http://puu.sh/qT3l hatsune miku > all pros D:
he play only normals and some hard diffs ._.
he play only normals and some hard diffs ._.
Please go be an idiot elsewhere.RaneFire wrote:
Hate me if you like, I'm just gonna say some noob shit:
I'm not against the Double Time mod... I am against players who play tap/x for the sole reason of DT'ing high BPM. It's speed with 2 hands which they don't have with 1 hand.
I've tried a lot of play-styles and I gotta say tap/x is pretty darn unstable. I respect the players who get good accuracy with tap/x, but I don't think 94% is high enough, 97/98% is more respectable.
Oh God, stop being so stupid.Soly wrote:
As long as the new accuracy focal point affects PP and not the actual score you get for the map I see no problem. So people going for DT+HD records still get #1 on a map but they wouldn't get as much PP as someone who got SS and HD and is rank #30 on that same map. This gives mouse only players a chance to strut their stuff in terms of skill measurement, mainly because competing against a tablet player mouse only you stand no chance whatsoever and mouse only requires alot of skill, this evens the playing field a bit.
QFTMesita wrote:
i think people are getting this wrong. Maybe SSHD gets some more "points" than DTHD, but maybe this "bonus points" are multiplied on some factor by the score or position(ranking) u get on the map, so after all math is done ... DTHD still gets u a little more pp than SSHD. I might be wrong or not, but we won't know till peppy wants we to know his pp calculation algorithm. Untill that, we can only speculate
I'm not sure if you're serious or not. High bpm songs with high OD are way easier to get good accuracy in than low bpm songs with high OD. Because the song is slower, you have more time to think about hitting the circle, more time to hesitate.Wishy22 wrote:
Following fast rhythms is harder than following slow rhythms.
low BPM (I mean, really low BPM, around 110-140) are really hard to get good accuracy on, because you are most likely not able to slow down, or you just aren't patience enough. some people who can stream 220BPM with ease aren't able to stream 130 BPM. on this maps, DT does make it easier for many players to get a good accuracy on. I say on many low BPM maps DT is easier than other mods for most people in osu.ragelewa wrote:
QFTMesita wrote:
i think people are getting this wrong. Maybe SSHD gets some more "points" than DTHD, but maybe this "bonus points" are multiplied on some factor by the score or position(ranking) u get on the map, so after all math is done ... DTHD still gets u a little more pp than SSHD. I might be wrong or not, but we won't know till peppy wants we to know his pp calculation algorithm. Untill that, we can only speculateI'm not sure if you're serious or not. High bpm songs with high OD are way easier to get good accuracy in than low bpm songs with high OD. Because the song is slower, you have more time to think about hitting the circle, more time to hesitate.Wishy22 wrote:
Following fast rhythms is harder than following slow rhythms.
....Salvage wrote:
accuracy matters but not to that extreme
In high bpms maps you have less time to think about hitting the circle, less time to make a good decision?ragelewa wrote:
I'm not sure if you're serious or not. High bpm songs with high OD are way easier to get good accuracy in than low bpm songs with high OD. Because the song is slower, you have more time to think about hitting the circle, more time to hesitate.Wishy22 wrote:
Following fast rhythms is harder than following slow rhythms.
You yourself have a SS on OD10 though. (hard rock on OD8 = OD10)Tom94 wrote:
Let's assume there is a player getting SS with HD on a common OD, say 7 or 8.
The same player is playing this map with DT+HD now and achieves 96% accuracy.
But is this really a lower accuracy? If we take OD into account it might not be.
If we measure accuracy not relatively to OD, BUT in the absolute offset of each hit, actually 96% DT+HD can and often IS better than SS HD. In terms of absolute time, the player actually was more accurate.
Not to mention that one has to keep an even faster pace with the rythm.
Same goes with HR+HD.
Of course this isn't specificly the case for OD 9 or 10, but I rarely, rarely see OD 9 used on a map... and I never saw OD 10 on a map.
