Updated. c:
Thanks.those wrote:
[Musty's Ridiculous]
00:11:131 (1) - Hits HP Bar. Okay.
00:10:811 (7,8,9) -
00:24:711 (1,2,3) -
00:27:427 (1,2,3,4,5) -
00:32:539 (3,4,5,6,1) -
00:35:255 (1,2,3) -
00:37:651 (1,2,3,4,5) - Music doesn't suggest any spacing changes for the above streams, so try to keep them the same distance spacing. No, it's a choose i made, won't change it.
00:41:166 (2,3) - These would be better if they were horizontal; consider (2) at x:356 y:192 and (3) at x:156 y:192 Huh no.
Good luck :3
Why not ? I kept the big notes after :vthose wrote:
[Don! Ka! Gezo!]
00:27:746 (1,1,1,1) - Feels kinda awkward; might be better if you used more notes like you do in the next "Wow! Wow! Wubbzy!" phrase.
^nope.Mustaash wrote:
nice useless thing like a box.
... We are going to do M4M.Mustaash wrote:
nice useless thing like a box.
I made this beatmaps for my nephew... even if he's 5 years old.Oh, I understand.
Thanks for your mod. :3theowest wrote:
General
Please use 1.0x distance spacing next time you map a beatmap.
Please use the same hitsounds as Musty's Ridiculous (because his difficulty has the best hitsounds)Easy
00:14:965 - Start soft timing sectionNormal
00:14:965 - Start soft timing sectioneLtigreXXx's hard
00:14:965 - Start soft timing sectionInsane
00:14:965 - Start soft timing sectionMusty's Ridiculous
00:05:060 (2,4) - Remove whistles
00:06:338 (3,4) - ^
00:09:853 (2) - Remove finish
00:10:891 - Remove note
00:19:119 - Remove finish
00:19:758 - ^
00:24:791 - Remove note
00:24:551 (8,1) - Remove clap
00:27:507 - Remove note
00:27:666 - ^
00:32:619 - ^
00:32:779 - ^
00:35:335 - ^
00:37:731 - ^
00:37:891 - ^
00:37:651 (1) - You could have a clap here if you want
00:37:971 - New combo + remove finish
00:38:290 - Remove finish
00:38:610 - ^
Please lower HP drain rate to 7 (because of all few but hard to hit notes) or make all jumps a bit easier.
I really don't see the reason to map such childish song. How old are you? :vI made this beatmaps for my nephew... even if he's 5 years old.Oh, I understand.
Thanks btw. http://puu.sh/qprXtheowest wrote:
Musty's Ridiculous
00:05:060 (2,4) - Remove whistles uh it's really nazi, but it's ok..
00:06:338 (3,4) - ^ ^
00:09:853 (2) - Remove finish No.
00:10:891 - Remove note ^
00:19:119 - Remove finish No again :<
00:19:758 - ^ ^
00:24:791 - Remove note Nah; i choose this, i won't change.. Understand it
00:24:551 (8,1) - Remove clap ^
00:27:507 - Remove note ^
00:27:666 - ^
00:32:619 - ^
00:32:779 - ^
00:35:335 - ^
00:37:731 - ^
00:37:891 - ^ No for the 6 lines before.
00:37:651 (1) - You could have a clap here if you want
00:37:971 - New combo + remove finish Okay
00:38:290 - Remove finish Okay
00:38:610 - ^ and it's ok.
Please lower HP drain rate to 7 (because of all few but hard to hit notes) or make all jumps a bit easier. It'll not change anything during playing if i increase to 7. and no i'll not make my jumps easier.
That was fast. LOOLertyukjh010 wrote:
Hello,
[Easy]
HP-1
Confusion of the hit sound too, followed it pls http://puu.sh/q20x
[Normal]
OD-1 ?
Confusion of the hit sound too.
GoodLuck
MHM, LOL...TheNutritiousGuy wrote:
I like this kind of Songs.
Maybe because no one mods Taiko diffs._Gezo_ wrote:
Y I NO HAS TAIKO MOD
0814587134 wrote:
[General]
Fine
[Easy]
Fine
[Normal]
00:25:509 move this hitcircle to left by 1 grid Good.
http://osu.ppy.sh/ss/304441 slider is overlapping, move 00:28:385 up and left 1 grid each.
and
00:29:024 move left for 1 grid
00:36:373
00:37:012
and 00:37:332 move down for 1 grid
Finally, slider's start point move to 00:43:243 Which Slider...?
[Insane]
00:32:859 finish hitsound here Fixed.
-------
Thanks for mods.Jacob wrote:
As per your request from my queue.
