Rankable doesn't mean it's good.
That's great o-o Thanks. Also, mapping some heavier dnb atm, will be uploaded as soon as I have a free spot D:ziin wrote:
hold up lemme make you a storyboard.
It's not as heavy dnb as I like.
Lol okay, your opinion I guess.nold_1702 wrote:
Rankable doesn't mean it's good.
Fixed, there are just a few jumps in the hard which I fixed, it has been checked before by Blue Dragon, I hope it's okay now.Leorda wrote:
Hello there
[General]
* Combo color 3 and 4 are blending the BG, please change the color
[Normal]
00:14:803 (1) - Overlapped by hitbursts from spinner, could be hidden for beginners. Some beginners are slowly to read this while spinning the spinner
[Hard]
* I saw some spacing are inconsistent through this diff, make it consistent (unless if has a jump pattern)
That's all I got
136,64,25926,5,000:33:679 (7,1) - move 00:34:016 (1,2,3,4,5,6) - to 00:34:353 and place a hitcircle at 00:34:016 - edit the new pattern so the hitsounds are fitting again
216,64,26264,2,0,B|252:88|252:88|272:136,1,80,0|8
203,184,26938,2,0,B|217:217|217:217|253:241,1,80,0|8
224,232,112556,2,0,B|260:256|300:232,1,80,0|801:53:904 (4,5,1) - try this: http://puu.sh/oXEE
260,156,113230,2,0,B|224:132|184:156,1,80,0|8
132,228,113904,2,0,B|108:264|132:304,1,80,0|802:16:825 (3) - shape like (1,2)
212,264,114578,2,0,B|292:264,1,80,0|8
372,300,115252,6,0,B|396:260|372:224,1,80,0|8
Loctav wrote:
O hai. Quick mod. Picking this from #modreqs. Skipped the [Insane] due to laziness and tiredness. Sorry. For a random picked up mod, it already turned out to be bigger as intended. I hope, it's helpful anyways.
Mp3 quality sounds bad, even if its 192kb/s ;w; Can't help it, did everything I could, it's not that bad anyways :/
God, this hitsounds are so silent. D: Yeah I know, they're at 100% volume already :/
For any pattern change, please readjust the upcoming hitobjects regarding the spacing and pattern style.
[Normal] Added everything hereSPOILER[Hard] Added everything except the new notes, had that before, also removed it myself 'cause it simply doesn't fit well00:07:050 (3,1) - flow killing: try this: http://puu.sh/oXvs
00:10:758 (2,3) - http://puu.sh/oXvP
00:15:477 (2,3,4) - inconsistent spacing. decide if 1,1 or 1,0. Use distance snap.
00:17:837 (1,2,3,4) - http://puu.sh/oXxh
00:20:786 - snap the inherit line with the slider end (00:20:870)
00:26:264 (2) and following similiar sliders - they look so crumbled. Try using something like this: http://puu.sh/oXzv - maybe you should replace your previously used sliders with the one I screenshotted. Here is the code.136,64,25926,5,000:33:679 (7,1) - move 00:34:016 (1,2,3,4,5,6) - to 00:34:353 and place a hitcircle at 00:34:016 - edit the new pattern so the hitsounds are fitting again
216,64,26264,2,0,B|252:88|252:88|272:136,1,80,0|8
203,184,26938,2,0,B|217:217|217:217|253:241,1,80,0|8
00:46:151 (3) - try this instead: http://puu.sh/oXAR
01:17:499 (2) - the first red dot should be a white imo: http://puu.sh/oXBs
01:30:983 (1,2,3) - try this: http://puu.sh/oXBZ
01:36:376 (7,1) - ^
01:52:556 (2,3) - ugly overlap. try this: http://puu.sh/oXDe224,232,112556,2,0,B|260:256|300:232,1,80,0|801:53:904 (4,5,1) - try this: http://puu.sh/oXEE
260,156,113230,2,0,B|224:132|184:156,1,80,0|8132,228,113904,2,0,B|108:264|132:304,1,80,0|802:16:825 (3) - shape like (1,2)
212,264,114578,2,0,B|292:264,1,80,0|8
372,300,115252,6,0,B|396:260|372:224,1,80,0|8
02:19:522 (1,2,3) - ugly overlapSPOILERThanks alot for your mod :3you should revise this due to many overlaps that just make the map look messy.
