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Stan SB - Airwalk

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Topic Starter
Kyshiro

Rei_Fan49 wrote:

request from queue

[General]
Nice Custom Override :D Thanks :3

[Timing]
> offset +30ms?There's nothing wrong with the offset?

[Normal]
00:07:080 (3) - am i feeling this slider is very easy ? Supposed to be like that since it's normal
01:43:485 (3) - (nazi) [center point] lower 1 grid Done

[Hard]
AR +1? A bit too fast for a hard diff
00:53:220 (1) - aww.. this slider.. i hope its start and end doesn't stack..Not sure what you mean, but I changed the slider now, so fixed I guess.
02:10:074 (1,1,1,1,1) - http://up.ppy.sh/files/temp-23.png ?Actually this is done like this due to the hp draining at that point

[Insane]
all jumps , very fast lol
00:39:231 (3) - remove 1 repeat, move to next white tick Changed this part entirely, you're the second to tell me about this so I guess it's supposed to be fixed then.

nice style~
nice map~Thanks :3
Thanks for the mod :3
theMikeAG
~Normal~
02:23:557 (1) - This spinner seems really fast for what is generally a really simple map. Maybe replace this with 2 sliders?

~Insane~
00:04:690 (1,2) - I'm pretty sure that this overlap reeks of fake difficulty. Similar patterns are seen throughout the song.
00:11:938 (5,6) - Move these both 1 Left. This puts it closer to the center of the slider and looks a little nicer in my opinion.
00:20:533 (5) - You could probably just make this a regular size slider.
00:46:657 (1,2,3,4) - Maybe you could center these across the vertical axis?
02:00:140 (5,6,7,8,9) - Move this entire pattern 4 Down?
02:23:567 (1,2,3,4,5,6,7) - Center this pattern?

Anyway, overall your map is fantastic. I apologize in advance in case 00:04:690 (1,2) ends up being fine. I'm kind of old fashioned about that overlaps. :?
Topic Starter
Kyshiro

theMikeAG wrote:

~Normal~
02:23:557 (1) - This spinner seems really fast for what is generally a really simple map. Maybe replace this with 2 sliders?done

~Insane~
00:04:690 (1,2) - I'm pretty sure that this overlap reeks of fake difficulty. Similar patterns are seen throughout the song. Read all the way down
00:11:938 (5,6) - Move these both 1 Left. This puts it closer to the center of the slider and looks a little nicer in my opinion. Fixed
00:20:533 (5) - You could probably just make this a regular size slider.Kinda fits the song at this point
00:46:657 (1,2,3,4) - Maybe you could center these across the vertical axis?I like it the way it is
02:00:140 (5,6,7,8,9) - Move this entire pattern 4 Down?Nice one, fixed
02:23:567 (1,2,3,4,5,6,7) - Center this pattern?Done

Anyway, overall your map is fantastic. I apologize in advance in case 00:04:690 (1,2) ends up being fine. I'm kind of old fashioned about that overlaps. :?
Thanks alot for your mod :3

@ The overlapping thing, yeah, I think it's just fine, However if there will be more people telling me about this I'll consider removing it, Thanks.
HellDawn
General

Your mp3 M3U and background png. Please change to mp3 (192 or 128) and jpeg

Normal

00:52:546- maybe clap ? :D
01:52:546- kiai start here ?

Hard

00:45:636- a bit worry about this slider left cube please 2 grid up
02:12:770- finish
00:58:960- ^
01:12:612- remove new combo
02:12:780- finish
Topic Starter
Kyshiro

HellDawn wrote:

General

Your mp3 M3U and background png. Please change to mp3 (192 or 128) and jpeg
The mp3 is 192kpbs already, and the background.. Does that even matter? >_>
Normal

00:52:546- maybe clap ? :D
01:52:546- kiai start here ?

Hard

00:45:636- a bit worry about this slider left cube please 2 grid up
02:12:770- finish
00:58:960- ^
01:12:612- remove new combo
02:12:780- finish
And where is the insane? The diff that actually needs modding? Sigh..

Guess you tried so you'll get your kudosu..

Thanks
Niva
Mod request via Mini Maya Queue ~

(no, you don't need 50kds - it's just an extra rule for the previous round xD)

[General]

-> Tags should be consistent on all diffs - add "Liquicity" as well to tags field on [Normal] and [Insane]
-> Hmm, add gold sliderborder to the mapset? Blends great with your background imo. Try to open the .osu file by using notepad, and put :

SliderBorder : 255,231,91

below your "Combo4 : 232,226,36" line
-> Also, the offset definitely sounds early - try offset 4708 instead?

[Normal]

  1. 00:05:692 (3,3,...) - In the opening your claps placement are very inconsistent, I think it's best to put claps consistently every 1/1 before the downbeat (long white tick in the editor's timeline) such as in these two notes I mentioned
  2. 00:07:040 (3) - Using only one waypoint in this slider is very much too forced for me, I suggest to alter the slider like this instead:
  3. 00:16:815 (4) - (optional) For better readability : CTRL + R? ((2)'s hitburst will cover (4)'s start here, while (1)'s hitburst won't, so I guess it's better to CTRL+R it)
  4. 00:20:523 (5) - I highly recommend to use a quieter volume for the slider's end (around 40%), let the background bass blends here~
  5. 00:28:276 (x) - Add note here as well (the vocals continue here)
  6. 00:28:613 (4) - If you follow ^, add new combo here as 9-notes streak would be too long for a Normal diff
  7. 00:31:647 (1,2,3,4,5,6,7) - (optional) I think you can make this part much tidier by creating:
  8. 00:37:377 (1,3) - Add claps to both sliders' end and start as your 2/1 consistent clapping pattern should continue there
  9. 00:49:175 (2) - (optional) Move this few grids up or down? Would be fancier if (1,2,3) forms an arc imo
  10. 00:53:220 (x) - I highly recommend to add circle here as well and move the new combo here (the drum sound here is significant enough)
  11. 00:58:950 (1,2,1,2,3) - You could just simply select all in the editor and move all few grids left and up altogether (so (3) will end in the center) - will play better before the break if (3) is centered imo
  12. 01:09:400 (1) - Uh... I don't think it's the time to put a clap yet... Use finish instead perhaps?
  13. 01:12:096 (1,2,3,4) - (optional) Considering your (1,2)'s shape, I think windmill pattern fits better after that zig-zag slider:
  14. 01:19:512 (x) - imo the delay between (2) and (1) is too long, I think you can try to add two extra notes to fill in the blank starting here
  15. 01:25:579 (1,2) - I highly recommend to alter these two as a 3/2 repeating slider instead (as the DnB sounds are using 3/2 here) - also, I don't think suddenly goes linear here plays good after your bezier sliders in (1,3)... (you can try to make (2)'s end stacked below (4) as well!)
  16. 01:30:973 (1) - Same as 01:09:400 here
  17. 01:31:310 (2) - (optional) I think it's better to move the second red waypoint a bit down, so it won't touch (3)
  18. 01:41:759 (x) - Again, the rhythm in downbeat here is distinctive enough. Add note?
  19. 01:45:804 (2) - (optional) Put this below (1,3) instead of above to avoid (4)'s hitburst covering this? Will help beginners this way imo
  20. 01:55:916 (6) - Remove the clap on slider's start - it breaks your previous clap consistency
  21. 02:00:973 (1,2,3) - (optional) Rather than being too linear, you can play with slider curve here to create flow, for example:
  22. 02:06:703 (1) - Give more spinner recovery time for beginners here (I think you can just shorten the spinner by 1/1) - also, avoid placing notes in the center after a spinner on an easier difficulty, as the spinner's hitburst will cover the object's start (experienced players won't have a problem, but this is irritating for beginners)
  23. 02:19:512 (1,2,3,4,5) - It's not a good idea to stop the clapping pattern for the ending ):
[Hard]

  1. 00:07:040 (1) - I think it's better to use (5)'s approachcircle to guide you encircle (5) perfectly
  2. 00:13:107 (3,1,2) - Why the clapping pattern changes here? It sounds fine, but it's better to keep it consistent 1/1 after the downbeat as you did before...
  3. 00:15:804 (4) - Move the endpoint few grids right and up (so it will point at (3)'s center)?
  4. 00:16:478 (1,2,3) - (optional) Rather than creating an overlapping formation here, I think it's better to space them apart, creating a blanket formation here:
  5. 00:19:175 (5) - Placed slightly higher than (4), is it intentional? (you can just hold SHIFT while placing this slider to make it placed perfectly beside (4))
  6. 00:28:950 (1) - Is it intentional to curve the slider like this? I think it's better to let this naturally encircle (2)...
  7. 00:34:343 (1,2) - Try this rhythm? (basically you need a clap on 00:35:355 (2), plus this rhythm could let you to keep symmetry as your previous mapping style did)
  8. 00:40:411 (2,3) - (optional) Hmm, imo you're too forcing symmetry here (especially on (3)), I think it's better to split (3) as two circles, then arrange an arc consisting of (1,2,3,4)
  9. 00:47:152 (2) - I highly recommend to split this as two 1/2 sliders (just continue encircle (1) here - it flows better with two sliders)
  10. 00:59:961 (2,3,4) - The jump here could be much tidier this way:
  11. 01:04:006 (5) - Hmm, clap doesn't really fit here... Try finish instead? Also, I highly recommend to add a new combo here
  12. 01:12:096 (2,3,4) - (optional) You can try to use a denser spacing here (0.6x perhaps) and arrange like this to let this part be more flowy:
  13. 01:19:006 (1) - Remove clap from slider's end - it follows the drum'n'bass sequence more
  14. 01:35:186 (4) - Same as above
  15. 01:36:366 (6) - Why is this note much closer to (1) rather than to (5), while they're equally apart on the timeline? It's better to space (5,6,1) equally (as this jump isn't patterned)
  16. 01:45:804 (2,3,4) - (optional) A variation from 00:59:961, I think this jump here is better (notice how (2) is encircling (1)'s start this way: )
  17. 01:56:591 (4) - Stack the slider's end perfectly to (1)'s end?
  18. 02:08:051 (2) - (optional) Create a slider wave here? Keeps the symmetry better imo
  19. 02:14:119 (2) - Stack this slider's end to 02:12:096 (1)?
[Insane]

