, no matter it is playable or not.
I don't really play difficult CTB maps in a long time, so maybe nowadays people can all accept this kind of pattern? I don't really know..
Since CTB map is just rankable in no more than 1 month, I think we need to think twice about it.
I think we 'd better get other player play the map, and listen to their suggestion.
01:04:805 (1) - same thing as 00:30:060 (1) - (We're still short of modders/testers, I'll ask more players anyway)
01:26:943 (1) - to 01:28:019 (8) - unexpected jump....maybe you can make some change at 01:25:713 (1,2,3,4) - these 4? (Only changed (5,6,7,8) to a non-jumpy pattern)
01:31:247 (1) - Decrease the spacing. (Done)
Yes. It has been discussed in the CTB thread already and it should stay as it is.Kurosanyan wrote:
ctb catch the beat <--- are those tags really necessary?...
Idk. Tags are for internet search, not for searching a map ig. A lot of maps have collab in their tags for this reason I think. Real should ask a MAT/BAT for this one.Kurosanyan wrote:
collab collaboration <--- are those tags really necessary?...
11:14 <_Gezo_> : dafuq
11:14 <_Gezo_> : tick rate 2
11:14 <_Gezo_> : 195 BPM
11:14 <Real> : exactly
11:14 <Real> : tick rate 2 <3
11:14 <_Gezo_> : sur la easy c'est moche
11:15 <Real> : non
11:15 <_Gezo_> : si
11:17 *Real is watching (Galdeira - Almagest)[http://osu.ppy.sh/s/41933] [Makar's Easy] |Autoplay|
11:17 <Real> : redis voir que les hautes tick rate à haut bpm c'est moche
11:18 *_Gezo_ is playing (Ara Potato - Skype x Can Can)[http://osu.ppy.sh/s/47078] [Insane]
11:18 <_Gezo_> : CS S ou quoi
11:18 <Real> : cs5 oui
11:23 <_Gezo_> : ...
11:23 <_Gezo_> : dégage le deuxième timing de 195,14
11:23 <_Gezo_> : à l'origine ça devait être un HS très bas
11:24 <_Gezo_> : enfin 63575,2460.024600246,4,2,0,100,1,0 quoi
11:24 <_Gezo_> : y'as plus ça dans ton osu
11:24 <_Gezo_> : (j'avais mis 24,39 BPM)
11:25 <Real> : oui je sais
11:25 <_Gezo_> : Y U NO DELETE THEN
11:27 <_Gezo_> : oh et je te conseille de mettre des couleurs en rapport avec skype
11:27 <Real> : bleu/blanc errywhere?
11:27 <_Gezo_> : euh
11:28 <_Gezo_> : bleu/blanc/jaune orangé/rouge/vert
11:29 <_Gezo_> : http://puu.sh/usyJ dans ce style
11:30 <_Gezo_> : 00:45:126 (1) - ce slider est bizarre je trouve (insane)
11:30 <Real> : http://puu.sh/usyY
11:31 <_Gezo_> : gogo
11:31 <Real> : J'aime bien ce slider :V
11:32 <_Gezo_> : 00:51:430 (1,2,3,4,5) - (insane) t'as planté ton coup pour l'équidistance
11:32 <_Gezo_> : sinon pour le slider
11:32 <_Gezo_> : j'ai l'impression que c'est un poil violent
11:32 <Real> : si si, c'est équidistant
11:33 <_Gezo_> : http://puu.sh/uszM nope /sort
11:33 <Real> : j'ai mis une note sur l'axe is un peu en hauteur j'ai copy paste 5 fois et j'ai rotate de 72 à chaque note
11:33 <_Gezo_> : copieur
11:35 <_Gezo_> : et t'oublies pas pour le second timing de 195.14 hein
11:36 <Real> : oui et bah
11:36 <Real> : je l'ai inherited
11:37 <_Gezo_> : also gogo CS4 sur la insane
11:37 <_Gezo_> : CS5 sur ça ça fait qu'augmenter la difficulté
11:37 <_Gezo_> : dafuq
11:37 <_Gezo_> : CS4 => 4,89 stars
11:38 <_Gezo_> : on dira que c'est 5,1 :D/
11:40 <_Gezo_> : >CTB in the tags
11:40 <_Gezo_> : uuuh
11:40 <Real> : Ouais
11:40 <Real> : Deif me l'a dit
11:40 <_Gezo_> : Ctb et collab c'est PAS super utile
11:40 <Real> : faut ajouter ctb et catch the beat si t'as une ctb
11:40 <_Gezo_> : vu qu'il y a les deux mots---
11:41 <_Gezo_> : ôô
11:41 <Real> : tu peux pas chercher par nom de diff sur le site
11:41 <_Gezo_> : oh
11:41 <Real> : donc tu peux pas savoir si y'a une collab
11:41 <Real> : et si c'est du ctb
11:41 <_Gezo_> : Mets CatchTheBeat aussi then ? :D
11:44 <_Gezo_> : faut que je vérifie ton MP3 aussi
11:44 <_Gezo_> : sauf si tu l'as fait
11:44 <_Gezo_> : oh god 136
11:44 <Real> : flemme de convertir en 192
11:45 <Real> : surtout que c'est dans les règles
11:45 <_Gezo_> : nan mais ça passe je pense
11:45 <_Gezo_> : mais je m'attendais à un bitrate normal
11:45 <_Gezo_> : tant que c'est 128-192 ça passe
11:46 <_Gezo_> : Tu sais comment t'aurais dû appeler le MP3 ?