00:27:275 (4) - stack with (3)'s end
00:27:612 (1,2) - ugly overlap. why u use 0.9x?
00:49:185 (3,4,5) - ^
00:51:882 (1,2,3,4) - ^
00:54:578 (1,2,3,4) - ^
01:08:904 (5,6,7) - straighten it
01:13:455 - add note
01:18:848 - ^
01:19:522 - ^
01:23:567 (3,1) - ugly overlap.
01:35:196 (4) - as mentioned before, add notes around
01:39:578 - add note
01:54:410 (2,3) - ugly overlap
02:09:410 (1,1,1,1,1,1) - reduce the NC spam here
I know right D:theowest wrote:
irc modSPOILER00:48 <Kyshiro> : Hai o-o
00:49 <theowest> : hai
00:49 <Kyshiro> : Did you manage to ask any MAT to check my map yet? D:
00:49 <Kyshiro> : I'm starting to lose hope lol
00:55 <theowest> : oh
00:55 <theowest> : that map
00:55 <theowest> : uhm
00:55 <theowest> : im almost done with my diff
00:55 <theowest> : I just gotta finish it
00:55 <theowest> : and then mod a few maps so I can gets mods for your beatmap
00:55 <theowest> : then mod it myselfs
00:55 <theowest> : and THEN i'll make sure you get a MAT
00:55 <theowest> : easy
00:55 <theowest> : won't take more than 2 days
00:55 <theowest> : yknow what
00:56 <theowest> : i'll finish the beatmap now
00:56 <Kyshiro> : Nono
00:56 <Kyshiro> : I meant my other map, remember D:
00:56 <theowest> : oh
00:56 <theowest> : your other map
00:56 <Kyshiro> : I told you how I just couldnt get a MAT
00:56 <theowest> : aha
00:56 <Kyshiro> : I literally asked every single MAT and none even bothered to mod it
00:56 <theowest> : i'll give it a try
00:57 <theowest> : to get a mat to mod it
00:57 <Kyshiro> : You said you'd do everything you could to get it ranked LOL
00:57 <Kyshiro> : Okay, thanks
00:57 <theowest> : yeah
00:57 <Kyshiro> : its about this map:
00:57 *Kyshiro is listening to (Stan SB - Airwalk)[http://osu.ppy.sh/s/45072]
00:57 <Kyshiro> : 20 mods / 13 stars
01:01 <theowest> : yeah
01:01 <theowest> : i don't see any reason for that
01:01 <theowest> : it's just going to be modded and modded
01:02 <Kyshiro> : Yeah exactly :/
01:12 <theowest> : I'm going to mod it for you
01:13 <theowest> : it will be the ultimate mod you'll ever have
01:13 <theowest> : the last
01:13 <theowest> : which will make the MAT work much easier
01:13 <Kyshiro> : .____. okay, thats great, thanks :333
01:16 <theowest> : uhm
01:16 <theowest> : ok
01:17 <Kyshiro> : hm?
01:26 <theowest> : the only thing I could improve on in this beatmaps are the hitsounds
01:26 <theowest> : but that would take way to much time for me, and they're already very good and acceptable for ranking and everything
01:26 <theowest> : so
01:26 <theowest> : yeah, a MAT
01:26 <Kyshiro> : Thanks :3
01:26 <Kyshiro> : The hitsounds were a bit problematic yeah.
01:27 <Kyshiro> : Gonna give them a last check on the hard, that's my first diff and I kinda messed it up a bit believe
01:27 <theowest> : oh and
01:27 <theowest> : the hard is very
01:28 <theowest> : all these are just 00:04:690 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4) - the same thing
01:28 <theowest> : 1 tick sliders
01:28 <theowest> : and 1 tick notes and stuff
01:28 <theowest> : really
01:28 <theowest> : not so fun
01:28 <theowest> : you could have mapped to his voice
01:28 <Kyshiro> : ill try replacing it a bit D:
01:28 <theowest> : stretching some sliders and whatnot
01:28 <theowest> : okay
01:29 <Kyshiro> : ill try using some 1/2 sliders
01:29 <theowest> : you're doing a better job at it in the previous diffs
01:29 <Kyshiro> : previous diffs?