  1. 00:05:702 (3) - I highly recommend to use a 1/1 slider instead of repeating 1/2 slider, as you mostly follow the vocals here
  2. 00:13:286 (4) - Minor stuff, but move the endpoint one grid down to encircle (3) better
  3. 00:15:983 (1,2,3) - Jump from (4) to (1) is very random imo. I think it's better to stack (1) to your previous (1)'s start, and a jump like this from (2) to (3) would be okay also:
  4. 00:18:174 (8) - Move the clap from (9)'s start to this slider's end - it's better to continue your previous clapping pattern consistently here
  5. 00:20:533 (5) - Hmm, in slowdowns like this, new combo helps a lot ~
  6. 00:27:612 (1,2) - (optional) Merge these two as a 1/1 slider, to follow the drum'n'bass sequence better?
  7. 00:28:960 (1,2,3,4,5) - This quintuplet just feels like they're here for extra difficulty (overmapped) imo, I suggest to delete (2) as it improves the rhythm here (this applies for next parts like this)
  8. 00:30:308 (1,1) - Again, clap consistency issue here - move the clap to (1)'s end instead
  9. 00:38:904 (4) - Not perfectly stacked to (3), and it's quite visible, is it intentional?
  10. 00:40:926 (4) - I highly suggest to put this in the center instead (considering your (5,6,7,8)'s formation is center-aligned as well)
  11. 00:54:747 (1,2,3) - (optional) To avoid clustering, I think it's better to stack (1,2) on 00:54:241 (3)'s start and end, plus hit CTRL+R on (3) as well, like this:
  12. 01:04:016 (9) - No finish here? o.o
  13. 01:12:106 (1,1) - No need to new combo on your second (1) imo. Also, I think it's better to put clap only on your first (1)'s end here
  14. 01:20:196 (2,3,4,5) - I think it's better to make these four's distance equal, like this: (it won't be overlapped by 01:19:353 (2) in play mode because of your fast approach rate)
  15. 01:21:544 (6) - New combo here?
  16. 01:29:297 (4) - Not perfectly stacked below (2) and it's quite visible, is this intentional?
  17. 01:34:185 (5) - Remove the clap on slider's start here, you won't need a clap this soon after your previous one
  18. 01:41:432 (3) - Minor stuff, but move the red waypoint and the waypoint after two grids left to make this more symmetrical
  19. 01:44:803 (5) - I think it's better to let the red waypoint perfectly placed below (3)'s end... Also, (optional) try to add some bezier twist here as well?
  20. 01:45:983 (1,3) - Make these sliders curve [u]against the center, to avoid clustering?
  21. 02:00:308 (6) - Uh... Missing clap here? :3
  22. 02:21:207 (5) - I don't think it's a good idea to put a circle beneath slider's body, it's quite hard to read (a slider is okay for me, though)
I like the song, and the mapset has a really great potential~
I think the main problem here is the clap's consistency, but I suppose mods could fix the hitsounding.

Good luck (:
Topic Starter
Kyshiro
Holy Sh.... Such a big mod, awesome o-o Adding the stuff I didn't do+reason below the post.(Stuff i don't mention is added)

Niva wrote:

Mod request via Mini Maya Queue ~

(no, you don't need 50kds - it's just an extra rule for the previous round xD)

[General]

-> Tags should be consistent on all diffs - add "Liquicity" as well to tags field on [Normal] and [Insane]Damn, forgot that I think lol.
-> Hmm, add gold sliderborder to the mapset? Blends great with your background imo. Try to open the .osu file by using notepad, and put :

SliderBorder : 255,231,91

below your "Combo4 : 232,226,36" line Nice o-o
-> Also, the offset definitely sounds early - try offset 4708 instead? Not really, Try playing the songs, they all end up around +-3ms early ~ +-3ms late (Atleast for me and a friend it does.

[Normal]

  1. 00:05:692 (3,3,...) - In the opening your claps placement are very inconsistent, I think it's best to put claps consistently every 1/1 before the downbeat (long white tick in the editor's timeline) such as in these two notes I mentioned
  2. 00:07:040 (3) - Using only one waypoint in this slider is very much too forced for me, I suggest to alter the slider like this instead:
  3. 00:16:815 (4) - (optional) For better readability : CTRL + R? ((2)'s hitburst will cover (4)'s start here, while (1)'s hitburst won't, so I guess it's better to CTRL+R it)
  4. 00:20:523 (5) - I highly recommend to use a quieter volume for the slider's end (around 40%), let the background bass blends here~
  5. 00:28:276 (x) - Add note here as well (the vocals continue here)
  6. 00:28:613 (4) - If you follow ^, add new combo here as 9-notes streak would be too long for a Normal diff
  7. 00:31:647 (1,2,3,4,5,6,7) - (optional) I think you can make this part much tidier by creating:
  8. 00:37:377 (1,3) - Add claps to both sliders' end and start as your 2/1 consistent clapping pattern should continue there
  9. 00:49:175 (2) - (optional) Move this few grids up or down? Would be fancier if (1,2,3) forms an arc imo
  10. 00:53:220 (x) - I highly recommend to add circle here as well and move the new combo here (the drum sound here is significant enough)
  11. 00:58:950 (1,2,1,2,3) - You could just simply select all in the editor and move all few grids left and up altogether (so (3) will end in the center) - will play better before the break if (3) is centered imo
  12. 01:09:400 (1) - Uh... I don't think it's the time to put a clap yet... Use finish instead perhaps?
  13. 01:12:096 (1,2,3,4) - (optional) Considering your (1,2)'s shape, I think windmill pattern fits better after that zig-zag slider:
  14. 01:19:512 (x) - imo the delay between (2) and (1) is too long, I think you can try to add two extra notes to fill in the blank starting here
  15. 01:25:579 (1,2) - I highly recommend to alter these two as a 3/2 repeating slider instead (as the DnB sounds are using 3/2 here) - also, I don't think suddenly goes linear here plays good after your bezier sliders in (1,3)... (you can try to make (2)'s end stacked below (4) as well!)
  16. 01:30:973 (1) - Same as 01:09:400 here
  17. 01:31:310 (2) - (optional) I think it's better to move the second red waypoint a bit down, so it won't touch (3)
  18. 01:41:759 (x) - Again, the rhythm in downbeat here is distinctive enough. Add note?
  19. 01:45:804 (2) - (optional) Put this below (1,3) instead of above to avoid (4)'s hitburst covering this? Will help beginners this way imo
  20. 01:55:916 (6) - Remove the clap on slider's start - it breaks your previous clap consistency
  21. 02:00:973 (1,2,3) - (optional) Rather than being too linear, you can play with slider curve here to create flow, for example:
  22. 02:06:703 (1) - Give more spinner recovery time for beginners here (I think you can just shorten the spinner by 1/1) - also, avoid placing notes in the center after a spinner on an easier difficulty, as the spinner's hitburst will cover the object's start (experienced players won't have a problem, but this is irritating for beginners)
  23. 02:19:512 (1,2,3,4,5) - It's not a good idea to stop the clapping pattern for the ending ):
[Hard]

  1. 00:07:040 (1) - I think it's better to use (5)'s approachcircle to guide you encircle (5) perfectly
  2. 00:13:107 (3,1,2) - Why the clapping pattern changes here? It sounds fine, but it's better to keep it consistent 1/1 after the downbeat as you did before...
  3. 00:15:804 (4) - Move the endpoint few grids right and up (so it will point at (3)'s center)?
  4. 00:16:478 (1,2,3) - (optional) Rather than creating an overlapping formation here, I think it's better to space them apart, creating a blanket formation here:
  5. 00:19:175 (5) - Placed slightly higher than (4), is it intentional? (you can just hold SHIFT while placing this slider to make it placed perfectly beside (4))
  6. 00:28:950 (1) - Is it intentional to curve the slider like this? I think it's better to let this naturally encircle (2)...
  7. 00:34:343 (1,2) - Try this rhythm? (basically you need a clap on 00:35:355 (2), plus this rhythm could let you to keep symmetry as your previous mapping style did)
  8. 00:40:411 (2,3) - (optional) Hmm, imo you're too forcing symmetry here (especially on (3)), I think it's better to split (3) as two circles, then arrange an arc consisting of (1,2,3,4)
  9. 00:47:152 (2) - I highly recommend to split this as two 1/2 sliders (just continue encircle (1) here - it flows better with two sliders)
  10. 00:59:961 (2,3,4) - The jump here could be much tidier this way:
  11. 01:04:006 (5) - Hmm, clap doesn't really fit here... Try finish instead? Also, I highly recommend to add a new combo here
  12. 01:12:096 (2,3,4) - (optional) You can try to use a denser spacing here (0.6x perhaps) and arrange like this to let this part be more flowy:
  13. 01:19:006 (1) - Remove clap from slider's end - it follows the drum'n'bass sequence more
  14. 01:35:186 (4) - Same as above
  15. 01:36:366 (6) - Why is this note much closer to (1) rather than to (5), while they're equally apart on the timeline? It's better to space (5,6,1) equally (as this jump isn't patterned)
  16. 01:45:804 (2,3,4) - (optional) A variation from 00:59:961, I think this jump here is better (notice how (2) is encircling (1)'s start this way: )
  17. 01:56:591 (4) - Stack the slider's end perfectly to (1)'s end?
  18. 02:08:051 (2) - (optional) Create a slider wave here? Keeps the symmetry better imo
  19. 02:14:119 (2) - Stack this slider's end to 02:12:096 (1)?
[Insane]

