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New Rule: Difficulty names must name the difficulty

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xsrsbsns

ziin wrote:

No. People have the right to be douches.

That won't stop you from suggesting they name their difficulties to more appropriate logical names. Usually if enough people agree there will be a fix.

This is so minor it's not worth discussion.
This.

Drakari wrote:

I had a very well written post, but the add reply button does not add what you've already written as a reply, it goes to a different page.
That box is for quick reply, button on the right.
Gens
The idea of custom difficulty names was to follow other difficulty convention names, like [Advanced], [Expert] or [Maniac]. Most of the time it isn't a problem, though there are some maps who use stupid difficulty names that don't resemble any difficulty naming convention... for example, calling the difficulties [Maria], [Joel] and [Daniela] is stupid and confusing because I have no way to know what difficulty is which.

It shouldn't be an obscure difficulty name either, so everyone understands what difficulty it is; for example, let's say a beatmap is of X anime and the strongest character is Y, so the mapper names it [Y]. Those who don't know the anime are left out, wondering what the name means, which is a bit unfair.

Anyone agree?

There was nothing of this written anywhere, so I thought of adding it to the guidelines so there's less confusion.
Weez
For my maps, if I do decide to have a custom name I always add what diff it is.
Ex: all my Toradora maps are like [Ami Insane], [Taiga Hard] etc.

Maybe if the name is ambiguous then what type of diff should be added. So [X Insane]
HakuNoKaemi
Kinda agree.

I usually give my Insane Guest or Collab diffs some wordplay name like:
-Haku No Okami -> http://osu.ppy.sh/s/28257
-Hakkun;Gate -> http://osu.ppy.sh/s/30876

Or using Personas names ordered by level here -> http://osu.ppy.sh/s/28856

By the way, you don't need a guideline to make that, as modders will take the work of making the mapper changing it if it has no sense ( e.g Maria, Joel and Daniela in a song where they don't even appear in the lyrics... )
eldnl
Is not confusing, it's obvious which is which. No matter the name.
HakuNoKaemi
more than the name itself, he's talking about using names that doesn't center much in the song/anime/contest of the map
mm201
If the star ratings are accurate, gimmick difficulty names should be okay. If not, you really shouldn't.
HakuNoKaemi
This doesn't delete the fact that is not worth a guideline and obviousl not a rule either!
Gens

HakuNoKaemi wrote:

more than the name itself, he's talking about using names that doesn't center much in the song/anime/contest of the map
Uh...

HakuNoKaemi wrote:

Or using Personas names ordered by level here -> http://osu.ppy.sh/s/28856
Actually, I'm sorry to say, but that's exactly what I meant - as a person who has never played Persona, I have no idea what the difficulty names mean. If you tell me "play [Asura]", it could mean Normal or Insane to me. Absolutely non-related names are already picked up in the modding process, as you said.

Names like [Regular Titan], [Super Titan] and [Ultra Titan] are perfectly fine to me, since they indicate some sort of size growing up, so I can safely assume [Ultra Titan] is going to be the hardest. Character names don't make any sense though, unless you know the source.

Difficulty names should always resemble the difficulty, so there's no ambiguity or confusion. Star rating usually indicates the difficulty, yes (if it didn't, custom names like that wouldn't have survived at all), but it's still not accurate... and besides, the difficulty name, as its name implies, should name the difficulty properly!

...I see this has all been discussed though, so maybe I'm just repeating everything here. :P
HakuNoKaemi
You can know the hardest by knowing some latin (Telos means Endless).
By knowing some mythology, you can know almost all difficulties:
Orpheus, you know his story ( he descended in hell to recover his lover Eurydice )
Orthrus, the mythical child of Nyx, brother to Cerberus, Sphinx and Chimera, that was slain by Hercules ( so, after a "normal" human, there is a mythical beast)
Thanatos, the God of the Peacefull Death and Eternal Sleep (another child of Nyx) (pretty logical)
Asura is taken from hinduist, buddhist, vedic and zoroastrianic. Referring to Vedic, King of asuras, and Zoroastrian, mispelling of Ahura Mazda, much like YHVH for Cristians. (Remember Soul Eater Asura too)
Orpheus Telos - as Telos means Endless, and Orpheus received a gold lyre from Apollo
Another way:
The Star Rating order: I made it all to preserve the order of the difficulties.

