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Dimrain47 - Midnight Siege

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Total Posts
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Topic Starter
Kyshiro
This beatmap was submitted using in-game submission on Wednesday, August 22, 2012 at 8:55:57 PM

Artist: Dimrain47
Title: Midnight Siege
Source: Newgrounds
Tags: Techno Stream Dimrain
BPM: 150
Filesize: 4211kb
Play Time: 02:24
Difficulties Available:
  1. Epic (5 stars, 602 notes)
  2. Exquisite (4.85 stars, 297 notes)
  3. Fine (2.24 stars, 167 notes)
  4. Superior (3.88 stars, 210 notes)
Download: Dimrain47 - Midnight Siege
Information: Scores/Beatmap Listing
---------------
Wooh ranked
Fine
Superior
Exquisite
Epic
Thank you Lolicore Flandre for the epic clap sound
Thank you theowest for the countdown skin



Thanks for modding: (21)

  • -Tanmak
    -Scorpiour
    -nich95
    -yongtw123
    -Ayu
    -B2IN
    -Those
    -theowest
    -ertyukjh010
    -L_P
    -crabovan
    -Barney Stinson
    -Nymph
    -Sync
    -0OoMickeyoO0
    -Makar8000
    -GamerX4life
    -Leorda
    -Sallad4Ever
    -Those
    -Charles445
History:

  • -17th Mar 2012: Uploaded
    -30th Mar 2012: Added Tanmak's mod
    -30th Mar 2012: Added Scorpiour's mod
    -4th Apr 2012: Added nich95's mod
    -8th Apr 2012: Added yongtw123's mod
    -8th Apr 2012: Added Ayu's mod
    -11th Apr 2012: Added B2IN's mod
    -11th Apr 2012: Added Those's mod
    -15th Apr 2012: Added theowest's mod
    -17th Apr 2012: Added ertyukjh010's mod
    -25th Apr 2012: Added L_P's mod
    -2nd May 2012: Added crabovan's mod
    -4th May 2012: Added Barney Stinson's mod
    -11th May 2012: Added Nymph's mod
    -14th May 2012: Added Sync's mod
    -17th May 2012: Added 0OoMickeyoO0's mod
    -19th May 2012: Added Makar8000's mod
    -19th May 2012: Added GamerX4life's mod
    -8th Jun 2012: Added Leorda's mod
    -10th Jun 2012: Added soft-hitfinish2
    -16th Jul 2012: Added Sallad4Ever's mod
    -22nd Aug 2012: Added Those's mod
    -22nd Aug 2012: Added Charles445's mod
    -22nd Aug 2012: Ranked! :3
Tanmak
Sorry for my late modding. I drank a lot.. yesterday... :o

Anyway, I modded..


[Fine] and [Superior]

Not bad.

[Exquisite]

00:39:671 (3) - move another space.
01:14:271 (1) - Disable new combo.
01:21:271 (3) - move another space..
01:48:871 (3) - ^
01:51:071 (2) - ^
01:56:271 (2,3) - Wow. I think they have to move another place..
02:24:071 (10) - New combo.


[Epic] (<- Very funny beatmap. Stream is artistic lol)

01:56:671 (6) - Maybe this note move another space..
02:18:171 (6,7) - Disable clap.
Topic Starter
Kyshiro

Tanmak wrote:

Sorry for my late modding. I drank a lot.. yesterday... :o

Anyway, I modded..


[Fine] and [Superior]

Not bad.

[Exquisite]

00:39:671 (3) - move another space.Done
01:14:271 (1) - Disable new combo.Done
01:21:271 (3) - move another space..Supposed to be like this
01:48:871 (3) - ^Supposed to be like this
01:51:071 (2) - ^Supposed to be like this
01:56:271 (2,3) - Wow. I think they have to move another place..This one really had to change tho lol
02:24:071 (10) - New combo.Done


[Epic] (<- Very funny beatmap. Stream is artistic lol)

01:56:671 (6) - Maybe this note move another space..Done
02:18:171 (6,7) - Disable clap.Done
Sorry for the delay, I had a short break but I'm totally back now.

Since I've taken a break, the last update was longer than 2 weeks ago, which means you earned 2 kudosu, think of it like a compensation for me taking so long :3

Thanks for your mod

~Kyshiro
Scorpiour
Hi there~~mod from queue
and sorry for delay

General:
  1. I suppose SliderTickRate 2 is much better than 1 for all diffs, or at least from Superior diff. Try it?
Fine:
  1. 00:22:071 (5) - change finish to clap?
  2. 00:24:871 (3) - remove finish, i suppose it's finishes needn't to use except downbeats in this diff
  3. 00:25:271 (4) - clap?
  4. 00:28:471 (4) - ^
  5. 00:31:671 (5) - ^,...so many, won't mention that anymore, anyway, imo, these double finished is heard weird a little, suggest to remove them :)
  6. 00:45:271 - i suppose tihs break can be moved and will make better sense.
  7. 00:51:071 (5) - move to next white line, heard weird now
  8. 02:11:671 (2,4) - unnecessary overlap
  9. 02:21:671 (1,2) - move to next whitle line is heard better imo
Superior:
  1. Hitsound issue is same as Fine diff
  2. 00:32:871 (2) - it's nearly invisible for prev slider & its score burst, so please move it away. It's always not allowed to put notes under slidertrack
  3. 00:36:071 (2,3,4,5,6) - make a better star shape? :)
  4. 00:44:071 (4) - another note hidden by slidertrack, it's a unrankable stuff so please pay attention.
  5. 00:45:271 - the break still make no sense here imo, i'd like to remove it and because of low HP, it won't affect more.
  6. 01:35:271 (2) - (Nazi) try to stack well?
  7. 02:20:071 (5) - er..i suppose it's really unnecessary to put a reduce-speed slider here. There's no change in music, no change in beats, and normal diff is not encouraged to change SV.
Exquisite:
  1. Same hitshoud issue about finishes. Do not overuse it for noisy.
  2. 00:14:671 (1,2) - this patter may be issued by MATs or BATs for no clear slidertrack, make a small arc if it's possible?
  3. 00:18:871 (4) - i'd like to use a slider at here, and then a repeat slider during 00:19:071 - 00:19:271
  4. 00:29:271 (1,2,3,4,5) - stream not very suit for here, i'd like to change the beats:
  5. 00:39:671 (1) - nearly invisible for prev slider track, move it away
  6. 00:45:380 - this break still can be removed :)
  7. 01:01:171 (4) - remove it and change 01:01:471 (6) - to a triplet or repeat slider (halve the length)? more, i'd like to change 01:00:871 (1,2,3) - to a repeat slider, and then 01:01:271 (5) - (no (4)), and then 01:01:471 (6) - a repeat slider :)
  8. 01:07:271 (1,2) - same beat as prev (or above) is better i suppose
  9. 01:11:871 - add a triplet here?
  10. 01:13:471 - ^
  11. 01:19:671 (8) - add one repeat?
  12. 01:21:271 (3) - circle hide behind slidertrack, despite it is a slider, it's not insane diff so maybe issued. Avoid to use similar patterns.
  13. 01:39:471 - why not map here?
  14. 01:51:071 (2) - again - -!
  15. 02:12:671 - add a note here?
  16. 02:15:871 - ^
Epic:
  1. 00:57:871 (4) - reverse arrow nearly invisible for prev score
  2. 01:40:671 (2) - slidertrack is invisible for scores, move it away plz.
  3. 01:57:471 - add a note here?
  4. 01:57:871 - ^
nothing much to say about this diff except hitsounds :)

obvious progress since i mod ur prev map.

so star this map and please map more, good luck:)
Topic Starter
Kyshiro

Scorpiour wrote:

Hi there~~mod from queue
and sorry for delay Thats okay :3

General:
  1. I suppose SliderTickRate 2 is much better than 1 for all diffs, or at least from Superior diff. Try it?Hmm dont really like it D:
Fine:
  1. 00:22:071 (5) - change finish to clap? Used a finish here due to the song, you hear a clear ''finish'' sound, even if you use a clap here.Might aswell remove them in this diff
  2. 00:24:871 (3) - remove finish, i suppose it's finishes needn't to use except downbeats in this diff
  3. 00:25:271 (4) - clap?Sounds weird due to the ''finish'' sound in the song
  4. 00:28:471 (4) - ^^
  5. 00:31:671 (5) - ^,...so many, won't mention that anymore, anyway, imo, these double finished is heard weird a little, suggest to remove them :)Removed those finishes
  6. 00:45:271 - i suppose tihs break can be moved and will make better sense.Done
  7. 00:51:071 (5) - move to next white line, heard weird nowFixed this a bit different
  8. 02:11:671 (2,4) - unnecessary overlapFixed
  9. 02:21:671 (1,2) - move to next whitle line is heard better imoFixed
Superior:
  1. Hitsound issue is same as Fine diffI agree that it didn't fit in the Fine diff, however in the other ones it kinda does fit
  2. 00:32:871 (2) - it's nearly invisible for prev slider & its score burst, so please move it away. It's always not allowed to put notes under slidertrackFixed
  3. 00:36:071 (2,3,4,5,6) - make a better star shape? :)Fixed
  4. 00:44:071 (4) - another note hidden by slidertrack, it's a unrankable stuff so please pay attention.Fixed
  5. 00:45:271 - the break still make no sense here imo, i'd like to remove it and because of low HP, it won't affect more.Fixed
  6. 01:35:271 (2) - (Nazi) try to stack well?Done
  7. 02:20:071 (5) - er..i suppose it's really unnecessary to put a reduce-speed slider here. There's no change in music, no change in beats, and normal diff is not encouraged to change SV.Fixed
Exquisite:
  1. Same hitshoud issue about finishes. Do not overuse it for noisy.I agree that it didn't fit in the Fine diff, however in the other ones it kinda does fit
  2. 00:14:671 (1,2) - this patter may be issued by MATs or BATs for no clear slidertrack, make a small arc if it's possible?Discussed this earlier, it's rankable
  3. 00:18:871 (4) - i'd like to use a slider at here, and then a repeat slider during 00:19:071 - 00:19:271 Like it the way it is
  4. 00:29:271 (1,2,3,4,5) - stream not very suit for here, i'd like to change the beats:It fits? o-o
  5. 00:39:671 (1) - nearly invisible for prev slider track, move it awayFixed
  6. 00:45:380 - this break still can be removed :)Done
  7. 01:01:171 (4) - remove it and change 01:01:471 (6) - to a triplet or repeat slider (halve the length)? more, i'd like to change 01:00:871 (1,2,3) - to a repeat slider, and then 01:01:271 (5) - (no (4)), and then 01:01:471 (6) - a repeat slider :)
    There's really nothing wrong with this stream :/
  8. 01:07:271 (1,2) - same beat as prev (or above) is better i supposeUh...
  9. 01:11:871 - add a triplet here?Done
  10. 01:13:471 - ^Done
  11. 01:19:671 (8) - add one repeat?Better how it is
  12. 01:21:271 (3) - circle hide behind slidertrack, despite it is a slider, it's not insane diff so maybe issued. Avoid to use similar patterns.Fixed
  13. 01:39:471 - why not map here?No idea lol, mapped now
  14. 01:51:071 (2) - again - -! Fixed
  15. 02:12:671 - add a note here?Done
  16. 02:15:871 - ^Done
Epic:
  1. 00:57:871 (4) - reverse arrow nearly invisible for prev scorehuh
  2. 01:40:671 (2) - slidertrack is invisible for scores, move it away plz.Fixed
  3. 01:57:471 - add a note here?Not really necessary
  4. 01:57:871 - ^^
nothing much to say about this diff except hitsounds :)

obvious progress since i mod ur prev map.