11:46 <Real> : vas-y
11:46 <_Gezo_> : "ELSE I WILL HUNT YOU DOWN AND KILL YOU IF YOU DELETE THEM"
11:46 <_Gezo_> : :D/
11:46 <Real> : j'vais le faire
11:47 <_Gezo_> : WTF
11:47 <_Gezo_> : 01:28:172 (1) en easy
11:47 <_Gezo_> : c'est weird
11:48 <_Gezo_> : seems correct
11:48 <Real> : wait
11:48 <_Gezo_> : mais le nombre de beats utilisé
11:48 <_Gezo_> : 7 de chaque
11:49 <Real> : c'est pas à moi la easy
11:49 <_Gezo_> : ikr
11:49 <Real> : bon
11:49 <Real> : rien sur la Hard?
11:50 <Real> : comme ça je peux full submit :D/
11:50 <_Gezo_> : rien :D/
11:50 <_Gezo_> : mais
11:50 <_Gezo_> : y'aura du mod quand même
11:50 <Real> : oui mes hitsounds sucent
11:50 <_Gezo_> : La easy et la 31
11:50 <_Gezo_> : je peux pas mod la CTB :/
11:50 <_Gezo_> : je fais confiance aux pros CTB
11:50 <Real> : okay
11:50 <Real> : La normal rien?
11:50 <_Gezo_> : parce que jnul au ctb
11:50 <_Gezo_> : rien
11:51 <Real> : okay
11:51 <Real> : fullsubmitting
11:51 <Real> : poste le log et ton mod sur la easy/31
ignorethis wrote:
<Hard>
First impression: good
the use of custom hitsound in the fist kiai time is inconsistent, it's like oxoxoxox and then changes to xoxoxoxo for no reason... (dunno if you could understand ) Made on purpose.
the use of finish in the second kiai time is inconsistent too It isn't...?
00:18:684 (1,2) - move the ending of the sliders to make them on horizontal lines with the beginning Fixed.
00:23:603 (1) - ^ ^
01:33:092 (1,2,3,4) - i don't see why there's a decrease in the volume? The song's volume decreases between each 1/1.
<Insane>
First impression: good
has similar problem in hitsound usage as Hard
01:27:557 (5) - why leave a blank after this slider ._.? Fixed.
Total impression: Nice, clean and fun mapset.
Rating: A- o3o
00:28:113 (2) - Unsnapped slider (end).00:15:609 (3) - You can place this at (344,424) so that it curves around (1)~
00:28:421 (3) - Unsnapped slider (end).
00:28:728 (4) - Unsnapped slider (end).
00:29:036 (5) - Unsnapped slider (end).
00:29:343 (6) - Unsnapped slider (end).
00:29:651 (7) - Unsnapped slider (end).
Fixed everything kJacob wrote:
As per your request from my modding queue.
General
- 00:25:448 - You need too add an uninherited timing section here due to a metronome reset (same BPM, though). That's why the kiai time doesn't start on the downbeat. When you do this, you also don't need the timing section at 01:04:805. You're so silly, Real.
- I'm pretty sure that the last BPM or offest is off. You should get someone to check that out.
Ryuu's EasyMoody's Normal
- +1 AR due to the high BPM would be nice.
- 00:05:155 (2) - Remove the slider whistle from the body of the slider. I always thought that they sounded odd.
- 00:48:201 (4) - I don't think that a finish belongs on the end of this slider due to the fact that you've been putting them on the downbeat before.
- 00:56:810 (2) - Put this note in the same spot as 00:54:351 (4). It looks neater.
31's Taiko
- Oh man, +1 AR pleaaaase. High BPM and high SV.
- 00:15:917 (4) - Add a whistle to keep constant with your pattern.
- 00:19:299 (2) - Flip this vertically as so. It looks so much better.
- 00:24:218 (2) - Move this down one or two grids to be perfectly aligned with (1).
- 00:27:908 (1) - It makes sense to put a finish on this slider.
- 01:35:575 (1,2) - Make this pattern like the one before but horizontally flipped.
CTB Collab
- You need to resnap all notes. There's a lot of them.
- 01:42:919 (1) - The timing section here is unsnapped and comes AFTER this note. You need to resnap it if you want the 1.50x slider velocity to be in effect.
Hard
- 01:41:689 (1) - I'd suggest adding a finish at this slider to emphasize that that is the final object in the difficulty. It like, relieves the tension. (lol)
Insane
- Your sliders make me uguu. :3
- 00:05:155 (3) - Touching HP bar.
- 00:22:681 (2,3) - Ugly overlap ):<<
- 00:34:057 (5) - Put this one grid up as it should be according to distance snap. Also, move up the slider after it for a better blanket.
- 00:36:210 (3) - Odd overlap between this note and 00:36:517 (1).
- 00:36:825 (2) - ^ Same thing with this slider and 00:37:440 (3). uglllyyy
- 00:40:207 (1,2) - This is sexy.
- 00:42:667 (1,5) - This overlap is not.
- 00:46:203 (4,1) - I usually hate it when mappers do this, but it was easy to see due to different combo colors.
- 00:52:352 (2,1) - Spacing is off here.
- 00:58:040 (2) - ermgd itz tuching HP bar!!!!!11one (seriously, fix it)
:3 :3 :3
- You and your CS5. :3 :3
- 00:17:454 (1) - Wait, why not just stack this where 00:16:839 (2) started? It looks so much better.
- 00:24:833 (1,2,1,2,1,2,1,2,1,2) - http://puu.sh/vsuM Well, it's manually stacked so it should be okay
- 00:52:506 (1,3,4) - Overlap overlap overlap
- The deathstream at the end will aggravate so many players. you evil genius
Have fun reading and applying this super long mod~