  1. 00:05:702 (3) - I highly recommend to use a 1/1 slider instead of repeating 1/2 slider, as you mostly follow the vocals here
  2. 00:13:286 (4) - Minor stuff, but move the endpoint one grid down to encircle (3) better
  3. 00:15:983 (1,2,3) - Jump from (4) to (1) is very random imo. I think it's better to stack (1) to your previous (1)'s start, and a jump like this from (2) to (3) would be okay also:
  4. 00:18:174 (8) - Move the clap from (9)'s start to this slider's end - it's better to continue your previous clapping pattern consistently here
  5. 00:20:533 (5) - Hmm, in slowdowns like this, new combo helps a lot ~
  6. 00:27:612 (1,2) - (optional) Merge these two as a 1/1 slider, to follow the drum'n'bass sequence better?
  7. 00:28:960 (1,2,3,4,5) - This quintuplet just feels like they're here for extra difficulty (overmapped) imo, I suggest to delete (2) as it improves the rhythm here (this applies for next parts like this)
  8. 00:30:308 (1,1) - Again, clap consistency issue here - move the clap to (1)'s end instead
  9. 00:38:904 (4) - Not perfectly stacked to (3), and it's quite visible, is it intentional?
  10. 00:40:926 (4) - I highly suggest to put this in the center instead (considering your (5,6,7,8)'s formation is center-aligned as well)
  11. 00:54:747 (1,2,3) - (optional) To avoid clustering, I think it's better to stack (1,2) on 00:54:241 (3)'s start and end, plus hit CTRL+R on (3) as well, like this:
  12. 01:04:016 (9) - No finish here? o.o There is no finish here? o-o
  13. 01:12:106 (1,1) - No need to new combo on your second (1) imo. Also, I think it's better to put clap only on your first (1)'s end here
  14. 01:20:196 (2,3,4,5) - I think it's better to make these four's distance equal, like this: (it won't be overlapped by 01:19:353 (2) in play mode because of your fast approach rate)
  15. 01:21:544 (6) - New combo here?
  16. 01:29:297 (4) - Not perfectly stacked below (2) and it's quite visible, is this intentional?
  17. 01:34:185 (5) - Remove the clap on slider's start here, you won't need a clap this soon after your previous one
  18. 01:41:432 (3) - Minor stuff, but move the red waypoint and the waypoint after two grids left to make this more symmetrical
  19. 01:44:803 (5) - I think it's better to let the red waypoint perfectly placed below (3)'s end... Also, (optional) try to add some bezier twist here as well?
  20. 01:45:983 (1,3) - Make these sliders curve [u]against the center, to avoid clustering?
  21. 02:00:308 (6) - Uh... Missing clap here? :3
  22. 02:21:207 (5) - I don't think it's a good idea to put a circle beneath slider's body, it's quite hard to read (a slider is okay for me, though)
I like the song, and the mapset has a really great potential~
I think the main problem here is the clap's consistency, but I suppose mods could fix the hitsounding.

Good luck (:
General:
Only added 10 offset to the hard diff, the rest seems fine.

Normal:
At the hitsounds I added claps that sounded nice imo, putting them on the 1/1 beats like you said is a bit weird sometimes.

Hard:
00:13:107 The clapping sounds way better how it is now, which is why i did it like this
00:34:343 (1,2) Hmm D: I really like the way the combo looks right now, I think I decide to keep my combo for the looks.
01:45:804 (2,3,4) Really like the idea, but the jumps would be too big D: Made something different instead

Insane:
00:27:612 (1,2) Rather keep it how it is
00:54:747 (1,2,3) Jumps would be too far, modified your way a bit to make it a bit shorter

Thanks for this awesome superhyperepicdeluxe mod :3!
Kryptogram
My Mod from my queue

[General and Metadata]

• Inconsistency in Tags:

[Hard] : Drum and bass DnB Liquicity Drum'n'Bass
[Insane] : Drum and bass DnB Drum'n'Bass Liquicity
[Normal] : Drum and bass DnB Drum'n'Bass Liquicity

[Timing]

• Inconsistency in uninherited (red) timing sections:

[Hard] Red timing sections at: 00:04:691, BPM of 178,000
[Insane] Red timing sections at: 00:04:691, BPM of 178,000
[Normal] Red timing sections at: 00:04:681, BPM of 178,000

(Please Respan all the notes after fix that)

[Kiai]

• There is a Inconsistency in you Kiai Times and since you don't have guest difficults its unrankeable :

[Hard] :

Kiai #1: Starts on 00:26:264, ends on 00:37:050
Kiai #2: Starts on 00:37:387, ends on 00:47:837
Kiai #3: Starts on 01:52:556, ends on 02:03:342
Kiai #4: Starts on 02:03:679, ends on 02:08:735

[Insane] :

Kiai #1: Starts on 00:26:264, ends on 00:37:050
Kiai #2: Starts on 00:37:387, ends on 00:47:837
Kiai #3: Starts on 01:52:556, ends on 02:03:342
Kiai #4: Starts on 02:03:679, ends on 02:08:735

[Normal] :

Kiai #1: Starts on 00:26:254, ends on 00:37:040
Kiai #2: Starts on 00:37:377, ends on 00:47:827
Kiai #3: Starts on 01:52:209, ends on 02:03:332
Kiai #4: Starts on 02:03:669, ends on 02:08:725

[Hitsounds General]

• Remove normal-hitfinish or change the anme to normal-hitclap to get a custom hitclap

[StoryBoard]

• circle.png It snot being used Please remove it if you aren't gonna use it


Difficult Overall


[Normal]

• Reduce AP to 3, 4 its maybe to high (While you play)
• Aument OD to 3, 2 its too low


• 00:25:916 (x) – Add a Note whit finish or whistle and remove NC at 00:26:254 (x)
• 00:31:647 (1,2,3,4,5,6,7) – Not symmetrical Try this:

Try this
• 00:31:984 (2) - 1 Grid to the right, 1 Grid down
• 00:32:321 (3) - 1 Grid to the right
• 00:32:658 (4) - 2 Grids to the right
• 00:32:995 (5) - 2 Grids to the right, 1 Grid up
• 00:33:332 (6) - 1 Grid to the right, 1 Grid up
• 00:33:669 (7) - 1 Grid up
• 00:34:006 (1,2,3,4,5,6) - 1 Grid up

• 01:52:209 (x) - More than one inheriting Timeline
• 01:52:209 (x) – Add a note whit finish or whistle and remove NC at 01:52:546 (1)
• 02:14:119 (1) – Add clap at the end
• 02:15:467 (2) - ^
• 02:16:815 (3) - ^

[Hard]

• Why You Don't make space consistent here Example:

http://puu.sh/lG8C This is a white followed by a red tick http://puu.sh/lG91
http://puu.sh/lG9l Same as above but the space its more between each other http://puu.sh/lG9T

It's not a big deal but making jumps-space consistent make the difficult enjoyable and fun


• 00:09:410 (1) - Not stacked perfectly at the end whit 00:08:735 (3) Move it to x:256 y:110
• 00:13:117 (3) - Add clap at the begin, Remove clap at the end fro being consistent
• 00:14:466 (2) - ^
• 00:15:814 (4) - ^
• 00:17:162 (2) - ^
• 00:18:511 (4) - ^
• 00:30:308 (1,2) - While you're playing this part you feel a little bit comfused because (1) its too close to (2) try this http://puu.sh/lFTq
• 00:45:646 (2) - Make it a 1/1 slider then add note whit clap here 00:46:151 (x) Flows Great http://puu.sh/lFVq
• 00:47:162 (2) - Remove one reverse arrow the move (3) to 00:47:668 (x) and add note here 00:47:837 (x)
• 00:53:735 (2) - Not stacked perfectly whit 00:52:893 (4) so move it to x:237 y:115

[Insane]

• Change the AR to 8 i think its more playable

• 00:19:185 (1) - Add clap at the begin
• 00:19:522 (2) - Remove clap at the begin
• 00:19:859 (3) - Add clap at the begin
• 00:46:657 (1,2,3,4) - Center these notes http://puu.sh/lGbG
• 00:48:174 (1) - Center this note
• 00:54:747 (1) - Not stacked perfectly whit 00:54:241 (3) so move it to x:238 y:134
• 00:59:634 (3) - Move this slider to x:145 y:215 for make a mirror whit 00:59:129 (2) http://puu.sh/lGde
• 01:00:140 (4) - 1 Grid to the right, and 01:00:814 (8) - 1 Grid up, 1 Grid to the right for make a Better star
• 01:04:016 (1) - Since this note is a Anti-jump Add NC to to mark the anti-jump
• 02:10:758 (1) - 1 Grid up
• 02:11:432 (1) - ^
• 02:12:106 (1) - ^
• 02:12:780 (1) - ^

Thats All i can find, Nice sliders i think you have alot of potential as a mapper so i'll give you a star for this dedication.
Topic Starter
Kyshiro
@[Te][Amo]

Insane: The AR is fine how it is
Added the rest

Thanks for your great mod and your star :3!
spboxer3
from wmf's mod queue.

[general]


  • Settings

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:34:016 (4,6) -
  2. 01:43:117 (3,4) - (sliderborder)
  3. 01:53:904 (4,5) -
mapping
  1. 00:16:825 (4,3) - you can make it stack~ It's looks like a bit depart off
  2. 00:30:983 (6,1,2) - spacing issue? it look like a kinda over
  3. 01:55:252 (6) - NC this. It's a kinda over combo in easiest diff.

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:06:039 (4,1) -
  2. 00:37:387 (1,2,3) -
  3. 01:10:758 (4,1) -
mapping
  1. 00:19:859 (1) - Add clap? and remove clap at 00:20:196 (2) - . Those hitsound is inconsistent to the previous. I think you can unify it.
  2. 00:20:870 (4) - finish? It's downbeat. I think add finish is better [IMO].
  3. 00:19:185 (5,4) - It's looks like a bit depart off for stack issue.
  4. 00:30:308 (1,2) - those slider looks akward. make the layout better please >"<
  5. 00:47:162 (2,3) - make (2) slider reverse and (3)'s spacing same as (2) slider head. It's look a kinda inaccuracy. [nazi]
  6. 00:55:589 (4,2) - stack 4's slider end and 2's slider head. It's looks have inaccuracy.

