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Allow to use different Approach Rates in map

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1,210
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Wishy
I seriously don't see this idea working out well at all. This idea is potentially great but I don't see it being used correctly. Plus it would make maps pretty hard to read/predict, like you come from some AR 9 fast map and suddenly in a slow part you get AR 7, it would be just awful. And, plus again, try understanding that applying different ARs in easy diffs may be confusing for those who play them (I think), and AR 7 on insanes looks horrible (on super insanes AR 7 just makes them unplayable), so I would only really be OK if the possible margin would be +1 -1, since with that you get hard insanes to get 8 as minimum, and normal insane maps (or even hards) can get some "good enough" AR variation, but if this is going like +2 -2 I'm totally against it.
Larto

Wishy22 wrote:

I seriously don't see this idea working out well at all. This idea is potentially great but I don't see it being used correctly.
Just as everything ever can be abused, this idea also can be, of course. But that doesn't mean it's not a good idea and cannot be used well. Besides, if it IS abused, that should be pointed out during the modding process.

Wishy22 wrote:

Plus it would make maps pretty hard to read/predict, like you come from some AR 9 fast map and suddenly in a slow part you get AR 7, it would be just awful.
Which is why +2 and -2 should only be used in rare cases where it really really really fits. Those exist, but are unlikely. +2/-2 was only an example anyways, we can keep it at +1/-1, that's not for me to decide, I was just talking about the general idea.

Wishy22 wrote:

And, plus again, try understanding that applying different ARs in easy diffs may be confusing for those who play them (I think), and AR 7 on insanes looks horrible (on super insanes AR 7 just makes them unplayable),
The ARs would also have to be applied fittingly to every difficulty, obviously. +1/-1 should even in Easies not be that awfully confusing to follow, if it does fit the song. And you wouldn't go from AR 8 to AR 7 in an Insane if the map didn't also become slightly easier at that point. That'd be ruining the point.

Wishy22 wrote:

so I would only really be OK if the possible margin would be +1 -1, since with that you get hard insanes to get 8 as minimum, and normal insane maps (or even hards) can get some "good enough" AR variation, but if this is going like +2 -2 I'm totally against it.
Well, +2 -2 is only a suggestion, like I said, it'd only ever be needed in very rare, very extreme cases. +1 -1 is more likely to ever be needed.
Wishy
Then we both think the same about this. I was just pointing out that I can already see this being troublesome, since the fact that some players consider some AR unplayable or horrible to play with and others are the opposite is a reality, so maybe in some maps you lower the AR for a slow part and while some players gonna find it ok, some others gonna hate it and bash the map. I just think a feature like this could bear up some problems that can't really be solved since each player has it's own perspective of what AR fits and what doesn't. But of course it could work, guess the best solution for this would be to apply it to some maps so everyone can actually try it and feel how it'd play.
Sakura

Larto wrote:

it'd only ever be needed in very rare, very extreme cases.
You know, the point of supporting a feature is to show why it's needed; not to say that it's rarely needed hence like saying that it doesn't need to be implemented due to it's rare use.

Other than that, i pretty much agree since im used to associate approach rate with the general speed of the map, and when the map slows down, high AR just feels awkward.
Larto

Larto wrote:

+2 -2 is only a suggestion, like I said, it'd only ever be needed in very rare, very extreme cases. +1 -1 is more likely to ever be needed.
I'm only talking about +2 and -2. Not +1 and -1, which would be useful fairly commonly.
Sakura
oops i missed that :p sorry Larto

@Wishy22: Players already bash maps for plenty other unreasonable reasons i dont see how this would make it any different =/
OzzyOzrock
More than 2 unique approach rates are being used in this map.
mm201
More than 1 unique approach rates are being used in this map. For this reason, I have taken the courtesy of deleting it from your hard drive along with all remote copies. Have a nice day, buzz click.
Larto
If you want to be like that, do that with Nightcore already. ;p
Trauma-
I agree, simply because im just mapping a song with different timing sections, im pending between two ARs and can't decide, it would fit much better to the map if i could use both
modders should take a look on it carefully so it shouldn't be abused right ?
about the players...well there are also maps which map style I don't like, however I play them till I can pass it and its the same with AR imo. if you get used to it you can pass the map, it has to be at least to be 2-3 AR points (depending on diff i guess) to be really "disturbing" otherwise i feel sorry for the superficiality of some players to bash a map badly because the AR is wrong by 1 point...