This doesn't deserve a rule. Neither a Guideline maybe.
Soaprman

mm201 wrote:

If the star ratings are accurate, gimmick difficulty names should be okay. If not, you really shouldn't.
Seconding this. Character names or whatever as difficulty names look really dumb to me but if they're in order by difficulty then it's nothing to really care about.

HakuNoKaemi: If your difficulty names require an explanation that long then that means they are terrible as difficulty names (and I say this as somebody who has played Persona). I don't think there should be a rule against you doing that but come on now...
HakuNoKaemi
the Orpheus-Thanatos-Orpheus Telos line is comprensible by anyone who followed the Persona storyline and really completed the game, Orthrus and Asura are just in between them.
That one explanation is better?
or even
"Just watch the Personae Compendiae"
Drakari_old
I've got an idea: Let mappers order the difficulties in their beatmap manually if the star sorting doesn't do it right. Then it doesn't matter what the difficulty names are at all.
HakuNoKaemi
maybe will be doable in osz2, but if a map it's more a group of difficulty with same Artist, Song and Mapper... I see it difficult (talking on organization-side)
Xaffy
I'd much rather a diff named after the mapper if it's a guest mapper than have it named by difficulty. Also maps often have 2 difficulties of similar difficulty but a different style (streams vs jumps) and you can always just look at stars or high scores to determine difficulty levels if in doubt. Or you can actually just play the map, the difficulty of a diff named "insane" already varies wildly.

Drakari wrote:

I've got an idea: Let mappers order the difficulties in their beatmap manually if the star sorting doesn't do it right. Then it doesn't matter what the difficulty names are at all.
If anything should be done, it should be this.
ziin

HakuNoKaemi wrote:

comprehensible by anyone who followed the Persona storyline
like not me.

The problem is this: what difficulty corresponds to beginner, easy, normal, hard, insane, expert? You should be able to point out from each individual difficulty the osu! analogous difficulty (this is actually quite useful in multi-player where you do not have the benefit of seeing more than one difficulty or even the star rating).

If I were to make a BG2 mapset, and were to name my difficulties after the bosses, what would be the osu! difficulty of [Yaga-Shura]? It's impossible, even for people who know the game for a thousand different reasons.

IMO weezy's way is perfect and anyone who thinks otherwise is just whining about some stupid minor detail that doesn't affect the gameplay in the slightest and makes the beatmap confusing to more people.
deadbeat
i agree with ziin and gens.
its even more annoying when its just the mapper's name and nothing else. the difficulty names should make sense to ALL players who play the map. not just the ones have have played/watched the source. if you really MUST add some random difficulty name in, then just do what weezy does, its maybe 5 seconds work tops
Shiro
I read through this thread... And here's what I propose:

There should be a way to tell easily which difficulty is what. For custom names, some knowledge about the source of the song might be required, but the naming should be objective.
This allows things like my DKC maps, naming like "o1o o2o o3o" and other ideas like this (still allow NatsumeRin's highest difficulties names), but would get rid of names completely unrelated to anything (character names, for instance).
Cyclohexane
It'd also be nice to have Taiko maps clearly indicated.
Sometimes it's a bit awkward.
Shiro
Included in the above wording.
Yuzeyun

Mr Color wrote:

It'd also be nice to have Taiko maps clearly indicated.
Sometimes it's a bit awkward.
This map would be in the category "Screw the people that don't really know K-ON!" since the Ritsu diff is Taiko. The only hint about this being a taiko would be the amount of circles... But noone pay attention about those stats >.>

I don't have any other map in mind but this kind of maps would confuse every other player (Main Standard/CTB) but Taiko players.
HakuNoKaemi
Agree with Odaril
ziin
What's wrong with weezy's naming scheme anyway? Why don't you people put the actual difficulty in the name?
HakuNoKaemi
That's not against Odaril version of the guideline as it clearly says the difficulty ( PG's Easy/Normal/Hard/Insane and so )
Shiro

ziin wrote:

What's wrong with weezy's naming scheme anyway?
As HakuNoKaemi said, my version completely allows that.

ziin wrote:

Why don't you people put the actual difficulty in the name?
It doesn't always sound as good as Weezy's. "Barrel Bayou Easy" "Knockhead Klamber Normal" "Mudhole Marsh Hard" sounds terrible.

