Holy Sh.... Such a big mod, awesome o-o Adding the stuff I didn't do+reason below the post.(Stuff i don't mention is added)
Only added 10 offset to the hard diff, the rest seems fine.
Normal:
At the hitsounds I added claps that sounded nice imo, putting them on the 1/1 beats like you said is a bit weird sometimes.
Hard:
00:13:107 The clapping sounds way better how it is now, which is why i did it like this
00:34:343 (1,2) Hmm D: I really like the way the combo looks right now, I think I decide to keep my combo for the looks.
01:45:804 (2,3,4) Really like the idea, but the jumps would be too big D: Made something different instead
Insane:
00:27:612 (1,2) Rather keep it how it is
00:54:747 (1,2,3) Jumps would be too far, modified your way a bit to make it a bit shorter
Thanks for this awesome superhyperepicdeluxe mod :3!
General:Niva wrote:
Mod request via Mini Maya Queue ~
(no, you don't need 50kds - it's just an extra rule for the previous round xD)
[General]
-> Tags should be consistent on all diffs - add "Liquicity" as well to tags field on [Normal] and [Insane]Damn, forgot that I think lol.
-> Hmm, add gold sliderborder to the mapset? Blends great with your background imo. Try to open the .osu file by using notepad, and put :SliderBorder : 255,231,91
below your "Combo4 : 232,226,36" line Nice o-o
-> Also, the offset definitely sounds early - try offset 4708 instead? Not really, Try playing the songs, they all end up around +-3ms early ~ +-3ms late (Atleast for me and a friend it does.
[Normal][Hard]
- 00:05:692 (3,3,...) - In the opening your claps placement are very inconsistent, I think it's best to put claps consistently every 1/1 before the downbeat (long white tick in the editor's timeline) such as in these two notes I mentioned
- 00:07:040 (3) - Using only one waypoint in this slider is very much too forced for me, I suggest to alter the slider like this instead:
- 00:16:815 (4) - (optional) For better readability : CTRL + R? ((2)'s hitburst will cover (4)'s start here, while (1)'s hitburst won't, so I guess it's better to CTRL+R it)
- 00:20:523 (5) - I highly recommend to use a quieter volume for the slider's end (around 40%), let the background bass blends here~
- 00:28:276 (x) - Add note here as well (the vocals continue here)
- 00:28:613 (4) - If you follow ^, add new combo here as 9-notes streak would be too long for a Normal diff
- 00:31:647 (1,2,3,4,5,6,7) - (optional) I think you can make this part much tidier by creating:
- 00:37:377 (1,3) - Add claps to both sliders' end and start as your 2/1 consistent clapping pattern should continue there
- 00:49:175 (2) - (optional) Move this few grids up or down? Would be fancier if (1,2,3) forms an arc imo
- 00:53:220 (x) - I highly recommend to add circle here as well and move the new combo here (the drum sound here is significant enough)
- 00:58:950 (1,2,1,2,3) - You could just simply select all in the editor and move all few grids left and up altogether (so (3) will end in the center) - will play better before the break if (3) is centered imo
- 01:09:400 (1) - Uh... I don't think it's the time to put a clap yet... Use finish instead perhaps?
- 01:12:096 (1,2,3,4) - (optional) Considering your (1,2)'s shape, I think windmill pattern fits better after that zig-zag slider:
- 01:19:512 (x) - imo the delay between (2) and (1) is too long, I think you can try to add two extra notes to fill in the blank starting here
- 01:25:579 (1,2) - I highly recommend to alter these two as a 3/2 repeating slider instead (as the DnB sounds are using 3/2 here) - also, I don't think suddenly goes linear here plays good after your bezier sliders in (1,3)... (you can try to make (2)'s end stacked below (4) as well!)
- 01:30:973 (1) - Same as 01:09:400 here
- 01:31:310 (2) - (optional) I think it's better to move the second red waypoint a bit down, so it won't touch (3)
- 01:41:759 (x) - Again, the rhythm in downbeat here is distinctive enough. Add note?
- 01:45:804 (2) - (optional) Put this below (1,3) instead of above to avoid (4)'s hitburst covering this? Will help beginners this way imo
- 01:55:916 (6) - Remove the clap on slider's start - it breaks your previous clap consistency
- 02:00:973 (1,2,3) - (optional) Rather than being too linear, you can play with slider curve here to create flow, for example:
- 02:06:703 (1) - Give more spinner recovery time for beginners here (I think you can just shorten the spinner by 1/1) - also, avoid placing notes in the center after a spinner on an easier difficulty, as the spinner's hitburst will cover the object's start (experienced players won't have a problem, but this is irritating for beginners)
- 02:19:512 (1,2,3,4,5) - It's not a good idea to stop the clapping pattern for the ending ):
[Insane]
- 00:07:040 (1) - I think it's better to use (5)'s approachcircle to guide you encircle (5) perfectly
- 00:13:107 (3,1,2) - Why the clapping pattern changes here? It sounds fine, but it's better to keep it consistent 1/1 after the downbeat as you did before...
- 00:15:804 (4) - Move the endpoint few grids right and up (so it will point at (3)'s center)?
- 00:16:478 (1,2,3) - (optional) Rather than creating an overlapping formation here, I think it's better to space them apart, creating a blanket formation here:
- 00:19:175 (5) - Placed slightly higher than (4), is it intentional? (you can just hold SHIFT while placing this slider to make it placed perfectly beside (4))
- 00:28:950 (1) - Is it intentional to curve the slider like this? I think it's better to let this naturally encircle (2)...
