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[no video ] [ hidden ]
[easy mode] [ hard rock ]
[ no fail ] [sudden death]
AgreedLuigiHann wrote:
-Hard rock! should probably have the note positions flipped vertically as well as horizontally, to make it a bit more different. Also, the approach circles should go a bit faster, so that there's less warning. Other than that, I think it's pretty good.
AgreedLuigiHann wrote:
Double-time mode should really be slowed down to something like 1.5x speed, both for playability and for the sake of sounding better. Right now it's pretty impossible (although I admit I'm not very good at this game, so it oculd just be me) and also the song sounds pretty unpleasant when sped up that much. 1.5x should probably produce better results. You should still call it "double-time mode," though.
At the moment, the menu is arranged byLuigiHann wrote:
-It'd be cool if the little mods mini-menu was arranged something like this:
I see. My idea was basically - on the left, and + on the right, with the "no change" ones thrown wherever they fit best in relation to the others.peppy wrote:
At the moment, the menu is arranged by
+score affecting mods...
no score change
-score affecting mods...
Not sure which I like better - maybe we need some feedback on this.
:(peppy wrote:
(*) Double Time speed reduced.
SS is for hidden only (its the ghost S/SS)Lancer wrote:
Well it kinda ruins the Farucon Pan! competition he posted.
Are there going to be new effects added to the S/SS when you have new modifiers on or is the silver S/SS now going to mean "with positive modifier" rather than "with hidden?" Getting an S/SS that's covered with bells and whistles would be pretty rewarding.
That they are. <3peppy wrote:
(!) Finished building my new PC- quad cores are awesome.
Aiming for Friday again. I'll try and keep a weekly release up as usual. Still got a few things to fix up, and some final touches to storyboard scripting.chan wrote:
How long till the next public release?
You're definitely not alone - I will be looking at this sometime soon. Until then please put up with it or disable videoReikasuya wrote:
Ever since I updated the game recently, songs with video tend to lag very badly for me.
Evidently you have much better grammar when you're sleep deprived.peppy wrote:
Took a break and caught from coding and caught a few extra hours sleep
I kinda feel bad having that in your sig because I actually did that one on purpose. This time around I didn't...Saturos wrote:
Not really. See sig.
<3
I was gonna say...wtf is peppy doing online it's almost 4pm awptime jeez leweezpeppy wrote:
5:46am
peppy wrote:
(*) Video performance +25%.
(*) Song selection performance +70%.
(*) Sprite rendering performance +15%.
So, when do we get to download the update?peppy wrote:
2008-02-28
(+) Maximum score/combo achievable is viewable in test mode.
(+) Even while in distance snap mode, you can stack notes on other notes and sliders without toggling snapping off.
(*) Fixed bug where mouse speed gets reset on running the updater.
(*) Fixed bug in song selection (random crashes).
(*) Improved syncing of videos where offset is negative.
(*) Improved database performance of score retrieval and submission.
(*) Fixed unmapped songs from appearing incorrectly on song select.
(*) Circles only light up when they can actually be hit/missed (not when they can only be shook). I'm pretty sure this is how ouendan works... and even if not - it feels better.
(*) Restored dimming settings/letterboxing to how they were before countdown. Excluded countdown from dimming.
(*) Sprite rendering performance +30%.
(*) Gameplay rendering performance +50%.
Waha~
4:26am. Time for an "early" night.
I can vouch for this - it's a really big improvement!peppy wrote:
2008-03-01
(*) Startup time reduced by ~50%. More depending on how many beatmaps you have.
Got any rgb you'd like me to try?Echo49 wrote:
Main menu colour is... yuck. I definitely need some time to get used to it.
If you want to test a clean run, delete the osu!.db file. This should be ~50% faster than before.awp wrote:
Just gave the boot-up a test run. The first time after running osume.exe it took ~20 seconds to start up, though ZoneAlarm MAY have been to blame for that. Subsequent client launching takes about 3 seconds. Now, to just test a clean startup boot...brb ~5 minutes
also I do not mind the main menu bg; I kinda like it. Perhaps this is something that could be user-configurable?
guess again, champ =3peppy wrote:
only two known bugs remaining, and they are minor
Um can you make it so that you can manually save replays then?peppy wrote:
(*) Local score data only saves replay for highest score for each song. Saving every replay locally seems a bit
You used this? Can I ask why?rtsmarty wrote:
Um can you make it so that you can manually save replays then?
As of last night. I obviously can't predict the future.awp wrote:
guess again, champ =3
Well uh there are some things where I think beating it in double time is an achievement in itself. But I never get a good score or anything.peppy wrote:
You used this? Can I ask why?rtsmarty wrote:
Um can you make it so that you can manually save replays then?
Okay, released a bug-fix kinda release tonight. Hopefully I can fix a few of the outstanding problems with the new build. Keep the feedback coming so we can get things in a stable state again asap .qft
Take particular heed to:
(*) Added a toggle to turn internal frame sync back on on the options screen. Anyone experience newly-found lag - could you please try turning this on and report results?
I'm interested to see if it fixes the lag for some people. Personally, it actually *adds* stuttering to the game, and other testers have found the same thing, but this is the one biggest change I made to the timing of the game (yes, I basically rewrote it) and this checkbox should flick it back to how it used to be. If you are still getting problems even after switching back, I know the cause lies elsewhere.
p.s. I am still looking for more people willing to help test osu! before releases. At the moment (as you can see) there are still many bugs that make it to the public release due to the small number of helpful testers on the team. If you think you can spare some time and help report and diagnose bugs while enjoying the latest and greatest daily builds of osu!, please contact me preferrably on IRC.
I know I do. I blame SSBBrawl for the inactivity.peppy wrote:
so does anyone read this anymore? the forums are so quiet i wouldn't be surprised if noone did.
I read these forums more than any site I visit. I love your program, and all the hard effort you put into it. When I get out of the tight spot I'm I plan on donating, because I you absolutely deserve it!peppy wrote:
2008-03-16
(+) Reoutfit for ranking popup dialogs.
(*) Ability to choose whether to save local replays or not.
(*) New skin loading code.
(*) Fix for search not working.
(*) Fixed score on song selection not updating if submission takes too long.
(*) Increased efficiency of text measuring.
(*) IRC text selection and cursor look a lot better.
(*) Skin selection shows full skin names.
so does anyone read this anymore? the forums are so quiet i wouldn't be surprised if noone did.
looking at a new public build tomorrow, assuming there aren't any major bugs reported over the next 24h.
Yeah, on like a daily basis, since I don't have the download quota to update on a daily basis. New font for chat is a nice improvement, as are pink links XDpeppy wrote:
so does anyone read this anymore? the forums are so quiet i wouldn't be surprised if noone did.
Responding a bit late, but I read this all the time. I usually don't post anything because I don't have much of anything to say.peppy wrote:
2008-03-16
so does anyone read this anymore? the forums are so quiet i wouldn't be surprised if noone did.
Its good to hear some positive responseswiicademan wrote:
But I think Osu! really is the best freeware game I've ever played. There's a lot of effort put in to it, and it's definitely worth the effort.
I guess that could work, depending on how many peopel choose to go away during it. And how many other countries actually get holidayschan wrote:
Maybe it's a little last minute but how about a meeting during this easter break?