(though what I could have done is "lvl 1: Barrel Bayou" "lvl 2: Knockhead Klamber" "lvl 3: Mudhole Marsh")
ziin

Odaril wrote:

It doesn't always sound as good as Weezy's. "Barrel Bayou Easy" "Knockhead Klamber Normal" "Mudhole Marsh Hard" sounds terrible.
My major problem is that in multiplayer you are not given any context other than the difficulty name as to how hard the map is. This makes finding a multiplayer room harder for me. Anything that impedes my gameplay is an annoyance and should be fixed if possible.

Beginner's Barrel Bayou
Medium Mudhole Marsh
Krazy Knockhead Klamber

Rin-sane

I just don't like your version because it can still rely on context or knowledge about the source. I also know I am being over-particular. I don't agree with your rule because I want an all or nothing solution.
HakuNoKaemi
I laughed at Rin-sane

I still think this is a Guideline more than a rule.
Anyway, in my cause the thing I can do is adding Persona level and Arcanae to the name, (01. Fool Orpheus or Fool Orpheus - Lv.01)
Shiro
Keeping it as a guideline sounds fine, but modders (everyone) need to stop mappers from using diff names that don't make sense.
mm201
For what it's worth, I've played all 3 Donkey Kong Country games and could never remember the order, or even the names, of the different levels.
ziin
numbering based on a scale of 5 on what you truly think the star rating is would not be a bad idea if you opt out of some other universally recognizable naming scheme.
HakuNoKaemi

mm201 wrote:

For what it's worth, I've played all 3 Donkey Kong Country games and could never remember the order, or even the names, of the different levels.
You cannot remember something now and remember when you see it. Otherwise is just like you don't had played it...
The naming scheme is anyway only somewhat indicative, and if the difficulty are in the right order, you can "know" what difficulty is easier and harder.

So there's no need in enforcing it as a rule or making it a "Hard" guideline that somewhat restrict liberty...
Sakura
Huh, since when you haven't played something when you cant remember the level names or their order, i rarely even pay attention to level names on this game, but going this way is offtopic anyways.

As Gens has stated custom difficulty names was made so that we could use different difficulty naming convetions like DDR's and Touhou's (only difference in Touhou is Insane = Lunatic), there's no need to go out of the way and using names that no one can tell what difficulty it is without prior knowledge of the source (or not tell what it is at all).
HakuNoKaemi
Making examples inherent the rules or the guidelines is in topic anyway.

In if you're making a rule that prevent custon names from being linked to the source and having sense, you can't enforce it as a Rule like what Gens or Larto said.
deadbeat

Odaril wrote:

Keeping it as a guideline sounds fine, but modders (everyone) need to stop mappers from using diff names that don't make sense.
This.
however. would this also apply to approved maps when there are normally only insane rated maps?
HakuNoKaemi
I don't think you need to know the difficulty of an approved map, as it's standardly rated "Insane" moreover.
So ... no?
Shiro

deadbeat wrote:

Odaril wrote:

Keeping it as a guideline sounds fine, but modders (everyone) need to stop mappers from using diff names that don't make sense.
This.
however. would this also apply to approved maps when there are normally only insane rated maps?
I'm repeating what I said (because I think it's the best thing to do, seeing the reactions in this thread).
As for approval maps, I don't think it's needed. Most are just a bundle of diffs way above Insane - difficulty becomes irrelevant.

Also, please, stop using "Taiko" as a diff name for a Taiko diff. This is one of the things I wish modders would hunt down.
HakuNoKaemi
Kantan, Futsuu, Muzukashi, Oni and Inner Oni as Taiko name? Ok-
Luna
I don't really mind diffs being called just "Taiko" because 99% of the time that just means Oni. Muzukashii and below are pretty much all labeled as such and Oni covers such a huge range of difficulties (compare 5* with 10* Oni for example) that adding the difficulty really wouldn't change anything.
Though I would appreciate if people would add a rough estimate of the star level to differentiate the easy and hard Onis
deadbeat
so something like like <mapper>'s level 15 taiko
or something along those lines?
ziin
while that would be nice, it's not necessary, especially because it's actually quantifying a star rating. Unless there is a way to always get an accurate picture of the real star rating with taiko, it would just be the mapper/modder recommendation for rating.

