What version do creators start with originally? Or do they make their own numbers? (like v0.6, v0.7 etc...)
Augh I'm stuck with this right now.
Augh I'm stuck with this right now.
Thanks.MLGnom wrote:
Let's leave that to the skinner because it's only information for players if there were any updates ("oh, I have v0.5 of skin xxx but there is already v0.73) , but commonly v1.0 should be version of skin where skinner made everything that he/she wanted to do (after all it should have some parts skinned, for example - all gameplay parts).
Just to point something minor. Actually, this is still used if you change the following inside your skin.ini:MLGnom wrote:
b) Unnecessary parts :
- default-dot, default-comma, default-x.png, default-percent - are no longer used
[Fonts](Use the above code on default/template skin and you'll see how the default-dot, default-comma, default-x.png, and default-percent looked like in-game)
ScorePrefix: default
[Fonts]
HitCirclePrefix: score
You can find "Skins" folder in your osu! installation folder. Then just open template skin folder and edit any elements you can find there. :3LawlietMatryoshka524 wrote:
Thank you for the tutorial~ But I do have one question... How do I edit it? XD I'm an idiot, so I'm sorry if it was in the tutorial and I didn't understand.
Ok, so I download the template, and click on it, and it just opens it into osu! instead of like... GIMP or something... How do I open it to where I an edit it? ;D Thank you for reading this comment 0.0"
You can find it in template skin or any other skin that you can download. Just copy it and edit.-ajus- wrote:
how to make "skin.ini"
MLGnom wrote:
You can find it in template skin or any other skin that you can download. Just copy it and edit.-ajus- wrote:
how to make "skin.ini"
hmm, gotta try itMLGnom wrote:
Hey there. I did a small search today and found 5 interesting things that you can add to skin.ini.
Add these in [General] part.
CustomComboBurstSounds: 50,100,200,300,400,500 etc. Combo sound will be played at specified combo number.
SpinnerFadePlayfield: 0 If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video)
CursorTrailRotate:0 If this is set to 1, the cursor trail rotation will rotates with the cursor.
AnimationFramerate:"Number of frames" Defaults to playing all available frames per second. Applies to all animated sprites except slider ball. The lower amount of them, the slower animation will be.
SpinnerNoBlink:1 Defaults to 0. When set to 1, it will stop spinners from "blinking" the top of the metre as they rise/peak.
(Funny thing these options were available already for around 3 years :/)
In nearest future I will add a little about Taiko/CtB skinning.
A bug to fix: "scrorebar-colour".MLGnom wrote:
Blue lines show the anchor position for scrorebar-colour and if you want to fit them in the same place, try moving the scorebar-background. Also you don’t need to keep length of the lifebar, you can make it shorter or longer (for widescreen).
nice idea...justin-chan wrote:
i dont understand a thing, honestly i wish there was a video tutorial! XD
Are these options seleted between 0 and 1? If they are, you can add 0/1 to the thread.MLGnom wrote:
d) CursorRotate – controls whether the cursor rotates or not.
e) CursorExpand – when turned on, the cursor expands when clicking.
f) CursorCentre – while turned off the action point of the cursor will be in the top left corner of the image, rather than the center.
g) SliderBallFrames – amount of sliderball frames(pictures) used in the skin.
h) HitCircleOverlayAboveNumer – if turned on, makes numbers appear under the “hitcircleoverlay”
You don't need to specify amount of comboburst. If you want to randomize combobursts add this to [General] part in skin.ini .netoxr2000 wrote:
just a question, i see there can be more than 1 comboburst.png image andthey are named comboburst-0.png, comboburst-1.png, comboburst-2.png etc. Do i have to specify in the .ini file that the skin uses more than a comboburst? Can combo burst images be slected randomly when performing a combo?
ComboBurstRandom: 1