so star this map and please map more, good luck:) Thanks :3
Thanks alot for your mod and your star :3

~Kyshiro
Flanster
Nice song and hitsound flow, though one suggestion.How about using this clap?
Topic Starter
Kyshiro

Lolicore Flandre wrote:

Nice song and hitsound flow, though one suggestion.How about using this clap?
Sounds good o-o I'm at school now tho, I'll check it out as soon as I'm home, Thanks :3

Can i give kudosu for this? o-o
Flanster
Your decision,I'll star your map if you do anyway :3 (got none available atm cuz im a lazy flan)

star 8-)
Topic Starter
Kyshiro

Lolicore Flandre wrote:

Your decision,I'll star your map if you do anyway :3
Done :3 Just wasn't sure if it was enough to give kudosu for ._. sucks to see it getting removed D:

Thanks for the star
Nichiyouki
Hi, Kyshiro

From my modding queue

[General]
  1. Delete .osb file (Upload map by full submission.)
[Fine]

00:51:271 (3,4) - Spacing is too far.
00:56:871 (3,4) - Make to http://puu.sh/o1dr , would be better.
364,164,56871,2,0,B|316:216|316:216|248:216,1,135.000000894069
116,216,58071,2,0,B|116:148|116:148|156:96,1,135.000000894069
01:18:471 (6) - Add NC

[Superior]

00:21:671 (4) - Add NC?
00:26:071 (4) - ^
01:01:271 (1) - Make to symmetry with 00:59;671 (1).
01:41:271 (6) - Rotate -16 degree, and move to x:344 y:212.
02:21:671 (1) - Move to x:160 y:124
02:24:071 (5) - Move left 1 grid

[Exquisite]

OD +1?
00:50:671 (7) - Add NC?
00:51:670 (9) - Move to x:316 y:164. (Overlap with slider end of (8).)
01:07:071 (x) - Add a note?
01:07:171 (x) - ^
01:13:671 (1) - Remove NC
01:15:271 (5) - Add NC

[Epic]

OD -1, would be better?
The rest, I don't find a problem, and its cool. :D

That's all, that I can find them.
nice map, give a star. ;)

Good luck~
Topic Starter
Kyshiro

nich95 wrote:

Hi, Kyshiro
SPOILER
From my modding queue

[General]
  1. Delete .osb file (Upload map by full submission.)
[Fine]

00:51:271 (3,4) - Spacing is too far.
00:56:871 (3,4) - Make to http://puu.sh/o1dr , would be better.
364,164,56871,2,0,B|316:216|316:216|248:216,1,135.000000894069
116,216,58071,2,0,B|116:148|116:148|156:96,1,135.000000894069
01:18:471 (6) - Add NC

[Superior]

00:21:671 (4) - Add NC?
00:26:071 (4) - ^
01:01:271 (1) - Make to symmetry with 00:59;671 (1).
01:41:271 (6) - Rotate -16 degree, and move to x:344 y:212.
02:21:671 (1) - Move to x:160 y:124
02:24:071 (5) - Move left 1 grid

[Exquisite]

OD +1?
00:50:671 (7) - Add NC?
00:51:670 (9) - Move to x:316 y:164. (Overlap with slider end of (8).)
01:07:071 (x) - Add a note?
01:07:171 (x) - ^
01:13:671 (1) - Remove NC
01:15:271 (5) - Add NC

[Epic]

OD -1, would be better?
The rest, I don't find a problem, and its cool. :D

That's all, that I can find them.
nice map, give a star. ;)
Good luck~
I've added everything o-o

Thanks alot for your mod :3!
Hinsvar
Hi there. Let's begin the mod.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Everything's fine on the block. Let's see the diffs.
>Fine
  1. 00:45:071 - Add a break?
  2. 00:51:271 (3) - This... feels odd. Dunno why, cannot describe. Maybe because it's too quiet.
  3. 00:52:871 (5) - ^
  4. 00:54:471 (1,2,3,4,5) - ^
>Superior
  1. 00:44:971 - Break?
>Epic
  1. 01:26:071 (2) - Place this at (68,84) (DS 0.9x)?
Okay, that's it.

Good luck on the way 8-)
Topic Starter
Kyshiro

Hinsvar wrote:

Hi there. Let's begin the mod.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Everything's fine on the block. Let's see the diffs.
>Fine
  1. 00:45:071 - Add a break? Too short for a break
  2. 00:51:271 (3) - This... feels odd. Dunno why, cannot describe. Maybe because it's too quiet.I can't figure what's wrong here .-.
  3. 00:52:871 (5) - ^ ^
  4. 00:54:471 (1,2,3,4,5) - ^^ well maybe a little, but it's fine o-o
>Superior
  1. 00:44:971 - Break?Again, too short for a break.
>Epic
  1. 01:26:071 (2) - Place this at (68,84) (DS 0.9x)?Not necessary o-o its not even that much of a jump.
Okay, that's it.

Good luck on the way 8-)
Too bad I couldn't add anything, but you tried and that's what counts I suppose. Thanks.
yongtw123
My bad, I was delayed.

Overall
1. The section where you put kiai doesn't feel like a climax. Shouldn't starting from 01:45:671 here be better?
2. I don't get why you put a break near the end. It's like abruptly silencing a crescendo!
3. :!: Offset is too early, I recommend 12877. Adjust this after you go through the below.

[Fine]
A peculiar but somewhat monotonous way to put rhythm. Although not exactly following the melody I think it is at least acceptable.
:!: I suggest using finishes on places like 00:22:071 (5,6). You did on higher difficulties, right?
:arrow: if you actually did follow the hitsounds in background, you can improve and create variations in rhythm

[Superior]
:!: Again, you may be missing some finishes?
:!: Patterns are obviously less polished in this diff. Consider optimizing.
:shock: I'm sorry to say this but this diff is actually boring. It's almost all 1/4 beats. More variations are needed.
00:36:871 (4,5,6,7,8) - - spacing!
01:39:671 (3,4,5,6) - ^

[Exquisite]
00:44:071 (5,6,7,8,9) - not exactly a pentagon
01:03:871 (x) - sounds like missing a note
01:07:071 (1) - at least add a clap at start of slider?
01:13:471 (1) - clap
01:42:271 (2,1) - between these, feels empty...how about putting 2 notes 01:42:871 (x) and 01:43:671 (x)?
01:50:271 (x) - feel like missing a ntoe
02:12:271 (3,4,1) - spacing

[Epic]
Now this is epic in terms of long~ streams
:arrow: Why slidertick rate 2? 1 should be enough.
01:07:071 (7) - clap, maybe with (8) too?
01:13:471 (4) - ^
01:23:271 (1) - judging from your previous combos, remove NC here and place it 01:23:371 (2) ?
01:26:471 (3) - ^ same problem
01:29:671 (1) - ^

===============================

Very nice hitsound set!

But some more work may be required on easier difficulties.

Nevertheless pretty well-done for a first-time mapper (I presume?).

Good luck!
Topic Starter
Kyshiro

yongtw123 wrote:

My bad, I was delayed.
SPOILER
Overall
1. The section where you put kiai doesn't feel like a climax. Shouldn't starting from 01:45:671 here be better?
2. I don't get why you put a break near the end. It's like abruptly silencing a crescendo!
3. :!: Offset is too early, I recommend 12877. Adjust this after you go through the below.

[Fine]
A peculiar but somewhat monotonous way to put rhythm. Although not exactly following the melody I think it is at least acceptable.
:!: I suggest using finishes on places like 00:22:071 (5,6). You did on higher difficulties, right?
:arrow: if you actually did follow the hitsounds in background, you can improve and create variations in rhythm

[Superior]
:!: Again, you may be missing some finishes?
:!: Patterns are obviously less polished in this diff. Consider optimizing.
:shock: I'm sorry to say this but this diff is actually boring. It's almost all 1/4 beats. More variations are needed.
00:36:871 (4,5,6,7,8) - - spacing!
01:39:671 (3,4,5,6) - ^

[Exquisite]
00:44:071 (5,6,7,8,9) - not exactly a pentagon
01:03:871 (x) - sounds like missing a note
01:07:071 (1) - at least add a clap at start of slider?
01:13:471 (1) - clap
01:42:271 (2,1) - between these, feels empty...how about putting 2 notes 01:42:871 (x) and 01:43:671 (x)?
01:50:271 (x) - feel like missing a ntoe
02:12:271 (3,4,1) - spacing

[Epic]
Now this is epic in terms of long~ streams
:arrow: Why slidertick rate 2? 1 should be enough.
01:07:071 (7) - clap, maybe with (8) too?
01:13:471 (4) - ^
01:23:271 (1) - judging from your previous combos, remove NC here and place it 01:23:371 (2) ?
01:26:471 (3) - ^ same problem
01:29:671 (1) - ^
===============================

Very nice hitsound set!

But some more work may be required on easier difficulties.

Nevertheless pretty well-done for a first-time mapper (I presume?).

Good luck!
Thanks alot for your mod, added everything :3
Ayu
[Fine]
00:22:071 (5) - Whistle?
00:24:871 (3) - ^
00:25:271 (4) - ^
00:28:471 (4) - ^
00:31:671 (5) - ^
00:42:871 (1,2,3) - Is it supposed to look like this?
01:07:271 (4,5) - Could also end up on the same line as (3)'s end.
01:22:871 (4) - Whistle?
01:25:671 (3,4) - ^
01:32:071 (3,4) - ^
01:45:671 - You could increase Slider Velocity just a bit here, I think it will fit with the music just going a bit faster.
01:51:271 (4,5) - Whistle?
01:57:671 (3,4) - ^

[Superior]
00:14:471 (3,4,5) - Could have a better pattern
00:17:671 (3,4,5) - ^
00:37:671 (6) - Use an approach circle to blanket the slider :)
01:28:071 - You can use a note here, I think.
01:45:671 - You could increase Slider Velocity just a bit here, I think it will fit with the music just going a bit faster.
02:23:271 (3,4,5) - Could have a better pattern

[Exquisite]
Didn't encounter any problems here c:

[Epic]
Same as Exquisite, couldn't find any problems here. Damn I love those streams.

