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Smiley Arounds - Wow! Wow! Wubbzy! [Osu|Taiko]

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KokoroStudiox3

those wrote:

From #modreqs, offered m4m.

[General]
Cute.
Delete .osb file and full submit if you aren't using the storyboard.
Seeing how no other diffs have Bookmarks, remove the one from Easy as well. Not only does this save space (a whole line of text in the .osu file), it also makes things more consistent.

[eLtigreXXx's Hard]
00:41:805 (4) - Consider NC ok
00:42:444 (1) - Consider Remove NC if ^ ok


Good luck :3
thanks :3

Download: Smiley Arounds - Wow! Wow! Wubbzy! (Gabex3) [eLtigreXXx's Hard].rar
Topic Starter
Aurele
Updated. c:
Musty

those wrote:

[Musty's Ridiculous]
00:11:131 (1) - Hits HP Bar. Okay.
00:10:811 (7,8,9) -
00:24:711 (1,2,3) -
00:27:427 (1,2,3,4,5) -
00:32:539 (3,4,5,6,1) -
00:35:255 (1,2,3) -
00:37:651 (1,2,3,4,5) - Music doesn't suggest any spacing changes for the above streams, so try to keep them the same distance spacing. No, it's a choose i made, won't change it.
00:41:166 (2,3) - These would be better if they were horizontal; consider (2) at x:356 y:192 and (3) at x:156 y:192 Huh no.

Good luck :3
Thanks.

Download: Smiley Arounds - Wow! Wow! Wubbzy! (Gabex3) [Musty's Ridiculous].osu
Topic Starter
Aurele
Updated.
Yuzeyun

those wrote:

[Don! Ka! Gezo!]
00:27:746 (1,1,1,1) - Feels kinda awkward; might be better if you used more notes like you do in the next "Wow! Wow! Wubbzy!" phrase.
Why not ? I kept the big notes after :v
Topic Starter
Aurele
Updated. *-*
popner
Mark
Musty
nice useless thing like a box.
Stefan

Mustaash wrote:

nice useless thing like a box.
^nope.
Topic Starter
Aurele

Mustaash wrote:

nice useless thing like a box.
... We are going to do M4M.
So yeah.
theowest

General

Please use 1.0x distance spacing next time you map a beatmap.
Please use the same hitsounds as Musty's Ridiculous (because his difficulty has the best hitsounds)

Easy

00:14:965 - Start soft timing section

Normal

00:14:965 - Start soft timing section

eLtigreXXx's hard

00:14:965 - Start soft timing section

Insane

00:14:965 - Start soft timing section

Musty's Ridiculous

00:05:060 (2,4) - Remove whistles
00:06:338 (3,4) - ^
00:09:853 (2) - Remove finish
00:10:891 - Remove note
00:19:119 - Remove finish
00:19:758 - ^
00:24:791 - Remove note
00:24:551 (8,1) - Remove clap
00:27:507 - Remove note
00:27:666 - ^
00:32:619 - ^
00:32:779 - ^
00:35:335 - ^
00:37:731 - ^
00:37:891 - ^
00:37:651 (1) - You could have a clap here if you want
00:37:971 - New combo + remove finish
00:38:290 - Remove finish
00:38:610 - ^

Please lower HP drain rate to 7 (because of all few but hard to hit notes) or make all jumps a bit easier.

I really don't see the reason to map such childish song. How old are you? :v

I made this beatmaps for my nephew... even if he's 5 years old.
Oh, I understand. :)
Topic Starter
Aurele

theowest wrote:

General

Please use 1.0x distance spacing next time you map a beatmap.
Please use the same hitsounds as Musty's Ridiculous (because his difficulty has the best hitsounds)

