and yes i knew that before. Hard as hell X_X
who is pippi anyways???Petya wrote:
Beatmaps could be converted like this:
- the beatmap is played in auto mode and you get the points like you would in osu mode
- hit circles release bullets in circles when hit
- sliders release aimed bullet streams
- spinners release bullets in a spiral
- the player controls Pippi and if you get hit the combo counter resets
- graze gives some points so people who FC a song (no-miss clear) can compete with grazing instead of everyone having the same score
The osu! mascot.My1 wrote:
who is pippi anyways???
02:18 <Quaraezha> : HEY GUYS
02:18 <Quaraezha> : DO YOU THINK
02:18 <Quaraezha> : osu! WILL EVER HAVE LIKE
02:18 <Quaraezha> : a new game mode?
02:18 <Faust> : dunno
02:18 <Sushi> : absolutely dunno
02:19 <Quaraezha> : I expect it to be something like DJMax or O2Jam, stuff like that
02:19 <Quaraezha> : with the falling notes and whatnot
02:19 <Quaraezha> : but that's just me, I think?
02:19 <Sushi> : I dreamt yesterday night about something like a shooter with music and difficulty generated enemies
02:19 <Azure_Kite> : DJpippi, anyone?
02:19 <Azure_Kite> : Like Bang Bang whatsitcalled, Sushi?
02:19 <Sushi> : dunno
02:20 <Azure_Kite> : viewtopic.php?f=17&t=58876 THIS ONE
02:20 <Azure_Kite> : wrong name
02:20 <Azure_Kite> : Music gun gun
02:20 <Sushi> : position of enemies would be osu map generated
02:20 <Quaraezha> : oh hey, last post 4 months ago :V
02:20 <Azure_Kite> : > Make Beatmap with SB'd enemies
02:20 <Azure_Kite> : > Set Skin to Transparent PNGs
02:20 <Azure_Kite> : . . . PROFIT?
02:20 <Sushi> : I was thinking like a vertical shmup
02:20 <Quaraezha> : poot. YES.
02:21 <Azure_Kite> : Touhousu?
02:21 <Quaraezha> : we already kinda have touhosu!
02:21 <Quaraezha> : we basically play some spinner-only map in CtB
02:21 <Azure_Kite> : As an idea, yes.
02:22 <Quaraezha> : and DODGE the fruits
02:22 <Azure_Kite> : LOL
02:22 <Sushi> : Ctb avoiding mod doesn't count :/
02:22 <Quaraezha> : BULLET HELL
02:22 <Quaraezha> : but yeah, that's like, just for fun and whatnot
02:22 <Quaraezha> : lowest score wins
02:22 <Quaraezha> : I think I remember jockeytiyan saying
02:22 <Azure_Kite> : I think Sushi would like different bullet patterns depending on the position/order of notes on the screen
02:22 <Quaraezha> : he was dodging the Red Glowing Fruits in CtB
02:22 <Quaraezha> : kinda like in Touhou
02:23 <Sushi> : Patterns generated from hitsounds
02:23 <Azure_Kite> : What would a spinner be though? A bullet "Core" in the centre of the screen, spraying bullets outward?
02:23 <Quaraezha> : well
02:23 <Sushi> : heh, that's an idea
02:23 <Quaraezha> : we could always have
02:23 <Quaraezha> : no spinner
02:23 <Azure_Kite> : But for variety's sake
02:23 <Azure_Kite> : Sliders TOTALLY have to be lasers.
02:24 <Quaraezha> : lmfao
02:24 <Agnes> : Laser sliders. Yes.
02:24 <Azure_Kite> : I was thinking Notes would not account for a single bullet, but rather a cluster of bullets
02:24 <mm201|up> : write this stuff down so Echo will have it
02:24 <Azure_Kite> : the cluster size/speed changes depending on the difficulty
02:24 <Quaraezha> : ohoho
02:25 <Quaraezha> : but really, I expect something like DJMax as the new game mode, if EVER.
02:25 <mm201|up> : I planned to make that eventually
02:25 <Azure_Kite> : That would be awesome.
02:25 <mm201|up> : conversion is really complicated
02:25 <Quaraezha> : from hit circles to notes?