[insane] is fairly vague when it comes to what difficulty it actually is.
Luna
Well, TnT has set good standards for Star Ratings. If I play a map I can determine the star rating quite accurately even though I'm not a very good Taiko player. The differences between a 6* or 7* Oni are usually already pretty noticable, 8* and higher is even easier to determine.
Sure there's some unclear cases with complicated patterns but very low BPM or something like that where the level could be either one of two, but it's generally quite possible to get an accurate rating.
I wouldn't want to force mappers to include it in the diff name, but it would be cool if some of them did it regardless
Yuzeyun

HakuNoKaemi wrote:

Kantan, Futsuu, Muzukashi, Oni and Inner Oni as Taiko name? Ok-
+ Inner Kantan
+ Inner Futsuu
+ Inner Muzukashii

those who feel REALLY left out. (Though IK and IF would be even rarer than K and F.)
Sakura
Bump!
So what's the status of the discussion for this rule?
deadbeat
Maybe not really a rule, but a heads up for mappers to use solid difficulty names. so not maps where its only characters names or mapper names. And modders should also take a bit of time to see if the names are appropriate
This means that people should be able to tell the difficulty without having to look at all the other difficulties.
ziin

ziin wrote:

Not having a clear picture of the difficulty from just one map is somewhat annoying when trying to join a multiplayer game.
rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.
HakuNoKaemi

ziin wrote:

rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.
I approve what ziin says. a Guideline for this type of proposals is sure an overkill.
Shiro

ziin wrote:

ziin wrote:

Not having a clear picture of the difficulty from just one map is somewhat annoying when trying to join a multiplayer game.
rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.
What about diffs like "loli" ":D" and that kind of retarded name that doesn't make sense ?
Weez

Odaril wrote:

What about diffs like "loli" ":D" and that kind of retarded name that doesn't make sense ?
":D" as a diff name is just stupid really :/
Sakura
What about diff names that it's just the mapper's name and that's it... or even worse mapper's Taiko, without any specification to what difficulty level it is, specially since we will be allowing a greater number of difficulties soon so that Taiko can have more difficulty levels in a mapset.
HakuNoKaemi

Odaril wrote:

ziin wrote:

rule is too vague, guideline is overkill (guidelines shouldn't be broken willy nilly). Nuke the rule. Modding will catch stupid crap like [hard] being more difficult than [Another]. If we have a recommendation section, that's where this goes.
What about diffs like "loli" ":D" and that kind of retarded name that doesn't make sense ?
depend

if we have fur example a naming linked to the age, to the size or so, it make sense.
Anyway, we have a thousand modders, why don't depend on them?
mm201
If the difficulty names were along the lines of, "Loli, Jailbait, Legal, MILF", then maybe it could work...
YodaSnipe

mm201 wrote:

If the difficulty names were along the lines of, "Loli, Jailbait, Legal, MILF", then maybe it could work...
legen
...
wait for it
...
wait for it
...
DARY!!!

oh and the diff names for equestria girls are awesome!

-1 no support for this!
ziin
the star system exists for a reason folks. It may not be accurate, but there is no method of ranking difficulty that is very accurate, unless we go on the ELO scale.

I look at this rule from this perspective:
The rule is designed to make sure everyone knows how hard a difficulty is with respect to other beatmaps based on the name alone. Unless we standardize names and completely remove custom names, this is impossible to achieve.
When playing, the name of the difficulty has no effect on the player whatsoever. This is a rule that exists entirely outside actual gameplay. It is entirely unimportant, which is why a lot of people choose to ignore being helpful, since it really doesn't matter. If you want, think of it like nazi modding, except that nazi modding actually has a gameplay purpose.

