2008-01-29
(+) Section pass/fail graphics implemented.
(*) 'V' in editor moves to near the end of the song if no hitcircles are placed.
(*) The initial hp-filling acts in a similar way to ouendan (ammended several times). This means that if there is a very long initial lead-in (generally over 10 seconds), it will cycle through the '!!', '!' then 'ki' graphics, else it will remain the 'ki' the whole way.
(*) Fixed crash caused by attempting to connect to IRC at certain points.
Reluctant to do a test build tonight due to only adding the graphics for the pass/fail for sections. I'll do it after I also add sounds to reduce the total filesize of updates required for testers. Let's say that the sprites are looking awesome (thanks LuigiHann) and seem to be working as expected
.
(+) Section pass/fail graphics implemented.
(*) 'V' in editor moves to near the end of the song if no hitcircles are placed.
(*) The initial hp-filling acts in a similar way to ouendan (ammended several times). This means that if there is a very long initial lead-in (generally over 10 seconds), it will cycle through the '!!', '!' then 'ki' graphics, else it will remain the 'ki' the whole way.
(*) Fixed crash caused by attempting to connect to IRC at certain points.
Reluctant to do a test build tonight due to only adding the graphics for the pass/fail for sections. I'll do it after I also add sounds to reduce the total filesize of updates required for testers. Let's say that the sprites are looking awesome (thanks LuigiHann) and seem to be working as expected