Easy

00:14:965 - Start soft timing section

Normal

00:14:965 - Start soft timing section

eLtigreXXx's hard

00:14:965 - Start soft timing section

Insane

00:14:965 - Start soft timing section

Musty's Ridiculous

00:05:060 (2,4) - Remove whistles
00:06:338 (3,4) - ^
00:09:853 (2) - Remove finish
00:10:891 - Remove note
00:19:119 - Remove finish
00:19:758 - ^
00:24:791 - Remove note
00:24:551 (8,1) - Remove clap
00:27:507 - Remove note
00:27:666 - ^
00:32:619 - ^
00:32:779 - ^
00:35:335 - ^
00:37:731 - ^
00:37:891 - ^
00:37:651 (1) - You could have a clap here if you want
00:37:971 - New combo + remove finish
00:38:290 - Remove finish
00:38:610 - ^

Please lower HP drain rate to 7 (because of all few but hard to hit notes) or make all jumps a bit easier.

I really don't see the reason to map such childish song. How old are you? :v

I made this beatmaps for my nephew... even if he's 5 years old.
Oh, I understand. :)
Thanks for your mod. :3

I choose this song because it was short and my nephew loves this Tv Show...
& Im 14 years old. (y)
Musty

theowest wrote:

Musty's Ridiculous

00:05:060 (2,4) - Remove whistles uh it's really nazi, but it's ok..
00:06:338 (3,4) - ^ ^
00:09:853 (2) - Remove finish No.
00:10:891 - Remove note ^
00:19:119 - Remove finish No again :<
00:19:758 - ^ ^
00:24:791 - Remove note Nah; i choose this, i won't change.. Understand it
00:24:551 (8,1) - Remove clap ^
00:27:507 - Remove note ^
00:27:666 - ^
00:32:619 - ^
00:32:779 - ^
00:35:335 - ^
00:37:731 - ^
00:37:891 - ^ No for the 6 lines before.
00:37:651 (1) - You could have a clap here if you want
00:37:971 - New combo + remove finish Okay
00:38:290 - Remove finish Okay
00:38:610 - ^ and it's ok.

Please lower HP drain rate to 7 (because of all few but hard to hit notes) or make all jumps a bit easier. It'll not change anything during playing if i increase to 7. and no i'll not make my jumps easier.
Thanks btw. http://puu.sh/qprX
theowest
Uhm. Are you sure you want to keep those notes? It is some serious overmapping y'know.
oh and you shouldn't add any finish hitsounds unless you can hear a finish like hitsound in the song.

:v

just trying to help.
Musty
i know it's overmapped, i know you was trying to told me that this is not reasonnable, but i know lol
if i make those fucking pattern it's for trollin the people will play it
Topic Starter
Aurele
Updated. é.é
ertyukjh010


Hello, :)

[Easy]

HP-1
Confusion of the hit sound too, followed it pls http://puu.sh/q20x

[Normal]

OD-1 ?
Confusion of the hit sound too.

[Musty's Ridiculous]

So fast of the SV orz
00:10:811 (7,8,9) - It's so far of the distance. It don't easy to play when the SV too high i think......

GoodLuck :)
Topic Starter
Aurele

ertyukjh010 wrote:



Hello, :)

[Easy]

HP-1
Confusion of the hit sound too, followed it pls http://puu.sh/q20x

[Normal]

OD-1 ?
Confusion of the hit sound too.

GoodLuck :)
That was fast. LOOL
Thank you, gonna edit it tomorrow because I am going to sleep . c:
Stefan
I like this kind of Songs. :(
Topic Starter
Aurele

TheNutritiousGuy wrote:

I like this kind of Songs. :(
MHM, LOL...
Yuzeyun
Y I NO HAS TAIKO MOD
Topic Starter
Aurele

_Gezo_ wrote:

Y I NO HAS TAIKO MOD
Maybe because no one mods Taiko diffs.
Or... You diff is perfect o3o
Topic Starter
Aurele
HOW DID I DOUBLE POSTED? ._.
Cristian
Well, taiko diff is a little overmaped lol
Topic Starter
Aurele
Updated...
DJPop
~Easy~
- Add some spinner

~Normal~
- Add some spinner

~eLtigreXXx's Hard~
- Add some spinner

~Insane~
00:40:687 (2) - remove
- Add some spinner

~Musty's Ridiculous~
Fine, I guess
Topic Starter
Aurele
All fixed.
Thanks. :D
Topic Starter
Aurele
...
Omfg.
Accidently posted
LKs
From 【All requests posted here will be modded】 queue

[eLtigreXXx's Hard]

00:43:163 - Missing a spinner here?

