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Haru - Voyage 1969 (Instrumental)

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Total Posts
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Topic Starter
mosluv
This beatmap was submitted using in-game submission on Wednesday, June 17, 2009 at 7:57:16 PM

Artist: Haru
Title: Voyage 1969 (Instrumental)
Source: Touhou
Tags: Techno Touhou Instrumental Viotex
BPM: 117
Filesize: 9667kb
Play Time: 03:02
Difficulties Available:
  1. Hard (4.9 stars, 421 notes)
  2. Normal (3.96 stars, 227 notes)
Download: Haru - Voyage 1969 (Instrumental)
Information: Scores/Beatmap Listing
---------------
For the Viotex Project.

Comments & criticism always appreciated!
Credits to Shinxyn for helping with the spinner and Cyclone for most of the images.

Thanks to everyone who helped!
Shinxyn
:o waah you started playing with all hitsounds
Nevertheless its still your style~~ but more jumps than usual

And wheres my spinner credit! (unless of course you plan to change it later :P )
WyndII
Nexy...
This map
is
freaking
awesome.
Bad thing is you struggle clicking design and timing with the green lines =P
Dramatic Song.
Cute Spinner =3
Topic Starter
mosluv
You seriously liked it? @_@ Am I the only one that found it boring D:? Thanks for checking! :D
blissfulyoshi
Hard:
In the beginning before the slider, the drain is really bad with so few notes, but the drain is fine for later. You might want to try to map a little more in the beginning.
00:06:86 (4) - I think it would look better if you put the start of 4 directly under the end of 2
00:13:14 (1,2,3,4) - 1 and 3 are not aligned, but 2 and 4 are. Choose what you want to do.
00:18:40 (1) - align with blue 3?
00:27:63 (2,3,4) - make this a vertical reflection of the red 1 before it
00:33:78 (4) - make this a horizontal reflection of 2
00:35:58 (4,5) - make these horizontal reflections of 2 and 1 respectively
00:37:89 (2) - make this a horizontal reflection of 1 (a few pixels off)
00:42:50 (2) - align with the red 3 two combos before
00:45:07 (4) - align with the white 2 3 combos before
00:48:40 (7) - make a vertical reflection of 5
00:57:76 (4,5) - align with the red 4
01:01:73 (2,4) - make these vertical reflections of the pink 1 and 3
01:13:01 (5) - spacing between 1 and 3 is different from the spacing between 3 and 5
01:15:07 (7) - align with 5
01:19:68 (7) - align vertically with 5?
01:20:96 (3) - align vertically with 1?
01:25:32 (3) - make a replica of 1
01:26:86 (3,4,5) - it might look nice if all 3 of these were parallel
01:29:42 (3) - make a replica of 2
01:30:45 (1) - realign with the end of 3
01:31:22 (3) - align with the end of 1
01:35:58 (4) - make a replica of 1
01:36:60 (1) - don't use grid snap and align this with 3
01:59:94 (1,2,3,4,5,6) - make this a horizontal reflection of the red combo before it
02:16:60 (2,3,4,5,6,7,8,9) - it would be nice if this formed a straight line
02:28:14 (1,1) - this jump is quite a bit harder than your other jumps. It would be nice if you made a vertical edge jump
02:34:04 (5,6,7,8) - arrange these so they from a x
02:51:73 (1,2,3,4) - 2 and 4 are different distance from the center and 1 and 3 are
02:53:01 (1,2,3,4) - " "

Nice beatmap. Star. (awaiting future diff.)
Topic Starter
mosluv

blissfulyoshi wrote:

Hard:
In the beginning before the slider, the drain is really bad with so few notes, but the drain is fine for later. You might want to try to map a little more in the beginning.
This was intentional. I want the drain to be going down and for the player to pick it up. If that made any sense. o.o
00:57:76 (4,5) - align with the red 4
Can't. Either I align (1,2) with the red 3 or do yours. The spacing becomes inconsistent if I go with yours.
01:15:07 (7) - align with 5
Looks better where it is D:!
01:26:86 (3,4,5) - it might look nice if all 3 of these were parallel
Parallel as in the same slant or right next to each other?
01:59:94 (1,2,3,4,5,6) - make this a horizontal reflection of the red combo before it
I like the way it is right now D:!
02:28:14 (1,1) - this jump is quite a bit harder than your other jumps. It would be nice if you made a vertical edge jump
These are stacked. Not a jump unless you meant from 8 to 1, which I don't see how it's hard o.o.
02:34:04 (5,6,7,8) - arrange these so they from a x
Don't they already? Unless you mean stack the ends o.o.
Thanks for the mod! :)
Cyclone
As far as keeping the BG art consistent to what song they go to, This song needs a picture of Kaguya and/or Eirin. Looking at your folder, Touhou48 should do the trick. (seeing as that's the only picture they appear in)

Also, The character used for the spinner doesn't even appear for 2 games. It IS a nice spinner though.

Also, the image you have would work well with "Septette for the Dead Princess"
WyndII
Nexy your normal request is still not finish. And I might make a "fog" effect, if you want.
Topic Starter
mosluv
Thanks Cyclone. Not really familiar with the Touhou games all that well. I'll ask Shin to change the spinner. :D Changed the background to the one you mentioned.