Good map you made here. Your 2 high diff's are just awesome :D
Topic Starter
Kyshiro

Ayu wrote:

[Fine]
00:22:071 (5) - Whistle?
00:24:871 (3) - ^
00:25:271 (4) - ^
00:28:471 (4) - ^
00:31:671 (5) - ^
00:42:871 (1,2,3) - Is it supposed to look like this?Yeah
01:07:271 (4,5) - Could also end up on the same line as (3)'s end. Possible, but right now it forms a triangle with 3 and 1
01:22:871 (4) - Whistle?
01:25:671 (3,4) - ^
01:32:071 (3,4) - ^
01:45:671 - You could increase Slider Velocity just a bit here, I think it will fit with the music just going a bit faster.I prefer keeping it like this, it's easy after all
01:51:271 (4,5) - Whistle?
01:57:671 (3,4) - ^

[Superior]
00:14:471 (3,4,5) - Could have a better pattern Done
00:17:671 (3,4,5) - ^ Done
00:37:671 (6) - Use an approach circle to blanket the slider :) lolwtf didn't notice this failure, fixed
01:28:071 - You can use a note here, I think. Added
01:45:671 - You could increase Slider Velocity just a bit here, I think it will fit with the music just going a bit faster.I like it the way it is, it's not necessary
02:23:271 (3,4,5) - Could have a better patternFixed

[Exquisite]
Didn't encounter any problems here c:

[Epic]
Same as Exquisite, couldn't find any problems here. Damn I love those streams.

Good map you made here. Your 2 high diff's are just awesome :D
The whistles are a no
Thanks for your mod :3
B2IN
H i :D

[General]
Osb file in the folder still remains
[Fine]
fine :D
[Superior]
00:24:471 (2) - spacing
[Exquisite]
01:08:271 (4) - I recommend that you put notes here


00:57:871 (4) - how about this one ?


01:21:271 (3) - right 1 gird (Fourth dot)

[Epic]
nothing

good luck ^^
those
Here's a short mod:

[General]
Add "newgrounds" to tags; I'm very confident that's where it came from. Dimrain47 has a lot of stuff there.

[Epic]
Use Tick Rate 2; you have long sliders that need some sense of direction.
00:16:471 (1) - Hits HP Bar.

Find me in game some time; I'm a fan of this guy's music.
Topic Starter
Kyshiro

B2IN wrote:

H i :D

[General]
Osb file in the folder still remains
[Fine]
fine :D
[Superior]
00:24:471 (2) - spacing There's no spacing problem here? o-o
[Exquisite]
01:08:271 (4) - I recommend that you put notes here Not really D:


00:57:871 (4) - how about this one ? Okay


01:21:271 (3) - right 1 gird (Fourth dot) Done

[Epic]
nothing

good luck ^^
Thanks for your mod :3

those wrote:

Here's a short mod:

[General]
Add "newgrounds" to tags; I'm very confident that's where it came from. Dimrain47 has a lot of stuff there. Added

[Epic]
Use Tick Rate 2; you have long sliders that need some sense of direction. Don't really like it D: Not really necessary either
00:16:471 (1) - Hits HP Bar. Ah stupid failure of mine, thanks :3

Find me in game some time; I'm a fan of this guy's music. ~Will do
Thanks for your mod :3
theowest
irc mod
01:34 <theowest> : hey
01:34 <Kyshiro> : Hey
01:34 <theowest> : I noticed your map set is missing one thing
01:34 <Kyshiro> : Yeah? o-o
01:34 <theowest> : a diff where all streams are mapped. causing awesome high combo, + short song = awesome ratings
01:34 <theowest> : may I map one?
01:34 <theowest> : It won't take long
01:34 <theowest> : I'm pro.
01:34 <theowest> : Trust me.
01:35 <theowest> : It won't be too hard.
01:35 <Kyshiro> : LOL
01:35 <Kyshiro> : Ofcourse
01:35 <theowest> : Yes
01:35 <theowest> : Thank you so much
01:35 <Kyshiro> : It's okay to have 2 of the same diffs right?
01:35 <theowest> : I'll get right too it
01:35 <theowest> : yes
01:35 <Kyshiro> : So it's no problem :3
01:35 <Kyshiro> : Okay, awesome
01:35 <theowest> : up to 6 diff
01:36 <theowest> : also
01:36 <theowest> : remove Techno Stream from tags
01:36 <theowest> : and add theowest
01:36 <theowest> : delete the .osb file and make a full upload
01:36 <Kyshiro> : Oh god is it back?
01:36 <Kyshiro> : I swear, i removed that .osb 3 times now
01:36 <Kyshiro> : And i did full uploads
01:36 <theowest> : I might find a better BG for you
01:36 <theowest> : lol
01:36 <theowest> : you might be doing something wrong
01:37 <Kyshiro> : Gotta be a good one then :C really like this background
01:37 <Kyshiro> : Kinda fits the song
01:37 <theowest> : Yeah
01:37 <theowest> : but trust me
01:37 <theowest> : kay? ;D
01:37 <Kyshiro> : Okay :3
01:37 <theowest> : I'm going to find a better offset for you too
01:38 <Kyshiro> : Okay o-o
01:42 <theowest> : New offset is 6474
01:42 <theowest> : got it?
01:43 <Kyshiro> : Oh o-o gonna add it right away
01:44 <theowest> : man I love these hitsounds
01:44 <theowest> : where did you find them?
01:44 <Kyshiro> : lol idno was some kind of lazer beam rifle sound
01:44 <Kyshiro> : ripped it from a game
01:44 <theowest> : cool
01:46 <theowest> : oh and
01:46 <theowest> : soft-hitnormal should be renamed to soft-hitclap
01:46 <Kyshiro> : What why o-o
01:46 <theowest> : soft-hitnormal2 should be renamed to soft-hitnormal
01:46 <theowest> : because that would make everything much easier
01:47 <theowest> : when using them
01:47 <theowest> : trust me
01:47 <Kyshiro> : Uhm isn't 1 of those a finish sound?
01:47 <Kyshiro> : Cuz I used that once in my easy diff
01:47 <theowest> : or else I'll have to make a timing section every time I make a new clap
01:48 <theowest> : normal-slidertick is a finish
01:48 <theowest> : that's the only one
01:49 <Kyshiro> : Ah ofcourse my bad
01:49 <Kyshiro> : And uh
01:49 <Kyshiro> : The offset, are you sure?
01:49 <theowest> : yes
01:49 <Kyshiro> : It sounds a bit early
01:49 <theowest> : what?
01:49 <Kyshiro> : + I'm getting 10-5ms early each note
01:49 <theowest> : it's just 3 milliseconds more than the last one
01:49 <theowest> : ah
01:49 <theowest> : you probably don't have your keyboard delay on
01:50 <theowest> : add 5+ offset on universal offset in setting
01:50 <Kyshiro> : i didnt know it existed till now
01:50 <Kyshiro> : So no, not really lol
01:50 <Kyshiro> : you mean -5
01:50 <theowest> : no, +5
01:50 <theowest> : :v
01:50 <theowest> : or
01:50 <Kyshiro> : that'd make it even earlier
01:50 <theowest> : yeah so +5
01:50 <Kyshiro> : O_o
01:50 <Kyshiro> : But
01:50 <Kyshiro> : Then it'd be 15-10ms early
01:51 <theowest> : oh ur rigght
01:51 <theowest> : god
01:51 <Kyshiro> : LOL
01:51 <theowest> : let's just leave offset for now
01:51 <Kyshiro> : The + is for if the MS is late, the - for when the ms is ealier
01:51 <Kyshiro> : earlier *
01:51 <Kyshiro> : Okay
01:51 <theowest> : I'll ask a BAT to take a look later
01:51 <Kyshiro> : Okay :3
01:52 <theowest> : in the meantime
01:52 <theowest> : what was your original?
01:52 <theowest> : offset
01:52 <Kyshiro> : Uh, I don't have a clue LOL
01:52 <Kyshiro> : Edited it already :/
01:52 <theowest> : just go back
01:52 <theowest> : and update your beatmap
01:52 <Kyshiro> : Ah ofcourse
01:53 <Kyshiro> : Sorry I'm so damn tired lol >_>
01:53 <Kyshiro> : 12871
01:54 <theowest> : ok
01:55 <theowest> : so the new offset should simply be 6471 (music really starts there so)
01:55 <Kyshiro> : i had exact the same idea :3
01:55 <theowest> : awesome
01:58 <theowest> : could you try to find a new finish, a bit more low quality, to match the song?
01:59 <Kyshiro> : I will o-o
01:59 <Kyshiro> : Is it allowed to just copy hitsounds from other beatmaps? lol
01:59 <theowest> : yes
01:59 <theowest> : always
01:59 <Kyshiro> : Then that's what I'll be doing
01:59 <theowest> : Awesome
02:00 <theowest> : You're very lucky you met me.
02:00 <Kyshiro> : Hell yes I am :3
02:00 <theowest> : Do you know where this game is called?
02:00 <theowest> : It might be good to write the name of the game in the tags
02:01 <theowest> : and information on the beatmap's thread
02:01 <Kyshiro> : Uh not a clue actually , I have this folder of all kinds of sounds and music from games
02:01 <Kyshiro> : Yeah I'm an addict. don't mention it
02:02 <theowest> : it's cool
02:03 <theowest> : Hmm
02:03 <theowest> : the artist is not a part of the game
02:03 <Kyshiro> : artist?
02:03 <Kyshiro> : from what
02:04 <theowest> : so no need to add this Gradium: Enemies Inbound game to the tags
02:04 <theowest> : artist who made the song
02:04 <theowest> : he just uploaded the song on newgrounds for people to use
02:04 <theowest> : in their own game if they wanted
02:04 <theowest> : which three people did
02:04 <Kyshiro> : o-o oh i see
02:04 <theowest> : featured in 3 games
02:05 <theowest> : the preview point should be at 01:20:071
02:06 <theowest> : preview points are suppose to capture the main awesomeness of a beatmap
02:06 <theowest> : y'know
02:06 <Kyshiro> : I know
02:06 <theowest> : and should also be somewhat in the middle
02:06 <theowest> : so there it is
02:06 <theowest> : ah
02:06 <Kyshiro> : But I kinda liked that part o-o
02:06 <theowest> : yeah
02:07 <theowest> : but the 1/4 streams are more awesome ;v;
02:07 <Kyshiro> : Okay, I'll just place it over there then
02:24 <theowest> : I will mod your diffs later
02:26 <Kyshiro> : Thats okay :3
02:34 <theowest> : I'm going to save log this
also, use this
http://puu.sh/pE0E
for countdown.