[Insane]

00:14:326 (3,4) - Tricky spacing if compare to previous parts: 00:08:894 (3,4) -

[Musty's Ridiculous]

Wow, wow, it's so crazy



Wow, wow , wooow!! Good luck.
Topic Starter
Aurele
Fixed mine, I guess.

Thanks.
KokoroStudiox3
Topic Starter
Aurele
Updated.
ZeroEightOne
[General]
Fine

[Easy]
Fine

[Normal]
00:25:509 move this hitcircle to left by 1 grid
http://osu.ppy.sh/ss/304441 slider is overlapping, move 00:28:385 up and left 1 grid each.
and
00:29:024 move left for 1 grid

00:36:373
00:37:012
and 00:37:332 move down for 1 grid
Finally, slider's start point move to 00:43:243

[eLtigreXXx's Hard]
00:26:468 http://osu.ppy.sh/ss/304446 this looks better

[Don! Ka! Gezo!]
sorry, i can't mod taiko

[Insane]
00:32:859 finish hitsound here

[Musty's Ridiculous]
Fine

-------
Low
As per your request from my queue.

[General]

-- The map looks nice. Just letting you know that you have kiai time and combo color inconsistencies (it's not unrankable, though).
-- 00:43:163 (1) - Silence this spinner on all difficulties. It sounds odd with a hitsound.

[Easy]

00:23:273 (1) - Add a clap for consistency.
00:23:912 (2) - Remove the clap at the beginning of this slider and add one at the end of it for consistency with the previous verses.
00:25:190 (1) - Remove the clap from the beginning.

[Normal]

00:28:385 (2) - Move this slider away from the previous one so that they aren't overlapping. It looks much better.
00:29:024 (3) - ^
00:29:663 (4) - ^
00:36:373 (3) - ^

[eLtigreXXx's Hard]

00:30:302 (7) - Add a NC for consistency.

[Don! Ka! Gezo!]

-- Possibly center the difficulty settings? That's generally how it should be.

[Insane]

00:32:859 (1) - Why not add a finish?
00:37:971 (1) - ^

[Musty's Ridiculous]

-- Wow, I was really not expected a difficulty this hard. This is insane.
-- You need to use tick rate 2 on this difficulty because of this.
KokoroStudiox3
Topic Starter
Aurele

0814587134 wrote:

[General]
Fine

[Easy]
Fine

[Normal]
00:25:509 move this hitcircle to left by 1 grid Good.
http://osu.ppy.sh/ss/304441 slider is overlapping, move 00:28:385 up and left 1 grid each.
and
00:29:024 move left for 1 grid

00:36:373
00:37:012
and 00:37:332 move down for 1 grid
Finally, slider's start point move to 00:43:243 Which Slider...?

[Insane]
00:32:859 finish hitsound here Fixed.

-------

Jacob wrote:

As per your request from my queue.

[General]

-- The map looks nice. Just letting you know that you have kiai time and combo color inconsistencies (it's not unrankable, though). I know why there's inconsistencies in Kiai Time & Combos. Gezo used Red for Don & Blue for Kat. I will fix it.
-- 00:43:163 (1) - Silence this spinner on all difficulties. It sounds odd with a hitsound. Fixed.

[Easy]

00:23:273 (1) - Add a clap for consistency. Fixed.
00:23:912 (2) - Remove the clap at the beginning of this slider and add one at the end of it for consistency with the previous verses. Fixed.
00:25:190 (1) - Remove the clap from the beginning. Fixed.

[Normal]

00:28:385 (2) - Move this slider away from the previous one so that they aren't overlapping. It looks much better.
00:29:024 (3) - ^
00:29:663 (4) - ^ Already said in the previous mod. Fixed.
00:36:373 (3) - ^ Fixed.