[Insane]


  • Settings
  1. unuesd green line:
    01:04:016 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:12:106 (1,2) -
  2. 01:15:477 (2,4) -
  3. 01:27:612 (7,2) -
  4. 01:33:174 (2,4) -
mapping
  1. 00:04:690 (1,2) - suggest don't let slider start under another slider.
  2. 00:18:174 (8,9,1) - well. I think it's unrankable. It's too confuse for player. and I ask MAT about this part. MAT says: sorry. I can't let this part getting bubble you must fix it. :(
  3. 00:31:657 (1,2) - same as 00:04:690 (1,2) -
  4. 00:34:859 (2,3) -^
  5. 00:37:387 (1,2) - ^
  6. 01:10:758 (5,7) - you can make it stack~ It's looks like a bit depart off


red is unrankable issue. bule is need to discuss. Black is just suggest.

good luck.
Topic Starter
Kyshiro
@spboxer3

Forgot to leave a comment when I added this.

Added everything, except for the mapping @ Insane which we discussed. It IS rankable.
Hushu_old
Hi, this is a quest mod from Jebok's queue.

[Normal]
00:10:926 - This repeat seems a little too loud for me, maybe lower the volume here?
00:14:803 - I would remove this and drag the slider to this point
00:16:825 - Repeat twice
00:17:837 (1,2,3,4,5) - Move all 1/1 back, as now u skip the very important tall white ticks. Those go with your offset.
01:41:769 (1) - Clap
02:03:679 (1) - Distance snap x1.2 as you got 2/1 gap here, not 1/1 like between sliders.

[Hard]
01:10:421 (3) - Clap at the start of this slider, not the end.
01:13:623 (1) - Clap at the beginning as well
02:06:376 (5) - I don't like this shape, change it to something more symmetrical? Also, make new combo here
02:07:724 - No new combo

[Insane]
00:04:690, 00:18:174, 00:31:657, 00:34:859,.. and more? - I know it looks cool, but for someone who hasn't tried out this beatmap a hundred times like you, it would be very hard to get. Please, make sure it is actually rankable before saying its rankable. Ask an experienced BAT to check with, MATs will be just too scared to bubble this, as they would question if it is or isn't, lol.
00:29:466 (5) - Make more symmetrical, so that the ending of the slider is on the same vertical lane as the beginning
01:14:129 - 2 down and 2 to the left.
Topic Starter
Kyshiro

Hushu wrote:

Hi, this is a quest mod from Jebok's queue.

[Normal]
00:10:926 - This repeat seems a little too loud for me, maybe lower the volume here? Fixed
00:14:803 - I would remove this and drag the slider to this point I like it more the way it is
00:16:825 - Repeat twice Fixed
00:17:837 (1,2,3,4,5) - Move all 1/1 back, as now u skip the very important tall white ticks. Those go with your offset. Fixed(In a different way)
01:41:769 (1) - Clap Fixed
02:03:679 (1) - Distance snap x1.2 as you got 2/1 gap here, not 1/1 like between sliders.Fixed

[Hard]
01:10:421 (3) - Clap at the start of this slider, not the end.The hitsounds are a bit weird(Fits with the genre DnB), I like it better how it is tho
01:13:623 (1) - Clap at the beginning as well^
02:06:376 (5) - I don't like this shape, change it to something more symmetrical? Also, make new combo here Fixed
02:07:724 - No new comboFixed

[Insane]
00:04:690, 00:18:174, 00:31:657, 00:34:859,.. and more? - I know it looks cool, but for someone who hasn't tried out this beatmap a hundred times like you, it would be very hard to get. Please, make sure it is actually rankable before saying its rankable. Ask an experienced BAT to check with, MATs will be just too scared to bubble this, as they would question if it is or isn't, lol. Lol now that's a bit overreacting isn't it? Even the first time it's not that hard, specated multiple people playing it for the first time. It's insane after all? I'll ask a MAT though.
00:29:466 (5) - Make more symmetrical, so that the ending of the slider is on the same vertical lane as the beginningNothing wrong with it lol, supposed to be like this
01:14:129 - 2 down and 2 to the left.Fixed
Thanks for your mod :3
R3laX3R
This is a really good map , love it <3 had no problems with those sliders man :)
Topic Starter
Kyshiro

R3laX3R wrote:

This is a really good map , love it <3 had no problems with those sliders man :)
Thanks :3
wcx19911123
yo
NO KD PLZ
about 00:18:174 (8,9,1) - in Insane, they are fine imo, cuz the approach circles are totally visible
that's all
Topic Starter
Kyshiro

wcx19911123 wrote:

yo
NO KD PLZ
about 00:18:174 (8,9,1) - in Insane, they are fine imo, cuz the approach circles are totally visible
that's all
Thanks :3

I think this map is ready for bubble now. I hope o-o
ziin
hold up lemme make you a storyboard.

It's not as heavy dnb as I like.
Ulysses
Rankable doesn't mean it's good.
Topic Starter
Kyshiro

ziin wrote:

hold up lemme make you a storyboard.

It's not as heavy dnb as I like.
That's great o-o Thanks. Also, mapping some heavier dnb atm, will be uploaded as soon as I have a free spot D:

nold_1702 wrote:

Rankable doesn't mean it's good.
Lol okay, your opinion I guess.
Leorda
Hello there

[General]
* Combo color 3 and 4 are blending the BG, please change the color


[Normal]
00:14:803 (1) - Overlapped by hitbursts from spinner, could be hidden for beginners. Some beginners are slowly to read this while spinning the spinner


[Hard]
* I saw some spacing are inconsistent through this diff, make it consistent (unless if has a jump pattern)


That's all I got
Topic Starter
Kyshiro

Leorda wrote:

Hello there

[General]
* Combo color 3 and 4 are blending the BG, please change the color


[Normal]
00:14:803 (1) - Overlapped by hitbursts from spinner, could be hidden for beginners. Some beginners are slowly to read this while spinning the spinner


[Hard]
* I saw some spacing are inconsistent through this diff, make it consistent (unless if has a jump pattern)


That's all I got
Fixed, there are just a few jumps in the hard which I fixed, it has been checked before by Blue Dragon, I hope it's okay now.
Loctav
O hai. Quick mod. Picking this from #modreqs. Skipped the [Insane] due to laziness and tiredness. Sorry. For a random picked up mod, it already turned out to be bigger as intended. I hope, it's helpful anyways.

Mp3 quality sounds bad, even if its 192kb/s ;w;

God, this hitsounds are so silent. D:

For any pattern change, please readjust the upcoming hitobjects regarding the spacing and pattern style.

[Normal]

00:07:050 (3,1) - flow killing: try this: http://puu.sh/oXvs
00:10:758 (2,3) - http://puu.sh/oXvP
00:15:477 (2,3,4) - inconsistent spacing. decide if 1,1 or 1,0. Use distance snap.
00:17:837 (1,2,3,4) - http://puu.sh/oXxh
00:20:786 - snap the inherit line with the slider end (00:20:870)
00:26:264 (2) and following similiar sliders - they look so crumbled. Try using something like this: http://puu.sh/oXzv - maybe you should replace your previously used sliders with the one I screenshotted. Here is the code.
136,64,25926,5,0
216,64,26264,2,0,B|252:88|252:88|272:136,1,80,0|8
203,184,26938,2,0,B|217:217|217:217|253:241,1,80,0|8
00:33:679 (7,1) - move 00:34:016 (1,2,3,4,5,6) - to 00:34:353 and place a hitcircle at 00:34:016 - edit the new pattern so the hitsounds are fitting again
00:46:151 (3) - try this instead: http://puu.sh/oXAR
01:17:499 (2) - the first red dot should be a white imo: http://puu.sh/oXBs
01:30:983 (1,2,3) - try this: http://puu.sh/oXBZ
01:36:376 (7,1) - ^
01:52:556 (2,3) - ugly overlap. try this: http://puu.sh/oXDe
224,232,112556,2,0,B|260:256|300:232,1,80,0|8
260,156,113230,2,0,B|224:132|184:156,1,80,0|8
01:53:904 (4,5,1) - try this: http://puu.sh/oXEE
132,228,113904,2,0,B|108:264|132:304,1,80,0|8
212,264,114578,2,0,B|292:264,1,80,0|8
372,300,115252,6,0,B|396:260|372:224,1,80,0|8
02:16:825 (3) - shape like (1,2)
02:19:522 (1,2,3) - ugly overlap

[Hard]

you should revise this due to many overlaps that just make the map look messy.

00:27:275 (4) - stack with (3)'s end
00:27:612 (1,2) - ugly overlap. why u use 0.9x?
00:49:185 (3,4,5) - ^
00:51:882 (1,2,3,4) - ^
00:54:578 (1,2,3,4) - ^
01:08:904 (5,6,7) - straighten it
01:13:455 - add note
01:18:848 - ^
01:19:522 - ^
01:23:567 (3,1) - ugly overlap.
01:35:196 (4) - as mentioned before, add notes around
01:39:578 - add note
01:54:410 (2,3) - ugly overlap
02:09:410 (1,1,1,1,1,1) - reduce the NC spam here
Topic Starter
Kyshiro

Loctav wrote:

O hai. Quick mod. Picking this from #modreqs. Skipped the [Insane] due to laziness and tiredness. Sorry. For a random picked up mod, it already turned out to be bigger as intended. I hope, it's helpful anyways.

Mp3 quality sounds bad, even if its 192kb/s ;w; Can't help it, did everything I could, it's not that bad anyways :/

God, this hitsounds are so silent. D: Yeah I know, they're at 100% volume already :/

For any pattern change, please readjust the upcoming hitobjects regarding the spacing and pattern style.