theowest's Extra is 40% done.

note to self:
  • find a better finish
    find another normal whistle
    find another BG (försök med den röda space bilden)
    find better complimentary combo colours
    star this beatmap (check)
    glowing, cute stars for follow points
    check with lolcubes about the offset
    mod the rest of the beatmap set
because i love you so much
Topic Starter
Kyshiro

theowest wrote:

also, use this
http://puu.sh/pE0E
for countdown.

theowest's Extra is 40% done.

note to self:
  • find a better finish
    find another normal whistle
    find another BG (försök med den röda space bilden)
    find better complimentary combo colours
    star this beatmap (check)
    glowing, cute stars for follow points
    check with lolcubes about the offset
    mod the rest of the beatmap set
because i love you so much
You sir, are epic. I wonder what this red space picture is :3
ertyukjh010


Hello :)

[Fine]

SliderMultiplier:0.90000000596046 change to 1
Fine :)

[Superior]

SliderMultiplier:1.30000000596046change to 1.3
00:53:271 (1) - Rm Nc
00:54:471 (3) - NC
01:46:871 (2) - Overlap 01:46:071 (1) at beginner
01:47:671 (3) - Wrong distance
02:21:671 (1,2,3,4,5) - Also I do not suggest decrease to the speed. It can't read for new player

[Exquisite]

HP+1

[Epic]

00:22:071 (5) - Circle instead
00:22:571(1) - Remove Nc
00:23:271 (8) - NC
00:23:371 (1) - Remove NC
00:24:071(8) - NC
00:24:171 (1) - Rm Nc
00:25:671 (3) - NC
00:28:871 (6) - NC
00:28:971 (1) - Rm Nc
00:32:071 (6) - NC
00:32:171 (1) - Rm Nc
00:36:671 (1) - Rm NC
00:36:871 (9) - NC
00:37:671 (1) - Rm Nc
00:38:471 (12) - NC
00:38:971 (1) - Rm Nc
01:23:271 (6) - NC
01:23:371 (1) - Rm Nc
01:24:071 (9) - NC
01:24:171 (1) - Rm Nc
01:24:771 (1) - Rm Nc
01:24:871 (2) - NC
01:25:571 (1) - Rm NC
01:25:671 (2) - NC
01:26:471 (3) - NC
01:26:971 (1) - Rm nc
01:27:271 (9) - NC
01:27:771 (1) - Rm NC
01:28:071 (9) - NC
01:28:571 (1) - Rm nc
01:28:871 (9) - NC
01:29:671 (6) - NC
01:29:771 (1) - Rm NC
01:52:071 (3) - Nc
02:18:731 () - Add note

That all :)
Topic Starter
Kyshiro

ertyukjh010 wrote:



Hello :)

[Fine]

SliderMultiplier:0.90000000596046 change to 1
Fine :)

[Superior]

SliderMultiplier:1.30000000596046change to 1.3
00:53:271 (1) - Rm Nc
00:54:471 (3) - NC
01:46:871 (2) - Overlap 01:46:071 (1) at beginner
01:47:671 (3) - Wrong distance
02:21:671 (1,2,3,4,5) - Also I do not suggest decrease to the speed. It can't read for new player Its really obvious, and even for new players easy to read.

[Exquisite]

HP+1

[Epic]

00:22:071 (5) - Circle instead
00:22:571(1) - Remove Nc
00:23:271 (8) - NC
00:23:371 (1) - Remove NC
00:24:071(8) - NC
00:24:171 (1) - Rm Nc
00:25:671 (3) - NC
00:28:871 (6) - NC
00:28:971 (1) - Rm Nc
00:32:071 (6) - NC
00:32:171 (1) - Rm Nc
00:36:671 (1) - Rm NC
00:36:871 (9) - NC
00:37:671 (1) - Rm Nc
00:38:471 (12) - NC
00:38:971 (1) - Rm Nc
01:23:271 (6) - NC
01:23:371 (1) - Rm Nc
01:24:071 (9) - NC
01:24:171 (1) - Rm Nc
01:24:771 (1) - Rm Nc
01:24:871 (2) - NC
01:25:571 (1) - Rm NC
01:25:671 (2) - NC
01:26:471 (3) - NC
01:26:971 (1) - Rm nc
01:27:271 (9) - NC
01:27:771 (1) - Rm NC
01:28:071 (9) - NC
01:28:571 (1) - Rm nc
01:28:871 (9) - NC
01:29:671 (6) - NC
01:29:771 (1) - Rm NC
01:52:071 (3) - Nc
02:18:731 () - Add note
Sadly I didn't add anything in this diff, it's supposed to be this way, and it fits D:.
That all :)
Thanks for your mod :3
theowest
You have to take mods in consideration. If you can see that they are more experienced than you, please consider their mods. Also, you should kudos my post. :v
Topic Starter
Kyshiro

theowest wrote:

You have to take mods in consideration. If you can see that they are more experienced than you, please consider their mods. Also, you should kudos my post. :v
Sorry, forgot your kd, I suck D:

And at the mod, it's really supposed to be how it is D: It perfectly fits if you listen to the music.
theowest
Yeah okay, I understand.
L_P
Epic

general: nice diff with epic hitsounds epic streams etc but still a bit easy on jump...maybe use larger jump next time

maybe tick rate +1?

00:19:271 (1) - finish (so that it will be 1st phrase 1 finish, 2nd phrase 2 finish, 3rd phrase 3 finish)

00:28:071 (1) - finish (keep on three finish feel like 00:24:871 (1,2,3) - )

00:34:871 (2) - try make the finish 20 % volume and listen to it, i think it fits the music well and feel epic

00:38:071 (2) - ^

00:41:271 (3) - ^

01:45:271 (2) - last tail finish, and higher volume (it is kiai isnt it..

02:23:871 (3) - maybe use jump at last slider...

exquisite

00:44:671 (8) - left 1 up 1

00:44:871 (9) - ^

^ it was obviously not balanced...

01:13:671 (3) - 1st head finish

01:21:271 (3) -could blanket it better..


thats all, good luck on this
Topic Starter
Kyshiro

L_P wrote:

Epic

general: nice diff with epic hitsounds epic streams etc but still a bit easy on jump...maybe use larger jump next timeWasn't supposed to be hard on the jumps, it's a stream map.

maybe tick rate +1? Not really :/

00:19:271 (1) - finish (so that it will be 1st phrase 1 finish, 2nd phrase 2 finish, 3rd phrase 3 finish) Done

00:28:071 (1) - finish (keep on three finish feel like 00:24:871 (1,2,3) - ) Not really, the finishes are there due to the finish sound in the song itself.

00:34:871 (2) - try make the finish 20 % volume and listen to it, i think it fits the music well and feel epic I see what you mean, it sounds a bit awkward though

00:38:071 (2) - ^

00:41:271 (3) - ^

01:45:271 (2) - last tail finish, and higher volume (it is kiai isnt it.. Done

02:23:871 (3) - maybe use jump at last slider... Don't want to make the last note a random jump

exquisite

00:44:671 (8) - left 1 up 1 Done

00:44:871 (9) - ^ Done

^ it was obviously not balanced...

01:13:671 (3) - 1st head finish Done

01:21:271 (3) -could blanket it better.. Hmm.. done


thats all, good luck on this
Sorry for the delay
Thanks for your mod
crabovan
Hello. I`m from #modreqs

Epic

01:02:271 (1,2,3,4,5) - do like this
01:01:471 (5,6) - move on 2 tiles up and 1 tile left
01:32:071 (1,2,3) - replace this with symmetry
01:33:871 (6) - move on 1 tile right and 2 tiles down
01:48:071 (1,2,3,4,5) - do like this

Exquisite

00:30:871 (1,2,3,4,5,6) - place this exactly
01:11:471 (9) - move on 1 tile up and 1 tile left
01:43:671 (4) - move on 1 tile left
01:43:671 (4) - replace this with symmetry

Superior

00:12:871 (1) - move on 4 tiles down
00:13:671 (2) - move with distance snap down
00:31:271 (3) - replace this symmetrical about 00:29:671 (5)
00:56:871 (3) - replace this symmetrical about 00:54:871 (2)
01:22:471 (5) - move on 3 tiles down

Fine

00:38:472 (6) - move on 1 tile down

Good luck. Map is good, song is medium as for me.
Topic Starter
Kyshiro

crabovan wrote:

Hello. I`m from #modreqs

Epic

01:02:271 (1,2,3,4,5) - do like thisDone
01:01:471 (5,6) - move on 2 tiles up and 1 tile leftDone
01:32:071 (1,2,3) - replace this with symmetryDone
01:33:871 (6) - move on 1 tile right and 2 tiles downDone
01:48:071 (1,2,3,4,5) - do like thisIt's done like that, just moved down to fit with the rest :/

Exquisite

00:30:871 (1,2,3,4,5,6) - place this exactlyDone
01:11:471 (9) - move on 1 tile up and 1 tile leftNo, this is a blanket
01:43:671 (4) - move on 1 tile leftDone
01:43:671 (4) - replace this with symmetry

Superior

00:12:871 (1) - move on 4 tiles downDone
00:13:671 (2) - move with distance snap down Done
00:31:271 (3) - replace this symmetrical about 00:29:671 (5) Done
00:56:871 (3) - replace this symmetrical about 00:54:871 (2) Done
01:22:471 (5) - move on 3 tiles downNo, it's symmetric like this

Fine

00:38:472 (6) - move on 1 tile downDone

Good luck. Map is good, song is medium as for me.
Thanks for your mod :3
Barney Stinson
OHOHOHOH BARNEY IS HERE

Easy
00:36:472 (1,2,3,4,5,6) - looks better in center
00:45:271 - add a break

Superior
00:12:871 (1,2,3,4,5,1,2,3,4,5) - Put volume down, it fits better
00:45:271 - Break
00:59:271 (6) - put new combo and remove it at 00:59:671 - finally put it at 01:00:871 -

Hard:
01:44:071 (1,1,1,1) - This combo spam has no reason to exist

Epic:
00:21:271 (5,6,7,8,1) - This notes are completely covered. They're not playble. It would be great if u could move em
00:44:471 (4,5,6,7,8) - centre it
I am very disappointed to some forms of your streams, but nvm. It's your map, after all :)

GL!
Topic Starter
Kyshiro

Barney Stinson wrote:

OHOHOHOH BARNEY IS HERE

Easy
00:36:472 (1,2,3,4,5,6) - looks better in centerDone
00:45:271 - add a breakIt's just a little too short for a break D:

Superior
00:12:871 (1,2,3,4,5,1,2,3,4,5) - Put volume down, it fits better Done
00:45:271 - Break
00:59:271 (6) - put new combo and remove it at 00:59:671 - finally put it at 01:00:871 - Done

Hard:
01:44:071 (1,1,1,1) - This combo spam has no reason to exist Fixed

Epic:
00:21:271 (5,6,7,8,1) - This notes are completely covered. They're not playble. It would be great if u could move em Its kinda obvious, the stream just continues over there without any breaks
00:44:471 (4,5,6,7,8) - centre itDone
I am very disappointed to some forms of your streams, but nvm. It's your map, after all :) I love them, just as many others, differs per person i guess

GL!
Thanks for your mod :3
Nymph
Hi Nymph here and request from my queue.