01:29 <Kyshiro> : this hard was made before i even started mapping dimrain lol
01:29 <theowest> : i mean
01:29 <theowest> : no not previous diffs
01:29 <theowest> : later in the diff*
01:29 <Kyshiro> : ah
01:29 <Kyshiro> : partly remapped it, so yeah could be o-o
01:30 <theowest> : 00:07:050 (1) - this for example is how you can map it to the song. http://puu.sh/qCQG
01:31 <theowest> : there's a voice in this mp3
01:31 <theowest> : try to map to his voice
01:32 <Kyshiro> : Ah, yeah
01:32 <Kyshiro> : I'm trying to keep the patterns a bit tho
01:32 <theowest> : what pattern?
01:32 <theowest> : oh
01:32 <theowest> : but that pattern is boring.
01:32 <theowest> : the player wants FUN
01:32 <theowest> : fun is the mp3
01:32 <theowest> : mp3 has voices
01:32 <theowest> : why not map the voices?
01:33 <theowest> : more fun? OMG YES
01:33 <Kyshiro> : LOL
01:33 <theowest> : get it?
01:33 <Kyshiro> : Yeah. I get it
01:40 <theowest> : but
01:40 <theowest> : yknow
01:40 <theowest> : this should be ranked by now
01:40 <Kyshiro> : That's what everyone tells me :/
01:40 <Kyshiro> : Except for the MATs
01:40 <Kyshiro> : even the BATs do
01:40 <theowest> : lolwat
01:40 <theowest> : what do they say?
01:40 <Kyshiro> : Well
01:41 <Kyshiro> : Sapphireghost said I should contact him as soon as i got myself a bubble
01:41 <theowest> : yeah
01:41 <Kyshiro> : and uhm
01:41 <Kyshiro> : another one said it was a great map, but couldnt bubble it due to the amount of recent bubbles it wouldnt be
01:41 <Kyshiro> : smart for BATs to bubble maps
01:41 <Kyshiro> : Can't remember his name tho:/
01:42 <Kyshiro> : Might've been lolcubes
01:42 <theowest> : ah
01:42 <theowest> : What do you mean recent bubbles?
01:42 <Kyshiro> : dunno, were too many bubbles atm or smtn he said
01:42 <theowest> : oh yes
01:43 <theowest> : there's a crazy ammount of bubbles in the ranking right now
01:43 <theowest> : just waiting to get ranked
01:43 <theowest> : and you're stuck before the bubble process
01:43 <Kyshiro> : yeah well, they're probably not good enough if they keep em in the bubble zone
01:43 <Kyshiro> : They got bubblezoned.
01:43 <theowest> : lol
01:43 <theowest> : nice word
01:43 <Kyshiro> : :3
01:44 <theowest> : man
01:45 <theowest> : I don't know what to do
01:45 <theowest> : If I were you
01:45 <theowest> : I'd make all the BATs and MATs my friend
01:45 <Kyshiro> : been trying to
01:45 <theowest> : and then spectate them whenever they played something
01:45 <Kyshiro> : They're either too.. dunno, japanese
01:45 <theowest> : and very slowely trying to be friends with them
01:45 <Kyshiro> : Or they just dont care
01:46 <theowest> : and try to make a conversation with them whenever they talk in any of the channels
01:46 <theowest> : fuck i just closed your chat
01:46 <theowest> : uhm
01:47 <Kyshiro> : oh lol
01:47 <theowest> : can you savelogg and puush me the text? :v
01:47 <theowest> : log*
01:47 <Kyshiro> : how do i do that ._.
