forum

Touhosu! / Dodge the Beat

posted
Total Posts
523
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +12,291
show more
Octopus_old_1
I like this idea. I'd +1 if I could.

I support.
PROGUY
When I saw this topic, it reminded me of this video below. Watch it from 5:23 onwards.
Rii_old_1
I wonder how it will turn out with generating rhythm maps, but sounds good, I support!
silmarilen

PROGUY wrote:

When I saw this topic, it reminded me of this video below. Watch it from 5:23 onwards.
thats pretty awesome, untill the niconico douga part
Wamp
This request is pretty old. Guess is not going to come out, but still if it does.. that would be awesome <3
Aoko

Cornbread617 wrote:

I think this would be pretty damn cool.
kikoredog
So if I read this right, this is Frogosu!??? frogger + osu! = win.
Lidan

kikoredog wrote:

So if I read this right, this is Frogosu!??? frogger + osu! = win.
wat...? Touhou, not Frogger.
My1_old
Idunno what touhou is but WTF is frogger???
bomber34
This is Frogger



btw. I don't know how it would even be possible to do Touhosu!. The only way i could think off is an opposite of CtB so you have to dodge everything.
Btw this topic is OLD
Marifune-kun
nice idea lol
Aoko

My1 wrote:

Idunno what touhou is
Touhou is a shooting/fighting game for Christ Sake. Read the first post.
amanojakugman
This should be nice ^^
emonite
It's been...two years?
Nanael_old

emonite wrote:

It's been...two years?
...And counting.
Alex311360
If this came out, I would shed a manly tear of joy.
emonite

sHaDoWsN1pEr13 wrote:

If this came out, I would shed a manly tear of joy.
I don't think this will ever come out...
KirisameTempest
im in support of this... now if only i could vote :/
Sanae Kochiya
mh Nice Idea. If i had a Star support
ScarletNite
This appeals to me in a lot of ways. Seeing as how I usually have osu minimized while I play Touhou, this would put quite a fun little twist on the two games.
Nanael_old
Simply put: Do want.
TanteKuN
This ones totally great. Though I don’t know anything about touhou, I’ll try to research on it though.
*support please*
hissatsugirl
THIS. IS. AWESOME. >[]<
emergist
Support, and I like Touhou.
palinus
All of my wants for this! now.. How do I get a vote? :/ I love touhou

EDIT: dunno how it works but suddenly i has votes +support!
Saten

palinus wrote:

All of my wants for this! now.. How do I get a vote? :/ I love touhou
What he said^

Dodging all the way!

Edit: has votes too now
Carlos
i will shoot a star support, maybe, in the future, but surely you have my (future) support!

BAAD ENGLISH!!
Kitokofox
I was thinking instead of just having bullets, you could have to dodge bars too instead of just bullets. and by bars, i mean bars that fly vertically and horizontally. Or maybe even shapes like triangles and squares. It would be interesting to see more things go across the screen than just bullets. Or some lasers.
N A L U
-Voted-
cooooooool 8-)
PROGUY

Kitokofox wrote:

I was thinking instead of just having bullets, you could have to dodge bars too instead of just bullets. and by bars, i mean bars that fly vertically and horizontally. Or maybe even shapes like triangles and squares. It would be interesting to see more things go across the screen than just bullets. Or some lasers.
It has already been mentioned before in the topic that lasers = sliders. And IMO bars are a stupid idea.

Also since this post has been bumped and I've thought of this for a looooong time, is it okay if we rename this mode to "Danmakosu!" instead? Calling it "Touhosu!" sounds like literally a ripoff from the Touhou series only while there are other bullet-hell games that can be referred to as well, and Danmakosu! defines that better. Remember that it's to reference the genre of bullet-hell than just from a single danmaku shooter series.
ann_old
This sounds amazing.

Support.
Saten
Denmarkosu Danmakosu?

It's like renaming taiko to donsu or something

Perhaps it wont be non of them. Maybe just "Touhou" mode
Drafura

Saten wrote:

Denmarkosu
Best choice ever.
PhiLL A

Saten wrote:

Denmarkosu Danmakosu?