[Normal] Added everything here
SPOILER
00:07:050 (3,1) - flow killing: try this: http://puu.sh/oXvs
00:10:758 (2,3) - http://puu.sh/oXvP
00:15:477 (2,3,4) - inconsistent spacing. decide if 1,1 or 1,0. Use distance snap.
00:17:837 (1,2,3,4) - http://puu.sh/oXxh
00:20:786 - snap the inherit line with the slider end (00:20:870)
00:26:264 (2) and following similiar sliders - they look so crumbled. Try using something like this: http://puu.sh/oXzv - maybe you should replace your previously used sliders with the one I screenshotted. Here is the code.
136,64,25926,5,0
216,64,26264,2,0,B|252:88|252:88|272:136,1,80,0|8
203,184,26938,2,0,B|217:217|217:217|253:241,1,80,0|8
00:33:679 (7,1) - move 00:34:016 (1,2,3,4,5,6) - to 00:34:353 and place a hitcircle at 00:34:016 - edit the new pattern so the hitsounds are fitting again
00:46:151 (3) - try this instead: http://puu.sh/oXAR
01:17:499 (2) - the first red dot should be a white imo: http://puu.sh/oXBs
01:30:983 (1,2,3) - try this: http://puu.sh/oXBZ
01:36:376 (7,1) - ^
01:52:556 (2,3) - ugly overlap. try this: http://puu.sh/oXDe
224,232,112556,2,0,B|260:256|300:232,1,80,0|8
260,156,113230,2,0,B|224:132|184:156,1,80,0|8
01:53:904 (4,5,1) - try this: http://puu.sh/oXEE
132,228,113904,2,0,B|108:264|132:304,1,80,0|8
212,264,114578,2,0,B|292:264,1,80,0|8
372,300,115252,6,0,B|396:260|372:224,1,80,0|8
02:16:825 (3) - shape like (1,2)
02:19:522 (1,2,3) - ugly overlap
[Hard] Added everything except the new notes, had that before, also removed it myself 'cause it simply doesn't fit well
SPOILER
you should revise this due to many overlaps that just make the map look messy.

00:27:275 (4) - stack with (3)'s end
00:27:612 (1,2) - ugly overlap. why u use 0.9x?
00:49:185 (3,4,5) - ^
00:51:882 (1,2,3,4) - ^
00:54:578 (1,2,3,4) - ^
01:08:904 (5,6,7) - straighten it
01:13:455 - add note
01:18:848 - ^
01:19:522 - ^
01:23:567 (3,1) - ugly overlap.
01:35:196 (4) - as mentioned before, add notes around
01:39:578 - add note
01:54:410 (2,3) - ugly overlap
02:09:410 (1,1,1,1,1,1) - reduce the NC spam here
Thanks alot for your mod :3
theowest
irc mod

SPOILER
00:48 <Kyshiro> : Hai o-o
00:49 <theowest> : hai
00:49 <Kyshiro> : Did you manage to ask any MAT to check my map yet? D:
00:49 <Kyshiro> : I'm starting to lose hope lol
00:55 <theowest> : oh
00:55 <theowest> : that map
00:55 <theowest> : uhm
00:55 <theowest> : im almost done with my diff
00:55 <theowest> : I just gotta finish it
00:55 <theowest> : and then mod a few maps so I can gets mods for your beatmap
00:55 <theowest> : then mod it myselfs
00:55 <theowest> : and THEN i'll make sure you get a MAT
00:55 <theowest> : easy
00:55 <theowest> : won't take more than 2 days
00:55 <theowest> : yknow what
00:56 <theowest> : i'll finish the beatmap now
00:56 <Kyshiro> : Nono
00:56 <Kyshiro> : I meant my other map, remember D:
00:56 <theowest> : oh
00:56 <theowest> : your other map
00:56 <Kyshiro> : I told you how I just couldnt get a MAT
00:56 <theowest> : aha
00:56 <Kyshiro> : I literally asked every single MAT and none even bothered to mod it
00:56 <theowest> : i'll give it a try
00:57 <theowest> : to get a mat to mod it
00:57 <Kyshiro> : You said you'd do everything you could to get it ranked LOL
00:57 <Kyshiro> : Okay, thanks
00:57 <theowest> : yeah
00:57 <Kyshiro> : its about this map:
00:57 *Kyshiro is listening to (Stan SB - Airwalk)[http://osu.ppy.sh/s/45072]
00:57 <Kyshiro> : 20 mods / 13 stars
01:01 <theowest> : yeah
01:01 <theowest> : i don't see any reason for that
01:01 <theowest> : it's just going to be modded and modded
01:02 <Kyshiro> : Yeah exactly :/
01:12 <theowest> : I'm going to mod it for you
01:13 <theowest> : it will be the ultimate mod you'll ever have
01:13 <theowest> : the last
01:13 <theowest> : which will make the MAT work much easier
01:13 <Kyshiro> : .____. okay, thats great, thanks :333
01:16 <theowest> : uhm
01:16 <theowest> : ok
01:17 <Kyshiro> : hm?
01:26 <theowest> : the only thing I could improve on in this beatmaps are the hitsounds
01:26 <theowest> : but that would take way to much time for me, and they're already very good and acceptable for ranking and everything
01:26 <theowest> : so
01:26 <theowest> : yeah, a MAT
01:26 <Kyshiro> : Thanks :3
01:26 <Kyshiro> : The hitsounds were a bit problematic yeah.
01:27 <Kyshiro> : Gonna give them a last check on the hard, that's my first diff and I kinda messed it up a bit believe
01:27 <theowest> : oh and
01:27 <theowest> : the hard is very
01:28 <theowest> : all these are just 00:04:690 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4) - the same thing
01:28 <theowest> : 1 tick sliders
01:28 <theowest> : and 1 tick notes and stuff
01:28 <theowest> : really
01:28 <theowest> : not so fun
01:28 <theowest> : you could have mapped to his voice
01:28 <Kyshiro> : ill try replacing it a bit D:
01:28 <theowest> : stretching some sliders and whatnot
01:28 <theowest> : okay
01:29 <Kyshiro> : ill try using some 1/2 sliders
01:29 <theowest> : you're doing a better job at it in the previous diffs
01:29 <Kyshiro> : previous diffs?
01:29 <Kyshiro> : this hard was made before i even started mapping dimrain lol
01:29 <theowest> : i mean
01:29 <theowest> : no not previous diffs
01:29 <theowest> : later in the diff*
01:29 <Kyshiro> : ah
01:29 <Kyshiro> : partly remapped it, so yeah could be o-o
01:30 <theowest> : 00:07:050 (1) - this for example is how you can map it to the song. http://puu.sh/qCQG
01:31 <theowest> : there's a voice in this mp3
01:31 <theowest> : try to map to his voice
01:32 <Kyshiro> : Ah, yeah
01:32 <Kyshiro> : I'm trying to keep the patterns a bit tho
01:32 <theowest> : what pattern?
01:32 <theowest> : oh
01:32 <theowest> : but that pattern is boring.
01:32 <theowest> : the player wants FUN
01:32 <theowest> : fun is the mp3
01:32 <theowest> : mp3 has voices
01:32 <theowest> : why not map the voices?
01:33 <theowest> : more fun? OMG YES
01:33 <Kyshiro> : LOL
01:33 <theowest> : get it?
01:33 <Kyshiro> : Yeah. I get it
01:40 <theowest> : but
01:40 <theowest> : yknow
01:40 <theowest> : this should be ranked by now
01:40 <Kyshiro> : That's what everyone tells me :/
01:40 <Kyshiro> : Except for the MATs
01:40 <Kyshiro> : even the BATs do
01:40 <theowest> : lolwat
01:40 <theowest> : what do they say?
01:40 <Kyshiro> : Well
01:41 <Kyshiro> : Sapphireghost said I should contact him as soon as i got myself a bubble
01:41 <theowest> : yeah
01:41 <Kyshiro> : and uhm
01:41 <Kyshiro> : another one said it was a great map, but couldnt bubble it due to the amount of recent bubbles it wouldnt be
01:41 <Kyshiro> : smart for BATs to bubble maps
01:41 <Kyshiro> : Can't remember his name tho:/
01:42 <Kyshiro> : Might've been lolcubes
01:42 <theowest> : ah
01:42 <theowest> : What do you mean recent bubbles?
01:42 <Kyshiro> : dunno, were too many bubbles atm or smtn he said
01:42 <theowest> : oh yes
01:43 <theowest> : there's a crazy ammount of bubbles in the ranking right now
01:43 <theowest> : just waiting to get ranked
01:43 <theowest> : and you're stuck before the bubble process
01:43 <Kyshiro> : yeah well, they're probably not good enough if they keep em in the bubble zone
01:43 <Kyshiro> : They got bubblezoned.
01:43 <theowest> : lol
01:43 <theowest> : nice word
01:43 <Kyshiro> : :3
01:44 <theowest> : man
01:45 <theowest> : I don't know what to do
01:45 <theowest> : If I were you
01:45 <theowest> : I'd make all the BATs and MATs my friend
01:45 <Kyshiro> : been trying to
01:45 <theowest> : and then spectate them whenever they played something
01:45 <Kyshiro> : They're either too.. dunno, japanese
01:45 <theowest> : and very slowely trying to be friends with them
01:45 <Kyshiro> : Or they just dont care
01:46 <theowest> : and try to make a conversation with them whenever they talk in any of the channels
01:46 <theowest> : fuck i just closed your chat
01:46 <theowest> : uhm
01:47 <Kyshiro> : oh lol
01:47 <theowest> : can you savelogg and puush me the text? :v
01:47 <theowest> : log*
01:47 <Kyshiro> : how do i do that ._.
01:47 <Kyshiro> : and why do you want it
01:47 <theowest> : you type
01:47 <theowest> : /savelog
01:47 <theowest> : kudos ;v;
01:47 <Kyshiro> : ah
01:47 <theowest> : im addicted to it
01:47 <theowest> : im sorry
01:47 <Kyshiro> : oh lol okay :3

this is ridiculous. osu! needs more MATs and BATs.
Topic Starter
Kyshiro

theowest wrote:

