here it is ~ that was fast actually, rename it (:
Download: C418 - Sometimes I make video game music (Darcsol) [Easy].osu
Download: C418 - Sometimes I make video game music (Darcsol) [Easy].osu
MoodyRPG wrote:
Easy
00:45:243 (1) - Add whistle?
00:47:442 (2) - ^
lovhin should sort her part of the diff.
Hard
HP:-1? Done.
00:56:864 (1) - Remove new combo? This is one of my few "signatures" where there's a new combo right before the chorus. But if enough people oppose it, I might remove the combo.
01:32:051 (6,7,8) - Center this notes? Fixed.
mmm, no, i think is okkAgkaemon wrote:
[lovhin's Easy]
Insert beat at 01:09:511
both doneMoodyRPG wrote:
Easy
00:45:243 (1) - Add whistle?
00:47:442 (2) - ^
This mod post felt awkward and confusing to read. I felt I've not addressed or understood all the problems suggested. If there's any other suggestions not being addressed, please let me know.Pereira006 wrote:
General
pleasse put 1000 music track lead-in for all diff this most better IMO I'm sorry, I don't understand what you're saying.
and the Background color is green http://puu.sh/9Nta so the future is better change to black to all diff but if you not decided is okay let's see the mat or bat do it or not I don't see the harm of a green background color. It blends in well with the dominate color of the BG.
Normal
I so sorry the HP and OD i not agree
HP -1
OD -1 I will reduce the OD, but not HP.
^most better gameplay
00:12:533 (3,1) - I can see is incosiente spacing fix the spacing
00:25:315 (3) - blue tick i feel red tick is better just extend 1 tick
00:27:514 (3,4) - i have worried this stack because the bpm is very low then stack is low so hard play on nnormal so better if unstack and fix spacing I think it's fine. Either way, the spacing would get awkward because of where the (3) circle is on the blue tick.
00:30:950 (1) - the end slider is almost hidden with hp drain try change shape if you fix this carefully spacing I don't think so, but I slightly lower the slider end anyway.
00:47:717 (4,5) - again low and slow stack so is hard try change this or unstack if you fix this carefully spacing Again, I think it's fine.
i guess is like normal+ My diff maybe harder than the average Normal diff, but it's not that hard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hard
HP -1
OD -1 Again I'll reduce the OD, but not HP.
00:35:897 (2,3) - I alwyas 100 score as the stack is not perfect try perfect The stack is spread out now.
01:06:762 (2,3) - ^
01:26:553 (2,3) - ^ The rest are fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think and good luck
[CSGA]Ar3sgice wrote:
[Normal]
00:31:912 (2) - this note is off Fixed.
00:46:343 (1) - whistle
00:50:741 (1,1) - add whistle on the head
00:55:689 (2) - whistle? The rest are unnecessary.
[Hard]
00:20:504 (2) - whistle
00:27:651 (4) - add a note Added.
00:28:613 (7) - remove whistle
00:28:751 (1) - whistle
01:19:269 (6) - remove whistle
01:19:407 (1) - whistle
01:32:051 (6) - whistle The rest are unnecessary and sounds awkward.
Your mod is very helpful. Fixes most of my crappy efforts in creating hitsound patterns.wvs wrote:
[Normal]
00:25:315 (3) - Add whistle at the end of the slider.
00:26:002 (4) - remove any sounds (no claps, whistle, or finish) on this slider.
00:27:926 (4) - lol, don't put the whistle at the end of the slider, put it on the front of the slider.
00:32:324 (3) - same like 00:27:926 (4).
00:33:973 (3) - add whistle at the end of the slider.
00:34:798 (4) - same like 00:26:002
00:36:722 (3) - add whistle here.
00:38:096 (2) - add a clap, maybe?
00:42:220 (2) - add a whistle at the end of the slider.
00:58:791 (3) - same like 00:27:926 (4).
01:00:990 (3) - same like 00:27:926 (4).