It's like renaming taiko to donsu or something

Perhaps it wont be non of them. Maybe just "Touhou" mode
I'm sure if peppy had to include osu! in Taiko it would be Taikosu!, not Denmarkosu!.
Spectre
I like this idea.
+1 Support
PROGUY

Saten wrote:

Denmarkosu
lmfao

Saten wrote:

It's like renaming taiko to donsu or something

Perhaps it wont be non of them. Maybe just "Touhou" mode
Okay, maybe not. But at least call this mode something better than using "Touhou" in the name since it's generically a bullet-hell mode and not just from Touhou.

Taiko mode/Taikosu! is an exception though because... it's Taiko.
Azure_Kite
Hellosu!
Dellirium

Azure_Kite wrote:

Hellosu!
Prancer
Do want. +1.
ultimafouina
Oh yeah, a Touhosu mode would be awesome! I could be at least less shity than in Osu/Taiko :P

PROGUY wrote:

Also since this post has been bumped and I've thought of this for a looooong time, is it okay if we rename this mode to "Danmakosu!" instead? Calling it "Touhosu!" sounds like literally a ripoff from the Touhou series only while there are other bullet-hell games that can be referred to as well, and Danmakosu! defines that better. Remember that it's to reference the genre of bullet-hell than just from a single danmaku shooter series.
I think "Touhosu" is a funny name :P.
Touhou is everywhere in the beatmaps and in the community, so I don't think it's a problem to name this (prospective) mode with a Touhou name.
RinKagamine
i've only read half of that but, instead of putting something like this in osu!, just go play touhou or something. its wasting time putting a mode in osu! that's JUST like touhou when you can just go play the original game. yes, i know standard and taiko is also from a game, but touhou is free and something that everybody can just go and download. i don't see the point of putting it in osu!
deadbeat

RinKagamine wrote:

but touhou is free and something that everybody can just go and download.
....wow
anyway. peppy's all ready shown interest in adding this. you don't have to play if you don't like it
[CSGA]Ar3sgice
i have seen a game with such rhythm and bullet style, so it should be possible in osu as well, woc233 plz add this

just eggpain
RinKagamine

deadbeat wrote:

RinKagamine wrote:

but touhou is free and something that everybody can just go and download.
....wow
anyway. peppy's all ready shown interest in adding this. you don't have to play if you don't like it
who said i didn't like it? please, don't put words in my mouth. all i did was say that something that was already made into a game shouldn't really be made into an osu! mode. it's just my opinion, sheesh.
Azure_Kite
But Touhou is not free. You're just a pirate.

osu! And Taiko modes are also interpretations of their own independent games, as is osu!Mania an interpretation of beatmaniaIIDX and DJMax. If you've nothing constructive to say, say nothing, or at the very least verify that what you say isn't total garbage.
Drafura
ctb is also considered as an interpretation of Ez2catch but I recently discovered that the idea comes first from an hidden play mod in the BMS player Rythm it. It's the same as ctb but for two players.

Back to topic :

[CSGA]Ar3sgice wrote:

i have seen a game with such rhythm and bullet style, so it should be possible in osu as well, woc233 plz add this

just eggpain
Pretty nice example on how to implement it.
PROGUY

[CSGA]Ar3sgice wrote:

i have seen a game with such rhythm and bullet style, so it should be possible in osu as well, woc233 plz add this
lol beaten the entire game in 45 minutes :p
Saten
Ez2catch is easier imo.
Sure it has drop on more than one place at the time but the tolerance is low so you can just make a fast scroll.
It's like playing ctb with relax mode and less tolerance. :P
RinKagamine
i don't even know why i fucking bother posting in forums. i give my honest opinion how i feel about this and i get criticism just because i don't think it's a good idea. the whole point of this is for people to give feedback on what they think, not for you to go and insult/criticise people for their opinion. i thought touhou was something that was free to download for people, because when i searched it up there was always places to download it so i thought it was just a free little game you download on your computer. no need to give me rude replies =_=
Uncle Buly
yes!
H_Hitachiin
It would be awesome for another game mode :3
MillhioreF
Should we go ahead and lock this? It's already planned for the distant future and people are just saying irrelevant things and "+support".
bomber34
just do it ^^
I think it is clear that the community really want this
peppy already said that he has some ideas
I'm afraid it won't really happen anytime soon
would be bad to lock that for people who want to show some concepts (not sure if that is necessary but who knows ...)
but like you said there is mostly nothing constructive other than +support
PROGUY
Well we still haven't discussed on giving it a proper name yet. Oh well, forget it. peppy will think of something better (I think).
deadbeat
confirmed this with derekku. marking as assigned since its planned

also this won't be locked unless it gets out of hand.
Zare
Please, just make sure this game mode will have something to do with Rhythm, unlike other gamemodes where stuff is coming from above and you have to catch it.

