What where's the materia/meteor hitcircle skinning?
Gabi wrote:
i cant really play Easy's, but isnt this abit to hard for an easy?
You're right, it is a Medium-level difficulty. However, it is still acceptable for beginners looking for an inkling of a challenge, so in my opinion it's not a problem. (In other words, it's not over the top, and there's only one unexpected combo, so nothing should throw off enough to kill even the most novice of players.)
Normal also feels like an easy-ish Hard to me. But nothing really jumped out at me.
[Hard]
Hard is definitely an insane difficulty. So the names of the maps are all one step behind, but since the difficulties still scale correctly, that's fine. The two-shot slider jump patterns are kind of interesting. The beatspacing nazi might cry out in rage, but I think it adds a bit of character. The use of unpredictable jumps is okay imo because the song kinda lets you know it's coming.
02:39:09 (1,2,3,4) - I don't see why this one pattern is different from the rest. I think it breaks the flow a bit. But it's still not a big enough outrage to bubblepop imo.
03:23:02 (2,4) - these should totally be soft finishers
03:30:51 (2,2) - maybe the last bounce of these, too.
[Jar]
Get rid of the lead in time. It's not necessary.
Other than that, this feels kind of like an approved map. There's a lot of volatility in the flow of the map, some unnecessarily large stacks (02:42:09 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8), 02:50:07 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7)) and imo 03:49:48 (1,2,3,4) is just plain silly but that's alright. Hitsounds are used well imo.
I'm also going to let Jar mode go just because the max score for it is lower than [Hard] so it falls under the category of no harm, no foul. Why not?
But fix that lead in time.