We can't really stop it because the line is too vague, and the option exists. we also have BATs who don't care either, making the situation much harder. In the case of a deadlock, it's better to keep the status quo than to change things. It's certainly good practice to use logical difficulty names, but trying to force them is ridiculous.
Natteke

ziin wrote:

the star system exists for a reason folks. It may not be accurate, but there is no method of ranking difficulty that is very accurate, unless we go on the ELO scale.

I look at this rule from this perspective:
The rule is designed to make sure everyone knows how hard a difficulty is with respect to other beatmaps based on the name alone. Unless we standardize names and completely remove custom names, this is impossible to achieve.
When playing, the name of the difficulty has no effect on the player whatsoever. This is a rule that exists entirely outside actual gameplay. It is entirely unimportant, which is why a lot of people choose to ignore being helpful, since it really doesn't matter. If you want, think of it like nazi modding, except that nazi modding actually has a gameplay purpose.

We can't really stop it because the line is too vague, and the option exists. we also have BATs who don't care either, making the situation much harder. In the case of a deadlock, it's better to keep the status quo than to change things. It's certainly good practice to use logical difficulty names, but trying to force them is ridiculous.
Post of the year.
YodaSnipe

Natteke wrote:

Post of the year.
+1
HakuNoKaemi
Crazy things down here
How about making the mapper choosing the Star Rating of the diff?
1/2 = Beginner
1 = Easy
2 = Normal
3 = Hard
4 = Insane
5 = Extra
6 = Improbable ( fur Approved )

You'll remove the problems of the star rating... and make more the diff have a personal name and be without problems
Sakura

ziin wrote:

the star system exists for a reason folks. It may not be accurate, but there is no method of ranking difficulty that is very accurate, unless we go on the ELO scale.
Go into a mutli room, find a difficulty called Cake which is 5 stars, i know i can play many Insanes but not the super effing Hard ones, both are usually 5 stars, how will i know if it's too hard for me or not?

Better yet, i go into a multi room find a diff called "Taiko" which is 5 stars, how can i know if it's an oni or a muzukashii?
Natteke

Sakura Hana wrote:

ziin wrote:

the star system exists for a reason folks. It may not be accurate, but there is no method of ranking difficulty that is very accurate, unless we go on the ELO scale.
Go into a mutli room, find a difficulty called Cake which is 5 stars, i know i can play many Insanes but not the super effing Hard ones, both are usually 5 stars, how will i know if it's too hard for me or not?

Better yet, i go into a multi room find a diff called "Taiko" which is 5 stars, how can i know if it's an oni or a muzukashii?
Just play it once? Is it really that hard? maybe you want mappers to put description of every jump and stream in the map?
DeletedUser_910779
Why not just color code it? Have green going down to red or something. You can keep the diff names and it'd be easier to see in multiplayer when you are browsing rooms.
Sakura
I haven't seen the first game other than osu! that doesn't use some regulated naming for difficulties, this is the first game in which you can have difficulty selection between Easy, Astonishing and Cake.
We are not talking about gameplay here, we are talking about the fact that this is a game, not paint.net
ztrot
idk I've never had a big issues with names
HakuNoKaemi

HakuNoKaemi wrote:

Crazy things down here
How about making the mapper choosing the Star Rating of the diff?
1/2 = Beginner
1 = Easy
2 = Normal
3 = Hard
4 = Insane
5 = Extra
6 = Improbable ( fur Approved )

You'll remove the problems of the star rating... and make more the diff have a personal name and be without problems
reproposing
Sakura
I doubt mappers will ever be able to manually set the star rating by themselves.
OnosakiHito
I wish I'd have seen this earlier. - I hope I don't repeat someone.

I'm for Sakura Hanas opinion, also because such diff names sometimes dosen't look like nice at all and makes just... yes really no sense and in osu! the Taiko diff's are mainly Onis, that's true. But I remember when I've begun with this game, I tryed to find muzukashiis, but it was allready hard enough to find them, because some of those diffs got another name, like Sakura Hana said: ,,Taiko".

It's not specific enough and gives the mapset not a smooth sight. When people want to search for an Insane, they don't type in "lolipop", they rather type in ,,Insane", that's what makes diff finding so hard. Nattekes point is not bad at all, people can test it, yes, but they don't remember every diff.. So we can say testing <-//-> searching/finding are two different things in different time periodes.