[General]
-- The map looks nice. Just letting you know that you have kiai time and combo color inconsistencies (it's not unrankable, though). I know why there's inconsistencies in Kiai Time & Combos. Gezo used Red for Don & Blue for Kat. I will fix it.
-- 00:43:163 (1) - Silence this spinner on all difficulties. It sounds odd with a hitsound. Fixed.
[Easy]
00:23:273 (1) - Add a clap for consistency. Fixed.
00:23:912 (2) - Remove the clap at the beginning of this slider and add one at the end of it for consistency with the previous verses. Fixed.
00:25:190 (1) - Remove the clap from the beginning. Fixed.
[Normal]
00:28:385 (2) - Move this slider away from the previous one so that they aren't overlapping. It looks much better.
00:29:024 (3) - ^
00:29:663 (4) - ^ Already said in the previous mod. Fixed.
00:36:373 (3) - ^ Fixed.
[Insane]
00:32:859 (1) - Why not add a finish? Already said in the previous mod. Fixed.
00:37:971 (1) - ^ Fixed.
[Musty's Ridiculous]
-- Wow, I was really not expected a difficulty this hard. This is insane.
-- You need to use tick rate 2 on this difficulty because of this. Fixed.
Jacob wrote:
[Don! Ka! Gezo!]
-- Possibly center the difficulty settings? That's generally how it should be.
Difficulty settings and song setupalso I can almost HR it with 99%, I don't see why it should be a problem :U
Overall difficulty and HP drain rate should be between 4~7.
Done.DJPop wrote:
Recheck...
~Easy~
00:18:800 (2) - remove finish
Done & Updated for both.DJPop wrote:
OK, it should be fine.
Small things...
~Insane~
00:17:521 (1,2,3,4) - I just noticed that they're not on the same Y-axis
~Musty's Ridiculous~
00:18:160 (5,6) - stack their endings
00:18:480 (6) - add clap at start
Tu fais chier mec.Mustaash wrote:
Rank it when i'm sleeping please. (@This night)
OK .-Bakari- wrote:
it's bubbled. i don't think that this mod is acceptable
Every mod is acceptable, why shouldn't be this one? (The mappers won't probably fix anything but oh well)-Bakari- wrote:
it's bubbled. i don't think that this mod is acceptable
I have to agree. If the mod is in a way useful, he should accept it. And it happens very often that the Bubble will popped anyway.Real wrote:
Every mod is acceptable, why shouldn't be this one? (The mappers won't probably fix anything but oh well)-Bakari- wrote:
it's bubbled. i don't think that this mod is acceptable
Because your map is bubbled, you'll reject every mod you get, even if they're useful? That's stupid as fuck.
So, I will wait for Tiger to fix his Difficulty and after I will Upload it + I did ay6859 Mod.CDFA wrote:
I'M FINALLY GOING TO MOD THIS.
and yes, I'm going to try popping this bubble, just to make this map great
Insane:
00:43:163 (1) - Add whistle at end? Good.
Normal:
I'm not going to do the giant thing like I did for tigre's, but put your claps on the 2nd and 4th beat of every measure, like the higher up diffs do. I'm ok with the whistles as they are, but the claps are sporatic at times Let me see what I can do with it.
00:43:163 (1) - Add whistle Good.
Easy:
Same as normal Done.
00:41:805 - Unneccesary timing section This Timing Section is used to stop the Kiai Time.
00:43:083 (1) - Add whistle Good.
Desunyan.
That was really not necessary..Gabex3 wrote:
I had to fix 2 hitsounds on Musty's. .___.'
Ouais, mais pendant qu'on y ai, la bubble est déjà Pop. Donc, j'en n'ai profiter avant qu'elle sois rebub. D:Mustaash wrote:
That was really not necessary..Gabex3 wrote:
I had to fix 2 hitsounds on Musty's. .___.'
Fixed as well as the 5% portion (Either missed when mapping or put without any permission, and the 5% is completely useless. D:)DJPop wrote:
00:43:083 - Insane & Taiko has 70% volume, intended?
J'ai remis les deux Timings. Le Kiai à la fin, c'est important pour moi._Gezo_ wrote:
Fixed as well as the 5% portion (Either missed when mapping or put without any permission, and the 5% is completely useless. D:)DJPop wrote:
00:43:083 - Insane & Taiko has 70% volume, intended?
Retire juste le 00:43:003 et le 00:43:163 alorsGabex3 wrote:
J'ai remis les deux Timings. Le Kiai à la fin, c'est important pour moi.
Kiai Time>_>--
Only use the kiai time in the chorus of a song. Do not use short kiai "flashes".