When there's a beat, u should in some way click according to that beat.
deadbeat

peppy wrote:

Try and thing of original aspects which will bring rhythm and bullets together in an awesome way if you are looking to positively contribute.
Dellirium

Zarerion wrote:

Please, just make sure this game mode will have something to do with Rhythm, unlike other gamemodes where stuff is coming from above and you have to catch it.

When there's a beat, u should in some way click according to that beat.
There are rhythm games and rhythm-based games. osu!, Taiko and osu!mania are the first ones and CtB and Touhosu are second.
Aquamarine

[Dellirium] wrote:

Zarerion wrote:

Please, just make sure this game mode will have something to do with Rhythm, unlike other gamemodes where stuff is coming from above and you have to catch it.

When there's a beat, u should in some way click according to that beat.
There are rhythm games and rhythm-based games. osu!, Taiko and osu!mania are the first ones and CtB and Touhosu are second.
So Touhosu will be like CtB? :/
bwross
Touhosu isn't defined yet. It's likely to be largely just a music game, but not a rhythm one... which is what CtB is. But as the peppy quote above says... getting rhythm involved in the gameplay (beyond the part where it's part of the music) is what would be preferred. How to do that is the big question. If there was a strong answer to it, then I think that development on Touhosu would start happening in earnest.
Uncle Buly

Saph1 wrote:

So Touhosu will be like CtB? :/
Avoid the Beat!
Seph

Zarerion wrote:

Please, just make sure this game mode will have something to do with Rhythm, unlike other gamemodes where stuff is coming from above and you have to catch it.

When there's a beat, u should in some way click according to that beat.
Uhh actually CtB is based off EZ2Catch which is a RHYTHM game. Also CtB follows the beat that a standard map is following, the only difference is you have to catch it in that game mode and not click circles and move your mouse.

Whats with all the hate on the game mode? Seriously, osu! is full of rhythm games, I mean why would peppy create CtB if it never followed or plan to follow any rhythm at all?
deadbeat
guys please. stay on topic. if you want to post something constructive or useful towards this idea then please feel free. otherwise just don't post. if you start going too off topic and hating too much i won't think twice about locking this
TheVileOne
I assume it's going to be like CTB only reversed. Instead of catching the beats, you'll need to avoid them.
jemhuntr
what if bullets would explode on time with the rhythm? unless it hits the player of something~
Drafura
The best implementation would be to move in rythm to avoid bullets. Else it would be an audiosurf like (in much harder I hope).

@Seph : The idea of CtB doesn't come from Ez2catch. PM me for more info. But I agree CtB requires rythm (sometimes more than std and sometimes not, this is mainly due to std map adaptation).
Tsukimi Luna
This is actually happening
This must be the best year for osu!
MillhioreF
I wouldn't say that. It's planned, but for the distant future - I'd be surprised if it was worked on at all this year.
Elisha_old
Sounds interesting. ive actually never played TOHOU b4, so this could be my chance :D
Nitori
I dunno if it's been said or implied already, but an idea for HP is that it can be similar to the way the HP bar works in osumania. You start out with a full bar and when you get hit, it takes out, say, a quarter of the bar. But every time you graze a bullet, the bar is restored slightly. It would be restored less the higher the song's HP drain is. This would be different from having a set number of, say, 5 lives for example.