But there are also two other cases you need to concider about:

1. What would you say about maps, which diff names are not the normal one, but shows or indicate it with there names?
There was a map which diffs were called ,,yeah", ,,yeah yeah" and ,,yeah yeah yeah". Probably easy to figure out what is hard and what is easy.
- But the searching makes it hard again.

2. What are you going to do about some mapper diff's name? Should this be allowed?
- Personally I would say that this should be some exeption, since I don't see why the diff names should be restricted so hard. So or so many mappers are known with there own diff-names.
So we could put two opinions into one solution. One opinion of calling the diff's just Easy, Normal, Hard, Insane, etc.. and one opinion calling the diff's how the mappers want.

So my mapset would be for example like this:
Opinion of using normal diff names
- Normal
- Hard
- Insane
- Taiko Muzukashii
- Taiko Oni
Opinion of using custom diff names
- Taikosaki

So Odarils opinion would fit good:

Odaril wrote:

Keeping it as a guideline sounds fine, [...]
I will mentione this in the Taiko Rule Thread, too.
MMzz

Sakura Hana wrote:

I doubt mappers will ever be able to manually set the star rating by themselves.
Taiko mappers do.
Low
"Tree" would be an okay difficulty name if the difficulties went -

Seed
Sapling
Plant
Bush
Tree

;D
ziin
I'd prefer the star rating in a numerical form listed before the difficulty name. If star rating is not accurate, it is a bug and should be fixed. If the bug can't be fixed, a bat supported manual override would be acceptable, especially to fix the silly rhythm-complexity-is-really-hard part of the star rating.

"Loli, Jailbait, Legal, MILF" is still confusing. Which one is the hardest difficulty? The one that gets you put in prison and makes you register as a sex offender? Or is it the cougar? How hard is it compared to one of La Cataline's Hard difficulties (which are notoriously more difficult than, say, ykcarrot's insanes)?

I'll say it again--unless we force specific difficulty names, nothing will be solved. On top of that, we can't retroactively change all the previous maps.
YodaSnipe

Sakura Hana wrote:

Go into a mutli room, find a difficulty called Cake which is 5 stars, i know i can play many Insanes but not the super effing Hard ones, both are usually 5 stars, how will i know if it's too hard for me or not?

Better yet, i go into a multi room find a diff called "Taiko" which is 5 stars, how can i know if it's an oni or a muzukashii?
ummm play the damn map? if you fail, doesn't matter, if you pass, good job it's not too hard for you.
Mercurial

YodaSnipe wrote:

Sakura Hana wrote:

Go into a mutli room, find a difficulty called Cake which is 5 stars, i know i can play many Insanes but not the super effing Hard ones, both are usually 5 stars, how will i know if it's too hard for me or not?

Better yet, i go into a multi room find a diff called "Taiko" which is 5 stars, how can i know if it's an oni or a muzukashii?
ummm play the damn map? if you fail, doesn't matter, if you pass, good job it's not too hard for you.
That isn't the point...
YodaSnipe
The point is, she was in multi. so it doesn't really matter at all. Unless she's one of those idiots who won't play maps too hard for her. /lame
ztrot
why bother then? there are way worse things we could be discussing than diff names
HakuNoKaemi

ztrot wrote:

why bother then? there are way worse things we could be discussing than diff names
It's true, why bother ?

Sakura Hana wrote:

I doubt mappers will ever be able to manually set the star rating by themselves.
Well, proposing on setting the difficulty names and make the star rating linked to the difficulty name, more than this. So you can use a personal name, and set the star rating to the difficulty. (P.s. So mappers were never able to know if a difficulty was Normal, Hard or so, as you're saying)
-Athena-
truth be told i don't really think this is very important, diff names don't really matter much, seeing people get creative is also fun sometimes
Mercurial
I'm thinking about "Super Meat Boy!" beatmaps in their diff names.

Like:

Easy = The Forest
Normal = The Hospital
Hard = The Salt Factory
Hard/Insane = The Hell
InsanExtra = The Rapture
Extra = Dr. Fetus.


btw, stars can lie about diff of the beatmap, diff names can't.