General
fine.

[Fine]
Hitsound
00:38:072 (5,6) - no clap or finish sound? cuz you were using them before here, sounds a little sudden you didn't use hitsounds here too. so I am not sure if you did this on purpose.
00:41:272 (3,4) - ^
00:44:872 (4) - add a break after here maybe?


[Superior]
Beatmap design/suggestion
00:34:471 (5,6) - why not change to a short slider or something else then you can add finish on it's red tick? the finish on the red tick of the music didn't have a beat on it, feel a little sad " ~ "
00:37:671 (6) - ^same
00:40:471 (4,5) - ^ (oops just suggestion though. so same things after here I won't mention again.
00:44:471 (5) - add a break after here maybe?
02:21:671 (1,2,3,4,5) - actually spacing like this is not very recommended in easy or normal diff, cuz new players may have trouble reading this pattern.


[Exquisite]
Beatmap design/suggestion
lots of spacing have tiny mistakes or I wonder if you did those on purpose? anyway I will make a list so you can check them easier.
01:12:871 (5) - spacing
00:30:071 (6) - spacing is a little too close imo
00:31:471 (4) - still little spacing issue. little far away for 3 makes it not that beautiful. try to make it right. btw, are you trying to make 123456 a triangle?
00:48:071 (1,2,3) - I think normal spacing is okey, no need to make them so close imo.
00:49:671 (4,5) - spacing, a little farther than normal.
01:12:471 (4,5) - 5 is very close to 4.

Hitsound
00:18:871 (4) - how about add a finish on the tail of this slider to fit the music? sounds great imo.


[Epic]
awesome. just one suggestion: maybe make the kiai part a little more harder? by increasing the distance or something else. imo the kiai part of music is a little more exciting than the part before it, sadly I found it is easier to play compared to the part before it TAT of course just suggestion though =3=


very good, have a star for me=3=
Topic Starter
Kyshiro

Nymph wrote:

Hi Nymph here and request from my queue.

General
fine.

[Fine]
Hitsound
00:38:072 (5,6) - no clap or finish sound? cuz you were using them before here, sounds a little sudden you didn't use hitsounds here too. so I am not sure if you did this on purpose.Added clap on (5)
00:41:272 (3,4) - ^^ on 3
00:44:872 (4) - add a break after here maybe? It's a bit too short for a break D:


[Superior]
Beatmap design/suggestion
00:34:471 (5,6) - why not change to a short slider or something else then you can add finish on it's red tick? the finish on the red tick of the music didn't have a beat on it, feel a little sad " ~ " Fixed
00:37:671 (6) - ^same^
00:40:471 (4,5) - ^ (oops just suggestion though. so same things after here I won't mention again.Won't add it at all places, it's normal after all, not hard
00:44:471 (5) - add a break after here maybe?
02:21:671 (1,2,3,4,5) - actually spacing like this is not very recommended in easy or normal diff, cuz new players may have trouble reading this pattern.Fixed


[Exquisite]
Beatmap design/suggestion
lots of spacing have tiny mistakes or I wonder if you did those on purpose? anyway I will make a list so you can check them easier.It's a bit inconsistent I agree, I'll fix the parts which obviously need to change
01:12:871 (5) - spacing Fixed
00:30:071 (6) - spacing is a little too close imo
00:31:471 (4) - still little spacing issue. little far away for 3 makes it not that beautiful. try to make it right. btw, are you trying to make 123456 a triangle?Well yeah it's supposed to be a triangle, in that case, should i leave it? o-o
00:48:071 (1,2,3) - I think normal spacing is okey, no need to make them so close imo.Fixed
00:49:671 (4,5) - spacing, a little farther than normal.Fixed
01:12:471 (4,5) - 5 is very close to 4.Fixed

Hitsound
00:18:871 (4) - how about add a finish on the tail of this slider to fit the music? sounds great imo.Done


[Epic]
awesome. just one suggestion: maybe make the kiai part a little more harder? by increasing the distance or something else. imo the kiai part of music is a little more exciting than the part before it, sadly I found it is easier to play compared to the part before it TAT of course just suggestion though =3=Not sure o-o there'll be a harder diff, made by theowest


very good, have a star for me=3= Thankyouuu :33
Thanks for the mod :3
Nymph
about the triangle on Exquisite diff maybe try this:

63,276,30871,5,8
78,362,31071,1,0
146,305,31271,1,0
131,217,31471,1,0
48,188,31671,1,4
215,248,32071,1,4

just for fun =3= no kudosu plz
Topic Starter
Kyshiro

Nymph wrote:

about the triangle on Exquisite diff maybe try this:

63,276,30871,5,8
78,362,31071,1,0
146,305,31271,1,0
131,217,31471,1,0
48,188,31671,1,4
215,248,32071,1,4

just for fun =3= no kudosu plz
Wooh that's better indeed :333 Thanks a lot!
Sync
[Epic]
00:16:071 (7,1) - For consistency and better beat placement, make (7) into a 1-beat slider just like you did with 00:12:871 (1). You'll have to play with your patterns a bit, but it will be doing justice.

01:16:671 (8) - As a general rule of thumb (when following the percussion), slider end-points should not exist on heavier beats than the start points; it does not stress the beat. Replace (8)'s start-point with a hit circle and a 1-beat slider should start at 01:16:871 with a finish on the start-point. Besides, you do as I instructed at 01:15:271 (1) and 01:17:671 (1) which works very well.

01:49:471 (2) - This slider is very scrunchy. I would suggest moving the red-point down a notch or two for the sake of sliding and not just holding your cursor in place.

01:52:271 (4) - Add a new combo here to follow your current combo-pattern.

What can I say, the map plays beautifully. The hitsounds are spot-on and well constructed. The map is polished and follows the music very well. HOWEVER, there is one huge structural problem that itched at me while playing and modding -- you're placing sliders incorrectly. When following the beat (this does not apply to standalone vocals/melody), slider ends need to be on lighter beats than the start point, as noted above most of the time. Not following this rule makes combo-placement hard and imprecise; combos detail a change in the music. Whether it be a new stanza/downbeat, transition, or a dramatic section of the music, ending sliders on them don't allow you to emphasize them accordingly. With that being said, it does not affect the gameplay poorly in this map (only when I pointed it out in my mod). Keep this in mind next time. Also, I SS'd. Fuck yeah.

[Exquisite]
00:33:871 (6,1) - Switch these combos around. You've been adding a new combo on the note after the downbeat almost every pattern.

00:39:671 (1) - Remove this combo for the sake of consistency.

01:07:071 (1) - Pretty awkward, don't you think? Instead of a 1/4th-slider, make this into a triplet.

01:08:271 (4) - I'd space this further away. Upon play-testing, I felt as if it broke movement and hit it too early. Do the same at 01:09:871 (3).

[Superior]
00:37:671 (6) - You're missing some finishes here

00:44:471 (5) - Consider adding a break after this slider to save some HP drain.


Good job, hope I helped
Topic Starter
Kyshiro

Sync wrote:

[Epic]
00:16:071 (7,1) - For consistency and better beat placement, make (7) into a 1-beat slider just like you did with 00:12:871 (1). You'll have to play with your patterns a bit, but it will be doing justice. Fixed

01:16:671 (8) - As a general rule of thumb (when following the percussion), slider end-points should not exist on heavier beats than the start points; it does not stress the beat. Replace (8)'s start-point with a hit circle and a 1-beat slider should start at 01:16:871 with a finish on the start-point. Besides, you do as I instructed at 01:15:271 (1) and 01:17:671 (1) which works very well. Totally right here, Fixed

01:49:471 (2) - This slider is very scrunchy. I would suggest moving the red-point down a notch or two for the sake of sliding and not just holding your cursor in place. Fixed

01:52:271 (4) - Add a new combo here to follow your current combo-pattern. Forgot I guess o-o Added

What can I say, the map plays beautifully. The hitsounds are spot-on and well constructed. The map is polished and follows the music very well. HOWEVER, there is one huge structural problem that itched at me while playing and modding -- you're placing sliders incorrectly. When following the beat (this does not apply to standalone vocals/melody), slider ends need to be on lighter beats than the start point, as noted above most of the time. Not following this rule makes combo-placement hard and imprecise; combos detail a change in the music. Whether it be a new stanza/downbeat, transition, or a dramatic section of the music, ending sliders on them don't allow you to emphasize them accordingly. With that being said, it does not affect the gameplay poorly in this map (only when I pointed it out in my mod). Keep this in mind next time. Also, I SS'd. Fuck yeah. LOL Nice, And yeah I'll keep that in mind.

[Exquisite]
00:33:871 (6,1) - Switch these combos around. You've been adding a new combo on the note after the downbeat almost every pattern. Done

00:39:671 (1) - Remove this combo for the sake of consistency. I don't even know why it's there, Fixed

01:07:071 (1) - Pretty awkward, don't you think? Instead of a 1/4th-slider, make this into a triplet. Fixed

01:08:271 (4) - I'd space this further away. Upon play-testing, I felt as if it broke movement and hit it too early. Do the same at 01:09:871 (3).Fixed and fixed

[Superior]
00:37:671 (6) - You're missing some finishes hereasdfasdfasdf I made these during the last mod, forgot finishes :facepalm:, Fixed

00:44:471 (5) - Consider adding a break after this slider to save some HP drain.It's a bit short for a break, Also it doesn't even drain 1/4th of the HP bar

Good job, hope I helped You did :3
Thanks for your mod :3
Mikkuri
~From Net & Nich's Modding Queue~ :D I'm a Special Member \o/

[General]
Unable countdown?

