yeahyeahyeahhh wrote:
I suppose poor choice of example. Moreso on maps with multiple BPMs. Example map I have, it is 200 BPM, AR9. Section in the song drops down to 100 BPM for awhile. AR9 just feel so off on that part, multiple approach rates I feel would make that part feel much smoother.
Just saying something that would probably give a "possible good" compromise is that if this feature can be allowed for a red timing section that has a BPM change (on one hand, as far as how I see it, this can't be abused with the rule for not placing red timing sections for other stuff not related to BPM/offset issues).
Though on the other hand, it can't solve the issue of creating a disorienting, nauseating map.
I just try to give a good idea but honestly, I don't have a good feeling about this unless problems that may arise can be given solutions beforehand.