01:04:976 (2) - add whistle at the end of the slider.
01:05:663 (1) - remove whistle.
01:07:587 (4) - http://puu.sh/hLAa <- make the slider like this? + add the whistle on the front slider, not at the end.
01:08:137 (5) - add whistle
01:09:786 (4) - add whistle at the front of the slider (remove the whistle on the end of the slider.)
01:10:336 (1) - same like ^.
01:20:369 (2) - add whistle at the end of the slider.
01:21:056 (3) - remove whistle.
01:22:980 (3) - add whistle.
01:23:255 (4) - remove whistle.
01:23:255 (4) - add whistle.
01:25:454 (1) - remove whistle.
01:27:378 (4) - same like 00:27:926 (4).
01:29:027 (2) - same like 01:20:369 (2).
Everything fixed and added except that adding clap hitsound; can't see it fit.
DarknessAngel wrote:
Hard
- 00:23:293 (3,1) - add whistles on those slider's head ? I think it would fit the vocal better Added.
- 00:43:909 (4) - I think it stack on [00:44:184 (1)] would be better because the spacing make players a little
confused This is intended. If there's enough criticism from modders against it I will consider the change.- 00:48:032 (4) - 3 grid down (grid level 4) I have made a different change instead.
- 01:02:807 (3) - add whistle on the slider's head ? Added.
Normal
soft music \:D/
- 00:47:757 (4) - Don't do that in Normal diff.Beginner can't read the map like this.Please fix
spacing here Fixed.- 00:58:821 (3) - add whistle on the slider's tail because you do that at [00:06:251 (4)]
- 01:01:020 (3) - ^ Both added.
good luck ~
hillaryzx wrote:
General
- At 00:56:864 and 00:57:447, I think by replacing red timing line with green one will produce the same effect except changing in BPM of the song, of course... ...How does that work?
Normal
00:04:602(1) - I don't think finish is suitable here, try substitute it with whistle, better sound will be produce :3 I'll reduce the hitsound volume instead.
00:13:260(1) - shift it to 13:398, better I think it's fine. Felt awkward when it's at your suggested place.
00:16:696(3) - move this slider to 16:971 like this: Fixed.
00:27:554(3) - move this note to 27:416 I think it's fine.
01:19:437(1) - add finish to this slider's head Added.
Hard
this diff is already good to me~ :D
Download: C418 - Sometimes I make video game music (Darcsol) [lovhin's Easy].osuspboxer3 wrote:
Fixed preview time and offset too. Uh, what do you mean by uninherited timing ? The green sections ? Are they not well snapped or just that they aren't the same as other diffs ? Because that's not unrankable[general]
Settings
- (For the setting/general issue.)
- Inconsistency in PreviewTime in : lovhin's Easy.
- Inconsistency in uninherited timing in : lovhin's Easy.
Umm, I would like to keep this[lovhin's Easy]
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)good mapset
- 00:46:386 (2,1) - don't you let it stack? "(2)'s slider head and (1)'s slider tail."
I can't find any problem~
spboxer3 wrote:
Everything should be fixed by lovhin. For the ending spinner this is all on lovhin as well.[general]
Settings
- (For the setting/general issue.)
- Inconsistency in PreviewTime in : lovhin's Easy.
- Inconsistency in uninherited timing in : lovhin's Easy.
- unify ending spinner in all diff?
[Normal]
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:25:358 (3,4,1) - spacing issue I really don't see the issue here?
- 00:39:789 (1) - slider end at 00:40:339 - ? I think it's better I think it's fine the way it is.
- 00:56:831 (1) - unsnap? you should move it to 00:56:904 - Fixed.
- 01:09:822 (4,1,2,3) - uneven spacing~ Fixed.
- 01:21:779 (1) - move to 01:21:642 - ? (I can't hear any downbeat at 01:21:779 - T_T) Fixed.
And I just realized I double-posted. :\Darcsol wrote:
spboxer3 wrote:
Everything should be fixed by lovhin. For the ending spinner, I don't mind.[general]
Settings
- (For the setting/general issue.)