01:47 <Kyshiro> : and why do you want it
01:47 <theowest> : you type
01:47 <theowest> : /savelog
01:47 <theowest> : kudos ;v;
01:47 <Kyshiro> : ah
01:47 <theowest> : im addicted to it
01:47 <theowest> : im sorry
01:47 <Kyshiro> : oh lol okay :3
this is ridiculous. osu! needs more MATs and BATs.
Thanks alot for your mod, Really helpfull :3Card N'FoRcE wrote:
Quick check because i felt like having a look.
- General: (Considerations and things you need to check/fix for the whole map)- Storyboard:
- You have to end the map at 02:14:129. You can't just keep going until the fade out comes (i can tell the mp3 was cutted manually) because it feels incomplete while playing: i was like "oh cool let's continue with this section" and then the map suddently stopped and faded out. Or you can just extend that section by using a longer mp3. Everything, as long as that unfitting fade out gets out of this well done map. The mp3 isn't cut at all D: It's the original mp3 file, I rechecked all the uploads of this on youtube, they're all the same, and removing everything after 2:14 would hurt me, alot :/ I hope this won't cause that much of a problem D:
Nice choice for the sliderborder color, i like. Thanks, Niva's suggestion :>
The BG is huge, it's 1MB. Please use this jpg one: OkaySPOILER[attachment=0:e2ff9]Background.jpg[/attachment:e2ff9]- Normal:
- There's absolutely no need for that "slow.png" slowdown warning, i may be wrong but i think i hear the lyrics say "slow" in that exact moment.So please remove it. It doesn't say slow, it says ''start'' I'll contact you about this if possible ._.
Remember to do a full submission if you do this and/or replace the background.Will do.- Hard:
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
It almost feels more like an Easy than a Normal, but it doesn't matter as long as the difficulty spread between the difficulties is good.
Increase Approach Rate by 1 please.Done
02:03:679 (1) - very minor, but why is this not horizontally centred? °° This was due to the overlapping with the slider before it, but since I increased the approach rate the problem is gone anyways. Fixed- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:12:106 (1) - make this end at 00:12:106 (1). Huh ._.
00:15:140 - a beat here would fit very well.Right. Added- .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
01:55:926 (7) - I'm sorry but this sounds very unfitting. Remove 01:55:252 (6) and make it a simple beat; then make 01:55:926 (7) start at 01:55:589; finally, add a beat at 01:57:612. I know that kills your pattern a bit, so here's what i suggest: Thanks, Added, Also fixed the claps which sounded a bit weird after that part.SPOILER[attachment=2:e2ff9]Shot 2.jpg[/attachment:e2ff9]- Insane:
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
01:03:679 (4) - it's minor, but i feel it's awkward. Something like this may be nicer: DoneSPOILER[attachment=1:e2ff9]Shot 3.jpg[/attachment:e2ff9]- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:13:792 (1) - i'd move it down just a bit. It would match better the spacing between 00:14:466 (2,3).Done
00:15:814 (4) - new combo; 00:16:488 (1) - remove new comboDone
00:31:657 (3) - new combo; 00:32:331 (1) - remove new combo Done- .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
00:09:410 (1) - reverse selection (CTRL-R) and remove new combo; 00:10:084 (2) - new combo.Ah this went wrong last time I editted it I see, Done.
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
00:41:095 (5) - it's not really necessay, but i'd add a new combo just because it feels more stylish. Totally :3- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:16:657 (3) - this is a bit awkward (also doesn't really fit the rest of the map): if you listen to the song there are some beats going on and the pattern you used seems to follow those beats by adding a 1/1 pause between 00:16:151 (2) and 00:16:657 (3). So i'd suggest to delete 00:17:162 (4), move 00:16:825 (3) 1/2 later (also fix hitsounds and the spacing with the next stuff a bit). You're right, that slider didn't really fit, I used something else though, it's a 1/2 slider with 1 reverse now.
LOOOOOONG hitclap pattern suggestion:
- 01:14:129 (4) - add clap to slider end; remove clap from slider beginning. 01:13:791 (2,3)3 too? Sounds weird imo D: - add clap. 01:14:803 (6) - remove clap from slider beginning; 01:15:814 (4) - add clap to slider beginning; 01:19:859 (1) - add clapThis one's a bit weird too D: Did it slightly different.
