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Touhosu! / Dodge the Beat

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +12,156
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Daru

Layola wrote:

Thought of this when I read the title:

http://www.youtube.com/watch?v=gz10bka9Ly4

Synced so well. Would be awesome to have something like this o:!
Looking at that, which is epic, by the way, I being to think that this could work not only as a mod or special mode of osu!, but also as a standalone game, simply with support of osu! beatmaps. I wouldn't mind "custom", touhou-only maps for this, like taiko has custom maps.
Gabi
Randy96

Gabi wrote:

lol that is so cool

http://www.youtube.com/watch?v=CaXAZRbJ ... re=related
Damn, that's nice.
Mithos
Wow...forgot to search before I posted mine D:

Anyways, for spinners I had an idea that there would be little hitcircles (like in regular osu) that you would have to get to before the timer is up. They would be ordered so you could have complex patterns (stars, spirals, etc). There would be some default patterns made for beatmaps without a DtB mode.

I also support the graze=points method. If you want a high score, you would generally go towards the spot with more bullets so you can graze more, but if you cannot you find an easy spot to do little grazes. That generally translates to better player = more grazes = better score.

Another thing... with mods, the relax mode would change the controls from arrows to mouse, and there could be a mod called "Turbo" (subject to change), where you cannot use shift to focus like before. "No Video" could be replaced with "Simplistic", where all the bullets would be the same color, and many effects (like cut-ins) would be turned off.

Osu is going to turn into the best universal rhythm game compilation ever. EVER.
Zone51
how about enemies for like the hit circles ?
they fire to the beat but if you shoot it you get more points then shooting them after they fires
(if you shoot at the time of the beat you can gain more points)
in a word ''beat cancel''(it does not mute the beat but you get more points by doing this but grazing is also good)
so this will let 2 styles of players, grazers and Cancelers.

depending on what i said just passing ideas around
Mithos
I was going into this thinking the whole game would be the boss battles (no fodder enemies). You never know.

Another way for spinners to work could be like in touhou, where a timer appears and you have to do enough damage in the time limit for the bonus (or to clear the spinner). This way, the fast spinners can be done just by catching a few bullets on the enemy.
Reunilu
Sounds like a great idea. I imagine if I put on SuddenDeath and miss, I would see a spellcard in my face like Marisa's Master Spark or Mokou's Imperishable Shooting.
Scrublord_old
awsome idea
Gabi
Ah, i forgott about this, nice bump ^^
theMikeAG
I remember thinking of something like this a while ago. Except my version was about dodging meteors. :P

Anyway, I don't know about the whole grazing thing (never played touhou), but I wonder if a system like Ikaruga would work. Some bullets would need to be avoided, while others would need to be collected.

jonathan wrote:

How about color-based shot types? For example, Green can be a wide double shot, Blue can be two shots in succession in time to the key signature, red can be a shotgun-style formation of 5, and yellow or orange can be a bomb shot you can't get 10 pixels within when it explodes.
Great minds think alike. :D I thought of something like this too, but with hitsounds instead of colors.
gat1toneku
support from me, i've always wanted to play something like this
Lunah_old

SSShaymin wrote:

Sounds like a great idea. I imagine if I put on SuddenDeath and miss, I would see a spellcard in my face like Marisa's Master Spark or Mokou's Imperishable Shooting.
AND THEN .. IS TIME TO NECRO
DJNightmare
I think its a better way if you played the song yourself and did it once and played it before, then save it as a replay. Then when playing tohosu, it will use the replay data to do the shooting arrangement. 300s will have a flower pattern shooting or something, then maybe 100s will have a circle shooting and then 50s will have like ... some other pattern and then for crosses, more bullets than others.
theMikeAG
That doesn't seem like a good idea. That would make "Touhosu" far too dependent on a separate mode.

Although, thinking about it, the idea of the beats themselves being the source of the bullets does appeal to me. That sounds like it would work lovely.
loli66
maybe for added this mod can be a good idea the mapper design the patron of the bullets.
J U D G E
Hmm sounds like an interesting idea.

Off topic: I myself would rather see a beatmania-ish game on osu! though.
Mithos
I was thinking perhaps that every beat would spawn a simple to dodge wave of bullets, while the actual beat circles would spawn bullets in different patterns based off of their hit sound. One would be like a firework, one would be a more targeted spray, and so on and so forth. Spinners would be a wave of fast bullets (like the rainbow of bullets that are fired in touhou sometimes) that would take quick movements to dodge. The "Boss" would move to the X value of where the beat circles are located, and you would get points on a fixed rate if you were able to keep shooting the boss as he/she moved along the screen.
theowest
10000 times better than CtB. \:D/
Copter-kun
http://www.youtube.com/watch?v=LXktr7MLicY this is a good example of a Touhosu
theowest
Fix'd, what he/she said ^

Copter-kun

theowest wrote:

Fix'd, what he/she said ^

First when i tried dat, it was all white so i edited it :/
theowest

Copter-kun wrote:

theowest wrote:

Fix'd, what he/she said ^

First when i tried dat, it was all white so i edited it :/
yeah, but I fix'd it.

