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The problem with that is maps don't use the same colors, and there are literally 255^3 possible colors to choose from. Also, users with different skins will see different types of shots for maps that use the skin's default color scheme.jonathan wrote:
How about color-based shot types? For example, Green can be a wide double shot, Blue can be two shots in succession in time to the key signature, red can be a shotgun-style formation of 5, and yellow or orange can be a bomb shot you can't get 10 pixels within when it explodes.
.osu files (and probably skins) define the colors at the beginning, so rather than for actual colors, it could just be color 1, color 2 ect.Daru wrote:
The problem with that is maps don't use the same colors, and there are literally 255^3 possible colors to choose from. Also, users with different skins will see different types of shots for maps that use the skin's default color scheme.jonathan wrote:
How about color-based shot types? For example, Green can be a wide double shot, Blue can be two shots in succession in time to the key signature, red can be a shotgun-style formation of 5, and yellow or orange can be a bomb shot you can't get 10 pixels within when it explodes.
Attack? If the player can attack, it should as well be only for points. However, seeing as it is, the proposal is really going for bullet dodging rather than a shooting game. So attacks would be unnecessary without any enemies to put in the first place, and without any purpose but just for points.Cheery wrote:
Sounds good ^^.
I had trouble imagining Pippi as a player character though.. her special attack? o-o; haha, good luck~
Looking at that, which is epic, by the way, I being to think that this could work not only as a mod or special mode of osu!, but also as a standalone game, simply with support of osu! beatmaps. I wouldn't mind "custom", touhou-only maps for this, like taiko has custom maps.Layola wrote:
Thought of this when I read the title:
http://www.youtube.com/watch?v=gz10bka9Ly4
Synced so well. Would be awesome to have something like this o:!
Damn, that's nice.Gabi wrote:
lol that is so cool
http://www.youtube.com/watch?v=CaXAZRbJ ... re=related
Great minds think alike. I thought of something like this too, but with hitsounds instead of colors.jonathan wrote:
How about color-based shot types? For example, Green can be a wide double shot, Blue can be two shots in succession in time to the key signature, red can be a shotgun-style formation of 5, and yellow or orange can be a bomb shot you can't get 10 pixels within when it explodes.
First when i tried dat, it was all white so i edited it :/theowest wrote:
Fix'd, what he/she said ^
yeah, but I fix'd it.Copter-kun wrote:
First when i tried dat, it was all white so i edited it :/theowest wrote:
Fix'd, what he/she said ^