- 00:34:343 (1,2) - Try this rhythm? (basically you need a clap on 00:35:355 (2), plus this rhythm could let you to keep symmetry as your previous mapping style did)
- 00:40:411 (2,3) - (optional) Hmm, imo you're too forcing symmetry here (especially on (3)), I think it's better to split (3) as two circles, then arrange an arc consisting of (1,2,3,4)
- 00:47:152 (2) - I highly recommend to split this as two 1/2 sliders (just continue encircle (1) here - it flows better with two sliders)
- 00:59:961 (2,3,4) - The jump here could be much tidier this way:
- 01:04:006 (5) - Hmm, clap doesn't really fit here... Try finish instead? Also, I highly recommend to add a new combo here
- 01:12:096 (2,3,4) - (optional) You can try to use a denser spacing here (0.6x perhaps) and arrange like this to let this part be more flowy:
- 01:19:006 (1) - Remove clap from slider's end - it follows the drum'n'bass sequence more
- 01:35:186 (4) - Same as above
- 01:36:366 (6) - Why is this note much closer to (1) rather than to (5), while they're equally apart on the timeline? It's better to space (5,6,1) equally (as this jump isn't patterned)
- 01:45:804 (2,3,4) - (optional) A variation from 00:59:961, I think this jump here is better (notice how (2) is encircling (1)'s start this way: )
- 01:56:591 (4) - Stack the slider's end perfectly to (1)'s end?
- 02:08:051 (2) - (optional) Create a slider wave here? Keeps the symmetry better imo
- 02:14:119 (2) - Stack this slider's end to 02:12:096 (1)?
I like the song, and the mapset has a really great potential~
- 00:05:702 (3) - I highly recommend to use a 1/1 slider instead of repeating 1/2 slider, as you mostly follow the vocals here
- 00:13:286 (4) - Minor stuff, but move the endpoint one grid down to encircle (3) better
- 00:15:983 (1,2,3) - Jump from (4) to (1) is very random imo. I think it's better to stack (1) to your previous (1)'s start, and a jump like this from (2) to (3) would be okay also:
- 00:18:174 (8) - Move the clap from (9)'s start to this slider's end - it's better to continue your previous clapping pattern consistently here
- 00:20:533 (5) - Hmm, in slowdowns like this, new combo helps a lot ~
- 00:27:612 (1,2) - (optional) Merge these two as a 1/1 slider, to follow the drum'n'bass sequence better?
- 00:28:960 (1,2,3,4,5) - This quintuplet just feels like they're here for extra difficulty (overmapped) imo, I suggest to delete (2) as it improves the rhythm here (this applies for next parts like this)
- 00:30:308 (1,1) - Again, clap consistency issue here - move the clap to (1)'s end instead
- 00:38:904 (4) - Not perfectly stacked to (3), and it's quite visible, is it intentional?
- 00:40:926 (4) - I highly suggest to put this in the center instead (considering your (5,6,7,8)'s formation is center-aligned as well)
- 00:54:747 (1,2,3) - (optional) To avoid clustering, I think it's better to stack (1,2) on 00:54:241 (3)'s start and end, plus hit CTRL+R on (3) as well, like this:
- 01:04:016 (9) - No finish here? o.o There is no finish here? o-o
- 01:12:106 (1,1) - No need to new combo on your second (1) imo. Also, I think it's better to put clap only on your first (1)'s end here
- 01:20:196 (2,3,4,5) - I think it's better to make these four's distance equal, like this: (it won't be overlapped by 01:19:353 (2) in play mode because of your fast approach rate)
- 01:21:544 (6) - New combo here?
- 01:29:297 (4) - Not perfectly stacked below (2) and it's quite visible, is this intentional?
- 01:34:185 (5) - Remove the clap on slider's start here, you won't need a clap this soon after your previous one
- 01:41:432 (3) - Minor stuff, but move the red waypoint and the waypoint after two grids left to make this more symmetrical
- 01:44:803 (5) - I think it's better to let the red waypoint perfectly placed below (3)'s end... Also, (optional) try to add some bezier twist here as well?
- 01:45:983 (1,3) - Make these sliders curve [u]against the center, to avoid clustering?
- 02:00:308 (6) - Uh... Missing clap here? :3
- 02:21:207 (5) - I don't think it's a good idea to put a circle beneath slider's body, it's quite hard to read (a slider is okay for me, though)
I think the main problem here is the clap's consistency, but I suppose mods could fix the hitsounding.
Good luck (:
Only added 10 offset to the hard diff, the rest seems fine.
Normal:
At the hitsounds I added claps that sounded nice imo, putting them on the 1/1 beats like you said is a bit weird sometimes.
Hard:
00:13:107 The clapping sounds way better how it is now, which is why i did it like this
00:34:343 (1,2) Hmm D: I really like the way the combo looks right now, I think I decide to keep my combo for the looks.
01:45:804 (2,3,4) Really like the idea, but the jumps would be too big D: Made something different instead
Insane:
00:27:612 (1,2) Rather keep it how it is
00:54:747 (1,2,3) Jumps would be too far, modified your way a bit to make it a bit shorter
Thanks for this awesome superhyperepicdeluxe mod :3!