not sure, or AR10 is for approval maps D:
i prefer AR9 or AR8 \:D/
anyway, it's up to mapper
i prefer AR9 or AR8 \:D/
anyway, it's up to mapper
fixed.xXCrystalMoonAnimeXx wrote:
Haiii~
[Musty's Ridiculous]
-You have unsnapped timing points at the following:
00:14:967
00:20:080
00:22:636
00:27:748
00:30:304
00:32:861
00:35:417
00:37:973
00:40:529
00:41:168
00:41:807
00:42:446
00:43:005
00:43:085
00:43:165
xXCrystalMoonAnimeXx wrote:
-00:07:297 (1) - Remove new combo? Why? i think it's not recommended at all, because the Slider Velocity move to 1.5x
-00:10:811 (7,8,9) - Space it more closer maybe? Why? explain..
-00:16:084 (4) - New combo? Why? as i say everytime, explain why, and it's not necessary on here.
-00:32:859 (7) - ^ Explain more when you're modding, but i can say that i'll change this one okok.
Thanks both, since i don't really have fixed the whole stuff of what you said, please explain what to change in your mods >w<TheVileOne wrote:
00:06:977 (1,1) - Awkward. Don't have such a random jump right at the start. I know right, thanks.
00:24:711 (1,2,3) - random? How about making 00:24:551 (8,1,2, 3) - just one slider instead. Nope, it's maybe a bit overmapped, but i tried to make a consistent and different pattern, because having same patterns everytime, is BORING.
00:30:302 (1,2,3,4) - Spacing mmh? wat. No it's clearly readable.
00:31:421 (6,7) - Random jump No. Sorry.
WTF difficulty.... Improve your skill and maybe you glad that diffs like this exists
inb4 je FC HD /sortMustaash wrote:
Improve your skill and maybe you glad that diffs like this exists
Thanks you. c:kurohana wrote:
Mod Request from My Queue ✿-Easy-
00:17:521 (3) - new comboDone.
00:25:190 (3) - new combo-Normal-
00:17:521 (3) - new comboDone.
very short, moddign was fast xD
good luck ^^
Thank you.Jebok wrote:
Insane
00:15:924 (6) - No clap at the end of slider (6) great.
00:27:427 (7) - No finish here, double finish sounds badI Soften it.
Thanks for your mod really >w<" im glad that you like my diff too ><(Byakugan249 wrote:
ooh musty's diff's here. no kd for this.
[Musty's Ridiculous]
00:06:019 (1,2,3,4,5) - since this is going for app, how about extending the spacing to challenge players. 1.4 spacing should be fine and it should look like this. if you ignore this, then you can do something similar to this. You gain a point xD
00:24:231 (7,8) - instead of stacking, how about extending the jump for this to make it fun for players. IMO this looks boring as it's going back and forth on the same spot. it should be like this. also fixed, thanks, good idea
00:40:527 (1) - ooh replace the finish at the end for a soft whistle because it sounds weird, too loud, and it doesnt match that sound. Fixed :3
00:41:805 (1) - ^ ^
00:43:083 (4) - instead of going back and forth. how about moving this so that the last 3 notes would look like a triangle and adding a finish would be better as it matches with the vocals. Also Fixed xD
oh damn showing no mercy on this diff. ill give this a star because of this diff. best diff ever
All fixed !wmfchris wrote:
Taiko mod here
[Taiko]
excess timeline: 7297
00:43:243 - start spinner here - leave 1/2 after notes
yeah nice, no kd.
Fixed the others.-Bakari- wrote:
eh? let me take a look at this map again
General
Source: Wow! Wow! Wubbzy!
Tags: + Nickelodeon
it's looks better? No.
Easy
00:07:297 (1,2) - i suggest you to make sliders' shape a bit better this way
00:11:131 (3) - ^
00:16:243 (2) - i suggest to make shape like this it looks better! just like a shadow of approach circle 00:17:521
00:25:190 (1) - it's covered by [Online Users] button You're in Testing Mode, baka.
00:30:941 (1,2,3) - maybe make it symmetrical? this?
I didnt used your Mod...Regou wrote:
From #modreq
[Insane]
00:14:326 (3,4) - Confusing.rrr
[Easy]
You use 0.75x slider speed in whole diff. Maybe you can change the slider velocity to 0.8~0.83?lol
Good luck~![]()
Musty diff is so awesome
TheNutritiousGuy wrote:
Wow! Wow!
