wait....so we can approve this but we choose to give soulfear a hard time with her maps?
In fact my post is not for you, but for the "Team" who makes these stupid exceptions while other maps were not allowed the same things.Blue Dragon wrote:
I'm sorry, I thought you were here for the "freedom mapping"? I have all the right to choose if I want to put the song's REAL bpm instead of halving it for the sake of consistency (which doesn't affect ANYTHING gameplay-wise).Card N'FoRcE wrote:
So let's fuck timing consistency for a preference in a single number.
Please stop being unneccessairly nazi.
Gonzvlo wrote:
*sneaks in*
About the timing. The first BPM was 720 (IIRC?), then everybody agreed that the value was exaggerated and it had to be, at least, halved. Then the conclusion was reached, the BPM was 360.
"Why Taiko doesn't use 360?"
At first, I was like "If the slider-speed is too fast then use an Inherited Section to convert it", but then I talked to BD and Ono and they explained to me that the BPM messes with Hidden, making it impossible to play. (I asked in #bat beforehand, btw). My apologies for any misunderstanding.
About comparing the map with a completely different mapper/map, definitely a bad idea. If you want to complain about it try to make it a bit more specific, just like lesslunatic did.
*poofs*
Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.This is supposed to be a rule in your "rules". Different mappers is not contemplated as an exception. Therefore this breaks a rule which has been taken for granted for years now.
(wasn't it a rule?)SapphireGhost wrote:
I think the BPM is alright as it is, it's set differently on the osu!standard and taiko difficulty so that their respective maps play better. Seeing how there's no actual gameplay difference being made other than the number on the main menu screen, it should be alright.
To address the difficulty of the map, not all maps are for all people. If you don't like how hard the map is, don't play it. In fact, because this is approved, you shouldn't even feel obligated to play it for ranked score because it won't give you any. I'm sort of iffy about it myself, but because a good number of people enjoy this map I believe it should stay approved.
Card N'FoRcE wrote:
It seems like you guys don't understand my point.
I'm perfectly aware that 180 or 360 is the same thing, but it seems like some people wrote this for a reason i don't know about:Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.This is supposed to be a rule in your "rules". Different mappers is not contemplated as an exception. Therefore this breaks a rule which has been taken for granted for years now.
So why was this approved while timing was not consistent in the mapset?
Oh and don't try giving me the "oh but that's from the draft that's not definitive yet", because that would mean everything is still supposed to be guidelines so enforcing them as rules just gives you a shield to cover yourselves with.
You want to keep 360? Fine, you don't rank/approve the map, exactly like what was done with the other mappers in the past.
EDIT: the timing issue is with the TAIKO diff. I'm talking about the OSU!STANDARD diff.
Shiirn wrote:
Taiko used a different bpm than the standard diff because of a taiko bug
if you want to complain about bpm inconsistencies between difficulties due to bugs in taiko coding, which happen, you should be demanding the taiko bugs be fixed
not the correct timing.
People aren't complaining about how the Taiko diff is 180BPM - they're complaining about how the standard diff is 360BPM. This was my fault because I didn't want to change it. I am sorry.OnosakiHito wrote:
About the different timing:
Gonzvlo mentioned it allready before why we changed it. Because of some bug's it self.
But it has been approved because Taiko dosen't count to osu!; to the osu!-rules as I know.
To avoid such similiar issues, we Taiko players are making rules for osu!-taiko as well. Also because this could give BAT's thinking about to make diverse scripting as for such issues in this case -> Invisible HD playing. But well, it will still need some time up to this day. orz
Please don't be mad at the BAT's, it was mostly my own please to do so, exactly because of those thoughts/reasons.
We're not talking about the song, we're talking about it must be played in osu! as approved beatmap, so you should adapt the bpm for make it playable, in this case, the right way was to use 180 bpm, 1\4 for streams and 1\8 for slider streams and "fast slider reverse".Shiirn wrote:
360bpm is the correct bpm. In fact, 720 should be. it's speedcore or some crap like that. Blame renard, not BD. Quit spewing your rage-juices all over, it's unsightly.
what's the point of mapping 180bpm if you can do it in 90bpmlesslunatic wrote:
720 BPM?, what's the point of mapping streams in 1\1 lol
Actually with 180bpm you can 1\4 stream and 1\8 for parts like this 01:13:577 (1) », in 90 bpm you are not able to map 1\8 stuff. 180 is totally fine. why use 720, you want to be the first when sorting by BPM?, also you're a MAT you should not answer in this way, using images for trolling etc, (this is offtopic I am sorry for this). Back to the map, if you are not able to use 360 or 720 for the taiko difficulty, then use 180 there is NO DIFFERENCE you have only to 2x sliders and you still follow "rules" that you made.Shiirn wrote:
what's the point of mapping 180bpm if you can do it in 90bpmlesslunatic wrote:
720 BPM?, what's the point of mapping streams in 1\1 lol
or 45bpm
1\16? where? o_Omm201 wrote:
the "1/16" kicks.
No one is writing this, about this, are just points of view, people can like the map or not. we're just writing about BPM thing that actually breaks a "rule".Gonzvlo wrote:
We can't expect every map to be exactly the same difficulty level.
[/size]
Believe it or not, this is true. Continue the discussion, just don't blame me.Senyo wrote:
BD actually put effort into getting this approved
Made exclusively for this beatmap? Nah. If this ever happens, I expect more speedcores to be mapped. So a no no. D:ykcarrot wrote:
we need 1/16 beat snap divisor \:D/
I'm sorry for saying this, but...Philippines wrote:
Never to give an exception for beatmaps even when they go for approval. Yes, I love the map and so does the song, but rules are rules people. We shouldn't do anything about that.
So, everyone can say "Oh, it's just a number!", what's the point of the rule if it's only a number ? o_OSakura Hana wrote:
number
Unranking it to fix it would cause no difference in gameplay, as long as slider velocity and tick rate are adjusted accordingly, so i see no reason to do that? in fact isnt 360 half of the BPM already? why should it be cut down more, only reason i see is making it consistent with Taiko, but we've already made exceptions in the past to fix the Taiko glitch, why not go complain at those other mapsets as well? why not unrank them too?lesslunatic wrote:
So, everyone can say "Oh, it's just a number!", what's the point of the rule if it's only a number ? o_OSakura Hana wrote:
number
ಠ_ಠSakura Hana wrote:
From what i see the only solution to this is to halve BPM for osu!standard and double the SV for the EXACT SAME FRICKEN MAP, is it worth that much trouble for a number that appears on the song listing?
Edit: Also i want to clarify i dont like nor agree with exception to rules since the ones that are supposed to have expcetions are guidelines but the map's already approved, are u gonna just unrank it to fix a number?
Correcting something - 720 would make the main menu pulse like crazy, and also some other reasons and herp derp.Shiirn wrote:
It can't be 720 because it just becomes nigh-impossible to functionally map due to editor constraints.