An example
Ekaru

YodaSnipe wrote:

The point is, she was in multi. so it doesn't really matter at all. Unless she's one of those idiots who won't play maps too hard for her. /lame
Believe it or not, the majority of the human populace does not enjoy doing things that are so hard for them that they honestly do not stand a chance.
Sakura
Although i was just making a suposition, that never happened to me and i do enjoy challenges, the suposition was mostly to tell them that diff names do matter during multiplayer games.
Mercurial

Sakura Hana wrote:

Although i was just making a suposition, that never happened to me and i do enjoy challenges, the suposition was mostly to tell them that diff names do matter during multiplayer games.
True.

I really enjoy challenges, but only when I know what kind of challenge I have.
YodaSnipe

Sakura Hana wrote:

Although i was just making a suposition, that never happened to me and i do enjoy challenges, the suposition was mostly to tell them that diff names do matter during multiplayer games.
no they don't
Shiro
Here's the solution I propose: forget altogether the part about showing the difficulty, but keep the part about the mapper's name as a rule. It would go like this:

Guest difficulties must always name their mapper or any characteristic name they use. This is to avoid confusion in mapsets in regards to map accountability.
I am thinking for example of NatsumeRin who names his difficulties "Rin", or Alace who names them "Alazy", or samiljul's "31's Taiko"... This would still be allowed as it makes sense and mappers are recognized under these names.
HakuNoKaemi
Wait: proposing it as a Rule, or as a Guideline?
Sakura
That's fine as a rule, but i also think that difficulties should always be named in a measurable way, or something that has a start and an end (like the Seed > Sappling > Tree that someone mentioned) as long as the player doesn't need prior knowledge of the source to know which diff is which.
The reason difficulty names can be customized is for Guest mappers' names and for songs that come from other sources with a different difficulty naming (like DDR's Light, Standard, Heavy, Challenge) to allow the mapper if they so want to use the difficulty naming of the game (difficulty naming not character naming, nor spell naming, nor level naming, etc).
Shiro
Rule. It's supposed to be a rule at first and I think it's important enough to be one.
HakuNoKaemi
OMG, how a name can bother so much?

I can say: a difficulty name hasn't even bothered that much anyway...
If a Spread IS ordered, than you don't need nothing to make know the layer what's harder and what's not, Differently, when the star rating system make the spread bad ordered, than you can say the diff name do bother.
Mirage
Seriously, this is dumb. Names were always a very nice freedom of "art" to me, and they should remain like this.
yeahyeahyeahhh
pdumb. Keep how it is there absolutely nothing wrong with it
Sakura

Maddy wrote:

Seriously, this is dumb. Names were always a very nice freedom of "art" to me, and they should remain like this.
Since when did this stop being a game?
AfroPriest
I do not agree with this decision,personally,i think this is a stupid rule,i mean,now you're even restricting us in difficulty names?No i do not like this thing,i always get amused at difficulty names and i wish to continue doing so,but its pointless to restrict names,if they want to check if a diff is too hard they can always try it first or auto it,there are so many ways or previewing,one of those is the star rating which actually gives an idea of the diffulty too.
Its a no from me,be it a petition or not,i personally do not approve this choice,this won't make any difference but i would like to get my opinion in here.Thanks
-AfroPriest
Mirage

Sakura Hana wrote:

Since when did this stop being a game?
This question doesnt mean anything. You can keep adding rules but not stopping a game. What you're doing here is just ruining it :D
Shiro
Why is no one actually reading the posts ? Let me rewrite it in bigger letters:

I propose to drop the part forcing the difficulty name to actually state the difficulty but to keep the one forcing the name of the guest mapper to appear. Or whatever name the guest mapper is used to going with.

That way you people can keep your custom funny difficulty names but this solves the issues caused by map accountability.
Charles445
This kinda defeats the whole purpose of star rating you know.
I think changes like these are completely unnecessary.