[Insane]

00:32:859 (1) - Why not add a finish? Already said in the previous mod. Fixed.
00:37:971 (1) - ^ Fixed.

[Musty's Ridiculous]

-- Wow, I was really not expected a difficulty this hard. This is insane.
-- You need to use tick rate 2 on this difficulty because of this. Fixed.
Thanks for mods. :D

Status : NOT UPDATED. UPDATED
Yuzeyun

Jacob wrote:

[Don! Ka! Gezo!]

-- Possibly center the difficulty settings? That's generally how it should be.
Difficulty settings and song setup
Overall difficulty and HP drain rate should be between 4~7.
also I can almost HR it with 99%, I don't see why it should be a problem :U

So, no. >:U
Topic Starter
Aurele
Mhm . _ .
DJPop
Recheck...

~Easy~
00:18:800 (2) - remove finish


I'm not sure about bubbling this map, I need some opinions from people who can pass/FC Musty's Ridiculous.
Stefan
IMO the Slider Velocity could be a Problem. This map is actually almost something like a Tag Map from the kind of Diff.
Topic Starter
Aurele
Oh, gonna make the changes tonight.
For Musty's one... Gonna see with him to make it more easier .
Musty
No and no. it's a map like there's a lot in the game, this is maybe a special case, but IT'S playable.
Topic Starter
Aurele

DJPop wrote:

Recheck...

~Easy~
00:18:800 (2) - remove finish
Done.
Low
Musty's ridiculous is extremely hard. Honestly, I was not expecting to see a difficulty of that caliber.

Aside from that, I would say that this is ready for a bubble.
Topic Starter
Aurele
^ :3
Musty
I fixed the diff with a lower SV and some alleged patterns, i think it's okay now.
mancuso_JM_
Just a little Question:
This map has or not a Video?? Because sometimes appear and sometimes not. The last time that I downloaded the map it didn't appear but you have a link to download the map without Video, so, Could you explain me that?
Musty
You mean on my diff exclusivly, i fixed it.. Since it was removed from the .osu file so i re-added the right code in.
Topic Starter
Aurele
Oh yeah...
Normaly, there's No Video.

Edit : Fixed.
ReEdit : Wait... Not really.
ReReEdit : fixed. :D
Tanmak
great! Good luck to this map will be rank.
Topic Starter
Aurele
Thank you for your support TanTan. :D

@DJPop
Musty's diff is playable for experimented players.
Doomsday tryed it and he passed it & SapphireGhost tryed it too.
There's also some hard difficults that are RANKED.
For an exemple :
Savage Garden - I Want You [Ridiculous] Even if it's a 2009 map, it's ranked.
Ryu* Vs. Sota - Go Beyond!! [Sp's Darkness] THESE JUMPS, Seriously.

Well, yeah.
Musty
The sp's darkness got a high BPM so i think it's okay. Not the case of this.
DJPop
OK, it should be fine.

Small things...


~Insane~
00:17:521 (1,2,3,4) - I just noticed that they're not on the same Y-axis

~Musty's Ridiculous~
00:18:160 (5,6) - stack their endings
00:18:480 (6) - add clap at start
Topic Starter
Aurele

DJPop wrote:

OK, it should be fine.

Small things...


~Insane~
00:17:521 (1,2,3,4) - I just noticed that they're not on the same Y-axis

~Musty's Ridiculous~
00:18:160 (5,6) - stack their endings
00:18:480 (6) - add clap at start
Done & Updated for both.
DJPop
Bubble
Topic Starter
Aurele
OMAGOD,YES!
Thank DjPop (l)
ZeroEightOne
I am still waiting for the day that I will actually use all math skill in real life.
B*TCH PLEASE!!
I am still waiting for the day that this map is ranked
Topic Starter
Aurele
^ OHLoL.
riffy
bubble
wow! wow! bubble!
Kanari
Congratz on bubble~ ;D
Topic Starter
Aurele
Thank you. :D
Musty
Rank it when i'm sleeping please. (@This night)
Topic Starter
Aurele

Mustaash wrote:

Rank it when i'm sleeping please. (@This night)
Tu fais chier mec.
Avant que j'aille sur le Thread pour voir si qu'elle qu'un avais posté, j'avais pensé à ça. D:
Flask
OK Let's kill the god mapper

Insane

00:19:199 (2,4) - You've done like this



I think (4) is too close to (2) how about this ?