[Easy] Good
00:07:297 (1) - Move one up and the 3rd Slider Point for one at right.
00:11:131 (3) - Move the 3rd Slider Point for one at left.
00:17:521 (1) - Clap at Start Point.
00:27:107 (3) - Remove Finish.
[Normal]Good
00:21:995 (4) - At both points, set clap.
[Insane] Good
00:40:847 (3) - Remove Finish.
Send this to a MAT, seriously. (![]()
![]()
![]()
)
thanksTheNutritiousGuy wrote:
Wow! Wow!
[eLtigreXXx's Hard] all done
00:15:924 (4) - Set Whistle.
00:17:202 (8) - ^
00:18:480 (4) - ^
00:26:468 (5) - Set Clap.
00:34:776 (7) - Set Whistle at both points.
Send this to a MAT, seriously.
kgood.-Bakari- wrote:
[/color]no need to bump it :< also: no need to star it
All done. (:those wrote:
From #modreqs, offered m4m.
[General]
Cute.
Delete .osb file and full submit if you aren't using the storyboard.
Seeing how no other diffs have Bookmarks, remove the one from Easy as well. Not only does this save space (a whole line of text in the .osu file), it also makes things more consistent.
[Easy]
-
[Normal]
00:20:078 (1) - Move right to increase spacing to 0.8x. On that note, 00:20:078 (1,2) - has 1.2x spacing. Try to decrease since this is Normal diff.
00:39:888 (1) - Covered by hitburst of 00:38:610 (2) - . Consider replacing 00:39:888 (1,2) - further left, and spacing the next 5 notes.
[Insane]
00:06:977 (1,2,3) - Consider moving these to the right to increase spacing from the next pattern; right now (3,1) feels awkwardly close.
Good luck :3
thanks :3those wrote:
From #modreqs, offered m4m.
[General]
Cute.
Delete .osb file and full submit if you aren't using the storyboard.
Seeing how no other diffs have Bookmarks, remove the one from Easy as well. Not only does this save space (a whole line of text in the .osu file), it also makes things more consistent.
[eLtigreXXx's Hard]
00:41:805 (4) - Consider NC ok
00:42:444 (1) - Consider Remove NC if ^ ok
Good luck :3
Thanks.those wrote:
[Musty's Ridiculous]
00:11:131 (1) - Hits HP Bar. Okay.
00:10:811 (7,8,9) -
00:24:711 (1,2,3) -
00:27:427 (1,2,3,4,5) -
00:32:539 (3,4,5,6,1) -
00:35:255 (1,2,3) -
00:37:651 (1,2,3,4,5) - Music doesn't suggest any spacing changes for the above streams, so try to keep them the same distance spacing. No, it's a choose i made, won't change it.
00:41:166 (2,3) - These would be better if they were horizontal; consider (2) at x:356 y:192 and (3) at x:156 y:192 Huh no.
Good luck :3
Why not ? I kept the big notes after :vthose wrote:
[Don! Ka! Gezo!]
00:27:746 (1,1,1,1) - Feels kinda awkward; might be better if you used more notes like you do in the next "Wow! Wow! Wubbzy!" phrase.
^nope.Mustaash wrote:
nice useless thing like a box.
... We are going to do M4M.Mustaash wrote:
nice useless thing like a box.
I made this beatmaps for my nephew... even if he's 5 years old.Oh, I understand.
Thanks for your mod. :3theowest wrote:
General
Please use 1.0x distance spacing next time you map a beatmap.
Please use the same hitsounds as Musty's Ridiculous (because his difficulty has the best hitsounds)Easy
00:14:965 - Start soft timing sectionNormal
00:14:965 - Start soft timing sectioneLtigreXXx's hard
00:14:965 - Start soft timing sectionInsane
00:14:965 - Start soft timing sectionMusty's Ridiculous
00:05:060 (2,4) - Remove whistles
00:06:338 (3,4) - ^
00:09:853 (2) - Remove finish
00:10:891 - Remove note
00:19:119 - Remove finish
00:19:758 - ^
00:24:791 - Remove note
00:24:551 (8,1) - Remove clap
00:27:507 - Remove note
00:27:666 - ^
00:32:619 - ^
00:32:779 - ^
00:35:335 - ^
00:37:731 - ^
00:37:891 - ^
00:37:651 (1) - You could have a clap here if you want
00:37:971 - New combo + remove finish
00:38:290 - Remove finish
00:38:610 - ^
Please lower HP drain rate to 7 (because of all few but hard to hit notes) or make all jumps a bit easier.