Discussed in game, Thanks again.Card N'FoRcE wrote:
Ergh, i made a typo.
[Normal] 00:12:106 (1) - make this end at 00:13:792.
About the mp3, i know that asking you to remove a section is a sacrifice, but that would really improve the gameplay.
It may be that i hate that kind of fade outs way too much, but they feel like a very bad design flaw to me.
About the SB, what the lyrics say don't really matter: the fact is that the warning is also almost unnoticeable (because it's black) and it's a distraction, while the slider is fairly short and the slowdown is well justified by the music itself. Your choice by the way.
(No need to kudosu this post)
Thanks alot for your mod, opinion and star! :3mancusojuanmattos wrote:
Ok! This map looks interesting, so, I'll try to modding
[General:]
Timing Point: This is weird, but, your Uninherited Timing Point (Red Line) is unsnappedby 1ms. I'm really confused about that, try to find help in the channel (in-game) #modhelp Asked for help, It shouldn't be a problem.
[Normal:]
00:04:690 (1): Try to add a Whistle in this note to remark the effect in the music Sounds a bit weird
00:08:735 (1): (VERY NAZI)- Looks better when you play the map if you make a little Curve on this Slider (like appear on the Screenshoot). Then Copy/Paste to make the same Slider in 00:10:084
00:31:657 (1,2,3,4,5,6,7): This pattern was made just with notes, this is kinda Hard looking that it's your easiest difficulty in the mapset. Try to add some Sliders in the middle of these notes to make an easier pattern It's a normal, not an easy diff, It's already kinda simple though.
00:48:174 (1,3,5): Sounds Really fine if you add Claps at the beginning of these SlidersDone
01:09:410 (1): This Finish sounds really loud, it's better if you change it to a Whistle or a Normal Finish HitsoundMade it 50% volume instead.
01:24:915 (5): (NAZI)- Move this note to x:372 y:208 to occupate the same place as previous (3). Also if you make that, the Spacing between notes is more consistentIdk what happened there o-o Done
01:30:983 (1): Same as 01:09:410 Same
01:34:016 (5): Add a New Combo here because a Combo with 8 notes is too much in a Normal Diff. specially because it's your easiest diff., and also I can listen a change in VocalDone
01:57:612 (8): New Combo in this Note and Remove it on the next one.Done
02:04:016: This Section is totally mappable. So, Remove the Spinner from here and try to map You're right, done
[Hard:]
00:04:690 (1): Same as Normal diff.Still don't like it :/
00:32:499 (3): This note is totally hidden by the Sliderbody. For this reason this note is totally Hard to read and doesn't looks fine to play, at least try to move this note at the beginning of Slider (1) (x:132 y:192)Pretty easy to read, it's not really a problem either.
00:52:583 (4): Add a Clap at the end of this Slider, the double clap fit perfectly here
00:55:589 (4): (^)
02:19:185 (4): (^)
02:24:578 (4): (^)Did all of these except the last one
[Insane:]
00:04:690 (1): Same as Previous difficulties
00:30:308 (1,2): I Really don't like this kind of patterns because in my opinion doesn't have a good flow. If you want to Stack, just Stack it with the end of the Slider
00:30:983 (1,2): (^)
00:33:511 (6,7): (^)These seem to be a bit better yeah, done
00:37:893 (2): Reduce this Slider by 1/2 and then add a note in 00:38:230. Fit better with Vocal Kinda wanna keep the slider combo, sorry
01:58:117 (2,3,4): This 3-plet is very compressed, doesn't look very fine and it's inconsistent with your previous/next 3-plets and 5-plets. Increase the distance between notes at least to 0,6x
02:05:365 (5,6,7): (^)Edited those last time, I guess it's better the way they were indeed. Editted.
02:09:410 (1,1,1,1,1,1,1): I Really don't like this Kind of things (combos in each notes). Seriously, is not fine to see, at least make the same as Hard (1,2; 1,2; 1,2) or something like this, but please change it.Totally forgot about it, Added
02:19:353 (x): Sounds empty. Try to add a Note, fit fine with music Done
And That's All.