And if this had been said already just ignore me.
Kuro

Kiosk14 wrote:

Sounds interesting. ive actually never played TOHOU b4, so this could be my chance :D
I've never played any Touhou games either but I've got all 3 eXceed games so I'm a veteran in the bullet hell genre :)

eXceed - Gun Bullet Children by FLAT
eXceed - 2nd Vampire REX (Remake by Tennen-sozai)
eXceed - 3rd Jade Penetrate Black Package (Extended version by Tennen-sozai)

Not exactly Touhou but you know what I mean ;)

To the eXceed fans: Sorry, only original I have is the first one :(
H_Hitachiin
Dodge the beat,sounds legit.
TOUHOU!
Mercurial

Yuu-Chii wrote:

This is actually happening
This must be the best year for osu!
No.
H_Hitachiin

Mercurial wrote:

Yuu-Chii wrote:

This is actually happening
This must be the best year for osu!
No.
What they said ^
Tanomoshii Nekojou
<3
Aquamarine
If this will be nothing like CtB I'll be pleased.
she_old

Saph1 wrote:

If this will be nothing like CtB I'll be pleased.
It's the opposite, it's "Avoid/Dodge the Beat" instead of "Catch the Beat".
jabberwockey

Saph1 wrote:

If this will be nothing like CtB I'll be pleased.

smh :'c
- 1 -
Would love to see how this will work out.
she_old

- 1 - wrote:

Would love to see how this will work out.
You'd probably smash all the danmaku away with your tennis bat.
Kunieda

she wrote:

- 1 - wrote:

Would love to see how this will work out.
You'd probably smash all the danmaku away with your tennis bat.
Lol...
TheVileOne
This really isn't assigned. Assigned means it has been started. I should remove the assigned tag.
Birdy

- 1 - wrote:

Would love to see how this will work out.
Actually we need Tennisu! mode more, there's nothing related to sports in this stupid game yet, but enough (too much) weeabooshit for everyone.
H_Hitachiin
So an osu! mode based off of Touhou, seems legit.
Nya-nyan_old
It does?
Italo
I saw a video and I think that was how touhosu could work
see:


http://www.youtube.com/watch?v=2nQXsmlU3Ps
JappyBabes
^can't compete with beat hazard. #BeatHazard4Lyfe
ShadowzI_old
So is Bullet Osu or w/e the disputed name is, stuck in limbo or something?
I know something distinct from touhou is wanted but seriously just mesh a shooter and rhythm game and I'd be happy for about 10 years.
I mean I'd be more than happy to see a shooter version of CTB. oh well :cry:
Igor-Sonic

peppy wrote:

Just to clear things up, I generally have an idea of how this will be implemented already in my head (when/if it is) and may or may not consider any suggestions. For this reason I won't actively participate in this discussion but will monitor it. Keep in mind that I have played touhou and other danmaku games, so suggesting things already done in those is a bit moot. Try and thing of original aspects which will bring rhythm and bullets together in an awesome way if you are looking to positively contribute.
I don't know if this can help but I think it gives a good idea on how to do it.
http://youtu.be/KnoUG4RwjSk
JhowM

Igor-Sonic wrote:

I don't know if this can help but I think it gives a good idea on how to do it.
http://youtu.be/KnoUG4RwjSk
Need to have more bullets to avoid than enemies to shoot down

Danmaku is the word.

Edit:
I was too lazy to record/upload video earlier


Ultra difficulty (on "view" mode)


Link for anyone interested
http://www.utgsoftware.net/games/newcur ... /index.htm
-[ DamnAll ]-
:D +1
TouhouNerd
no just no... if they implement this game mode im gonna leave this game as fast as possible
Oinari-sama
lol that's ironic coming from someone called "TouhouNerd" xD
Sakuya Lv9
I don't know if anyone said this before. 10 pages is a lot to read. If these points are duplicate, just consider this support to the original.

1. Touhou danmaku thrive by having good and meaningful patterns. So, it would be good to separate the standard mode from touhosu. That means, no generation from standard to touhosu.

2. In-game editor may be too much to handle. Every bullet have to be placed manually? Hardly possible. In-game editor provides some basic patterns? That would take away the beauty of variety of danmaku. So, I am thinking of using scripts. For general idea, something like these:

 a. danmakufu-like script (those videos on the first 2 pages are from danmakufu, and they have their own script to generate patterns.)
 b. Javascript interpreter and a library to support it. (Like what Adobe does with ExtendScript)
 c. Lua interpreter and a library.
 d. Any other programming/scripting language that is appropriate. (aka you get the point)

3. As most Touhou original songs (i.e. with artist ZUN) are already ranked, I think when submitting, we should be able to "add difficulty to existing map". I know this requires changes to be made in the database, but hey, it isn't that bad. :/



Well, apart from the suggestions, here is my opinion. I AM A TOUHOUNERD. (just saying)

1. If there were a Touhosu! mode, I can foresee myself going crazy making danmaku. So "no one's gonna make it" is invalid argument.