I really don't see the reason to map such childish song. How old are you? :vI made this beatmaps for my nephew... even if he's 5 years old.Oh, I understand.
Thanks btw. http://puu.sh/qprXtheowest wrote:
Musty's Ridiculous
00:05:060 (2,4) - Remove whistles uh it's really nazi, but it's ok..
00:06:338 (3,4) - ^ ^
00:09:853 (2) - Remove finish No.
00:10:891 - Remove note ^
00:19:119 - Remove finish No again :<
00:19:758 - ^ ^
00:24:791 - Remove note Nah; i choose this, i won't change.. Understand it
00:24:551 (8,1) - Remove clap ^
00:27:507 - Remove note ^
00:27:666 - ^
00:32:619 - ^
00:32:779 - ^
00:35:335 - ^
00:37:731 - ^
00:37:891 - ^ No for the 6 lines before.
00:37:651 (1) - You could have a clap here if you want
00:37:971 - New combo + remove finish Okay
00:38:290 - Remove finish Okay
00:38:610 - ^ and it's ok.
Please lower HP drain rate to 7 (because of all few but hard to hit notes) or make all jumps a bit easier. It'll not change anything during playing if i increase to 7. and no i'll not make my jumps easier.
That was fast. LOOLertyukjh010 wrote:
Hello,
[Easy]
HP-1
Confusion of the hit sound too, followed it pls http://puu.sh/q20x
[Normal]
OD-1 ?
Confusion of the hit sound too.
GoodLuck
MHM, LOL...TheNutritiousGuy wrote:
I like this kind of Songs.
Maybe because no one mods Taiko diffs._Gezo_ wrote:
Y I NO HAS TAIKO MOD
0814587134 wrote:
[General]
Fine
[Easy]
Fine
[Normal]
00:25:509 move this hitcircle to left by 1 grid Good.
http://osu.ppy.sh/ss/304441 slider is overlapping, move 00:28:385 up and left 1 grid each.
and
00:29:024 move left for 1 grid
00:36:373
00:37:012
and 00:37:332 move down for 1 grid
Finally, slider's start point move to 00:43:243 Which Slider...?
[Insane]
00:32:859 finish hitsound here Fixed.
-------
Thanks for mods.Jacob wrote:
As per your request from my queue.
[General]
-- The map looks nice. Just letting you know that you have kiai time and combo color inconsistencies (it's not unrankable, though). I know why there's inconsistencies in Kiai Time & Combos. Gezo used Red for Don & Blue for Kat. I will fix it.
-- 00:43:163 (1) - Silence this spinner on all difficulties. It sounds odd with a hitsound. Fixed.
[Easy]
00:23:273 (1) - Add a clap for consistency. Fixed.
00:23:912 (2) - Remove the clap at the beginning of this slider and add one at the end of it for consistency with the previous verses. Fixed.
00:25:190 (1) - Remove the clap from the beginning. Fixed.
[Normal]
00:28:385 (2) - Move this slider away from the previous one so that they aren't overlapping. It looks much better.
00:29:024 (3) - ^
00:29:663 (4) - ^ Already said in the previous mod. Fixed.
00:36:373 (3) - ^ Fixed.
[Insane]
00:32:859 (1) - Why not add a finish? Already said in the previous mod. Fixed.
00:37:971 (1) - ^ Fixed.
[Musty's Ridiculous]
-- Wow, I was really not expected a difficulty this hard. This is insane.
-- You need to use tick rate 2 on this difficulty because of this. Fixed.
Jacob wrote:
[Don! Ka! Gezo!]
-- Possibly center the difficulty settings? That's generally how it should be.
Difficulty settings and song setupalso I can almost HR it with 99%, I don't see why it should be a problem :U
Overall difficulty and HP drain rate should be between 4~7.
Done.DJPop wrote:
Recheck...
~Easy~
00:18:800 (2) - remove finish
Done & Updated for both.DJPop wrote:
OK, it should be fine.
Small things...
~Insane~
00:17:521 (1,2,3,4) - I just noticed that they're not on the same Y-axis
~Musty's Ridiculous~
00:18:160 (5,6) - stack their endings
00:18:480 (6) - add clap at start