- Inconsistency in PreviewTime in : lovhin's Easy.
- Inconsistency in uninherited timing in : lovhin's Easy.
- unify ending spinner in all diff?
[Normal]
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:25:358 (3,4,1) - spacing issue I really don't see the issue here?
- 00:39:789 (1) - slider end at 00:40:339 - ? I think it's better I think it's fine the way it is.
- 00:56:831 (1) - unsnap? you should move it to 00:56:904 - Fixed.
- 01:09:822 (4,1,2,3) - uneven spacing~ Fixed.
- 01:21:779 (1) - move to 01:21:642 - ? (I can't hear any downbeat at 01:21:779 - T_T) Fixed.
BPM: 109,00 ; Offset: 148
Garven wrote:
Heya. Just grabbed this from #modreqs
[General]
That third uninherited timing section feels really really off. I'm horrible with offets though, so I recomend you find someone that's actually decent at it to make this better, but I suggest BPM 109.00 and offset 57417 or around that area. I agree. But it's mainly the second timing section that does the heaving lifting. The third section is just for the beats to align with the song. I'm not good at finding offsets; hopefully someone would fix that for me.
[Normal]
Be careful and check your rhythms (which felt borderline hardish in use) after you change the offset. The resnap likes to mess with things when the offset is changed in large amounts. Indeed. I'm still figuring out how this difficulty would work out. It is borderline hard; need to tone it down a little.
[Hard]
00:43:359 (3,4,1) - Not really digging these anti-jumps - especially since the rhythm changes with each beat. I think this are fine.
00:44:184 (1) - The whistle on the sliderslide sounds awful here D:
00:51:065 (2) - ^
01:07:636 (4) - ^ etc. There are probably more but this gives you an idea to listen for in case you agree. I'm not great at creating hitsound patterns. Majority of whistles removed/adjusted.
01:31:306 (3,4) - Why suddenly change up your stacks to the opposite? Kind of kills the consistency a bit. Stack slightly adjusted.
Download: C418 - Sometimes I make video game music (Darcsol) [lovhin's Easy].osuGarven wrote:
[lovhin's Easy]
I'm kind of wary of the short bumper sliders already, but using 00:29:322 (4,5) - sliders like that are kidn of iffy in an Easy. I'm sure you can come up with something a bit better to represent that sort of rhythm without resorting to short sliders like this. Applies to later in the map as well. I honestly think that they are fine, for me at least they are easy to play and go well with the music. Sorry but no change here
00:52:992 (4) - I don't recommend you stack under slider ends in an easy. Fixed
This difficulty ends a little earlier than the other two. Maybe line them up? Ok
crabovan wrote:
Hey, I from #modreqs
General
Offset: 179
Than select all element in the map and move to nearest tick (or osu Resnap all notes).
Than move all green points. Do it with all diffs.
Everything should be fixed. "lovhin" is already in Tags. The .jpg is only a pixel away from the recommended size; it's close enough.
Hard
00:05:133 (2,3,4) - maybe better remake this with symmetria about axis Y? I'm confused what you're suggesting. Please rephrase it so I can better understand it . Either way I have made slight adjustments.
00:35:958 (2,3) - make 3 with 0.00x DS about 2
01:06:764 (2,3) - ^^^
01:26:580 (2,3) - ^^^ I think all of this is fine.
Normal
00:20:239 (1,2,3,4,5) - maybe better remake this with symmetria about axis X? Again I'm confused what you're suggesting. Please rephrase it.
http://puu.sh/DGKwTheVileOne wrote:
General
Second red line can be deleted. Third red line should be timing checked.
