Believe it or not, this is true. Continue the discussion, just don't blame me.Senyo wrote:
BD actually put effort into getting this approved
Believe it or not, this is true. Continue the discussion, just don't blame me.Senyo wrote:
BD actually put effort into getting this approved
Made exclusively for this beatmap? Nah. If this ever happens, I expect more speedcores to be mapped. So a no no. D:ykcarrot wrote:
we need 1/16 beat snap divisor \:D/
I'm sorry for saying this, but...Philippines wrote:
Never to give an exception for beatmaps even when they go for approval. Yes, I love the map and so does the song, but rules are rules people. We shouldn't do anything about that.
So, everyone can say "Oh, it's just a number!", what's the point of the rule if it's only a number ? o_OSakura Hana wrote:
number
Unranking it to fix it would cause no difference in gameplay, as long as slider velocity and tick rate are adjusted accordingly, so i see no reason to do that? in fact isnt 360 half of the BPM already? why should it be cut down more, only reason i see is making it consistent with Taiko, but we've already made exceptions in the past to fix the Taiko glitch, why not go complain at those other mapsets as well? why not unrank them too?lesslunatic wrote:
So, everyone can say "Oh, it's just a number!", what's the point of the rule if it's only a number ? o_OSakura Hana wrote:
number
ಠ_ಠSakura Hana wrote:
From what i see the only solution to this is to halve BPM for osu!standard and double the SV for the EXACT SAME FRICKEN MAP, is it worth that much trouble for a number that appears on the song listing?
Edit: Also i want to clarify i dont like nor agree with exception to rules since the ones that are supposed to have expcetions are guidelines but the map's already approved, are u gonna just unrank it to fix a number?
Correcting something - 720 would make the main menu pulse like crazy, and also some other reasons and herp derp.Shiirn wrote:
It can't be 720 because it just becomes nigh-impossible to functionally map due to editor constraints.
Me too.Shiirn wrote:
ಠ_ಠSakura Hana wrote:
From what i see the only solution to this is to halve BPM for osu!standard and double the SV for the EXACT SAME FRICKEN MAP, is it worth that much trouble for a number that appears on the song listing?
Edit: Also i want to clarify i dont like nor agree with exception to rules since the ones that are supposed to have expcetions are guidelines but the map's already approved, are u gonna just unrank it to fix a number?
ಠ_ಠ
ಠ_ಠ
The song is 360BPM, not 180. That's why I chose it.Charles445 wrote:
Uh, where exactly does the map use a 1/8 on 360 BPM? It appears to only have 1/4 on 360 BPM. If that's the case then it could easily be 180 BPM at 1/8.
OR we could just change the rule making it allow more exceptions.Sakura Hana wrote:
I only see 2 options here:
1. Unapprove the map, force mapper to use half the BPM and double slider velocity and tickrate and get 3 new MAT/BAT to reapprove it
2. Let it be
Adjust your map to the guidelines, dont adjust the guidelines to your mapBlue Dragon wrote:
OR we could just change the rule making it allow more exceptions.
I'm not adjusting the guidelines to my map. I'm adjusting the guidelines to the maps that people complain about not getting approved because of this rule.Philippines wrote:
Adjust your map to the guidelines, dont adjust the guidelines to your mapBlue Dragon wrote:
OR we could just change the rule making it allow more exceptions.
Gonzvlo wrote:
To clarify, this was not exactly an exception to a Rule. The BPM was changed in taiko in order to avoid a "bug".19:57 <Gonzvlo> : Yeah, I suppose that's a misunderstanding. That rule was made so the same song doesn't have different BPM,
19:57 <Gonzvlo> : let's say "40 for Easy and 90 for Normal". In this case the BPM is bacisally the same but it was changed to
19:57 <Gonzvlo> : prevent a bug
19:57 <Gonzvlo> : I'll let the discussion continue, we should be able to reach a conclusion
EDIT-Sakura Hana wrote:
2. Let it be
i thought it was 720?Blue Dragon wrote:
The song is 360BPM, not 180. That's why I chose it.Charles445 wrote:
Uh, where exactly does the map use a 1/8 on 360 BPM? It appears to only have 1/4 on 360 BPM. If that's the case then it could easily be 180 BPM at 1/8.
I suppose?Blue Dragon wrote:
Correcting something - 720 would make the main menu pulse like crazy, and also some other reasons and herp derp.
This can be a way, specifying that BPM can be halved for taiko difficulty avoid bugs, so there will be no probs :\.Blue Dragon wrote:
OR we could just change the rule making it allow more exceptions.
Then why was this beatmap approved then? You should also be one of those 'people complaining about not getting approved' thing since your map's issues are also the same with other maps that can't be approved because of not following the rules.Blue Dragon wrote:
I'm adjusting the guidelines to the maps that people complain about not getting approved because of this rule.
No because changing the BPM could lead to some bugs and slight snapping errors so it needs at least 3 team members to revise it again.ouranhshc wrote:
and Sakura, if its really JUST a number, then it should take that long to fix it
I'm sorry? Did you ever read my posts?Philippines wrote:
Then why was this beatmap approved then? You should also be one of those 'people complaining about not getting approved' thing since your map's issues are also the same with other maps that can't be approved because of not following the rules.Blue Dragon wrote:
I'm adjusting the guidelines to the maps that people complain about not getting approved because of this rule.
People who bubbled it can fast re-check it, also i think there are 2 ways "everyone or no one"Sakura Hana wrote:
No because changing the BPM could lead to some bugs and slight snapping errors so it needs at least 3 team members to revise it again.ouranhshc wrote:
and Sakura, if its really JUST a number, then it should take that long to fix it
I'm not contradicting anything about this beatmap or so what. I'm just pointing out what's right, and what needs to be followed.Blue Dragon wrote:
I'm all for freedom mapping. I hate the current state of rules since they're strict. But I can't do anything about it, even though I do still try. You shouldn't blame people for not being able to change the way something is.
Also, stop being contradictory.
So it should be specificated in the rule;Gonzvlo wrote:
I've already explained that it's not an exception to a rule, it's about a "bug" on taiko. The correct BPM is 360.
Would somebody tell me what's the problem again, please D:?