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Final Fantasy VII (Nobuo Uematsu) - One Winged Angel

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Topic Starter
kingcobra52
This beatmap was submitted using in-game submission on Saturday, February 06, 2010 at 9:53:38 PM

Artist: Nobuo Uematsu
Title: One Winged Angel
Source: Final Fantasy VII
Tags: sephiroth ffvii ff7
BPM: 120.2
Filesize: 19043kb
Play Time: 02:53
Difficulties Available:
  1. Easy (2.31 stars, 176 notes)
  2. Hard (4.78 stars, 453 notes)
  3. Normal (4.58 stars, 352 notes)
Download: Nobuo Uematsu - One Winged Angel
Download: Nobuo Uematsu - One Winged Angel (no video)
Information: Scores/Beatmap Listing
---------------
It's about time this song was turned into an osu beatmap. :D

(Note: the version by SeymourLyon is a rock remix. This is the original.)

Enjoy.

Edit: Hitsounds added to Easy.
Edit 2: JarJar fixes. Shortened mp3.
Edit 3: Normal added.
Edit 4: Normal/Soft sound additions, ++Lead-in Time
Edit 5: Hard added.
Edit 6: Fixes.
Edit 7: More fixes.
Edit 8: Jar's difficulty added.
Edit 9: Larto fixes
Edit 10: Gabi/awp fixes.
-Video added!
Jarby
It's long. A good stopping point is at 03:21:00, even if it is a little anticlimatic. I would adjust the mp3 length regardless. 7 minutes is ridiculous.

Easy:

The small breaks feel unnecessary. Remove all of the ones that aren't at 00:49:25, 02:09:92 and 02:53:61.
02:49:05 (1) - Remove and move spinner to its place.
03:05:77 (1,1,1,1) - Remove new combo. (Change to 2 combos of 3).
03:25:49 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Too hard, especially in this pattern.
Topic Starter
kingcobra52

JarJarJacob wrote:

It's long. A good stopping point is at 03:21:00, even if it is a little anticlimatic. I would adjust the mp3 length regardless. 7 minutes is ridiculous.
I disagree. I chose to end there so I could include the "Veni veni venias" part in the map, In addition to the climatic ending. If I run into high max scores when I map the harder difficulties though, I'll consider shortening it. Either way, I'll make the mp3 shorter.

JarJarJacob wrote:

The small breaks feel unnecessary. Remove all of the ones that aren't at 00:49:25, 02:09:92 and 02:53:61.
Removed the breaks in between the "Sephiroths"

JarJarJacob wrote:

02:49:05 (1) - Remove and move spinner to its place.
Fixed.

JarJarJacob wrote:

03:05:77 (1,1,1,1) - Remove new combo. (Change to 2 combos of 3).
Nah. I like it the way it is.

JarJarJacob wrote:

03:25:49 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Too hard, especially in this pattern.
Modified it a bit.

Thanks for modding. :)
Topic Starter
kingcobra52
All difficulties up. :)
Jarby
DON'T KUDOSU THIS POST


About those small breaks being removed, I meant also to map the sections inbetween.

Normal:

Label 'Hard'

Hard:

Label 'Insane'. Lower overall difficulty by one.

I'm making a difficulty for this.

Download: Nobuo Uematsu - One Winged Angel (kingcobra52) [Jar].osu
Zodiark1020
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
kingcobra52
This map has been deleted on the request of its creator. It is no longer available.
Shinxyn
I can only nazi :S

Easy-
00:39:04 (3,4) - align with (4,5) from last combo?
01:17:23 (1,2,3) - somehow I don't like all Normal finish for "Se-phi-roth" chorus, remove any two?
01:22:22 (4) - eww all finish hitsounds </3
01:38:69 (4) - ^
02:06:40 (1,2,3,4,5) - ^
02:48:08 (6,7) - right a tick?

Normal-
00:41:54 (4,5) - space out like 2,3 is?
01:15:73 (2,4) - up a tick?
01:17:23 (1,2,3) - same as easy
01:32:71 (4) - down a tick?
02:47:58 (2,3,4,5) - left a tick?
Redo breaks~

Hard-
01:17:23 (1,2,3) - again~ but thats just my opinion
02:02:65 (4) - left a tick?
03:37:00 (5) - down a tick?
Redo breaks also.

I can't say I'm a big fan of the massive Normal-Finish hitsound usage.. that's why I'd prefer more/all soft hitsounds, but that's just me.
Drat, someone else planning to map another diff already~
Jarby
Finished my difficulty. I'm not sure if some sections of this are even rankable. I will edit them if they are too difficult.

Download: Nobuo Uematsu - One Winged Angel (kingcobra52) [Jar's Velocity of Hate].osu
Zodiark1020
Sure, here you are the background, if you dnt like tell me and i'll send you the other i have :P

Anyway I star this map, i really like it :P

Is this ok?