Musty's Ridicious

00:26:788 (7,8) - Just like the problem which i said in Insane , too close .


00:37:971 (5) - nc



Kill the god mapper

riffy
it's bubbled. i don't think that this mod is acceptable
Flask

-Bakari- wrote:

it's bubbled. i don't think that this mod is acceptable
OK .
Realazy

-Bakari- wrote:

it's bubbled. i don't think that this mod is acceptable
Every mod is acceptable, why shouldn't be this one? (The mappers won't probably fix anything but oh well)
Because your map is bubbled, you'll reject every mod you get, even if they're useful? That's stupid as fuck.
Stefan

Real wrote:

-Bakari- wrote:

it's bubbled. i don't think that this mod is acceptable
Every mod is acceptable, why shouldn't be this one? (The mappers won't probably fix anything but oh well)
Because your map is bubbled, you'll reject every mod you get, even if they're useful? That's stupid as fuck.
I have to agree. If the mod is in a way useful, he should accept it. And it happens very often that the Bubble will popped anyway.
Topic Starter
Aurele
Anyways, I will look into to. If I think it's usefull, I will accept it. & If I accept it, I will just ask for a ReBubble.
That's not hard.

Edit ; Nah, it's useless to change. But thank you for trying to Pop my Bubble D:
Musty
It looks nazi but thanks for having a look to.
Shohei Ohtani
I'M FINALLY GOING TO MOD THIS.

and yes, I'm going to try popping this bubble, just to make this map great :D

Ridiculous:
THIS SV SL:DKFJGKLSDJFGKLJADLKJGSA Can't really change much, but man this is fast o-o.
00:34:776 (5) - Weird slider o-o.
00:37:811 (3) - Remove clap
00:43:163 (1) - Add whistle at end?

Insane:
00:43:163 (1) - Add whistle at end?

Hurd:
00:07:776 (4) - Add clap on end of slider
00:09:853 (2) - Move clap from beginning to end of slider
00:10:811 (4) - Add clap on beginning of slider
00:13:687 (4) - Not moe slider! D:
00:22:634 (1) - Add clap on repeat
00:24:231 (5) - Add clap
00:24:551 (6) - Remove clap
00:25:190 (1) - Add clap on end of slider
00:25:829 (2) - Remove clap
00:26:149 (4) - Add clap
00:26:468 (5) - Remove clap
00:26:788 (6) - Add clap
00:27:107 (7) - Remove clap
00:31:261 (4) - Add clap
00:31:580 (5) - Not moe! D:
00:36:373 (4) - Add clap
00:43:163 (1) - Add whistle

Normal:
I'm not going to do the giant thing like I did for tigre's, but put your claps on the 2nd and 4th beat of every measure, like the higher up diffs do. I'm ok with the whistles as they are, but the claps are sporatic at times
00:43:163 (1) - Add whistle

Easy:
Same as normal
00:41:805 - Unneccesary timing section
00:43:083 (1) - Add whistle

Desunyan.
Topic Starter
Aurele
YOU SUCH A HOE CDFA D:

I can't go on my comp atm. Gonna see this later.
Topic Starter
Aurele

CDFA wrote:

I'M FINALLY GOING TO MOD THIS.

and yes, I'm going to try popping this bubble, just to make this map great :D

Insane:
00:43:163 (1) - Add whistle at end? Good.

Normal:
I'm not going to do the giant thing like I did for tigre's, but put your claps on the 2nd and 4th beat of every measure, like the higher up diffs do. I'm ok with the whistles as they are, but the claps are sporatic at times Let me see what I can do with it.
00:43:163 (1) - Add whistle Good.