I played enough maps which AR i don't like, mostly to slow AR however sometimes at slow sections high AR fits really horrible...

I think AR +/- 1 is fine, should be only used on bpm changes tho
Copter-kun
Bump
Low
Easy difficulty AR 10 for pros
Mercurial
Awesome bump +Support.
kriers
I would make all those shitty ar9 maps into ar8 \;D/
dNextGen
come on,deny this shit already
Topic Starter
Mastodonio

dNextGen wrote:

come on,let me be smarter and let me get out of here already
5 Graveyard Maps is not a right way to vote here.
DawnII
I remember when we didn't allow slider speed changes.
ampzz
Oh god, no.
I would never enjoy trying to hidden sightread an approach change in a map, it would be a nightmare, even hard rock players would find it tediously annoying.

Also, kriers, stick to your silly Easy mod. XD
dNextGen

Giorgos wrote:

dNextGen wrote:

come on,let me be smarter and let me get out of here already
5 Graveyard Maps is not a right way to vote here.
?_____?

how does my graved maps related to this topic ? please enlighten me with your awesome knowledge
Topic Starter
Mastodonio

dNextGen wrote:

?_____?

how does my graved maps related to this topic ? please enlighten me with your awesome knowledge
You don't have any ranked maps,which means,that you are 99% don't understand why does osu needs different AR's in some songs. you are a kind of man who just need to come and talk shit about others without any evidence. Don't try to prove me wrong,because I am right in this situation.
Now don't go offtopic here,if you want to tell me something - write a PM.
dNextGen
not going to say anything since i seriously had no idea what the fuck are you talking about

sorry for being too stupid to understand your words tho
IppE
Just force AR9 to every single map.

/thread
Frizz
But then it's unfitting on some maps.
-Athena-
i don't map so please forgive me if i said something wrong (perhaps ill start soon XD)
For experienced mappers who can use this to their advantage then it would be a good thing to allow different AR's
but what about the others? i can already imagine how much more trouble there will be when modding
/me sticks to easy mod with kriers :D
Sakura

Giorgos wrote:

dNextGen wrote:

?_____?

how does my graved maps related to this topic ? please enlighten me with your awesome knowledge
You don't have any ranked maps,which means,that you are 99% don't understand why does osu needs different AR's in some songs. you are a kind of man who just need to come and talk shit about others without any evidence. Don't try to prove me wrong,because I am right in this situation.
Now don't go offtopic here,if you want to tell me something - write a PM.
Players are the ones who play the maps, now stop provoking people or more action will be taken, stay on topic and have a nice discussion.
narakucrimson
I just read this and, damn, yeah, it would fit some songs pretty nicely.

If the problem is abuse, we have to prevent it by adding extra guidelines like the one Mashley mentioned earlier but really, I don't see any other problems. And stubborn mappers are stubborn mappers and haters gonna hate, as always.

So yeah, I support this o/
Shiro

peppy wrote:

*holds gun to head*

*cringes and pulls trigger*

I think this will never get implemented.
-Athena-
peppy died D: nuuuuuu
Topic Starter
Mastodonio

narakucrimson wrote:

I just read this and, damn, yeah, it would fit some songs pretty nicely.

If the problem is abuse, we have to prevent it by adding extra guidelines like the one Mashley mentioned earlier but really, I don't see any other problems. And stubborn mappers are stubborn mappers and haters gonna hate, as always.

So yeah, I support this o/
Glad to see like-minded person!

BTW Haters can hate,I don't care :)
Sakura
I've always thought approach rates are better if they match up the speed of the song, it would screw hidden players (like me :() tho
Roddie
I'm surprised that this thread is open. Well, I don't support the idea and here's a reason why. Players can abuse this by setting the custom Approach Rate low and use Hard Rock just to get easy points and get in the leader boards easily. That's a bit unbalanced. :/ Saying "I'm sure players won't do that" is not a good excuse. You don't know that. Just throwing my two cents here.
bwross

Roddie wrote:

I'm surprised that this thread is open. Well, I don't support the idea and here's a reason why. Players can abuse this by setting the custom Approach Rate low and use Hard Rock just to get easy points and get in the leader boards easily. That's a bit unbalanced. :/ Saying "I'm sure players won't do that" is not a good excuse. You don't know that. Just throwing my two cents here.
You're confusing this thread with the other one. This one is about having multiple ARs in a single map... players can't abuse this, because it's set during mapping, never during playing. If anything, players would be abused by this. I'm not a fan of either suggestion... but this one wouldn't be nearly as bad (assuming that the modding process only gets better).
Roddie

bwross wrote:

You're confusing this thread with the other one. This one is about having multiple ARs in a single map... players can't abuse this, because it's set during mapping, never during playing. If anything, players would be abused by this. I'm not a fan of either suggestion... but this one wouldn't be nearly as bad (assuming that the modding process only gets better).
Oh I see... Well, sorry for the misunderstanding.
rickyboi
I'm against this because abuse might happen but here's a better idea.

How about letting players choose their own Approach Rates before starting a song? I mean not all people can read AR 9 (especially 10) and some players are just fine with AR 8 or even lower.

Most rythm games have this for example DDR, O2jam, DJmax etc.. you can choose different falling speeds on every song.
So yeah having it on osu would let you choose from AR 1 - AR 10.

Well what do you think? I think this feature is pretty good.
bomber34

rickyboi wrote:

I'm against this because abuse might happen but here's a better idea.

How about letting players choose their own Approach Rates before starting a song? I mean not all people can read AR 9 (especially 10) and some players are just fine with AR 8 or even lower.

Most rythm games have this for example DDR, O2jam, DJmax etc.. you can choose different falling speeds on every song.
So yeah having it on osu would let you choose from AR 1 - AR 10.

Well what do you think? I think this feature is pretty good.
well there is already a thread about that idea and i am against that, because you would screw the whole point system up.
also what is the point to have an easier insane diff. then? Or how many beatmaps even have such a high AR from begin with?
I think this could be an unranked mod but not an actual feature for everyone.
Stefan

Sakura Hana wrote:

I've always thought approach rates are better if they match up the speed of the song, it would screw hidden players (like me :() tho
Same. Hidden will be awful if Maps contain this.
rickyboi

bomber34 wrote:

rickyboi wrote:

You would screw the whole point system up. - Can be easily fixed by removing the AR calculated to multiply the score.
also what is the point to have an easier insane diff. then? Or how many beatmaps even have such a high AR from begin with? - I think you didn't understand what I was trying to point out.
Like I said this feature is about preference. The target is to make the player most comfortable to whatever AR he/she would prefer on any kind of song. I've seen lots of songs with only 140 - 160bpm but it has already 9 AR which doesn't really fit the bpm and especially songs with 200 - 250bpm but only has AR 7 or 8 .

If you've actually played DJmax, IIDX, DDR or O2jam you'll understand what I'm trying to say here.
bwross

rickyboi wrote:

bomber34 wrote:

You would screw the whole point system up.
You cut the most important part of that sentence. There is already a thread for that idea, and it would be best if you make your comments over there so they don't get lost.
theowest
This feature request is stupid and shouldn't even exist.

peppy or someone else, please deny this.

Why? well, let's say someone makes an Insane diff.

If it's insane, it's suppose to have insane beatmap settings. AR9 for example. Not constantly changing to AR8 because suddenly there's a calm part in the song. No, it's one diff and it should only be one approach rate.
Don't be silly. Keep the beatmap settings differently according to the difficulty.
Topic Starter
Mastodonio

theowest wrote:

This feature request is stupid and shouldn't even exist.

peppy or someone else, please deny this.

Why? well, let's say someone makes an Insane diff.

If it's insane, it's suppose to have insane beatmap settings. AR9 for example. Not constantly changing to AR8 because suddenly there's a calm part in the song. No, it's one diff and it should only be one approach rate.
Don't be silly. Keep the beatmap settings differently according to the difficulty.
If you had ever played CTB,then you will understand how does it feel to play an Insane diff with AR9 on a calm part of the song with calm music and voice and with omgwtfisthisshit fruits flying everywhere - THAT IS STUPID! Sometimes different AR's on Insane diffs will really fit the songs (not all songs,but some of them exactly!)
So think before you say something and look how many EXPERIENCED mappers support this idea,not just random guys like idk
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