Nice map in General, I think that should be checked by a MAT![]()
I have to shoot a Star and Good Luck with your map
Thanks for your mod :3Agnes wrote:
Heya. Sorry for the late modding. =~= That's okay :3
[General][Normal]
- Nice choice of song.Thanks :3
- Nice choice of hitsounds that compliment the song. Thanks :3
00:12:106 (1) - This spinner could be replaced with a slider... Mapped that part now
02:19:522 (1,2) - The red anchor portion for these two sliders look a bit awkwardly made. Fixed
[Hard]
Nothing to poke at.
[Insane]
Didn't find much, but I'll give it a careful look when I recheck. Okay
Call me up again went you get another mod or two.Will do :3
188,140,36039,2,0,B|220:176|244:192|220:208|188:244,1,130,8|0. You'll have to reposition (3), however.
Thanks for your mod! :3those wrote:
From .:Let those mod those maps:.
[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties. Done
[Insane]
Maybe it's my colourblindness or whatever, but I was really unable to see 00:05:196 (2), and subsequently, 00:18:679 (9) - and 00:19:185 (1). Combo colours are chosen to stand out, not blend into the background. Sure, some backgrounds allow a choice of combo colour based on the background, but this blends in way too much. It also doesn't help that all four of your combo colours are similar in tone. I would say I have a fair sightreading ability, so I wouldn't blame it on my ability to play, and therefore... you get it.
In addition:I editted the colors before, they blended 100% with the background, they're fine now according to a MAT o-o(Puush is down atm and I can't see what you recommend, I might decide to add it later though.)
02:10:758 (1) - HP is only 7; I don't think you need this NC. Same with 02:12:106 (1) - Okay, 2 combo's of 3 notes now.
02:14:634 (2) - You can fix this up a bit to "hide" (2) the way you did with the other ones.Done
02:25:252 - to me, the song doesn't sound "resolved" unless you have a circle here. This one's up to you.I think you're right, Added it with a finish hitsound.
[Hard]
00:36:039 (2) - You can make this fit (1) a bit more nicely. Try this: http://puu.sh/shzmCan't see the puush link as it's still down while I'm busy adding this, but I think I know what you mean, like making (2) a bit more of a blanket, done188,140,36039,2,0,B|220:176|244:192|220:208|188:244,1,130,8|0. You'll have to reposition (3), however.
01:08:904 (5) - NC here?Done
02:25:252 - see Insane.Done
[Normal]
00:06:039 (4) - You've misplaced the clap here. It should be at 00:05:702 (3).Misplaced on purpose, sounds better I think?(The other locations, which I really tried multiple times now, just don't fit imo
00:12:780 (6) - You shouldn't have the clap here since it doesn't make sense. However, you can add another custom hitsound set to make the slidertick equivalent to your clap sound. I removed it
00:15:477 (3) - This clap doesn't fit either.Removed
00:16:151 (4) - NC here. Done
01:17:499 (2) - Seeing how you bent the slider 01:16:151 (1) - at the words, you may want to do the same with (2), even if it means shrinking the blanket. I actually like the blanket there D:]
02:25:252 - see Insane.Done
Good luck :3
Thanks for your mod :3TheNutritiousGuy wrote:
Idk if I should... -w-Yeah why not :3 THanks
[General]
I would suggest to add at least in one Diff a Spinner, but I cannot find for myself a good place for it. lol I can't find a place either lmao, had one in the normal diff before, but a few people suggested that I should remove it.
[Normal]
00:37:387 (1) - Move the 2nd Slider Point for one at down.Done
00:39:410 (3) - ^ at up.Done
[Insane]
00:05:196 (2) - IMO the slider should not be hided behind (1). Think about it if you could change this.I kinda don't want to change these D: They're rankable, and this is the only map where I used them.