[Fine]
01:19:671 Add note & finish
01:20:072 (1) - Add finish head
02:14:072 (5) - Add clap
02:17:272 (4) - ^
02:19:672 (3) - Make this encircle with (4)

[Superior]
00:34:471 (5) - Add clap on 2nd return
00:37:671 (6) - ^ & Remove clap on 3rd return
00:43:671 (3) - Add clap
00:44:471 (5) - Add clap head
01:13:271 (6) - Error spacing
01:17:271 (2) - Add clap head
01:18:071 (3) - ^
01:20:071 (1) - Add finish head
01:38:071 (3) - Error spacing
01:53:271 (1) - ^

[Exquisite]
00:34:671 (1) - Add clap tail
00:38:071 (3) - Add clap head
00:40:871 (6) - Add clap tail
00:43:471 (4) - Add clap on reverse
00:44:071 (5) - nc
00:44:471 (7) - Change clap to finish
01:07:071 (1,2) - Add clap
01:08:671 (1) - Remove nc
01:17:271 (2) - Add clap
01:17:671 (4) - Add clap tail
01:39:071 (2) - Add finish tail

[Epic]
00:43:271 (8) - Add clap tail
01:39:071 (2) - Add finish tail
01:44:471 (3) - Add clap
01:57:271 (2) - Change finish to clap

That's all~
Makar
Hello, from my queue

[General]

  1. Disable Countdown please~

[Fine]

  1. You are missing a lot of claps...
  2. 00:22:072 (5) - Clap
  3. 00:25:272 (4) - ^
  4. 00:28:472 (4) - ^
  5. 00:31:672 (5) - ^
  6. 01:18:872 (2,3) - ^
  7. 01:22:872 (4) - ^
  8. 01:26:072 (4) - ^
  9. 01:29:272 (3) - Clap at the start
  10. 01:32:472 (4) - Clap
  11. 01:48:472 (3) - Clap at the start
  12. 01:51:672 (5) - Clap
  13. 01:54:872 (3) - ^
  14. 01:58:072 (4) - ^
  15. 02:14:072 (5) - ^

[Superior]

  1. Same thing with the claps here. You should be able to tell where to put them now though.
  2. 00:37:671 (6) - The second repeat in this is completely unexpected due to the length of the previous repeat slider. Please shorten this by one repeat.
  3. 00:55:671 (1) - Remove NC, 00:57:671 (7) - NC, 00:59:271 (1) - Remove NC
  4. 01:17:271 (2,3) - Claps at the start incase you miss this

[Exquisite]

  1. 00:34:271 (3,4) - Make this into a slider (fits the music better imo)
  2. 00:34:671 (1) - Make this into circles if you change the above for the same reason
  3. 00:51:671 (3) - This end stack doesnt play well at all imo, please adjust it so it isnt stacked.
  4. 00:55:971 (5,6) - Again, this pattern just doesn't play well. Change this into http://puu.sh/vaLf
  5. 01:22:871 (3,4) - Change to a Slider-Circle pattern rather than a Circle-Slider like you have now. It fits much better.

[Epic]

  1. Okay, so basically you have too many streams here. And no, don't say something like "Well it's supposed to be insane!" That does not work here. If you want to map something that sounds streamy, don't just use 1/4 circles; add some 1/4 repeat sliders. I'll try to help you out by giving clear examples.
  2. 00:20:071 (1,2,3,4,5,6,7,8) - Change this into http://puu.sh/vaN6
  3. 00:21:671 (1,2,3,4) - Change this to a 1/4 repeat slider that repeats twice (the above puush shows an example with two of these).
  4. 00:23:371 (1,2,3,4,5,6,7,8) - Change this into two 1/4 repeat sliders that repeats twice (much like the above puush)
  5. 00:24:871 (1,3) - Remove NC on (1), add it on (3). It makes it much easier to play on Tag, which is something you should consider with new combos.
  6. 00:26:471 (1,2,3,4,5,6,7,8) - 2 1/4 repeat sliders that repeats twice.
  7. 00:28:071 (1,2,3,4) - 1/4 repeat slider that repeats twice
  8. 00:28:871 (6) - NC, Remove NC on the next note.
  9. 00:29:671 (1,2,3,4,5,6,7,8) - 2 1/4 repeat sliders that repeats twice.
  10. 00:31:271 (1,2,3,4) - 1/4 repeat slider that repeats twice
  11. 00:32:071 (6) - NC, Remove NC on the next note
  12. 00:57:871 (4) - The second repeat here is unexpected, please shorten it by a repeat.
  13. 01:20:871 (1,2,3,4,5,6,7,8) - 2 1/4 repeat sliders that repeats twice.
  14. 01:22:471 (1,2,3,4) - 1/4 repeat slider that repeats twice
  15. 01:23:271 (6) - NC, Remove NC on the next note
  16. Well the streams here basically repeat themselves, You should see what I am doing here with the suggestions now. Please adjust your streams with this information~
Goodluck with this map :3
Topic Starter
Kyshiro

0OoMickeyoO0 wrote:

~From Net & Nich's Modding Queue~ :D I'm a Special Member \o/
SPOILER
[General]
Unable countdown?

[Fine]
01:19:671 Add note & finish
01:20:072 (1) - Add finish head
02:14:072 (5) - Add clap
02:17:272 (4) - ^
02:19:672 (3) - Make this encircle with (4)

[Superior]
00:34:471 (5) - Add clap on 2nd return
00:37:671 (6) - ^ & Remove clap on 3rd return
00:43:671 (3) - Add clap
00:44:471 (5) - Add clap head
01:13:271 (6) - Error spacing
01:17:271 (2) - Add clap head
01:18:071 (3) - ^
01:20:071 (1) - Add finish head
01:38:071 (3) - Error spacing
01:53:271 (1) - ^

[Exquisite]
00:34:671 (1) - Add clap tail
00:38:071 (3) - Add clap head
00:40:871 (6) - Add clap tail
00:43:471 (4) - Add clap on reverse
00:44:071 (5) - nc
00:44:471 (7) - Change clap to finish
01:07:071 (1,2) - Add clap
01:08:671 (1) - Remove nc
01:17:271 (2) - Add clap
01:17:671 (4) - Add clap tail
01:39:071 (2) - Add finish tail

[Epic]
00:43:271 (8) - Add clap tail
01:39:071 (2) - Add finish tail
01:44:471 (3) - Add clap
01:57:271 (2) - Change finish to clap

That's all~
Added everything! :3
@Makar, gotta wait to add your mod, will add it tomorrow probably, thanks!
GamerX4life
My Mod:

[Fine]
  1. 00:30:071 try this: http://puu.sh/vnag
  2. 00:34:871 (3) why not start at 00:34:671 ?
  3. 00:42:471 try this: http://puu.sh/vnaT (add note and other combo)
  4. 01:49:271 add note (like 01:47:671)
[Superior]
  1. 00:22:471 this pattern would be cool: http://puu.sh/vncf
  2. 00:40:071 delete the circle (3) and put the slider (4) at this place. Then add a circle at 00:40:871
  3. 00:50:871 maybe stack with (2)?
  4. 01:37:671 add note
  5. 01:38:871 remove new combo
  6. 01:39:271 add new combo
[Exquisite]
  1. 00:34:671 remove new combo
  2. 00:36:871 try this: http://puu.sh/vngJ (other combo and add slider/remove circles)
  3. 01:08:071 put (5) to this place and repeat it
  4. 01:09:671 same with (3)
  5. 01:22:871 delete circle and same with (4)^
  6. 01:55:671 copy and paste (3) and flip horizontally + flip vertically instead (?)
[Epic]
  1. 01:06:571 (2) delete it
Good Luck!
Topic Starter
Kyshiro

Makar8000 wrote:

Hello, from my queue
SPOILER

[General]

  1. Disable Countdown please~
No, there's a custom countdown by theowest, didn't use full upload, forgot

[Fine]

  1. You are missing a lot of claps...
  2. 00:22:072 (5) - Clap theowest will take care of the hitsounds.
  3. 00:25:272 (4) - ^
  4. 00:28:472 (4) - ^
  5. 00:31:672 (5) - ^
  6. 01:18:872 (2,3) - ^
  7. 01:22:872 (4) - ^
  8. 01:26:072 (4) - ^
  9. 01:29:272 (3) - Clap at the start
  10. 01:32:472 (4) - Clap
  11. 01:48:472 (3) - Clap at the start
  12. 01:51:672 (5) - Clap
  13. 01:54:872 (3) - ^
  14. 01:58:072 (4) - ^
  15. 02:14:072 (5) - ^

[Superior]

  1. Same thing with the claps here. You should be able to tell where to put them now though.
  2. 00:37:671 (6) - The second repeat in this is completely unexpected due to the length of the previous repeat slider. Please shorten this by one repeat.
  3. 00:55:671 (1) - Remove NC, 00:57:671 (7) - NC, 00:59:271 (1) - Remove NC
  4. 01:17:271 (2,3) - Claps at the start incase you miss this
Added all

[Exquisite]

  1. 00:34:271 (3,4) - Make this into a slider (fits the music better imo)Done
  2. 00:34:671 (1) - Make this into circles if you change the above for the same reasonThis fits?
  3. 00:51:671 (3) - This end stack doesnt play well at all imo, please adjust it so it isnt stacked.Done
  4. 00:55:971 (5,6) - Again, this pattern just doesn't play well. Change this into http://puu.sh/vaLf I really can't see a problem with this combo
  5. 01:22:871 (3,4) - Change to a Slider-Circle pattern rather than a Circle-Slider like you have now. It fits much better.Fixed

[Epic]

  1. Okay, so basically you have too many streams here. And no, don't say something like "Well it's supposed to be insane!" That does not work here. If you want to map something that sounds streamy, don't just use 1/4 circles; add some 1/4 repeat sliders. I'll try to help you out by giving clear examples.Will take a look at this, however I don't think this will be changed, unless it's an unrankable thing which I doubt
  2. 00:20:071 (1,2,3,4,5,6,7,8) - Change this into http://puu.sh/vaN6
  3. 00:21:671 (1,2,3,4) - Change this to a 1/4 repeat slider that repeats twice (the above puush shows an example with two of these).
  4. 00:23:371 (1,2,3,4,5,6,7,8) - Change this into two 1/4 repeat sliders that repeats twice (much like the above puush)
  5. 00:24:871 (1,3) - Remove NC on (1), add it on (3). It makes it much easier to play on Tag, which is something you should consider with new combos.
  6. 00:26:471 (1,2,3,4,5,6,7,8) - 2 1/4 repeat sliders that repeats twice.
  7. 00:28:071 (1,2,3,4) - 1/4 repeat slider that repeats twice
  8. 00:28:871 (6) - NC, Remove NC on the next note.
  9. 00:29:671 (1,2,3,4,5,6,7,8) - 2 1/4 repeat sliders that repeats twice.
  10. 00:31:271 (1,2,3,4) - 1/4 repeat slider that repeats twice
  11. 00:32:071 (6) - NC, Remove NC on the next note
  12. 00:57:871 (4) - The second repeat here is unexpected, please shorten it by a repeat.
  13. 01:20:871 (1,2,3,4,5,6,7,8) - 2 1/4 repeat sliders that repeats twice.
  14. 01:22:471 (1,2,3,4) - 1/4 repeat slider that repeats twice
  15. 01:23:271 (6) - NC, Remove NC on the next note
  16. Well the streams here basically repeat themselves, You should see what I am doing here with the suggestions now. Please adjust your streams with this information~
Goodluck with this map :3

Thanks :3

GamerX4life wrote:

My Mod:
SPOILER
[Fine]
  1. 00:30:071 try this: http://puu.sh/vnagNice, done
  2. 00:34:871 (3) why not start at 00:34:671 ?Both work
  3. 00:42:471 try this: http://puu.sh/vnaT (add note and other combo)Not really D:
  4. 01:49:271 add note (like 01:47:671)^
[Superior]
  1. 00:22:471 this pattern would be cool: http://puu.sh/vncfNice, added
  2. 00:40:071 delete the circle (3) and put the slider (4) at this place. Then add a circle at 00:40:871Like it better the way it is
  3. 00:50:871 maybe stack with (2)?Done
  4. 01:37:671 add noteDone
  5. 01:38:871 remove new comboDone
  6. 01:39:271 add new comboDone
[Exquisite]
  1. 00:34:671 remove new combo Done
  2. 00:36:871 try this: http://puu.sh/vngJ (other combo and add slider/remove circles)I like it better the way it is
  3. 01:08:071 put (5) to this place and repeat itDone
  4. 01:09:671 same with (3)Done
  5. 01:22:871 delete circle and same with (4)^Done
  6. 01:55:671 copy and paste (3) and flip horizontally + flip vertically instead (?)Like it better the way it is
[Epic]
  1. 01:06:571 (2) delete itWhy? o-o
Good Luck!