Topic Starter
kingcobra52
This map has been deleted on the request of its creator. It is no longer available.
Takuma
Hey, a kc map.
Zodiark1020
SOrry if you didn't like the previous one, look at this.
I hope you like it^^

Larto
JarJar:
02:09:64 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This combo is really awkwardly spaced. Redo, please.
03:13:54 (1,2,3,4,5) - I am not sure if this combo is alright, since it quickly changes spacing at the 3. If another BAT minds it, please redo it. Also, the 5 in this combo is not stacked with the 1.
03:17:53 (1,2,3,4,5) - ^. But here, 1 and 5 are stacked ^_^
03:47:48 (3,4) - 3 and 4's ends are offscreen. Move the ends so they are not.
03:49:48 (1,2,3,4) - JarJar, you're a sicko. Also, 3 and 4's ends are offscreen. Move the ends so they are not.

Hard:
00:23:82 (8) - Start is a bit offscreen.
01:34:70 (4) - New Combo?
02:00:03 (4,5) - Uh, this is a pretty unexpected jump imho

Normal:
01:34:70 (4) - New Combo?
01:38:69 (4) - ^?
02:06:15 (4) - ^?

Easy:
01:22:22 (4) - New Combo?
01:34:70 (4) - ^?
01:38:69 (4) - ^


Good job
Topic Starter
kingcobra52
I'll let Jar fix his own difficulty.

Larto wrote:

02:00:03 (4,5) - Uh, this is a pretty unexpected jump imho
Hence, why I introduced these jumps before, starting at 01:44:19 (10). :P
If people don't like them, I'll edit it. For now though, I'll keep it the way it is.

Everything else fixed.

Edit: Made the jumps a bit easier.
DeadRamza
big fan of sephirot
and i loved this music
jar jar version is difficult but i still can play it
Jarby
Larto
JarJar is still a sicko.
Gabi
i have listened to this to much before, but its still awesome ^^

[Easy]
i cant really play Easy's, but isnt this abit to hard for an easy?

[Normal]
fine

[Hard]
00:03:60 (8) - oops, move 1 grid up
00:41:79 (6) - New combo?
01:43:94 (8,9,10) - what a mean triplet ^^
03:43:49 (5) - New combo?

[Jar's Velocity of Hate]
loooooooong intro :\\

03:12:54 (7) - 2 grid to the right (align with 8)

jumpy streams ^^


nice beatmap

stär
awp
What where's the materia/meteor hitcircle skinning?

Gabi wrote:

i cant really play Easy's, but isnt this abit to hard for an easy?
You're right, it is a Medium-level difficulty. However, it is still acceptable for beginners looking for an inkling of a challenge, so in my opinion it's not a problem. (In other words, it's not over the top, and there's only one unexpected combo, so nothing should throw off enough to kill even the most novice of players.)

Normal also feels like an easy-ish Hard to me. But nothing really jumped out at me.

[Hard]
Hard is definitely an insane difficulty. So the names of the maps are all one step behind, but since the difficulties still scale correctly, that's fine. The two-shot slider jump patterns are kind of interesting. The beatspacing nazi might cry out in rage, but I think it adds a bit of character. The use of unpredictable jumps is okay imo because the song kinda lets you know it's coming.
02:39:09 (1,2,3,4) - I don't see why this one pattern is different from the rest. I think it breaks the flow a bit. But it's still not a big enough outrage to bubblepop imo.
03:23:02 (2,4) - these should totally be soft finishers
03:30:51 (2,2) - maybe the last bounce of these, too.

[Jar]
Get rid of the lead in time. It's not necessary.
Other than that, this feels kind of like an approved map. There's a lot of volatility in the flow of the map, some unnecessarily large stacks (02:42:09 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8), 02:50:07 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7)) and imo 03:49:48 (1,2,3,4) is just plain silly but that's alright. Hitsounds are used well imo.
I'm also going to let Jar mode go just because the max score for it is lower than [Hard] so it falls under the category of no harm, no foul. Why not?

But fix that lead in time.
Topic Starter
kingcobra52
Wow. Haven't seen you mod in a long time, awp. :P

Anyway, all fixed.
abalee
are you serious at 1/4 jumps (for example, 01:44:06 (9,10) - )
no bats said about it, so i have no ideas about it except a star ;)
Nakata Yuji
Very nice song, starring for effort, and that I want this ranked.
Yuukari-Banteki
[Easy]
00:32:55 (2,4) - try a different hitsound


[Normal]
01:15:23 (1,2,3,4) - make them parallel to each other


[Hard]
01:44:19 (10) - spacing
01:48:18 (10) - ^
01:52:17 (11) - ^ etc.