oh.. and ziin made a beatmap with that song http://osu.ppy.sh/s/24631
Copter-kun
and yes i knew that before. Hard as hell X_X
theowest
More epic stuff

ShadowzI_old
Sounds epic... the idea sounds alot like AudioSurfs dodging bad beats... or the crazy Touhou music syncs
The only issue I would think is.... how would it still keep true to a rythmn game. Otherwise... you would have my vote...
If I could vote that is

Jsuk someone has a bullet hell based on music files already
http://tzai-entertainment.com/games/shmusicup/
But it's not as fun :|
A better version of it does exist... but it's all in Japanese (figures)
called Ryujin Plus or 四聖龍神録Plus
And yes it is Hare Hare Yukai :)

Suimya
to lazy =w=
but i support this lol
Bobo_old
Dunno how standard osu maps would convert into Touhousu maps but I support this~! :D
Perhaps it can be like CTB and give the player the ability to change the character sprite.
Backfire
Oh my god after seeing that cold pizza video, it all makes sense now. I want pippi shrine maiden now ;-;
Petya_old
Beatmaps could be converted like this:
- the beatmap is played in auto mode and you get the points like you would in osu mode
- hit circles release bullets in circles when hit
- sliders release aimed bullet streams
- spinners release bullets in a spiral
- the player controls Pippi and if you get hit the combo counter resets
- graze gives some points so people who FC a song (no-miss clear) can compete with grazing instead of everyone having the same score
ziin
Feature request: Add bombs.

Make a CTB only map and stick a crapload of bombs on the map with lowest circle size.

Otherwise replace the bombs with actual notes and explain to people the object is to finish the game with the lowest number of points.

Best done on nofail.
DJNightmare
PLEASE, MAKE THIS POSSIBLE
My1_old

Petya wrote:

Beatmaps could be converted like this:
- the beatmap is played in auto mode and you get the points like you would in osu mode
- hit circles release bullets in circles when hit
- sliders release aimed bullet streams
- spinners release bullets in a spiral
- the player controls Pippi and if you get hit the combo counter resets
- graze gives some points so people who FC a song (no-miss clear) can compete with grazing instead of everyone having the same score
who is pippi anyways???
Luna

My1 wrote:

who is pippi anyways???
The osu! mascot.
You know, that pink girl. The one from the default skin combobursts etc.
My1_old
oh that one
SinDemonDragon13
It would be awesome if you made Touhosu! +1 support
Mik-ey
Azure_Kite
Posting this because I was advised to. Part of the conversation revolves around Touhosu!, but the rest of it is in regards to New Game Mode ideas in general. Cropped most unnecessary text.

02:18 <Quaraezha> : HEY GUYS
02:18 <Quaraezha> : DO YOU THINK
02:18 <Quaraezha> : osu! WILL EVER HAVE LIKE
02:18 <Quaraezha> : a new game mode?
02:18 <Faust> : dunno
02:18 <Sushi> : absolutely dunno
02:19 <Quaraezha> : I expect it to be something like DJMax or O2Jam, stuff like that
02:19 <Quaraezha> : with the falling notes and whatnot
02:19 <Quaraezha> : but that's just me, I think?
02:19 <Sushi> : I dreamt yesterday night about something like a shooter with music and difficulty generated enemies
02:19 <Azure_Kite> : DJpippi, anyone?
02:19 <Azure_Kite> : Like Bang Bang whatsitcalled, Sushi?
02:19 <Sushi> : dunno
02:20 <Azure_Kite> : viewtopic.php?f=17&t=58876 THIS ONE
02:20 <Azure_Kite> : wrong name
02:20 <Azure_Kite> : Music gun gun
02:20 <Sushi> : position of enemies would be osu map generated
02:20 <Quaraezha> : oh hey, last post 4 months ago :V
02:20 <Azure_Kite> : > Make Beatmap with SB'd enemies
02:20 <Azure_Kite> : > Set Skin to Transparent PNGs
02:20 <Azure_Kite> : . . . PROFIT?
02:20 <Sushi> : I was thinking like a vertical shmup
02:20 <Quaraezha> : poot. YES.
02:21 <Azure_Kite> : Touhousu?
02:21 <Quaraezha> : we already kinda have touhosu!
02:21 <Quaraezha> : we basically play some spinner-only map in CtB
02:21 <Azure_Kite> : As an idea, yes.
02:22 <Quaraezha> : and DODGE the fruits
02:22 <Azure_Kite> : LOL
02:22 <Sushi> : Ctb avoiding mod doesn't count :/
02:22 <Quaraezha> : BULLET HELL
02:22 <Quaraezha> : but yeah, that's like, just for fun and whatnot
02:22 <Quaraezha> : lowest score wins
02:22 <Quaraezha> : I think I remember jockeytiyan saying
02:22 <Azure_Kite> : I think Sushi would like different bullet patterns depending on the position/order of notes on the screen
02:22 <Quaraezha> : he was dodging the Red Glowing Fruits in CtB
02:22 <Quaraezha> : kinda like in Touhou
02:23 <Sushi> : Patterns generated from hitsounds
02:23 <Azure_Kite> : What would a spinner be though? A bullet "Core" in the centre of the screen, spraying bullets outward?
02:23 <Quaraezha> : well
02:23 <Sushi> : heh, that's an idea
02:23 <Quaraezha> : we could always have
02:23 <Quaraezha> : no spinner