2. Touhosu! will be even more "irrelevant" to the rhythm game genre (e.g. when compared to CTB). If there were Touhosu, soon there will be osu!craft where you fight zombies and mine according to music(i.e. not rhythm game anymore), and finally My Little Posu!ny, where MLP episodes will be made into MAD according to music(i.e. not game anymore). I support the idea of Touhosu!, but still, this is something to consider.

3. Even more people with crazy skill will pop up from nowhere. (we have Cookiezi for standard, Remilia-Scarlet for mania, not sure about CTB and taiko, never checked)

4. Touhou with DT/HD/FL will be fun!
Oinari-sama
This is a video from another forum, very inspiring. If there's ways to script it so that the player has to move to match the beat (like 3:04) it'd be awesome.

0:55 also a nice idea for mania skin.

OnosakiHito
0:55 - I see Taiko there.
Oinari-sama
Well yeah I guess that can be used for taiko too.

Was thinking to get Koakuma to fill different rows of the shelf for mania.
Blaziken
osu!bullet
yoyomster
SPOILER

Oinari-sama wrote:


A touhou-version of Rhythm Tengoku, nice!
The style in 2:25 seems like a good concept for touhosu!
Mithos
Yeah, this is actually a really good place to start. Instead of a classic touhou style where the bullets spawn to the beat, have it so the player must move to the beats. We could have different patterns for different movements, and if you let go of a key you go back to neutral position. This makes hold notes, normal beats, and possibly some other stuff possible. Let me vent some ideas out.

The source of bullets will be a circular entity. It will pulse to the beat, making a translucent circle that expands towards the player (probably at the designated approach rate from osu!standard maps). This would be like the barline on taiko or osu!mania. Any and all hit objects will be placed on these circles. If a hitobject is placed off of a beat, (eighth/sixteenth notes), a fainter circle will be put there to indicate that there is a hitobject there.

Player loses health when they get hit by a bullet, and they gain health when they successfully dodge one. Sudden Death will make one hit = kill, and the damage is calculated by the health drain difficulty setting.

The player has 3 main positions. Neutral, Left, and Right. Pressing a key down will make the character move in that direction, and letting a key go will put you back in neutral.

When you dodge a bullet, you get a "graze" bonus based on your timing.

Here are the potential differences in hitobjects.

Normal Beat: Moving from neutral position to one of two sides, to avoid a single bullet headed straight for you. You get extra points if you input the dodge at the right time. Holding the directional key to avoid multiple bullets will cause every other bullet to be scored as a 50 instead of a 300, and the player's health would not increase for it.

Specific Beat: Requires you to move to one side, dependant on which side has a free spot. Bullets spawned by this hitobject are placed in the neutral position AND in one of the two directions you can dodge in, limiting you to only one of the two sides. The secondary bullet would be highlighted in some way, probably by being a bit bigger or brighter. This could probably be mapped to one of the hitsounds, or certain movement patterns in osu.

Hold Notes: The laser. The entity starts glowing or shining (as if it was charging), then it makes a thin line that goes over the neutral position a few beats before it arrives. You can pass through it as it has not arrived yet. Expands to a bigger line once it arrives. Requires the player to hold the left or right button until it is done. Multiple lasers can be read by looking at the charge animation. Counting how many of them happen and when they happen should give you a good sense on when they appear. This can be combined with specific beats, with multiple thin lines hinting on which sides to avoid.

Don't know what to do for spinners. We could make them press the up arrow to the beat or something to do a little taunt or dance, but I'm not sure.

This should be good enough for now. If you can't visualize it, I'll draw (MS Paint or lazy photoshop) a draft of the circle thing. Just visualize the osu! logo on the title screen, where the circles it pulses out to the beat have little circles stuck to them. Now imagine dodging them like in the video.
show more
Please sign in to reply.

New reply