irc mod

SPOILER
00:48 <Kyshiro> : Hai o-o
00:49 <theowest> : hai
00:49 <Kyshiro> : Did you manage to ask any MAT to check my map yet? D:
00:49 <Kyshiro> : I'm starting to lose hope lol
00:55 <theowest> : oh
00:55 <theowest> : that map
00:55 <theowest> : uhm
00:55 <theowest> : im almost done with my diff
00:55 <theowest> : I just gotta finish it
00:55 <theowest> : and then mod a few maps so I can gets mods for your beatmap
00:55 <theowest> : then mod it myselfs
00:55 <theowest> : and THEN i'll make sure you get a MAT
00:55 <theowest> : easy
00:55 <theowest> : won't take more than 2 days
00:55 <theowest> : yknow what
00:56 <theowest> : i'll finish the beatmap now
00:56 <Kyshiro> : Nono
00:56 <Kyshiro> : I meant my other map, remember D:
00:56 <theowest> : oh
00:56 <theowest> : your other map
00:56 <Kyshiro> : I told you how I just couldnt get a MAT
00:56 <theowest> : aha
00:56 <Kyshiro> : I literally asked every single MAT and none even bothered to mod it
00:56 <theowest> : i'll give it a try
00:57 <theowest> : to get a mat to mod it
00:57 <Kyshiro> : You said you'd do everything you could to get it ranked LOL
00:57 <Kyshiro> : Okay, thanks
00:57 <theowest> : yeah
00:57 <Kyshiro> : its about this map:
00:57 *Kyshiro is listening to (Stan SB - Airwalk)[http://osu.ppy.sh/s/45072]
00:57 <Kyshiro> : 20 mods / 13 stars
01:01 <theowest> : yeah
01:01 <theowest> : i don't see any reason for that
01:01 <theowest> : it's just going to be modded and modded
01:02 <Kyshiro> : Yeah exactly :/
01:12 <theowest> : I'm going to mod it for you
01:13 <theowest> : it will be the ultimate mod you'll ever have
01:13 <theowest> : the last
01:13 <theowest> : which will make the MAT work much easier
01:13 <Kyshiro> : .____. okay, thats great, thanks :333
01:16 <theowest> : uhm
01:16 <theowest> : ok
01:17 <Kyshiro> : hm?
01:26 <theowest> : the only thing I could improve on in this beatmaps are the hitsounds
01:26 <theowest> : but that would take way to much time for me, and they're already very good and acceptable for ranking and everything
01:26 <theowest> : so
01:26 <theowest> : yeah, a MAT
01:26 <Kyshiro> : Thanks :3
01:26 <Kyshiro> : The hitsounds were a bit problematic yeah.
01:27 <Kyshiro> : Gonna give them a last check on the hard, that's my first diff and I kinda messed it up a bit believe
01:27 <theowest> : oh and
01:27 <theowest> : the hard is very
01:28 <theowest> : all these are just 00:04:690 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4) - the same thing
01:28 <theowest> : 1 tick sliders
01:28 <theowest> : and 1 tick notes and stuff
01:28 <theowest> : really
01:28 <theowest> : not so fun
01:28 <theowest> : you could have mapped to his voice
01:28 <Kyshiro> : ill try replacing it a bit D:
01:28 <theowest> : stretching some sliders and whatnot
01:28 <theowest> : okay
01:29 <Kyshiro> : ill try using some 1/2 sliders
01:29 <theowest> : you're doing a better job at it in the previous diffs
01:29 <Kyshiro> : previous diffs?
01:29 <Kyshiro> : this hard was made before i even started mapping dimrain lol
01:29 <theowest> : i mean
01:29 <theowest> : no not previous diffs
01:29 <theowest> : later in the diff*
01:29 <Kyshiro> : ah
01:29 <Kyshiro> : partly remapped it, so yeah could be o-o
01:30 <theowest> : 00:07:050 (1) - this for example is how you can map it to the song. http://puu.sh/qCQG
01:31 <theowest> : there's a voice in this mp3
01:31 <theowest> : try to map to his voice
01:32 <Kyshiro> : Ah, yeah
01:32 <Kyshiro> : I'm trying to keep the patterns a bit tho
01:32 <theowest> : what pattern?
01:32 <theowest> : oh
01:32 <theowest> : but that pattern is boring.
01:32 <theowest> : the player wants FUN
01:32 <theowest> : fun is the mp3
01:32 <theowest> : mp3 has voices
01:32 <theowest> : why not map the voices?
01:33 <theowest> : more fun? OMG YES
01:33 <Kyshiro> : LOL
01:33 <theowest> : get it?
01:33 <Kyshiro> : Yeah. I get it
01:40 <theowest> : but
01:40 <theowest> : yknow
01:40 <theowest> : this should be ranked by now
01:40 <Kyshiro> : That's what everyone tells me :/
01:40 <Kyshiro> : Except for the MATs
01:40 <Kyshiro> : even the BATs do
01:40 <theowest> : lolwat
01:40 <theowest> : what do they say?
01:40 <Kyshiro> : Well
01:41 <Kyshiro> : Sapphireghost said I should contact him as soon as i got myself a bubble
01:41 <theowest> : yeah
01:41 <Kyshiro> : and uhm
01:41 <Kyshiro> : another one said it was a great map, but couldnt bubble it due to the amount of recent bubbles it wouldnt be
01:41 <Kyshiro> : smart for BATs to bubble maps
01:41 <Kyshiro> : Can't remember his name tho:/
01:42 <Kyshiro> : Might've been lolcubes
01:42 <theowest> : ah
01:42 <theowest> : What do you mean recent bubbles?
01:42 <Kyshiro> : dunno, were too many bubbles atm or smtn he said
01:42 <theowest> : oh yes
01:43 <theowest> : there's a crazy ammount of bubbles in the ranking right now
01:43 <theowest> : just waiting to get ranked
01:43 <theowest> : and you're stuck before the bubble process
01:43 <Kyshiro> : yeah well, they're probably not good enough if they keep em in the bubble zone
01:43 <Kyshiro> : They got bubblezoned.
01:43 <theowest> : lol
01:43 <theowest> : nice word
01:43 <Kyshiro> : :3
01:44 <theowest> : man
01:45 <theowest> : I don't know what to do
01:45 <theowest> : If I were you
01:45 <theowest> : I'd make all the BATs and MATs my friend
01:45 <Kyshiro> : been trying to
01:45 <theowest> : and then spectate them whenever they played something
01:45 <Kyshiro> : They're either too.. dunno, japanese
01:45 <theowest> : and very slowely trying to be friends with them
01:45 <Kyshiro> : Or they just dont care
01:46 <theowest> : and try to make a conversation with them whenever they talk in any of the channels
01:46 <theowest> : fuck i just closed your chat
01:46 <theowest> : uhm
01:47 <Kyshiro> : oh lol
01:47 <theowest> : can you savelogg and puush me the text? :v
01:47 <theowest> : log*
01:47 <Kyshiro> : how do i do that ._.
01:47 <Kyshiro> : and why do you want it
01:47 <theowest> : you type
01:47 <theowest> : /savelog
01:47 <theowest> : kudos ;v;
01:47 <Kyshiro> : ah
01:47 <theowest> : im addicted to it
01:47 <theowest> : im sorry
01:47 <Kyshiro> : oh lol okay :3

this is ridiculous. osu! needs more MATs and BATs.
I know right D:

Thanks again for your work :3
Card N'FoRcE
Quick check because i felt like having a look.

- General: (Considerations and things you need to check/fix for the whole map)
  • You have to end the map at 02:14:129. You can't just keep going until the fade out comes (i can tell the mp3 was cutted manually) because it feels incomplete while playing: i was like "oh cool let's continue with this section" and then the map suddently stopped and faded out. Or you can just extend that section by using a longer mp3. Everything, as long as that unfitting fade out gets out of this well done map.
    Nice choice for the sliderborder color, i like.
    The BG is huge, it's 1MB. Please use this jpg one:
- Storyboard:
  • There's absolutely no need for that "slow.png" slowdown warning, i may be wrong but i think i hear the lyrics say "slow" in that exact moment.So please remove it.
    Remember to do a full submission if you do this and/or replace the background.
- Normal:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    It almost feels more like an Easy than a Normal, but it doesn't matter as long as the difficulty spread between the difficulties is good.
    Increase Approach Rate by 1 please.
    02:03:679 (1) - very minor, but why is this not horizontally centred? °°
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:12:106 (1) - make this end at 00:12:106 (1).
    00:15:140 - a beat here would fit very well.
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    01:55:926 (7) - I'm sorry but this sounds very unfitting. Remove 01:55:252 (6) and make it a simple beat; then make 01:55:926 (7) start at 01:55:589; finally, add a beat at 01:57:612. I know that kills your pattern a bit, so here's what i suggest:
- Hard:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:03:679 (4) - it's minor, but i feel it's awkward. Something like this may be nicer:
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:13:792 (1) - i'd move it down just a bit. It would match better the spacing between 00:14:466 (2,3).
    00:15:814 (4) - new combo; 00:16:488 (1) - remove new combo
    00:31:657 (3) - new combo; 00:32:331 (1) - remove new combo
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    00:09:410 (1) - reverse selection (CTRL-R) and remove new combo; 00:10:084 (2) - new combo.
- Insane:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    00:41:095 (5) - it's not really necessay, but i'd add a new combo just because it feels more stylish.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:16:657 (3) - this is a bit awkward (also doesn't really fit the rest of the map): if you listen to the song there are some beats going on and the pattern you used seems to follow those beats by adding a 1/1 pause between 00:16:151 (2) and 00:16:657 (3). So i'd suggest to delete 00:17:162 (4), move 00:16:825 (3) 1/2 later (also fix hitsounds and the spacing with the next stuff a bit).
    LOOOOOONG hitclap pattern suggestion:
    • 01:14:129 (4) - add clap to slider end; remove clap from slider beginning. 01:13:791 (2,3) - add clap. 01:14:803 (6) - remove clap from slider beginning; 01:15:814 (4) - add clap to slider beginning; 01:19:859 (1) - add clap

Topic Starter
Kyshiro

Card N'FoRcE wrote:

Quick check because i felt like having a look.

