...
Omfg.
Accidently posted
Omfg.
Accidently posted
0814587134 wrote:
[General]
Fine
[Easy]
Fine
[Normal]
00:25:509 move this hitcircle to left by 1 grid Good.
http://osu.ppy.sh/ss/304441 slider is overlapping, move 00:28:385 up and left 1 grid each.
and
00:29:024 move left for 1 grid
00:36:373
00:37:012
and 00:37:332 move down for 1 grid
Finally, slider's start point move to 00:43:243 Which Slider...?
[Insane]
00:32:859 finish hitsound here Fixed.
-------
Thanks for mods.Jacob wrote:
As per your request from my queue.
[General]
-- The map looks nice. Just letting you know that you have kiai time and combo color inconsistencies (it's not unrankable, though). I know why there's inconsistencies in Kiai Time & Combos. Gezo used Red for Don & Blue for Kat. I will fix it.
-- 00:43:163 (1) - Silence this spinner on all difficulties. It sounds odd with a hitsound. Fixed.
[Easy]
00:23:273 (1) - Add a clap for consistency. Fixed.
00:23:912 (2) - Remove the clap at the beginning of this slider and add one at the end of it for consistency with the previous verses. Fixed.
00:25:190 (1) - Remove the clap from the beginning. Fixed.
[Normal]
00:28:385 (2) - Move this slider away from the previous one so that they aren't overlapping. It looks much better.
00:29:024 (3) - ^
00:29:663 (4) - ^ Already said in the previous mod. Fixed.
00:36:373 (3) - ^ Fixed.
[Insane]
00:32:859 (1) - Why not add a finish? Already said in the previous mod. Fixed.
00:37:971 (1) - ^ Fixed.
[Musty's Ridiculous]
-- Wow, I was really not expected a difficulty this hard. This is insane.
-- You need to use tick rate 2 on this difficulty because of this. Fixed.
Jacob wrote:
[Don! Ka! Gezo!]
-- Possibly center the difficulty settings? That's generally how it should be.
Difficulty settings and song setupalso I can almost HR it with 99%, I don't see why it should be a problem :U
Overall difficulty and HP drain rate should be between 4~7.
Done.DJPop wrote:
Recheck...
~Easy~
00:18:800 (2) - remove finish
Done & Updated for both.DJPop wrote:
OK, it should be fine.
Small things...
~Insane~
00:17:521 (1,2,3,4) - I just noticed that they're not on the same Y-axis
~Musty's Ridiculous~
00:18:160 (5,6) - stack their endings
00:18:480 (6) - add clap at start
Tu fais chier mec.Mustaash wrote:
Rank it when i'm sleeping please. (@This night)
OK .-Bakari- wrote:
it's bubbled. i don't think that this mod is acceptable
Every mod is acceptable, why shouldn't be this one? (The mappers won't probably fix anything but oh well)-Bakari- wrote:
it's bubbled. i don't think that this mod is acceptable
I have to agree. If the mod is in a way useful, he should accept it. And it happens very often that the Bubble will popped anyway.Real wrote:
Every mod is acceptable, why shouldn't be this one? (The mappers won't probably fix anything but oh well)-Bakari- wrote:
it's bubbled. i don't think that this mod is acceptable
Because your map is bubbled, you'll reject every mod you get, even if they're useful? That's stupid as fuck.
So, I will wait for Tiger to fix his Difficulty and after I will Upload it + I did ay6859 Mod.CDFA wrote:
I'M FINALLY GOING TO MOD THIS.
and yes, I'm going to try popping this bubble, just to make this map great
Insane:
00:43:163 (1) - Add whistle at end? Good.
Normal:
I'm not going to do the giant thing like I did for tigre's, but put your claps on the 2nd and 4th beat of every measure, like the higher up diffs do. I'm ok with the whistles as they are, but the claps are sporatic at times Let me see what I can do with it.
00:43:163 (1) - Add whistle Good.
Easy:
Same as normal Done.
00:41:805 - Unneccesary timing section This Timing Section is used to stop the Kiai Time.
00:43:083 (1) - Add whistle Good.
Desunyan.
That was really not necessary..Gabex3 wrote:
I had to fix 2 hitsounds on Musty's. .___.'
Ouais, mais pendant qu'on y ai, la bubble est déjà Pop. Donc, j'en n'ai profiter avant qu'elle sois rebub. D:Mustaash wrote:
That was really not necessary..Gabex3 wrote:
I had to fix 2 hitsounds on Musty's. .___.'