Another indicator for this is that commonly on maps which actually have HD+DT 96% scores in the toplist, there often are pretty much SS HD scores.
Not saying anyone is wrong or right, just pointing something out.
Sorry. I'll be over here full comboing 300 BPM streams while you complain about it.RaneFire wrote:
Kyou-kun isn't making himself look good, is this normal?
Kyou-kun wrote:
Sorry. I'll be over here full comboing 300 BPM streams while you complain about it.RaneFire wrote:
Kyou-kun isn't making himself look good, is this normal?
muhuhahahaha-......GladiOol wrote:
Kyou-kun wrote:
Sorry. I'll be over here full comboing 300 BPM streams while you complain about it.
No, it's considered the hardest way to play by idiots. Also, no. It doesn't detect your play style. Why would you even think it could do that?bomber34 wrote:
I just wonder if the system also detects your play style, because mouse only is considered to be the hardest way to play.
Never said that though, just said what I think based on what you said.ragelewa wrote:
I'm not saying that it's harder for me to get high acc on low bpm.
I'm just speaking based on what I've noticed. I've noticed that many people have problems with low bpm songs.
This is true, however on the same OD it is harder. Most people don't even look at OD though. Also I guess this differs from person to person.Kyou-kun wrote:
Also, the claim that lower BPM is harder to get good accuracy on than higher BPM is just absurd.
You seem to think that your skill and knowledge of osu! defines your worth as a human being and that you deserve respect for being good at a game. This is a public forum, I raised a point, and you effectively said "no, fuck you."Kyou-kun wrote:
Sorry. I'll be over here full comboing 300 BPM streams while you complain about it.RaneFire wrote:
Kyou-kun isn't making himself look good, is this normal?
lolcubes wrote:
You yourself have a SS on OD10 though. (hard rock on OD8 = OD10)Tom94 wrote:
Let's assume there is a player getting SS with HD on a common OD, say 7 or 8.
The same player is playing this map with DT+HD now and achieves 96% accuracy.
But is this really a lower accuracy? If we take OD into account it might not be.
If we measure accuracy not relatively to OD, BUT in the absolute offset of each hit, actually 96% DT+HD can and often IS better than SS HD. In terms of absolute time, the player actually was more accurate.
Not to mention that one has to keep an even faster pace with the rythm.
Same goes with HR+HD.
Of course this isn't specificly the case for OD 9 or 10, but I rarely, rarely see OD 9 used on a map... and I never saw OD 10 on a map.
Another indicator for this is that commonly on maps which actually have HD+DT 96% scores in the toplist, there often are pretty much SS HD scores.
Not saying anyone is wrong or right, just pointing something out.
Timeline
----------------------------------------------------->
[------------ Hit Window OD 8 ------------]
| <- hit
[---- Hit Window OD 10 ---]
Even more than HD SS, yeah, atleast I think so.Tom94 wrote:
So in terms of absolute accuracy it is worth even more as HD SS, right?
ReVeNg3r wrote:
Kyou-kun ,try SS this ttp://osu.ppy.sh/b/99254?m=0
then talk...and this is just the easier case
Keyboard only is much harder. As is using a trackball, or playing mouse only with your feet (or even just your off hand).bomber34 wrote:
I just wonder if the system also detects your play style, because mouse only is considered to be the hardest way to play.
Kyou-kun wrote:
ReVeNg3r wrote:
Kyou-kun ,try SS this ttp://osu.ppy.sh/b/99254?m=0
then talk...and this is just the easier case
Literally one play.
problem is: this system claims to be an accurate skillranking. and DT HD 96% takes more skill than HD SS.-A t H e N a- wrote:
Well I think the reason why HD SS is worth more than DT HD 96% (assuming its that way)is only because of accuracy, yes the latter may be more impressive but if you have to sacrifice accuracy to do it then it's gonna be worth lesser, meaning don't do it unless you can maintain the same high accuracy that a rhythm game is suppose to be about