Yeah, yeah, forget I said anything. I was in error, and I'd edit it out except it'd mess up the conversation now.
what eyup saideyup wrote:
Well peppy is in Japan on holiday, so even without his internet connection at home being down and his family away on holiday as well and no easy way to fix the problem, you couldn't blame him for not updating. But it so happens that his internet connection at home IS down and etc etc etc. So don't complain! He'll be back home in a week, after which development will snowball back up to peppy-esque proportions.ZZT the Fifth wrote:
There haven't been many changes between December and today, have there?
typeppy wrote:
(*) Unplayed songs listing works once again.
I hate that feeling and it often makes me comment out the entire block of code I'm looking at and just re-write whatever I was trying to read.peppy wrote:
I really had to take a bit of time to refamiliarise myself with the code, hey.
Best. Update. Ever.peppy wrote:
2008-01-22
(*) I'm back *waves for the audience*
Thank you so much.peppy wrote:
2008-01-25
(*) Exiting edit mode returns to the edit mode song selection menu.
you got it, chiefpeppy wrote:
Test build is up. Hopefully I'll get some feedback today and be able to do a public release tonight.
That's awesome. It's like the notes are disappointed.peppy wrote:
(*) Slightly changed fail animation. How does it look? >.>
You mean it was never stickied? I thought it was...o.o;peppy wrote:
2008-01-30
(+) Added samples for section pass/fail. Created a timeline system to handle samples which aren't to be played instantly.
(*) Fixed bug where hp bar doesn't do its initial fill during lead-in time.
(*) Sliders don't "explode" in edit mode (because notes didn't before and it was inconsistant).
(*) Slightly changed fail animation. How does it look? >.>
(*) Fixed score and ki fighting for draw depth.
Test build is up. Hopefully I'll get some feedback today and be able to do a public release tonight.
I'm stickying this thread. I keep losing it ^^;
Freakin' awesome.peppy wrote:
(*) Slightly changed fail animation. How does it look? >.>
Happened to me on Okkusenman [Hard] as well. Didn't happen on Grass Stains [Easy] though.LuigiHann wrote:
On a couple of songs, the O flashed on the screen for a moment at the very end of the song (Funky Cat Maybe [normal] was one).
I noticed this once, but couldn't get it to happen again. Will look into it.LuigiHann wrote:
On a couple of songs, the O flashed on the screen for a moment at the very end of the song (Funky Cat Maybe [normal] was one).
Ooops, I guess I forgot to pre-cache those textures.awp wrote:
Also the first time an O or X is going to be displayed during a break, the game window freezes for about half a second. Since this is at a break screen and only happens twice (once for O, once for X) and is only for 0.5 seconds it's extremely minor but idk if that information would damage you.
Weird, sounds like a bugawp wrote:
Strange, though...the second break in Okkusenman is short, so an X/O doesn't display, but there's a break later on which is even shorter (literally like a second) and an O appeared. It didn't disrupt anything, but isn't it supposed to appear on breaks greater than three seconds? At any rate, it's cool stuff.
Haha, awesome. Can't wait to see it in actionpeppy wrote:
2008-02-01
(*) Slider ball drops correctly with the new fail animation.
Just out of curiosity...peppy wrote:
(+) Web: New frontpage statistics added. Check them out.
They indicate a pass (green) or fail (red) for that particular attempt.rtsmarty wrote:
What are those red/green boxes for?
I wasn't around???peppy wrote:
On another note - why are the forums so quiet today?
I'm getting less notification E-Mails on new posts, so I'm not replying as much. Also, lots of people have school if they are not out of school yet, so that is a possibility.peppy wrote:
On another note - why are the forums so quiet today?
[no video ] [ hidden ]
[easy mode] [ hard rock ]
[ no fail ] [sudden death]
AgreedLuigiHann wrote:
-Hard rock! should probably have the note positions flipped vertically as well as horizontally, to make it a bit more different. Also, the approach circles should go a bit faster, so that there's less warning. Other than that, I think it's pretty good.