00:35:365 (3) - ^
00:37:893 (2) - ^
01:14:803 (6) - NCDone
01:15:308 (1) - Remove NCDone
01:16:151 (5) - NCDone
01:28:792 (3,4) - I'm not sure about them. You gave them a own rhythm to the song, but it stilll feels empty to play there.It's part of a pattern, and kinda fits to the song D:
Good, Agnes should find the rest of it. lulz
Added everything, Thanks for the mod! :3Aleks719 wrote:
General
No spinners in whole mapset? may you do something with it?
i'm recommending you to ask timing help, since i can't understand what's wrong with me or with timing.
Insane
00:26:264 (2) - add fininsh to the start
00:37:387 (1) - add fininsh to the start
00:47:499 (4) - add fininsh to the end
00:58:960 (1) - finish instead of clap fits better here, imo
01:52:556 (2) - add fininsh to the start
01:58:623 (1,2) - unstack them a bit please
02:03:679 (1) - add fininsh to the start
02:08:398 (9) - remove clap from the end
02:09:410 (1,2,3,1,2,3) - these notes have a good bass, set ~80% volume of normal hitsounds for these notes and end of previous slider
Hard
I'm too lazy for repeating. 00:26:264 (2) - add fininsh to the start, check some places as in Insane too and add finishes there too please!
00:37:387 (1) - here, clap sounds unnecessary, remove it, etc etc
01:31:488 (2,3) - kinda confusing stack, unstack a bit too, yyou can do it even with symmetry, i know
02:06:376 (1,2) - awesome arrow pattern!guess i'll steal it.LOL Thanks, and sure go ahead :3
02:08:735 (5,1,2,3,1,2,3) - same as for Insane
Normal
Check same places with finishes as in Insane and in Hard too!
00:42:780 (5) - *nazi* lol, 2 grids downD
00:54:915 (4,6) - forgot 2 claps? because it sounds like forgot
that's all~
Epicccccc :3 ThanksssAleks719 wrote:
we fixed offset (added +5 to it)... everything else is fine, soo... bubbled.
Thanks! :3SapphireGhost wrote:
Modding because this was a request I got quite a while ago and am now following up on.
[General]
- It doesn't seem like the yellow slider border is necessary, but if you want to keep it then alright. I think it kinda fits, if it won't cause any problems I'd like to keep it :3
[Insane]
- For future maps I'd try to avoid overlapping objects I know, this caused me some trouble too, Not using this anymore.
01:37:055 (2) - This would look better if the start and end didn't overlap. Fixed
01:45:482 (7) - Same here, and try to fix the blanketing too so you have something like this. Done
[Hard]
01:42:785 (3,4,5) - The spacing here is too odd to play well, so try to make it more readable. Fixed
Normal seemed alright, but maybe I'm just tired by now. That's all I have to say, so just poke me after fixes. Okay :3
After fixes and re-checking everything, the bubble is popped and replaced with a heart. Nice job on your first ranked map!Kyshiro wrote:
That means the bubble is popped for now right? o-o
Thanks! :3SapphireGhost wrote:
After fixes and re-checking everything, the bubble is popped and replaced with a heart. Nice job on your first ranked map!Kyshiro wrote:
That means the bubble is popped for now right? o-o
Sorry if I'm wrong but, it's really easy to see, and I bet that even colorblind people(I know what exactly this is) would see the approach circles?those wrote:
Colours are still really tough on colourblind people. There is a rule (not a guideline) listed in the wiki:
Combo colors must not blend in with the map's background/storyboard/video. This is so the approach circles are always visible to the player.
Can the colours be changed, please? It won't affect score or anything.
Okay? Are you complaining because you can't finish it, just like in your other posts?AlphaWaves wrote:
Like the song but dont like your maping style at all though :/
Dude I had a S-rank on the hard diff.Kyshiro wrote:
Okay? Are you complaining because you can't finish it, just like in your other posts?AlphaWaves wrote:
Like the song but dont like your maping style at all though :/
Wow, so pro!AlphaWaves wrote:
Dude I had a S-rank on the hard diff.
EDIT : Insane I meant my bad.
umad ?Kyshiro wrote:
Wow, so pro!AlphaWaves wrote:
Dude I had a S-rank on the hard diff.
EDIT : Insane I meant my bad.
AlphaWaves wrote:
umad ?