Thanks for your contribution.
About Additive color blending:MLGnom wrote:
About StarBreakAdditive. I tested it a little, and yeah it seems to manipulate transparency if you are changing values by same amount (Like StarBreakAdditive: 25,25,25 - nearly visible star2) While making it white (255,255,255) it's stays unchanged. If Black (0,0,0) it's disappear (transparency = 0) (Still I'm thinking how to explain this correctly)
How colorization works in osu!My1 wrote:
can somebody explain the thin with the falling stars from the game???
StarbreakAdditive: is in the ini.My1 wrote:
yes and I change the general color with th imge or is there an ini option too???
but it says that this option only applies in breaks or in "kaiai time" (dont aks me what that is I am the one who wants to know thies...)ziin wrote:
StarbreakAdditive: is in the ini.My1 wrote:
yes and I change the general color with th imge or is there an ini option too???
You can also change the color in the image.
The stars only fall from the cursor during breaks and kiai time.My1 wrote:
but it says that this option only applies in breaks or in "kaiai time" (dont aks me what that is I am the one who wants to know thies...)
but I said general and general means always
-> edit
OK I had enough of setting the col in the ini so I mad it with the image...
however is there an option to let the stars shine always
Errr where did you find that?Rin wrote:
someone knows what "LayeredHitSounds" means? I found it in a .ini file.
My1 wrote:
can sb. give me the original autopilot icon, I need it for skinning
but MAY I even use the standard skin (recolored)???
Thank you very much for helping me! appreciate it ^^MLGnom wrote:
Yep like I said. There is no limit amount of frames for animations.
Tested :
- Play-skip,
- Fruit ryuuta,
- Followpoint ,
- Sliderfollowcircle,
They had +10 frames and worked fine.
For making slower animation try using same pictures for few frames (Fruit ryuuta 1,2,3 - picture 1, Fruit ryuuta 4,5,6 - picture 2 etc.)
That's the only way to slowdown animations.
Also If you are making Fruit-ryuuta animation you should add also "Fruit-ryuuta.png" as sprite for character "dash". Probably it will need a small position correction.
You can find this file in any existing skin/template skin. (it should have notepad icon)MLGnom wrote:
Skin.ini is a necessary file of any skin. It contains several major options of the skin.
Thanks.MLGnom wrote:
Let's leave that to the skinner because it's only information for players if there were any updates ("oh, I have v0.5 of skin xxx but there is already v0.73) , but commonly v1.0 should be version of skin where skinner made everything that he/she wanted to do (after all it should have some parts skinned, for example - all gameplay parts).
Just to point something minor. Actually, this is still used if you change the following inside your skin.ini:MLGnom wrote:
b) Unnecessary parts :
- default-dot, default-comma, default-x.png, default-percent - are no longer used
[Fonts](Use the above code on default/template skin and you'll see how the default-dot, default-comma, default-x.png, and default-percent looked like in-game)
ScorePrefix: default
[Fonts]
HitCirclePrefix: score
You can find "Skins" folder in your osu! installation folder. Then just open template skin folder and edit any elements you can find there. :3LawlietMatryoshka524 wrote:
Thank you for the tutorial~ But I do have one question... How do I edit it? XD I'm an idiot, so I'm sorry if it was in the tutorial and I didn't understand.
Ok, so I download the template, and click on it, and it just opens it into osu! instead of like... GIMP or something... How do I open it to where I an edit it? ;D Thank you for reading this comment 0.0"
You can find it in template skin or any other skin that you can download. Just copy it and edit.-ajus- wrote:
how to make "skin.ini"
MLGnom wrote:
You can find it in template skin or any other skin that you can download. Just copy it and edit.-ajus- wrote:
how to make "skin.ini"
hmm, gotta try itMLGnom wrote:
Hey there. I did a small search today and found 5 interesting things that you can add to skin.ini.
Add these in [General] part.
CustomComboBurstSounds: 50,100,200,300,400,500 etc. Combo sound will be played at specified combo number.