Thanks for your mod :3
Leorda
Hiiii

[General]
* The MP3 sound seems low, can you make it louder so players can hear the rhythm?
* How about gos.wav is having a same sound as countdown sound?
* Combo Color 2 are blending the BG, can you make it lighter?


[Fine]
00:42:872 (5) - New combo?


[Superior]
* AR -1?

00:28:071 (1,3) - Swap new combo for your combo pattern?
01:34:871 (1) - Remove new combo for your combo pattern


[Epic]
00:25:671 (3,1) - Swap new combo for your pattern?
00:28:871 (6,1) - ^
00:32:071 (6,1) - ^
01:23:271 (6,1) - ^
01:26:471 (4) - New combo?
01:29:671 (9,1) - Swap new combo for pattern?


That's all I got, sorry
Topic Starter
Kyshiro

Leorda wrote:

Hiiii

[General]
* The MP3 sound seems low, can you make it louder so players can hear the rhythm?I don't hear that much difference, I'll enhance it a tiny bit though
* How about gos.wav is having a same sound as countdown sound? I'd rather keep this sound empty D:
* Combo Color 2 are blending the BG, can you make it lighter?Fixed


[Fine]
00:42:872 (5) - New combo? Done


[Superior]
* AR -1? That's pretty unnecessary I think o-o

00:28:071 (1,3) - Swap new combo for your combo pattern?Fixed
01:34:871 (1) - Remove new combo for your combo patternFixed


[Epic]
00:25:671 (3,1) - Swap new combo for your pattern?
00:28:871 (6,1) - ^
00:32:071 (6,1) - ^
01:23:271 (6,1) - ^
01:26:471 (4) - New combo?
01:29:671 (9,1) - Swap new combo for pattern? ^^^^^ Kind of keeping the finishes in 1 combo here, which is the pattern. I don't think this'll cause any trouble


That's all I got, sorry
Thanks for your mod :3
Sallad4ever
Sorry for the late reply

[General]
  1. Is the Newgrounds on the source is the same with this Newgrounds? If it is, move it to tags and leave the source empty as that Newgrounds is an entertainment and social media website and company, it's not the name of some kind of show or video game.
  2. Add dimrain in the tags. Somehow the web won't give any result if you search using only dimrain
  3. The combo color in Superior diff is different then the other 3, it's not a big problem as it's hard to tell the difference, but in case if anyone will mention it later, you can just copy the combo color for the other diff
[Fine]
  1. Please start this diff in the same place as the other upper diffs. It's unfair for newbie if this diff start later than the other and starting this diff on 00:12:871 will give lasting fun for them too (as the song is cool)
  2. Increase OD by 2
  3. 01:10:072 (1) - Unnecessary NC, please remove it
  4. 01:11:672 (1) - ^
  5. 01:14:872 (1) - ^
[Superior]
  1. The combo pattern of this diff is so over the place, try to give a fixed combo placement to make the combo to be more neat. Try placing NC for every 8 beat in the song, here I'll give you examples
    1. 00:21:671 (1) - Remove NC, then give NC on 00:22:471 (5)
    2. 00:23:671 (1) - Remove NC
    3. 00:30:071 (1) - ^
    4. 00:38:471 (8) - NC this
    There are some sliders that ends at the 9 beat so you can't give NC on it (e.g 00:24:871 (3) -) it's ok to leave them
  2. 00:28:471 (6) - The circle is partially covered by 00:27:271 (4), it looks bad so try to reposition the circle. I suggest something like this below, of course you can use your own idea
  3. 00:36:871 (4,5,6,7,8) - The mix of slider repeat and circles is more of a Hard diff pattern. Please make it more simple, you can just change the slider repeats into 2 repeats instead of only one
  4. 00:57:671 (1) - Another bad overlap, for this one I suggest something like this. I slightly change the curve of 00:57:671 (1) & 00:58:471 (2) to accommodate the spacing, so you have to modify those slider a bit if you want to follow the example below
  5. 01:08:871 (3) - Hmm...maybe move this down a bit so it won't be covered by the previous slider's hitburst?
  6. 01:17:271 (2) - Another bad overlap, try something like this?
[Exquisite]
  1. Reduce AR by 1
  2. 02:24:071 (1) - Unnecessary NC, please remove it
[Epic]
  1. 00:57:871 (4) - The 2 repeats make this slider to be unexpected and the music only make it worse. I suggest to make this into 1 repeat and leave a blank space 00:58:471 to make it fit with the music, make sure to fix the spacing after this
  2. 01:45:271 (2) - The volume is too big, 40% is enough
  3. 01:53:071 (5) - The slider slide is covered by the hitburst of the previous slider, can you make it so it'll be more visible?
That's all, call me back after you fix all of the above things. Then I'll re-check
Topic Starter
Kyshiro

Sallad4ever wrote:

Sorry for the late reply

[General]
  1. Is the Newgrounds on the source is the same with this Newgrounds? If it is, move it to tags and leave the source empty as that Newgrounds is an entertainment and social media website and company, it's not the name of some kind of show or video game.
  2. Add dimrain in the tags. Somehow the web won't give any result if you search using only dimrain
  3. The combo color in Superior diff is different then the other 3, it's not a big problem as it's hard to tell the difference, but in case if anyone will mention it later, you can just copy the combo color for the other diff
[Fine]
  1. Please start this diff in the same place as the other upper diffs. It's unfair for newbie if this diff start later than the other and starting this diff on 00:12:871 will give lasting fun for them too (as the song is cool)
  2. Increase OD by 2
  3. 01:10:072 (1) - Unnecessary NC, please remove it
  4. 01:11:672 (1) - ^
  5. 01:14:872 (1) - ^
[Superior]
  1. The combo pattern of this diff is so over the place, try to give a fixed combo placement to make the combo to be more neat. Try placing NC for every 8 beat in the song, here I'll give you examples
    1. 00:21:671 (1) - Remove NC, then give NC on 00:22:471 (5)
    2. 00:23:671 (1) - Remove NC
    3. 00:30:071 (1) - ^
    4. 00:38:471 (8) - NC this
    There are some sliders that ends at the 9 beat so you can't give NC on it (e.g 00:24:871 (3) -) it's ok to leave them
  2. 00:28:471 (6) - The circle is partially covered by 00:27:271 (4), it looks bad so try to reposition the circle. I suggest something like this below, of course you can use your own idea
  3. 00:36:871 (4,5,6,7,8) - The mix of slider repeat and circles is more of a Hard diff pattern. Please make it more simple, you can just change the slider repeats into 2 repeats instead of only one
  4. 00:57:671 (1) - Another bad overlap, for this one I suggest something like this. I slightly change the curve of 00:57:671 (1) & 00:58:471 (2) to accommodate the spacing, so you have to modify those slider a bit if you want to follow the example below
  5. 01:08:871 (3) - Hmm...maybe move this down a bit so it won't be covered by the previous slider's hitburst?
  6. 01:17:271 (2) - Another bad overlap, try something like this?
[Exquisite]
  1. Reduce AR by 1
  2. 02:24:071 (1) - Unnecessary NC, please remove it
[Epic]
  1. 00:57:871 (4) - The 2 repeats make this slider to be unexpected and the music only make it worse. I suggest to make this into 1 repeat and leave a blank space 00:58:471 to make it fit with the music, make sure to fix the spacing after this
  2. 01:45:271 (2) - The volume is too big, 40% is enough
  3. 01:53:071 (5) - The slider slide is covered by the hitburst of the previous slider, can you make it so it'll be more visible?
That's all, call me back after you fix all of the above things. Then I'll re-check
I fixed everything, Sorry for the delay, I'm currently on vacation to Austria so I won't be able to be online that much. Sending you a forum PM and will try to catch you in-game for the re-check :3 Thanks alot for the mod! :3
Sallad4ever
ok then

[General]
  1. I would like to ask you to find another mp3 with louder sound. The current file have quite low sound quality
[Superior]
  1. 00:36:871 (4,5,6) - 2 sliders with different amount of repeats is very confusing when they are close to each other like this (especially for Normal difficulty). I'm sorry to say this after what I suggest to you but try another pattern or you can use your previous pattern before the change. My suggestion is something like this
  2. 01:55:671 (2,3) - The stack is messed up in game. Move all of 01:55:671 (2,3,5,6) 1 grid to the right and 1 grid down (Moving 5 & 6 is because they are also in the center)
Others are good but I still can't say ok to the mp3, try searching for it but if you can't PM me and let me see if I can do something about it
Topic Starter
Kyshiro

Sallad4ever wrote:

ok then

[General]
  1. I would like to ask you to find another mp3 with louder sound. The current file have quite low sound quality
[Superior]
  1. 00:36:871 (4,5,6) - 2 sliders with different amount of repeats is very confusing when they are close to each other like this (especially for Normal difficulty). I'm sorry to say this after what I suggest to you but try another pattern or you can use your previous pattern before the change. My suggestion is something like this
  2. 01:55:671 (2,3) - The stack is messed up in game. Move all of 01:55:671 (2,3,5,6) 1 grid to the right and 1 grid down (Moving 5 & 6 is because they are also in the center)
Others are good but I still can't say ok to the mp3, try searching for it but if you can't PM me and let me see if I can do something about it
Thanks for the recheck, fixed everything, however I'm not sure about the mp3, I have a new one now but I'm not really sure whether it's a decent improvement, I can't really find anything better than this, atleast it's louder.
Sallad4ever
OK the new mp3 is great, but please check the offset of the map after changing the mp3. The map is messed up because the current offset is wrong. Try 6600 for the offset, re-snap and arrange all the timing sections too. It should be fine after that
Topic Starter
Kyshiro

Sallad4ever wrote:

OK the new mp3 is great, but please check the offset of the map after changing the mp3. The map is messed up because the current offset is wrong. Try 6600 for the offset, re-snap and arrange all the timing sections too. It should be fine after that
I totally forgot to recheck the offset after applying the new mp3, sorry.

