2008-02-25
(*) New text renderer shouldn't lag anymore (tell me if it does you testers).
(*) Storyboard erroneous lines throw a soft-error and continue to load, rather than crashing osu!.
(*) Erroneous beatmap files which cannot be read at all are caught and a dialog will prompt on osu! start to delete such files.
(*) Timing setup window sample preview buttons update depending on the choice in the window.
(*) Timing points with sampleset changes which occur simultaneous to a hitcircle apply the sample change to that hitcircle itself.
(*) Fixed bug where 'nnnn' would end up in the search bar when answering popup dialogs when exiting the editor.
(*) Total restructure of input and main game loop code. Wow, that was scary.
(*) Japanese unicode font sprite dropped from dll. All song titles are now rendered using the new font renderer, with native fonts on your system. This means that song titles should potentially be fully unicode supportive. Of course, there are some forum/web scripts that don't support such characters yet which will need modification too.
(*) Progress metre display beatmap play time, rather than audio time.
(*) Found source of stuttering lag in game. Will fix tomorrow - quite a large change required (GODDAMN ITS XNA'S FAULT YET AGAIN).
(*) New text renderer shouldn't lag anymore (tell me if it does you testers).
(*) Storyboard erroneous lines throw a soft-error and continue to load, rather than crashing osu!.
(*) Erroneous beatmap files which cannot be read at all are caught and a dialog will prompt on osu! start to delete such files.
(*) Timing setup window sample preview buttons update depending on the choice in the window.
(*) Timing points with sampleset changes which occur simultaneous to a hitcircle apply the sample change to that hitcircle itself.
(*) Fixed bug where 'nnnn' would end up in the search bar when answering popup dialogs when exiting the editor.
(*) Total restructure of input and main game loop code. Wow, that was scary.
(*) Japanese unicode font sprite dropped from dll. All song titles are now rendered using the new font renderer, with native fonts on your system. This means that song titles should potentially be fully unicode supportive. Of course, there are some forum/web scripts that don't support such characters yet which will need modification too.
(*) Progress metre display beatmap play time, rather than audio time.
(*) Found source of stuttering lag in game. Will fix tomorrow - quite a large change required (GODDAMN ITS XNA'S FAULT YET AGAIN).