2008-02-14
(+) Both types of in-game stars are now skinnable (star.png is the one used for difficulty, star2.png is used for star-bursts).
(+) Added sound sample event type to storyboarding.
(+) Added layering support for storyboarding.
(+) Layer swapping support during gameplay. At the moment a slight 'flash' can be witnessed during a layer swap (ie. failing -> passing, passing -> failing).
(+) Editor respects storyboard scripts, and saves them correctly after load.
(*) Fixed errors with localisation and storyboarding.
(*) Name displayed while watching replays doesn't have '-osu'.
(*) Posting a song with no artist specified doesn't add the '- ' prefix in the forum post's subject.
And with that long run, storyboarding scripting seems near completion. What is left would involve moving the point which the pass/fail graphic appears, and a few minor touches (unless you guys request more).
I'll release the script spec. tomorrow so anyone interested can throw things together even before the editor functionality is available. Of course, if you read above, the editor is now capble of saving and formatting the storyboard scripted beatmaps - so you can add storyboarding in at any point and not worry about losing the script during touch-ups.
hohohoho
(+) Both types of in-game stars are now skinnable (star.png is the one used for difficulty, star2.png is used for star-bursts).
(+) Added sound sample event type to storyboarding.
(+) Added layering support for storyboarding.
(+) Layer swapping support during gameplay. At the moment a slight 'flash' can be witnessed during a layer swap (ie. failing -> passing, passing -> failing).
(+) Editor respects storyboard scripts, and saves them correctly after load.
(*) Fixed errors with localisation and storyboarding.
(*) Name displayed while watching replays doesn't have '-osu'.
(*) Posting a song with no artist specified doesn't add the '- ' prefix in the forum post's subject.
And with that long run, storyboarding scripting seems near completion. What is left would involve moving the point which the pass/fail graphic appears, and a few minor touches (unless you guys request more).
I'll release the script spec. tomorrow so anyone interested can throw things together even before the editor functionality is available. Of course, if you read above, the editor is now capble of saving and formatting the storyboard scripted beatmaps - so you can add storyboarding in at any point and not worry about losing the script during touch-ups.
hohohoho