SpinnerFadePlayfield: 0 If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video)
CursorTrailRotate:0 If this is set to 1, the cursor trail rotation will rotates with the cursor.
AnimationFramerate:"Number of frames" Defaults to playing all available frames per second. Applies to all animated sprites except slider ball. The lower amount of them, the slower animation will be.
SpinnerNoBlink:1 Defaults to 0. When set to 1, it will stop spinners from "blinking" the top of the metre as they rise/peak.
(Funny thing these options were available already for around 3 years :/)
In nearest future I will add a little about Taiko/CtB skinning.
A bug to fix: "scrorebar-colour".MLGnom wrote:
Blue lines show the anchor position for scrorebar-colour and if you want to fit them in the same place, try moving the scorebar-background. Also you don’t need to keep length of the lifebar, you can make it shorter or longer (for widescreen).
nice idea...justin-chan wrote:
i dont understand a thing, honestly i wish there was a video tutorial! XD
Are these options seleted between 0 and 1? If they are, you can add 0/1 to the thread.MLGnom wrote:
d) CursorRotate – controls whether the cursor rotates or not.
e) CursorExpand – when turned on, the cursor expands when clicking.
f) CursorCentre – while turned off the action point of the cursor will be in the top left corner of the image, rather than the center.
g) SliderBallFrames – amount of sliderball frames(pictures) used in the skin.
h) HitCircleOverlayAboveNumer – if turned on, makes numbers appear under the “hitcircleoverlay”
You don't need to specify amount of comboburst. If you want to randomize combobursts add this to [General] part in skin.ini .netoxr2000 wrote:
just a question, i see there can be more than 1 comboburst.png image andthey are named comboburst-0.png, comboburst-1.png, comboburst-2.png etc. Do i have to specify in the .ini file that the skin uses more than a comboburst? Can combo burst images be slected randomly when performing a combo?
ComboBurstRandom: 1
You flimsy poo just had to go and link thatMLGnom wrote:
(we have already skin that contain "blood" but this kind is okay).
1,2, Thanks for helping!MLGnom wrote:
1. Just create new thread in skinning.
2. Yes, don't post anything that contains nudity or any explicit continent. Ecchi is fine but you should give a warning in your thread. About blood, please don't post guro. It's should be somewhat safe. (we have already skin that contain "blood" but this kind is okay).
3. Pause-overlay must be .png like other parts of skin. (Exception are beatmap skins where you can have backgrounds as jpg).
4. Are you sure it's flipped? Please test this sliderball (added skin.ini with it). I don't know why you have differently.
5. SliderBallFrames will affect speed of animation of sliderball.
6. Are you sure you don't have "OpenGL" or "low end PC" turned on in options? Because of OpenGL skins will have forced sliderstyle : 2 and only style 2 and 3 will work.
Skin.ini is inside of every skin, also in template, so no need. :3c
Damn it. Don't know why I called it "Kaiai". Corrected. D:
[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 3
[Fonts]
HitCirclePrefix: score
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 3
KingisNitro wrote:
I've got another question.
What are default-[number].png used for? I've tried changing 0 but I can't see any place where it'd change. Thanks in advance!
that's rightMLGnom wrote:
By default they are used as "Hitcircle numbers".
But if you have edited where they are used , they won't be changed.
This is default part in skin.ini[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 3
By editing it in this way, hitcircles will use score numbers instead. (or vice versa)[Fonts]
HitCirclePrefix: score
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 3
That's why sometimes you should use template skin.ini instead of ini from any skin.
KingisNitro wrote:
@MLGnom, OsuMe65; Thank you both! I actually copied the template, renamed the copy and started editing it; I couldn't see the change because I only edited 0 xD And you don't see that one that often. I've tried editing 1 now and it works perfectly. Thanks for help again! ^^
i got it when i downloaded an unofficial add-on for osuMLGnom wrote:
I wondering who are you asking about these things? And where are you getting this kind of information? xD
Will add them later.