02:25 <Azure_Kite> : I think Luigi said something that would work quite well
02:26 <mm201|up> : choosing which button corresponds to which. I wrote a whole description of what I planned
02:26 <Azure_Kite> : We have CTB, which uses simply the X axis to correspond to the location of fruit
02:26 <Azure_Kite> : Why not do the same with the new mode, just with the Y axis?
02:26 <mm201|up> : basically what I planned, but more
02:26 <Azure_Kite> : Ah
02:27 <Quaraezha> : but if it were to happen
02:27 <Quaraezha> : how many buttons?
02:27 <Quaraezha> : 6? (ASD JKL)
02:27 <mm201|up> : I was going to do 5 but peppy wants 10
02:27 <Quaraezha> : 10?!
02:27 <Azure_Kite> : 10 is Hardcore.
02:27 <Quaraezha> : I can't even play with 8
02:27 <Sushi> : Ten buttons ?
02:27 <Azure_Kite> : There is NO way you can do that unless you are HEAVILY experienced.
02:27 <Azure_Kite> : DJMax Trilogy attests to that, even with 8K.
02:27 <Quaraezha> : I don't think I can ever use my pinkie in my keyboard
02:27 <Quaraezha> : EVER.
02:27 <Sushi> : Oh man, can't you make 9? so I can play with my pop'n pad
02:28 <Quaraezha> : four fingers each + space bar (thumb)
02:28 <Quaraezha> : but still, I'm in favor of 6 or 7 :O
02:28 <mm201|up> : hmm we'll see
02:28 <Azure_Kite> : I guess this is an idea that's in development, as mm said.
02:28 <Sushi> : already tried taiko on pop'n
02:28 <mm201|up> : maybe base it on difficulty or something
02:28 <Sushi> : and it's lol fun
02:28 <Azure_Kite> : nothing's set in stone
02:29 <Azure_Kite> : Easy > 4K Normal > 6K Hard > 8K Insane > 10K?
02:29 <Azure_Kite> : or maybe even 4,5,6,8. Iunno.
02:29 <mm201|up> : 3, 5, 7, 9 maybe
02:30 <Azure_Kite> : hmm, I could live with that
02:30 <Azure_Kite> : for the "Middle" note, using two keys for that note works surprisingly well. may be something to look into.
02:30 <Quaraezha> : I can live with that
02:30 <Quaraezha> : i was thinking spacebar with Thumb
02:30 <Quaraezha> : like in O2Jam
02:30 <mm201|up> : yeah I can see that working
02:31 <mm201|up> : they'd be keybindings anyway
02:32 <Quaraezha> : oooh~
02:32 <Quaraezha> : inb4 someone holds their keyboards like a guitar
02:32 <Quaraezha> : KEYTAR HERO
02:32 <Azure_Kite> : I wonder how many people could play > 8K, considering some keyboards are derp. Especially since with
02:32 <Azure_Kite> : harder maps there are gonna be three keys or more held down at some point.
02:34 <Azure_Kite> : I would imagine with a new gamemode like that, osu!'s userbase would increase by a massive amount.
02:34 <Azure_Kite> : Just saying.
Spellcards can't be less than a second long. Also,Sakura Hana wrote:
^ on that, Spinners would be last spells, in the fact that they are bonus points if you do clear them, but dont affect your game if you dont (and cant bomb).
This shit is fucking amazing. However, it made me realize how hard bullet patterns might be to implement with the rhythm, unless they're all prescripted like the way they are in this game. Can't really do that with standard .osu maps.Mik-ey wrote:
It should play like this:
http://www.newgrounds.com/portal/view/584352
thats pretty awesome, untill the niconico douga partPROGUY wrote:
When I saw this topic, it reminded me of this video below. Watch it from 5:23 onwards.
Cornbread617 wrote:
I think this would be pretty damn cool.
wat...? Touhou, not Frogger.kikoredog wrote:
So if I read this right, this is Frogosu!??? frogger + osu! = win.
Touhou is a shooting/fighting game for Christ Sake. Read the first post.My1 wrote:
Idunno what touhou is
...And counting.emonite wrote:
It's been...two years?
I don't think this will ever come out...sHaDoWsN1pEr13 wrote:
If this came out, I would shed a manly tear of joy.