- General: (Considerations and things you need to check/fix for the whole map)
  • You have to end the map at 02:14:129. You can't just keep going until the fade out comes (i can tell the mp3 was cutted manually) because it feels incomplete while playing: i was like "oh cool let's continue with this section" and then the map suddently stopped and faded out. Or you can just extend that section by using a longer mp3. Everything, as long as that unfitting fade out gets out of this well done map. The mp3 isn't cut at all D: It's the original mp3 file, I rechecked all the uploads of this on youtube, they're all the same, and removing everything after 2:14 would hurt me, alot :/ I hope this won't cause that much of a problem D:
    Nice choice for the sliderborder color, i like. Thanks, Niva's suggestion :>
    The BG is huge, it's 1MB. Please use this jpg one: Okay
    SPOILER
    [attachment=0:e2ff9]Background.jpg[/attachment:e2ff9]
- Storyboard:
  • There's absolutely no need for that "slow.png" slowdown warning, i may be wrong but i think i hear the lyrics say "slow" in that exact moment.So please remove it. It doesn't say slow, it says ''start'' I'll contact you about this if possible ._.
    Remember to do a full submission if you do this and/or replace the background.Will do.
- Normal:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    It almost feels more like an Easy than a Normal, but it doesn't matter as long as the difficulty spread between the difficulties is good.
    Increase Approach Rate by 1 please.Done
    02:03:679 (1) - very minor, but why is this not horizontally centred? °° This was due to the overlapping with the slider before it, but since I increased the approach rate the problem is gone anyways. Fixed
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:12:106 (1) - make this end at 00:12:106 (1). Huh ._.
    00:15:140 - a beat here would fit very well.Right. Added
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    01:55:926 (7) - I'm sorry but this sounds very unfitting. Remove 01:55:252 (6) and make it a simple beat; then make 01:55:926 (7) start at 01:55:589; finally, add a beat at 01:57:612. I know that kills your pattern a bit, so here's what i suggest: Thanks, Added, Also fixed the claps which sounded a bit weird after that part.
    SPOILER
    [attachment=2:e2ff9]Shot 2.jpg[/attachment:e2ff9]
- Hard:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:03:679 (4) - it's minor, but i feel it's awkward. Something like this may be nicer: Done
    SPOILER
    [attachment=1:e2ff9]Shot 3.jpg[/attachment:e2ff9]
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:13:792 (1) - i'd move it down just a bit. It would match better the spacing between 00:14:466 (2,3).Done
    00:15:814 (4) - new combo; 00:16:488 (1) - remove new comboDone
    00:31:657 (3) - new combo; 00:32:331 (1) - remove new combo Done
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    00:09:410 (1) - reverse selection (CTRL-R) and remove new combo; 00:10:084 (2) - new combo.Ah this went wrong last time I editted it I see, Done.
- Insane:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    00:41:095 (5) - it's not really necessay, but i'd add a new combo just because it feels more stylish. Totally :3
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:16:657 (3) - this is a bit awkward (also doesn't really fit the rest of the map): if you listen to the song there are some beats going on and the pattern you used seems to follow those beats by adding a 1/1 pause between 00:16:151 (2) and 00:16:657 (3). So i'd suggest to delete 00:17:162 (4), move 00:16:825 (3) 1/2 later (also fix hitsounds and the spacing with the next stuff a bit). You're right, that slider didn't really fit, I used something else though, it's a 1/2 slider with 1 reverse now.
    LOOOOOONG hitclap pattern suggestion:
    • 01:14:129 (4) - add clap to slider end; remove clap from slider beginning. 01:13:791 (2,3)3 too? Sounds weird imo D: - add clap. 01:14:803 (6) - remove clap from slider beginning; 01:15:814 (4) - add clap to slider beginning; 01:19:859 (1) - add clapThis one's a bit weird too D: Did it slightly different.
Thanks alot for your mod, Really helpfull :3
Card N'FoRcE
Ergh, i made a typo.
[Normal] 00:12:106 (1) - make this end at 00:13:792.

About the mp3, i know that asking you to remove a section is a sacrifice, but that would really improve the gameplay.
It may be that i hate that kind of fade outs way too much, but they feel like a very bad design flaw to me.

About the SB, what the lyrics say don't really matter: the fact is that the warning is also almost unnoticeable (because it's black) and it's a distraction, while the slider is fairly short and the slowdown is well justified by the music itself. Your choice by the way.

(No need to kudosu this post)
Topic Starter
Kyshiro

Card N'FoRcE wrote:

Ergh, i made a typo.
[Normal] 00:12:106 (1) - make this end at 00:13:792.

About the mp3, i know that asking you to remove a section is a sacrifice, but that would really improve the gameplay.
It may be that i hate that kind of fade outs way too much, but they feel like a very bad design flaw to me.

About the SB, what the lyrics say don't really matter: the fact is that the warning is also almost unnoticeable (because it's black) and it's a distraction, while the slider is fairly short and the slowdown is well justified by the music itself. Your choice by the way.

(No need to kudosu this post)
Discussed in game, Thanks again.
mancuso_JM_
Ok! This map looks interesting, so, I'll try to modding :P

[General:]

Timing Point: This is weird, but, your Uninherited Timing Point (Red Line) is unsnappedby 1ms. I'm really confused about that, try to find help in the channel (in-game) #modhelp

[Normal:]

00:04:690 (1): Try to add a Whistle in this note to remark the effect in the music
00:08:735 (1): (VERY NAZI :P)- Looks better when you play the map if you make a little Curve on this Slider (like appear on the Screenshoot). Then Copy/Paste to make the same Slider in 00:10:084
00:31:657 (1,2,3,4,5,6,7): This pattern was made just with notes, this is kinda Hard looking that it's your easiest difficulty in the mapset. Try to add some Sliders in the middle of these notes to make an easier pattern
00:48:174 (1,3,5): Sounds Really fine if you add Claps at the beginning of these Sliders
01:09:410 (1): This Finish sounds really loud, it's better if you change it to a Whistle or a Normal Finish Hitsound
01:24:915 (5): (NAZI)- Move this note to x:372 y:208 to occupate the same place as previous (3). Also if you make that, the Spacing between notes is more consistent
01:30:983 (1): Same as 01:09:410
01:34:016 (5): Add a New Combo here because a Combo with 8 notes is too much in a Normal Diff. specially because it's your easiest diff., and also I can listen a change in Vocal
01:57:612 (8): New Combo in this Note and Remove it on the next one.
02:04:016: This Section is totally mappable. So, Remove the Spinner from here and try to map here

[Hard:]

00:04:690 (1): Same as Normal diff.
00:32:499 (3): This note is totally hidden by the Sliderbody. For this reason this note is totally Hard to read and doesn't looks fine to play, at least try to move this note at the beginning of Slider (1) (x:132 y:192)
00:52:583 (4): Add a Clap at the end of this Slider, the double clap fit perfectly here
00:55:589 (4): (^)
02:19:185 (4): (^)
02:24:578 (4): (^)

[Insane:]

00:04:690 (1): Same as Previous difficulties
00:30:308 (1,2): I Really don't like this kind of patterns because in my opinion doesn't have a good flow. If you want to Stack, just Stack it with the end of the Slider
00:30:983 (1,2): (^)
00:33:511 (6,7): (^)
00:37:893 (2): Reduce this Slider by 1/2 and then add a note in 00:38:230. Fit better with Vocal
01:58:117 (2,3,4): This 3-plet is very compressed, doesn't look very fine and it's inconsistent with your previous/next 3-plets and 5-plets. Increase the distance between notes at least to 0,6x
02:05:365 (5,6,7): (^)
02:09:410 (1,1,1,1,1,1,1): I Really don't like this Kind of things (combos in each notes). Seriously, is not fine to see, at least make the same as Hard (1,2; 1,2; 1,2) or something like this, but please change it.
02:19:353 (x): Sounds empty. Try to add a Note, fit fine with music

And That's All.
Nice map in General, I think that should be checked by a MAT :D
I have to shoot a Star and Good Luck with your map ;)
Topic Starter
Kyshiro

mancusojuanmattos wrote:

Ok! This map looks interesting, so, I'll try to modding :P

[General:]

Timing Point: This is weird, but, your Uninherited Timing Point (Red Line) is unsnappedby 1ms. I'm really confused about that, try to find help in the channel (in-game) #modhelp Asked for help, It shouldn't be a problem.

[Normal:]

00:04:690 (1): Try to add a Whistle in this note to remark the effect in the music Sounds a bit weird
00:08:735 (1): (VERY NAZI :P)- Looks better when you play the map if you make a little Curve on this Slider (like appear on the Screenshoot). Then Copy/Paste to make the same Slider in 00:10:084
00:31:657 (1,2,3,4,5,6,7): This pattern was made just with notes, this is kinda Hard looking that it's your easiest difficulty in the mapset. Try to add some Sliders in the middle of these notes to make an easier pattern It's a normal, not an easy diff, It's already kinda simple though.
00:48:174 (1,3,5): Sounds Really fine if you add Claps at the beginning of these SlidersDone
01:09:410 (1): This Finish sounds really loud, it's better if you change it to a Whistle or a Normal Finish HitsoundMade it 50% volume instead.
01:24:915 (5): (NAZI)- Move this note to x:372 y:208 to occupate the same place as previous (3). Also if you make that, the Spacing between notes is more consistentIdk what happened there o-o Done
01:30:983 (1): Same as 01:09:410 Same
01:34:016 (5): Add a New Combo here because a Combo with 8 notes is too much in a Normal Diff. specially because it's your easiest diff., and also I can listen a change in VocalDone
01:57:612 (8): New Combo in this Note and Remove it on the next one.Done
02:04:016: This Section is totally mappable. So, Remove the Spinner from here and try to map You're right, done

[Hard:]

00:04:690 (1): Same as Normal diff.Still don't like it :/
00:32:499 (3): This note is totally hidden by the Sliderbody. For this reason this note is totally Hard to read and doesn't looks fine to play, at least try to move this note at the beginning of Slider (1) (x:132 y:192)Pretty easy to read, it's not really a problem either.
00:52:583 (4): Add a Clap at the end of this Slider, the double clap fit perfectly here
00:55:589 (4): (^)
02:19:185 (4): (^)
02:24:578 (4): (^)Did all of these except the last one

[Insane:]

00:04:690 (1): Same as Previous difficulties
00:30:308 (1,2): I Really don't like this kind of patterns because in my opinion doesn't have a good flow. If you want to Stack, just Stack it with the end of the Slider
00:30:983 (1,2): (^)
00:33:511 (6,7): (^)These seem to be a bit better yeah, done
00:37:893 (2): Reduce this Slider by 1/2 and then add a note in 00:38:230. Fit better with Vocal Kinda wanna keep the slider combo, sorry
01:58:117 (2,3,4): This 3-plet is very compressed, doesn't look very fine and it's inconsistent with your previous/next 3-plets and 5-plets. Increase the distance between notes at least to 0,6x
02:05:365 (5,6,7): (^)Edited those last time, I guess it's better the way they were indeed. Editted.
02:09:410 (1,1,1,1,1,1,1): I Really don't like this Kind of things (combos in each notes). Seriously, is not fine to see, at least make the same as Hard (1,2; 1,2; 1,2) or something like this, but please change it.Totally forgot about it, Added
02:19:353 (x): Sounds empty. Try to add a Note, fit fine with music Done

And That's All.
Nice map in General, I think that should be checked by a MAT :D
I have to shoot a Star and Good Luck with your map ;)
Thanks alot for your mod, opinion and star! :3
Agnes
Heya. Sorry for the late modding. =~=

[General]

  1. Nice choice of song.
  2. Nice choice of hitsounds that compliment the song.
[Normal]

00:12:106 (1) - This spinner could be replaced with a slider...
02:19:522 (1,2) - The red anchor portion for these two sliders look a bit awkwardly made.