EDIT: in other words, no need to fix what aint broke.
Shiro
How does stating the name of a mapper defeat the purpose of star rating I don't get it
Mirage

Odaril wrote:

How does stating the name of a mapper defeat the purpose of star rating I don't get it
He referred to the first section of "aborted" rules. You shouldn't even think about these.
YodaSnipe

Sakura Hana wrote:

Maddy wrote:

Seriously, this is dumb. Names were always a very nice freedom of "art" to me, and they should remain like this.
Since when did this stop being a game?
When people like you support things like no sb/skin/bg deletion
Sakura
@YodaSnipe: Hmm excuse me? that's not relevant to the topic at hand, but if you want an answer sb/skin/bg form part of the mapper's map, diff names like cake, coffee and potato make no sense to me tho, but since that's what the community wants...
whymeman
Difficulty names MUST make sense. That's all that's being asked from this rule and yet it's being made soo difficult to follow?

This isn't about forcing maps to use the "standard" difficulty names for the map set. This is about preventing confusion from improper naming of difficulties that have no correlation to each other. Left shouldn't mean right, and down shouldn't me up.

Also, to remind those going through the rule topics, STAY in topic and keep it CLEAN. I don't want to see another repeat like a few months ago.
ziin

Odaril wrote:

That way you people can keep your custom funny difficulty names but this solves the issues caused by map accountability.
what issue with map accountability? The mapper is clearly noted in the map description or the difficulty name.

whymeman wrote:

This is about preventing confusion from improper naming of difficulties that have no correlation to each other. Left shouldn't mean right, and down shouldn't me up.
This can and will be caught via modding. Any rule we make will be too vague and thus be a poor rule.
Sakura

ziin wrote:

This can and will be caught via modding. Any rule we make will be too vague and thus be a poor rule.
Because i totally haven't seen maps with diff names Easy, Normal, Hard, Coffee before, and bubbled twice to boot
senaya
so why do guest diffs have to state the guest mapper's name? it is guest mapper's right to call it the way he wants it to be called as long as it's not breaking the other rules because he is the one who mapped it. why force them to do something that won't change anything for players?
Natteke
Seriously, why are people desperate about such trivial things like diff names? Always the same people by the way :|
It's amazes me how arguments like "don't know what I'm going to play" are being passed. It will take no more than 5 seconds of your time to check what sort of difficulty that is, you can then happily stop playing that particular difficulty. On top of that, most of the times the star rating is pretty correct, in rare cases it messes up Insanes and Hards but that's about it.

SPOILER
10:49 <Sakura Hana> : I personally agreed with most of them initially because i thought they were the right thing to do, however after becoming a BAT
10:49 <Sakura Hana> : and checking lots of bubbled maps
10:49 <Sakura Hana> : I am starting to wonder if.... they are really the the right thing to do, I mean, the original intention that i wanted the rules for was
10:49 <Sakura Hana> : for things that are obv unrankable like different bpm/offset across difficulties
10:50 <Sakura Hana> : but they just seem to be enforcing stupid stuff that we dont even need
10:50 <Sakura Hana> : I dont really like restricting mapping this much, and if anything i'd rather dont even have rules, than this stupid fighting with the
10:50 <Sakura Hana> : community, why cant we just use COMMON SENSE to mod for god's sake

10:55 <Sakura Hana> : Nowadays i dont support most of the rules as much as i used to

Now you look more like a dictator, Sakura :( inb4 post deleted
Shiro

ziin wrote:

Odaril wrote:

That way you people can keep your custom funny difficulty names but this solves the issues caused by map accountability.
what issue with map accountability? The mapper is clearly noted in the map description or the difficulty name.
Not all the time. But if either exists (either in the diff name, either in the main post), I'm fine with it.

senaya wrote:

why do guest diffs have to state the guest mapper's name?
It's a matter of accountability and credit for their work. As I said above, if the difficulty name doesn't include the mapper's name, I'll be happy if the main post says who mapped the diff. I still like a lot to know who mapped whatever difficulty I'm playing in-game, and since I play full-screen, I don't always (actually never) go to the listing page to check who mapped the difficulty I played.
I just thought it would be more convenient.

Also why are you all acting like the rule is already amended ? I just proposed it and asked for your thoughts, there's nothing set in stone in this rule for now, it's still open for discussion.

Also star rating isn't reliable BLAHBLAHBLAH I bet you're tired of this speech by now. Let's hope modders (not just MATs and BATs) will catch incorrect difficulty names.

Should I mark this rule nuked ? Seems like absolutely no one likes it.
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