Easy:
Same as normal Done.
00:41:805 - Unneccesary timing section This Timing Section is used to stop the Kiai Time.
00:43:083 (1) - Add whistle Good.

Desunyan.
So, I will wait for Tiger to fix his Difficulty and after I will Upload it + I did ay6859 Mod.
and reask for a bubble.
Musty
W---Wh-----Why you did a-- a nazi mod ;wwwwwwwwwwwwwwwwwwwww;
Topic Starter
Aurele
I had to fix 2 hitsounds on Musty's. .___.'
riffy
nazi mods is the best mods for me :D
also: Y U STILL NOT REBUBBLED D:
Musty

Gabex3 wrote:

I had to fix 2 hitsounds on Musty's. .___.'
That was really not necessary..
Topic Starter
Aurele

Mustaash wrote:

Gabex3 wrote:

I had to fix 2 hitsounds on Musty's. .___.'
That was really not necessary..
Ouais, mais pendant qu'on y ai, la bubble est déjà Pop. Donc, j'en n'ai profiter avant qu'elle sois rebub. D:
DJPop
OK, more.


~Easy~
00:09:853 (1) - remove finish

~All diffs~
00:43:083 (1) - volume & hitsound must be similar in all diffs
Topic Starter
Aurele
;Cough I can't fix it now.
& I liked the Popped Bubble more. LOL ;hide.
Topic Starter
Aurele
Okay, Done. :D
DJPop
00:43:083 - Insane & Taiko has 70% volume, intended?
Topic Starter
Aurele
Brbraging.
I can't fix it now ._.
those
Thought you weren't supposed to override popped bubbles with stars...
Yuzeyun

DJPop wrote:

00:43:083 - Insane & Taiko has 70% volume, intended?
Fixed as well as the 5% portion (Either missed when mapping or put without any permission, and the 5% is completely useless. D:)
Topic Starter
Aurele

_Gezo_ wrote:

DJPop wrote:

00:43:083 - Insane & Taiko has 70% volume, intended?
Fixed as well as the 5% portion (Either missed when mapping or put without any permission, and the 5% is completely useless. D:)
J'ai remis les deux Timings. Le Kiai à la fin, c'est important pour moi.
Mais de quoi je parle...

Bref, Updated.
Topic Starter
Aurele
Updated !
Sorry, yesterday I got a bug with the Submitting thingy.
Yuzeyun

Gabex3 wrote:

J'ai remis les deux Timings. Le Kiai à la fin, c'est important pour moi.
Retire juste le 00:43:003 et le 00:43:163 alors
Ca sert à rien de remettre une kiai fountain juste pour une fin en taiko (qui en plus n'a pas de suite de kiai)
Kiai Time
Only use the kiai time in the chorus of a song. Do not use short kiai "flashes".
>_>--
Topic Starter
Aurele
Ohwait but...
Musty
Okay, finally.
Topic Starter
Aurele
Do I have to delete every Kiai Time at these times on every diffs?
DJPop
I've seen a lot of maps still doing that fountain Kiais, let's wait for BAT's decision.

Re-bubble for now.
Topic Starter
Aurele
Yes !

Thank you again DJPop. (:
Flask
oh yeah rebubble <3
Topic Starter
Aurele
Hell yeah <3
Gonzvlo
Source is not correct, you need to remove Nickelodeon since it's just a channel, use the TV Show as source.

Tags: <...> "Nickelodeon"
Source: "Wow! Wow! Wubbzy!"

DJPop should be able to re-bubble afterwards
Topic Starter
Aurele
Updated, but before DJPop can re-Bubble again...
The title and the source is : Wow! Wow! Wubbzy! ; so it's okay?
Gonzvlo
Yes, I think it's okay
Low
You should also add "Nick Jr." into the tags
Topic Starter
Aurele
Oh, shure. Since it's from Nickelodeon & Nick Jr.

Edit ; Updated.
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