I will leave this to Darcsol
Easy
00:55:775 (2) - This is somewhat hard to hit. I tend to hit 24 ms early. I think something else should be done here, because this note doesn't form a rhythm or contribute to a beat. Adding a repeat to that slider and moving the note forward to the red tick fixes the readability issues. Mmm not sure but fixed
01:31:554 (4) - Please move 1/2th back Did something else
01:32:380 - Start end spinner here? (adjust volume to new spinner start) I don't understand what you say here start end ? Sorry, no change
TheVileOne wrote:
General
Second red line can be deleted. Third red line should be timing checked. Done.
Normal
Slowdown section was too slow for my tastes and there are numerous odd playing beats, and this difficulty lacks hitsounds in areas. I think the slow section is fine. I agree there are some oddities (explanation below). And I completely fail at hitsounds.
Why are you mapping in 3/4th time when you can just as easily map to 1/2th for this song?
If you map in 1/2th you could have lot more hitsounding opportunities.
Majority of beats follow the 3/4th time. It was very experimental and I tried to follow that, but ultimately it didn't worked as I hoped.
00:13:252 (1,2,3) - This beat isn't very appealing and inconsistent since you only map the beat like this once in this part of the song. What's wrong with mapping 1/2th? http://osu.ppy.sh/ss/352117 Fixed.
00:15:867 (2) - Add whistle to end.
00:20:545 (2) - whistle
00:31:830 (2) - whistle on end?
00:32:380 (3) - whistle on end instead of start?
00:32:931 (1) - whistle on end?
00:34:032 (3) - whistle on start instead of end?
00:34:857 (4) - whistle on start?
00:35:408 (1) - finish on start (other areas of the song may be prime spots for finishes- look for them)
00:37:610 (1) - whistle on start
00:40:912 (2) - Please move this half back. It's really awkward where it currently is. Also add whistle.
00:41:463 (1) - whistle on end
00:42:289 (2) - whistle on start
00:45:041 (2) - ^
00:54:399 (3) - Move 1/4th back?
00:54:674 - Add note (completes the rhythm started by doing the thing above)
00:59:375 - Add note?
00:59:650 (1,2,3,4) - This plays so much better http://osu.ppy.sh/ss/352119 (IMO most of your 3/4th segments, replaced by half segments would sound and play better)
01:04:054 (1) - whistle on end
01:04:880 (2) - How about adding a repeat to this and adding a note on the next long white tick instead?
01:06:806 (2,3,4) - Kind of awkward to play. Perhaps just map it like this. http://osu.ppy.sh/ss/352121 < timeline only
01:10:935 (2) - whistle on end
01:11:485 (3) - make a full beat long? I think it plays better that way.
01:25:522 (1) - whistle on start, finish on end
01:30:338 (1) - Just add a note on the long white tick instead?
Fixed/added all the above.
Overall below potential IMO.
I might consider to remap this diff.
Hard
The beat here is a lot more intuitive than in Normal. There's still a lot of room for improvement though.
00:09:949 (2) - Move 1/4th back. It plays better there. I think it's fine for now.
00:13:390 (1,2,3) - < this combo. I think something like this would be better. http://osu.ppy.sh/ss/352125
00:15:867 (2) - whistle on end instead of start? All fixed.
00:17:243 (5,1,2,3,4) - This would flow better in 1/2th Can you be more specific?
00:23:848 (1) - Add whistle to end
00:24:674 (2) - add whistle to end instead of start
00:29:353 (2) - Add whistle to start?
00:41:463 (3,1,2) - I don't like how close together the notes are here. Perhaps space slightly greater than distance snap to make it look better.
00:42:289 (2) - Whistle to end?
00:43:665 - Please add a note here.
00:45:041 (2) - add whistle to start
00:45:867 (1) - ^
00:47:243 (3) - ^
01:00:464 (2,3) - Plays strangely. I suggest you start this with a note and then have the slider start here 01:00:602 - and ends on the red tick
01:16:152 - add note? I think it plays better as a triple.
01:21:932 (2) - Whistle on end?
01:30:326 (1) - plays sort of weird. maybe just have a note on the long white tick.
01:32:253 (7) - Delete? It's not really a part of the beat.