02:23 <Azure_Kite> : But for variety's sake
02:23 <Azure_Kite> : Sliders TOTALLY have to be lasers.
02:24 <Quaraezha> : lmfao
02:24 <Agnes> : Laser sliders. Yes.
02:24 <Azure_Kite> : I was thinking Notes would not account for a single bullet, but rather a cluster of bullets
02:24 <mm201|up> : write this stuff down so Echo will have it
02:24 <Azure_Kite> : the cluster size/speed changes depending on the difficulty
02:24 <Quaraezha> : ohoho
02:25 <Quaraezha> : but really, I expect something like DJMax as the new game mode, if EVER.
02:25 <mm201|up> : I planned to make that eventually
02:25 <Azure_Kite> : That would be awesome.
02:25 <mm201|up> : conversion is really complicated
02:25 <Quaraezha> : from hit circles to notes?
02:25 <Azure_Kite> : I think Luigi said something that would work quite well
02:26 <mm201|up> : choosing which button corresponds to which. I wrote a whole description of what I planned
02:26 <Azure_Kite> : We have CTB, which uses simply the X axis to correspond to the location of fruit
02:26 <Azure_Kite> : Why not do the same with the new mode, just with the Y axis?
02:26 <mm201|up> : basically what I planned, but more
02:26 <Azure_Kite> : Ah
02:27 <Quaraezha> : but if it were to happen
02:27 <Quaraezha> : how many buttons?
02:27 <Quaraezha> : 6? (ASD JKL)
02:27 <mm201|up> : I was going to do 5 but peppy wants 10
02:27 <Quaraezha> : 10?!
02:27 <Azure_Kite> : 10 is Hardcore.
02:27 <Quaraezha> : I can't even play with 8
02:27 <Sushi> : Ten buttons ?
02:27 <Azure_Kite> : There is NO way you can do that unless you are HEAVILY experienced.
02:27 <Azure_Kite> : DJMax Trilogy attests to that, even with 8K.
02:27 <Quaraezha> : I don't think I can ever use my pinkie in my keyboard
02:27 <Quaraezha> : EVER.
02:27 <Sushi> : Oh man, can't you make 9? so I can play with my pop'n pad
02:28 <Quaraezha> : four fingers each + space bar (thumb)
02:28 <Quaraezha> : but still, I'm in favor of 6 or 7 :O
02:28 <mm201|up> : hmm we'll see
02:28 <Azure_Kite> : I guess this is an idea that's in development, as mm said.
02:28 <Sushi> : already tried taiko on pop'n
02:28 <mm201|up> : maybe base it on difficulty or something
02:28 <Sushi> : and it's lol fun
02:28 <Azure_Kite> : nothing's set in stone
02:29 <Azure_Kite> : Easy > 4K Normal > 6K Hard > 8K Insane > 10K?
02:29 <Azure_Kite> : or maybe even 4,5,6,8. Iunno.
02:29 <mm201|up> : 3, 5, 7, 9 maybe
02:30 <Azure_Kite> : hmm, I could live with that
02:30 <Azure_Kite> : for the "Middle" note, using two keys for that note works surprisingly well. may be something to look into.
02:30 <Quaraezha> : I can live with that
02:30 <Quaraezha> : i was thinking spacebar with Thumb
02:30 <Quaraezha> : like in O2Jam
02:30 <mm201|up> : yeah I can see that working
02:31 <mm201|up> : they'd be keybindings anyway
02:32 <Quaraezha> : oooh~
02:32 <Quaraezha> : inb4 someone holds their keyboards like a guitar
02:32 <Quaraezha> : KEYTAR HERO
02:32 <Azure_Kite> : I wonder how many people could play > 8K, considering some keyboards are derp. Especially since with
02:32 <Azure_Kite> : harder maps there are gonna be three keys or more held down at some point.
02:34 <Azure_Kite> : I would imagine with a new gamemode like that, osu!'s userbase would increase by a massive amount.
02:34 <Azure_Kite> : Just saying.
Sakura
^ on that, Spinners would be last spells, in the fact that they are bonus points if you do clear them, but dont affect your game if you dont (and cant bomb).
Kitsunemimi

Sakura Hana wrote:

^ on that, Spinners would be last spells, in the fact that they are bonus points if you do clear them, but dont affect your game if you dont (and cant bomb).
Spellcards can't be less than a second long. Also,

Mik-ey wrote:

It should play like this:

http://www.newgrounds.com/portal/view/584352
This shit is fucking amazing. However, it made me realize how hard bullet patterns might be to implement with the rhythm, unless they're all prescripted like the way they are in this game. Can't really do that with standard .osu maps.
Octopus_old_1
I like this idea. I'd +1 if I could.

I support.
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