Fixed as well as the 5% portion (Either missed when mapping or put without any permission, and the 5% is completely useless. D:)DJPop wrote:
00:43:083 - Insane & Taiko has 70% volume, intended?
J'ai remis les deux Timings. Le Kiai à la fin, c'est important pour moi._Gezo_ wrote:
Fixed as well as the 5% portion (Either missed when mapping or put without any permission, and the 5% is completely useless. D:)DJPop wrote:
00:43:083 - Insane & Taiko has 70% volume, intended?
Retire juste le 00:43:003 et le 00:43:163 alorsGabex3 wrote:
J'ai remis les deux Timings. Le Kiai à la fin, c'est important pour moi.
Kiai Time>_>--
Only use the kiai time in the chorus of a song. Do not use short kiai "flashes".
Status : UPDATED.Kurai wrote:
[General][Normal]
- Les deux dernier kiai sont derps. Avoir un kiai juste pour 2 notes, non quoi :/
Supprime les please.- Le timing est faux. Utilise 4735 ms // 187.75 BPM. (Confirmé avec Aleks719).
Done.
- 00:08:255 (2,3,4) - J'aime pas ce pattern, je trouve qu'il se joue bizarrement (à cause de la disposition des noes). Je veux dire, les cercles en dessous du slider ne joue pas vraiment naturellement. :/
Ré-arrange le pattern si tu peux ? Bref, j'aime bien ce pattern...- 00:13:048 (2) - La même pour ce slider. J'ai courbé le (1), ça devrais être mieu.
- 00:18:480 - Tu pourrais ajouter un cercle pour mettre plus l'accent sur les vocals.
[Insane]Perso, je n'aime pas du tout la diff de Mustaash, c'est le pur exemple du mauvais overmap. Je suis déçu D:
- 00:14:965 (1,2,3,4,5) - Je trouve que ce pattern n'est pas naturel à jouer, le mouvement de la souris est bizarre et c'pas agréable à jouer. Enfin c'est ptet juste moi o.o Ça fait bissare, oui, mais c'est jouable.
- 00:16:243 (1,2,3,4,5) - ^
- 00:25:190 (1,2,3,4) - Dans tout le reste de la map ya aucun pattern de ce type, je veut dire un random jump 1/2, ça surprend assez, utilise le spacing normal ? True & Done.
- 00:30:302 (1) - Bleh pas beau pattern, ne met pas entre les deux cercles jaunes, c'est moche est bizarre aussi.
Sinon les autres diffs sont pas si mal. (par contre pour la taiko je pense que quelque autres mods ne feraient pas de mal).
o/Kurai wrote:
shuighuidanj
[Gezo's Taiko]fixd
- 00:12:409 (2,4,6,1) - Ces grosses notes ne sont pas justifiées, vire D: bougé, mais vu que d d d d d d k ça faisait plat, j'ai mis d k d k d d k
- 00:14:726 (6,7) - Perso je supprimerais ces deux notes sachant qu'après le dernier Waa ya rien dans la musique, ça sonne juste bizarre à mon oreille :/ fixd
- 00:14:326 (2,3,4) - Si tu fix le truc d'avant, fait un kkd. ^
- 00:21:995 (2,3,4,1,1,2,3) - kddkk k(ou d) je sais pas si kkdkd k passerait mais on se contentera de ça
- 00:27:427 (1,2,3) - J'approuve pas pour cette baisse de volume soudaine, c'est juste trop étrange. Ça surprend le joueur donc shitmiss D: c'était du soft, tout en N
- 00:29:024 (1,1,2,1,2,1) - Finish abuse D: gardé le premier et dernier
- 00:34:376 (6) - k
quelques fixes pas cités dans le mod aussi.
Merci Kurai ♥Kurai wrote:
Bon, même si j'aime pas la diff de Musty, les gens semblent l'apprécier. Je rebubble (je peux pas rank vu que le timing a changé). Good luck ~ !
(je peux pas rank vu que le timing a changé)quelle drôle de raison. ;pan.
You don't need to wait, prepare some levels (and ask for a taiko maybe ?) o3oGabe wrote:
I hope this will be Ranked soon so I can map something else, lawl ~
Oh, I never noticed this ! I should save more BGs in JPG but Photoshop doesn't give me JPG as an option in the filetype >___>Aleks719 wrote:
- 2nd : Could you set recompessed taiko bg (jpg) and set it as bg?
it will save more than half of Mb and you will not lose a lot of quantity (compressed bg in box already btw)
Already did.Flask wrote:
Let's call Aleks back .