AgreedLuigiHann wrote:
Double-time mode should really be slowed down to something like 1.5x speed, both for playability and for the sake of sounding better. Right now it's pretty impossible (although I admit I'm not very good at this game, so it oculd just be me) and also the song sounds pretty unpleasant when sped up that much. 1.5x should probably produce better results. You should still call it "double-time mode," though.
At the moment, the menu is arranged byLuigiHann wrote:
-It'd be cool if the little mods mini-menu was arranged something like this:
I see. My idea was basically - on the left, and + on the right, with the "no change" ones thrown wherever they fit best in relation to the others.peppy wrote:
At the moment, the menu is arranged by
+score affecting mods...
no score change
-score affecting mods...
Not sure which I like better - maybe we need some feedback on this.
:(peppy wrote:
(*) Double Time speed reduced.
SS is for hidden only (its the ghost S/SS)Lancer wrote:
Well it kinda ruins the Farucon Pan! competition he posted.
Are there going to be new effects added to the S/SS when you have new modifiers on or is the silver S/SS now going to mean "with positive modifier" rather than "with hidden?" Getting an S/SS that's covered with bells and whistles would be pretty rewarding.
That they are. <3peppy wrote:
(!) Finished building my new PC- quad cores are awesome.
Aiming for Friday again. I'll try and keep a weekly release up as usual. Still got a few things to fix up, and some final touches to storyboard scripting.chan wrote:
How long till the next public release?
You're definitely not alone - I will be looking at this sometime soon. Until then please put up with it or disable videoReikasuya wrote:
Ever since I updated the game recently, songs with video tend to lag very badly for me.
Evidently you have much better grammar when you're sleep deprived.peppy wrote:
Took a break and caught from coding and caught a few extra hours sleep
I kinda feel bad having that in your sig because I actually did that one on purpose. This time around I didn't...Saturos wrote:
Not really. See sig.
<3
I was gonna say...wtf is peppy doing online it's almost 4pm awptime jeez leweezpeppy wrote:
5:46am
peppy wrote:
(*) Video performance +25%.
(*) Song selection performance +70%.
(*) Sprite rendering performance +15%.
So, when do we get to download the update?peppy wrote:
2008-02-28
(+) Maximum score/combo achievable is viewable in test mode.
(+) Even while in distance snap mode, you can stack notes on other notes and sliders without toggling snapping off.
(*) Fixed bug where mouse speed gets reset on running the updater.
(*) Fixed bug in song selection (random crashes).
(*) Improved syncing of videos where offset is negative.
(*) Improved database performance of score retrieval and submission.
(*) Fixed unmapped songs from appearing incorrectly on song select.
(*) Circles only light up when they can actually be hit/missed (not when they can only be shook). I'm pretty sure this is how ouendan works... and even if not - it feels better.
(*) Restored dimming settings/letterboxing to how they were before countdown. Excluded countdown from dimming.
(*) Sprite rendering performance +30%.
(*) Gameplay rendering performance +50%.
Waha~
4:26am. Time for an "early" night.
I can vouch for this - it's a really big improvement!peppy wrote:
2008-03-01
(*) Startup time reduced by ~50%. More depending on how many beatmaps you have.
Got any rgb you'd like me to try?Echo49 wrote:
Main menu colour is... yuck. I definitely need some time to get used to it.
If you want to test a clean run, delete the osu!.db file. This should be ~50% faster than before.awp wrote:
Just gave the boot-up a test run. The first time after running osume.exe it took ~20 seconds to start up, though ZoneAlarm MAY have been to blame for that. Subsequent client launching takes about 3 seconds. Now, to just test a clean startup boot...brb ~5 minutes
also I do not mind the main menu bg; I kinda like it. Perhaps this is something that could be user-configurable?