All fixed now, also made the necessary volume and inherited timing section changes.
Sallad4ever
Kyshiro, the offset in Exquisite diff is wrong (the same with it's kiai time) and Superior diff is not snapped yet. Try not to be so hurry and double check the map, if you have AIBat use it to check for inconsistency in each diff.

All of the above can be avoided if you're careful so don't be hasty and double check you're map
Topic Starter
Kyshiro

Sallad4ever wrote:

Kyshiro, the offset in Exquisite diff is wrong (the same with it's kiai time) and Superior diff is not snapped yet. Try not to be so hurry and double check the map, if you have AIBat use it to check for inconsistency in each diff.

All of the above can be avoided if you're careful so don't be hasty and double check you're map
Wow, I really failed over there lol, I'm tired I guess, didn't have much time this morning either, I'm really sorry for the trouble. Tripple checked it this time, it should be alright now o-o
Thanks again

~Kyshiro
Sallad4ever
There's still inconsistency here, change the preview time in Epic diff to 80190, that's all
Topic Starter
Kyshiro

Sallad4ever wrote:

There's still inconsistency here, change the preview time in Epic diff to 80190, that's all
I changed them all to 80200, that's where it's supposed to start, I sure hope this is the last inconsistency thing lol.
Thanks again.
Sallad4ever
Great, now let's see what the BAT thinks about the map. BUBBLE and good luck
Topic Starter
Kyshiro

Sallad4ever wrote:

Great, now let's see what the BAT thinks about the map. BUBBLE and good luck
Wooh awesome, Thanks alot for all your help! :3
those
Really cannot understand your combo pattern for Epic. Care to explain why you choose not to use combos on the downbeat on a song with a simple 4/4 melody?
Additionally, 02:20:500 (8) - doesn't make sense. Turn into (8,9).
Charles445
General
  1. Move 'Negrounds' from the tags to the Source. Most newgrounds maps have Newgrounds as the source.
Fine
  1. 00:19:400 (1,2) - These are overlapping previous objects. This can be hard for beginners to read as they must rely on the approach circles.
Superior
  1. 02:20:500 - The slider here makes a large scraping noise because the slider slide plays here. Make it not play that noise.
  2. 02:21:800 (1,2,3,4,5) - Double the spacing here, it's a leftover of the speed change.
Epic
  1. Combos need some reworking. Incoming large combo mod!
  2. 00:23:400 - Add new combo for downbeat
  3. 00:23:500 - Remove new combo
  4. 00:24:200 - Add new combo for downbeat
  5. 00:24:300 - Remove new combo
  6. 00:25:800 - Add new combo for downbeat
  7. 00:25:900 - Remove new combo
  8. 00:29:000 - Add new combo for downbeat
  9. 00:29:100 - Remove new combo
  10. 00:32:200 - Add new combo for downbeat
  11. 00:32:300 - Remove new combo
  12. 00:33:000 - Add new combo for consistency
  13. 00:35:400 (3) - Add new combo for downbeat and consistency
  14. 00:36:800 - Remove new combo
  15. 00:37:000 - Add new combo for downbeat
  16. 00:38:600 - Add new combo for downbeat
  17. 00:39:100 - Remove new combo
  18. 00:39:400 - Add new combo for downbeat
  19. 00:40:000 - Remove new combo
  20. 00:40:200 - Add new combo for downbeat
  21. 00:40:800 - Remove new combo
  22. 00:41:000 - Add new combo for consistency
  23. 00:41:800 - Add new combo for downbeat
  24. 00:43:400 - Add new combo for downbeat
  25. 00:44:000 - Remove new combo
    Skipping this portion as the new combos matter most during streams
  26. 01:23:400 - Add new combo for downbeat
  27. 01:23:500 - Remove new combo
  28. 01:24:200 - Add new combo for downbeat
  29. 01:24:300 - Remove new combo
  30. 01:24:900 - Remove new combo
  31. 01:25:000 - Add new combo for downbeat
  32. 01:25:700 - Remove new combo
  33. 01:25:800 - Add new combo for downbeat
  34. 01:26:600 - Add new combo for downbeat
  35. 01:27:100 - Remove new combo
  36. 01:27:400 - Add new combo for downbeat
  37. 01:27:900 - Remove new combo
  38. 01:28:200 - Add new combo for downbeat
  39. 01:28:700 - Remove new combo
  40. 01:29:000 - Add new combo for downbeat
  41. 01:29:800 - Add new combo for downbeat
  42. 01:29:900 - Remove new combo
    Skipping this portion as new combos matter most at stream parts
Stefan
What the fuq
Topic Starter
Kyshiro

Charles445 wrote:

General
  1. Move 'Negrounds' from the tags to the Source. Most newgrounds maps have Newgrounds as the source.
Fine
  1. 00:19:400 (1,2) - These are overlapping previous objects. This can be hard for beginners to read as they must rely on the approach circles.
Superior
  1. 02:20:500 - The slider here makes a large scraping noise because the slider slide plays here. Make it not play that noise.
  2. 02:21:800 (1,2,3,4,5) - Double the spacing here, it's a leftover of the speed change.
Epic
  1. Combos need some reworking. Incoming large combo mod!
  2. 00:23:400 - Add new combo for downbeat
  3. 00:23:500 - Remove new combo
  4. 00:24:200 - Add new combo for downbeat
  5. 00:24:300 - Remove new combo
  6. 00:25:800 - Add new combo for downbeat
  7. 00:25:900 - Remove new combo
  8. 00:29:000 - Add new combo for downbeat
  9. 00:29:100 - Remove new combo
  10. 00:32:200 - Add new combo for downbeat
  11. 00:32:300 - Remove new combo
  12. 00:33:000 - Add new combo for consistency
  13. 00:35:400 (3) - Add new combo for downbeat and consistency
  14. 00:36:800 - Remove new combo
  15. 00:37:000 - Add new combo for downbeat
  16. 00:38:600 - Add new combo for downbeat
  17. 00:39:100 - Remove new combo
  18. 00:39:400 - Add new combo for downbeat
  19. 00:40:000 - Remove new combo
  20. 00:40:200 - Add new combo for downbeat
  21. 00:40:800 - Remove new combo
  22. 00:41:000 - Add new combo for consistency
  23. 00:41:800 - Add new combo for downbeat
  24. 00:43:400 - Add new combo for downbeat
  25. 00:44:000 - Remove new combo
    Skipping this portion as the new combos matter most during streams
  26. 01:23:400 - Add new combo for downbeat
  27. 01:23:500 - Remove new combo
  28. 01:24:200 - Add new combo for downbeat
  29. 01:24:300 - Remove new combo
  30. 01:24:900 - Remove new combo
  31. 01:25:000 - Add new combo for downbeat
  32. 01:25:700 - Remove new combo
  33. 01:25:800 - Add new combo for downbeat
  34. 01:26:600 - Add new combo for downbeat
  35. 01:27:100 - Remove new combo
  36. 01:27:400 - Add new combo for downbeat
  37. 01:27:900 - Remove new combo
  38. 01:28:200 - Add new combo for downbeat
  39. 01:28:700 - Remove new combo
  40. 01:29:000 - Add new combo for downbeat
  41. 01:29:800 - Add new combo for downbeat
  42. 01:29:900 - Remove new combo
    Skipping this portion as new combos matter most at stream parts
Fixed all of it, also fixed Those's mod.

Thanks alot :3

Edit:
@Those: The combo paterns were based on the finishes, I don't know why I did that, I wasn't that good with combo patterns and such when I made this map.
those
Quick check.

[General]
  1. While it may not affect standard gameplay, having your current offset instead of at 9800 would mean Taiko would see too many unnecessary barlines (typically there are two bars before the objects appear). You may even consider moving it straight to 13000, since that's where your objects start.
[Fine]
  1. You have a circle:slider ratio of 124:43. As the easiest difficulty I would tone OD down to 2.
  2. Additionally, because you have so few sliders in this Easy diff, the places where sliderslide.wav is played do not appear to be in any specific pattern, and as a suggestion for this diff only, I would use a blank.wav for your sliderslide.wav.
[Superior]
  1. OD4.
  2. 00:52:600 (2) - Something curved like this may make (1,2,3) interact more closely.
  3. 01:54:200 (4) - Is the Finish at the tail intentional? It appears to break from the pattern.
[Epic]
  1. 00:33:000 (1) - Use whistle on the head and tail only. With the way you have it here, it makes the slider seem abnormally loud in regards to everything around it.
  2. 00:36:200 (7) - Same applies for this (unless of course, there is a reason behind these two, which I just can't seem to figure out).
  3. 01:49:600 (2) - See Superior; 00:52:600 (2) -.
  4. 02:24:000 (7) - Consider breaking this into two circles with increased spacing to signify ending.
Topic Starter
Kyshiro

those wrote:

Quick check.

[General]
  1. While it may not affect standard gameplay, having your current offset instead of at 9800 would mean Taiko would see too many unnecessary barlines (typically there are two bars before the objects appear). You may even consider moving it straight to 13000, since that's where your objects start.
[Fine]
  1. You have a circle:slider ratio of 124:43. As the easiest difficulty I would tone OD down to 2.
  2. Additionally, because you have so few sliders in this Easy diff, the places where sliderslide.wav is played do not appear to be in any specific pattern, and as a suggestion for this diff only, I would use a blank.wav for your sliderslide.wav.
[Superior]
  1. OD4.
  2. 00:52:600 (2) - Something curved like this may make (1,2,3) interact more closely.
  3. 01:54:200 (4) - Is the Finish at the tail intentional? It appears to break from the pattern.
[Epic]
  1. 00:33:000 (1) - Use whistle on the head and tail only. With the way you have it here, it makes the slider seem abnormally loud in regards to everything around it.
  2. 00:36:200 (7) - Same applies for this (unless of course, there is a reason behind these two, which I just can't seem to figure out).
  3. 01:49:600 (2) - See Superior; 00:52:600 (2) -.
  4. 02:24:000 (7) - Consider breaking this into two circles with increased spacing to signify ending.
Fixed all of it, Thanks again.

Also removed the normal-slidertick.wav as this one became useless.
those
Good stuff. Someone should be here shortly.
Charles445
Yep

~Ranked!~
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