[Jar]
i KNEW i was right by the title to think this was a map full of retarded bpm changes
03:00:56 (3) - is this break intentionally timed?
03:17:53 (1,2,3,4,5) - spacing
01:11:74 (3) - retarded velocity change (other BAT agree)
01:12:74 (6) - ^
02:13:64 (1) - whyyyyyyyyy this is ridiculous rather than fun and detracts from the rest of your map
02:21:12 (1,1) - finishes
03:41:49 (1,2,3,4) - this just looks kinda stupid, maybe tilt your sliders less so that they dont cross each other
02:42:09 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - wtf no
03:49:48 (1) - kill. bpm. speed. increase.
03:53:47 (1) - spinner is illegally short
RemmyX25
Was asked by SFG to look at JarJar's difficulty and had to post my reactions, sorry for such a short mod.

x2 BPM Sliders = Douchebaggish.
x.5 BPM Sliders = Alright.
02:21:12 (1,1) - Normally, i hate spinners like these, but these actually work here. Just throw finishes on the end of them to make them awesome.
02:42:09 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) and 02:50:07 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2) -


sorry i had to

03:14:53 (3,4,5) and 03:17:53 (1,2,3,4,5) - Really douchebaggish, at LEAST use a New Combo when changing time/distance
03:45:48 (1,2,3,4) - Ok so these I like. Not going to lie about that.
03:49:48 (1,2,3,4) - sigh.
0_o

RemmyX25 wrote:

02:42:09 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) and 02:50:07 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2) - NO
..I kinda like these
Topic Starter
kingcobra52
All fixed except for Jar's difficulty. *glares at JJJ*
Harken1
Great map and nice song
Jarby
Yuukari-Banteki
[Easy]
looks good


[Normal]
looks fine


[Hard]
01:48:18 (1) - spacing (im pretty sure you just want to reverse selection here)
02:00:16 (1) - ^
i think you should recheck this entire difficulty for other sliders like those two, in case i missed any


[Jar]
02:09:64 (1) - stacking
02:13:64 (1,2) - kill it. i can deal with most of the retarded DURRIMAFASTSLIDER shit but this is just retarded beyond belief.
03:15:53 (1) - finish
03:41:49 (1,2,3,4) - see attachment, imo looks a lot cleaner that way
03:49:98 (2) - err...i hate to say this but this is also illegal b/c you cant tell if its a circle or a slider until after you click it

Celestral
Nobuo Uematsu's music gives me soundgasms.

Star'd
Topic Starter
kingcobra52
This map has been deleted on the request of its creator. It is no longer available.
alvisto
=O ONE WINGED ANGEL ! One of my favourite game battle music. XD

Random mod here.

EASY
01:17:235 - If you put kiai here and end at 3, imo, it will look nice
01:21:228 - same
01:33:208 - same. (SEPHIROTH part is too striking for me. XD)
01:37:202 - same
02:05:155 - same
02:09:148 - same

Good mapping, beginners will sure like it.

NORMAL
01:27:21 (1) - This is doesn't look paralled to 3
01:31:212 (1) - same
General : add kiai on every SEPHIROTH ?

HARD
Perfect

JAR'S VELOCITY OF HATE
I like the slider madness here. XD

Good mao and good song. Starred.
Topic Starter
kingcobra52
Kiai on every sephiroth would be using it way too much, imo. Parallel issue is fixed though.

Thanks. :)
alan_629_6
hi :) nice to meet u! i am a new mapper! this map is nice with the music tempo is clear cut and easy to catch up^@^

here is some of my opinion:

overall, the background is quite dark in colour. so i suggest that the hitcircle colour can adjust a bit more brighter so that we can see the approaching outline circle to predict the trap when we play^@^

EASY
00:38:30 - can add a note here, sounds more synchronizes with the previous combo. anyway this is just my suggestion^@^ it is up to you.
00:41:79 (3) - here sounds a bit weird. the slider can shorten a bit to 00:43:042 and add a note here 00:43:541. then will sounds better. this is my suggestion.
01:38:69 (1) - can add the slider reverse another U-turn until 01:40:696
02:29:61 (1) - u can add the finish sound at the end of slider 02:30:363

NORMAL
impressive enough^@^ perfect! no any correction needed. STAR*

HARD
very good! perfect again :) but i think i need to practice hard to get all combo. because the spacing in the ending part jump so far+fast+trap..really not easy to play! especially the 03:45:48 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - here very difficult. i practice few times and just get confuse as the idea is turning different way from the begin similar one. so may be can modify it a bit^@^

INSANE
01:39:19 - can add a note here and move the splinter to 01:39:448 and end until 01:41:195. this sounds better^.^
02:20:87 and 02:21:12 - can add note become tripper hitcircle and the splinter move to 02:21:37 and end at 02:23:125. this is my suggestion^@^
03:53:47 (1) - erm..for this one i had been though that a rank-able splinter must splint at least 2000 bonus by auto playing. yours this splinter only can splinted for 1000 bonus. is it a exception???

overall this a excellent map and i wish that i can play it as soon as it been ranked!!! thank you very much^@^

STAR*****
Jarby
Sorry about that, then.
Zekira
Wait uh...

...I'm just saying I want this ranked so that I could use it on my Dissidia map lol. Can't mod right now since I'm so sleepy.
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