The rest are fixed/added.
Conclusion
i'm going to wait to hear feedback beforeI star this. I need to make sure we're communicating before I consider this beatmap ready.
Most of your suggestions have been put to use. I appreciate your help.
Had a chat with him over the IRC. Everything should be included and a bit more (minus the background).pimpG wrote:
hi there o/
from modreqs
general
offset 150 (179 is really off here) bpm 109
... and remove the 2nd timeline, resnap all notes...
Background forest.jpg is 1023x767, which differs from the recommended size of 1024x768.
normal
00:13:252 (1,2,3,4) - fix the spacing, using 2x and 0,50x here
thats all
h-728 wrote:
Hi, from modreq.
first of all, I recommend you not to put circle on blue tick, especialy in Normal or lower diff.
all of my my opinions are just suggestion, so you can ignore them.
but I think you had better to fix.
[Normal]Currently I'm remapping this diff. I'll consider your suggestions whenever possible.
- 00:05:104 (2,3) - replace them to one slider.
00:07:305 (2,3) - ^
00:09:920 (2,3) - ^
00:12:122 (2,3) - ^
00:13:223 (1) - remove
00:13:361 - add circle
00:20:516 (2,3,4) - replace them to one slider.(from (2) to (3), and reverse it)
00:24:920 (2,3) - ^
00:27:122 (2,3) - ^
00:35:379 (1) - end at 00:36:205
00:36:342 (2) - remove
00:38:957 (3,4) - replace them to one slider
00:39:783 - you'd better not to change SV
00:53:819 (2,3,4,5) - remove
00:53:819 - put slider from here to 00:54:370, and reverse it.
00:57:260 (1) - remove
00:57:397 - add circle
01:01:801 (1) - end at 01:02:627
01:02:764 (2) - remove
01:06:755 (2,3) - replace them to one slider
01:08:957 (2,3) - ^
01:12:535 (1) - end at 01:13:223, and reverse it
01:13:223 (2,3) - remove
01:17:764 (2,3) - replace them to one slider
01:19:416 (1) - reverse
01:20:379 (2) - remove
01:30:975 (2,3) - replace them to one slider
01:32:076 (5) - don't reverse. and lengthen till 01:32:351
[Hard]
- 00:05:104 (2,3) - the rhythm is hard..so how about replace them to slider? I think it's fine.
00:12:122 (3,4) - to stack these notes will increase the difficulty to read rhythm imo. Again I think it's fine.
00:35:929 (2,3) - disable grid snap and stack perfectry. Fixed.
00:48:039 (4,5,1) - all stack or don't stack I don't see the problem here.
00:51:067 (2) - whistle is attached whole the slider. remove it, and add whistle head and end of slider. It has been like that before.
00:54:370 (2,3,4) - I think here's sound is out of rhythm, so can't follow (3)..how about put slider like this Added for now.
00:58:361 (2,3) - replace them to slider? I think it's fine.
The 08 team_Bourdon wrote:
[Normal]
00:57:260 (1) - i prefer you remove this slider and add a circle at 00:57:397. Added.
01:26:847 (3) - make the last slider's point downward one grid? I see where you're getting at, but it's only a stylistic change. Nonetheless it's fixed.
01:31:388 (3) - this is hard a bit to hit for normal players. i suggest change it in a slider is much better. The last few beats have been altered.
[Hard]
- Approach Rate change to 7? This map originally had an AP of 7 but it was changed due to my decision about the nature of the song. For now I'll change it and see how other players react.
- Overall Difficulty change to 6? Added.
00:51:067 (2) - this slider repeating are be blocked on 00:49:691 (3) slider. Try to move it to other grid? This is intended.
00:58:498 - add a circle? I don't see why a circle has to be added here.
01:02:627 - ^ Same as above.
----
Great mapset! Hope it can fast to rank
Good Luck!
Im sorry, i cant shoot the star for you, because now i not have any kud to shoot again ): Have some kudos~