[Hard]

Nothing to poke at.

[Insane]

Didn't find much, but I'll give it a careful look when I recheck.

Call me up again went you get another mod or two.
Topic Starter
Kyshiro

Agnes wrote:

Heya. Sorry for the late modding. =~= That's okay :3

[General]

  1. Nice choice of song.Thanks :3
  2. Nice choice of hitsounds that compliment the song. Thanks :3
[Normal]

00:12:106 (1) - This spinner could be replaced with a slider... Mapped that part now
02:19:522 (1,2) - The red anchor portion for these two sliders look a bit awkwardly made. Fixed

[Hard]

Nothing to poke at.

[Insane]

Didn't find much, but I'll give it a careful look when I recheck. Okay

Call me up again went you get another mod or two.Will do :3
Thanks for your mod :3
those
From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.

[Insane]
Maybe it's my colourblindness or whatever, but I was really unable to see 00:05:196 (2), and subsequently, 00:18:679 (9) - and 00:19:185 (1). Combo colours are chosen to stand out, not blend into the background. Sure, some backgrounds allow a choice of combo colour based on the background, but this blends in way too much. It also doesn't help that all four of your combo colours are similar in tone. I would say I have a fair sightreading ability, so I wouldn't blame it on my ability to play, and therefore... you get it.
In addition:

02:10:758 (1) - HP is only 7; I don't think you need this NC. Same with 02:12:106 (1) -
02:14:634 (2) - You can fix this up a bit to "hide" (2) the way you did with the other ones.
02:25:252 - to me, the song doesn't sound "resolved" unless you have a circle here. This one's up to you.

[Hard]
00:36:039 (2) - You can make this fit (1) a bit more nicely. Try this: http://puu.sh/shzm
188,140,36039,2,0,B|220:176|244:192|220:208|188:244,1,130,8|0
. You'll have to reposition (3), however.
01:08:904 (5) - NC here?
02:25:252 - see Insane.

[Normal]
00:06:039 (4) - You've misplaced the clap here. It should be at 00:05:702 (3).
00:12:780 (6) - You shouldn't have the clap here since it doesn't make sense. However, you can add another custom hitsound set to make the slidertick equivalent to your clap sound.
00:15:477 (3) - This clap doesn't fit either.
00:16:151 (4) - NC here.
01:17:499 (2) - Seeing how you bent the slider 01:16:151 (1) - at the words, you may want to do the same with (2), even if it means shrinking the blanket.
02:25:252 - see Insane.

Good luck :3
Topic Starter
Kyshiro

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties. Done

[Insane]
Maybe it's my colourblindness or whatever, but I was really unable to see 00:05:196 (2), and subsequently, 00:18:679 (9) - and 00:19:185 (1). Combo colours are chosen to stand out, not blend into the background. Sure, some backgrounds allow a choice of combo colour based on the background, but this blends in way too much. It also doesn't help that all four of your combo colours are similar in tone. I would say I have a fair sightreading ability, so I wouldn't blame it on my ability to play, and therefore... you get it.
In addition:
I editted the colors before, they blended 100% with the background, they're fine now according to a MAT o-o(Puush is down atm and I can't see what you recommend, I might decide to add it later though.)
02:10:758 (1) - HP is only 7; I don't think you need this NC. Same with 02:12:106 (1) - Okay, 2 combo's of 3 notes now.
02:14:634 (2) - You can fix this up a bit to "hide" (2) the way you did with the other ones.Done
02:25:252 - to me, the song doesn't sound "resolved" unless you have a circle here. This one's up to you.I think you're right, Added it with a finish hitsound.

[Hard]
00:36:039 (2) - You can make this fit (1) a bit more nicely. Try this: http://puu.sh/shzmCan't see the puush link as it's still down while I'm busy adding this, but I think I know what you mean, like making (2) a bit more of a blanket, done
188,140,36039,2,0,B|220:176|244:192|220:208|188:244,1,130,8|0
. You'll have to reposition (3), however.
01:08:904 (5) - NC here?Done
02:25:252 - see Insane.Done

[Normal]
00:06:039 (4) - You've misplaced the clap here. It should be at 00:05:702 (3).Misplaced on purpose, sounds better I think?(The other locations, which I really tried multiple times now, just don't fit imo
00:12:780 (6) - You shouldn't have the clap here since it doesn't make sense. However, you can add another custom hitsound set to make the slidertick equivalent to your clap sound. I removed it
00:15:477 (3) - This clap doesn't fit either.Removed
00:16:151 (4) - NC here. Done
01:17:499 (2) - Seeing how you bent the slider 01:16:151 (1) - at the words, you may want to do the same with (2), even if it means shrinking the blanket. I actually like the blanket there D:]
02:25:252 - see Insane.Done

Good luck :3
Thanks for your mod! :3
Stefan
Idk if I should... -w-

[General]
I would suggest to add at least in one Diff a Spinner, but I cannot find for myself a good place for it. lol

[Normal]
00:37:387 (1) - Move the 2nd Slider Point for one at down.
00:39:410 (3) - ^ at up.

[Insane]
00:05:196 (2) - IMO the slider should not be hided behind (1). Think about it if you could change this.
00:35:365 (3) - ^
00:37:893 (2) - ^
01:14:803 (6) - NC
01:15:308 (1) - Remove NC
01:16:151 (5) - NC
01:28:792 (3,4) - I'm not sure about them. You gave them a own rhythm to the song, but it stilll feels empty to play there.

Good, Agnes should find the rest of it. lulz
Topic Starter
Kyshiro

TheNutritiousGuy wrote:

Idk if I should... -w-Yeah why not :3 THanks

[General]
I would suggest to add at least in one Diff a Spinner, but I cannot find for myself a good place for it. lol I can't find a place either lmao, had one in the normal diff before, but a few people suggested that I should remove it.

[Normal]
00:37:387 (1) - Move the 2nd Slider Point for one at down.Done
00:39:410 (3) - ^ at up.Done

[Insane]
00:05:196 (2) - IMO the slider should not be hided behind (1). Think about it if you could change this.I kinda don't want to change these D: They're rankable, and this is the only map where I used them.
00:35:365 (3) - ^
00:37:893 (2) - ^
01:14:803 (6) - NCDone
01:15:308 (1) - Remove NCDone
01:16:151 (5) - NCDone
01:28:792 (3,4) - I'm not sure about them. You gave them a own rhythm to the song, but it stilll feels empty to play there.It's part of a pattern, and kinda fits to the song D:

Good, Agnes should find the rest of it. lulz
Thanks for your mod :3
Aleks719
General
No spinners in whole mapset? may you do something with it?
i'm recommending you to ask timing help, since i can't understand what's wrong with me or with timing.

Insane
00:26:264 (2) - add fininsh to the start
00:37:387 (1) - add fininsh to the start
00:47:499 (4) - add fininsh to the end
00:58:960 (1) - finish instead of clap fits better here, imo
01:52:556 (2) - add fininsh to the start
01:58:623 (1,2) - unstack them a bit please
02:03:679 (1) - add fininsh to the start
02:08:398 (9) - remove clap from the end
02:09:410 (1,2,3,1,2,3) - these notes have a good bass, set ~80% volume of normal hitsounds for these notes and end of previous slider

Hard
I'm too lazy for repeating. 00:26:264 (2) - add fininsh to the start, check some places as in Insane too and add finishes there too please!
00:37:387 (1) - here, clap sounds unnecessary, remove it, etc etc
01:31:488 (2,3) - kinda confusing stack, unstack a bit too, yyou can do it even with symmetry, i know
02:06:376 (1,2) - awesome arrow pattern! guess i'll steal it.
02:08:735 (5,1,2,3,1,2,3) - same as for Insane

Normal
Check same places with finishes as in Insane and in Hard too!
00:42:780 (5) - *nazi* lol, 2 grids down :DD
00:54:915 (4,6) - forgot 2 claps? because it sounds like forgot

that's all~
Topic Starter
Kyshiro

Aleks719 wrote:

General
No spinners in whole mapset? may you do something with it?
i'm recommending you to ask timing help, since i can't understand what's wrong with me or with timing.

Insane
00:26:264 (2) - add fininsh to the start
00:37:387 (1) - add fininsh to the start
00:47:499 (4) - add fininsh to the end
00:58:960 (1) - finish instead of clap fits better here, imo
01:52:556 (2) - add fininsh to the start
01:58:623 (1,2) - unstack them a bit please
02:03:679 (1) - add fininsh to the start
02:08:398 (9) - remove clap from the end
02:09:410 (1,2,3,1,2,3) - these notes have a good bass, set ~80% volume of normal hitsounds for these notes and end of previous slider

Hard
I'm too lazy for repeating. 00:26:264 (2) - add fininsh to the start, check some places as in Insane too and add finishes there too please!
00:37:387 (1) - here, clap sounds unnecessary, remove it, etc etc
01:31:488 (2,3) - kinda confusing stack, unstack a bit too, yyou can do it even with symmetry, i know
02:06:376 (1,2) - awesome arrow pattern! guess i'll steal it. LOL Thanks, and sure go ahead :3
02:08:735 (5,1,2,3,1,2,3) - same as for Insane

Normal
Check same places with finishes as in Insane and in Hard too!
00:42:780 (5) - *nazi* lol, 2 grids down :DD
00:54:915 (4,6) - forgot 2 claps? because it sounds like forgot

that's all~
Added everything, Thanks for the mod! :3
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