@WyndII: Take your time. Go ahead with the fog effect. o:!
blissfulyoshi

Nexy wrote:

blissfulyoshi wrote:

Hard:
Parallel as in the same slant or right next to each other?
same slant
02:28:14 (1,1) - this jump is quite a bit harder than your other jumps. It would be nice if you made a vertical edge jump
These are stacked. Not a jump unless you meant from 8 to 1, which I don't see how it's hard o.o.
I accidentally rearranged that one while I was modding sorry
02:34:04 (5,6,7,8) - arrange these so they from a x
Don't they already? Unless you mean stack the ends o.o.
if you look at the the current pattern, the location of each of the ends have different positions in respect to each other. I would like all the sliders to end in a way that forms a square with the ends.
Thanks for the mod! :)
The new bg fits a lot better, but I was wondering if there was any pic in that folder that has Kaguya and/or Eirin stand more in the foreground. That would probably look better than having the two rabbits dominate the image.
Cyclone

blissfulyoshi wrote:

The new bg fits a lot better, but I was wondering if there was any pic in that folder that has Kaguya and/or Eirin stand more in the foreground.

Cyclone wrote:

Looking at your folder, Touhou48 should do the trick. (seeing as that's the only picture they appear in)
I supposed i could look around for more pictures if you all want. Also, Nexy, go ahead and PM me everytime a map gets put up, and i'll make sure the BG's match the songs.
Topic Starter
mosluv
That would be awesome Cyclone. I actually did want another more dramatic BG than the current one but I really can't find any that has Erin/Kaguya in it.

Thank You! :)
WyndII
Hi Nexy
, touhou19, touhou34, tohou38, tohou41, of course tohou45 can help for the SB XD
Topic Starter
mosluv
This map has been deleted on the request of its creator. It is no longer available.
WyndII
http://www.mediafire.com/?sharekey=11d3 ... f6e8ebb871

^ SB: is just a test but if you like it say yes. If you don't say no.
SB is not yet done though and its only a test. :(
if I'll show maybe you can give me ideas etc etc. :arrow: and more pix plox ^o^ those pix are not helping me I want Eirin... EIrin Eirin Eirin! and moon and sky.. mine has bad quality >.<.
Topic Starter
mosluv
I love it WyndII. Some stuff I noticed that wasn't that good:

It would be better if the image didn't zoom for the 2nd time when your difficulty starts and after my first spinner. Maybe something else?
The reimu was here picture is really dark. You can try this one: Click Me if you like it.

BTW, did you use storyboard sounds? A lot of my hitsounds have changed and I don't like them that much o.o! If you have MSN or Xfire, I can send you a lot of pictures.

Other than that it's great. Thanks :)!
WyndII
uhm yea... I use a custom overdrive 1. for softfinish instead I put normalhit O.O

and Glad you like it now to edit it xD
tieff
It's awesome. Realy.

[Normal]
01:25:325 (1) - Maybe add clap here?
01:29:428 (1) - ^
01:33:531 (1) - ^
01:37:633 (1) - ^
02:28:402 (1) - Sorry, but why new combo?
03:01:223 (1) - Another new combo... Don't get it. =(

[Hard]
02:20:967 (6) - Maybe place this note here 02:21:224?

Amazing.
Starred.
Topic Starter
mosluv

tieff wrote:

[Normal]
02:28:402 (1) - Sorry, but why new combo?
03:01:223 (1) - Another new combo... Don't get it. =(
The music is different on both 1's. @_@ If that made any sense. Also, I just didn't like the claps at the timings you mentioned.

Thanks for modding! :)
tieff
This map has been deleted on the request of its creator. It is no longer available.
blissfulyoshi
Normal:
00:13:91 (3,4) - move down 1 notch (3) to align with 1 and 2 respectively
00:22:24 (3) - align with the rest of the combo
00:25:83 (3) - spacing is slightly off here
00:27:88 (3) - " "
00:51:99 (3) - spacing
01:05:32 (4) - make a vertical reflection of 2
01:08:40 (3) - spacing
01:09:68 (3) - " "
01:13:53 (4,1) - make both horizontal reflection of 2 from either combo
01:31:47 (3,4) - might want to align with 1,2 respectively
01:32:50 (1) - this is not a 180º spin of 01:28:40 (1) (probably not a problem)
01:35:58 (3,4) - same as 01:31:47 (3,4)
02:00:96 (3,5,6,7,8) - 3 and 5 are not vertical reflections of the bottom combo. After fixing that, remember to fix sliders 6,7,8
02:05:32 (1,2,3,4) - make this a square centered around the origin
02:09:17 (3) - spacing
02:10:45 (2) - " "
02:17:12 (2) - " "
02:18:65 (4) - " "
02:33:78 (3) - align with 4 from previous combo
02:38:40 (1,2,3,4) - the spacing is slightly off through these 4 notes
02:47:37 (2,4) - make a 180º spin of 1,3
02:50:45 (2) - make a 180º spin of 1
02:58:91 (3) - slightly off reflection of 1

I am a little afraid about 00:09:42 (1,2,1,2) being too hard for normal.

That is all. Fine map.
Takuma
Offset: 1,757 ms?

- All:
Nice hitsounds and spinner, but nothing is spinning! Haha.

Ahh, I have no problems with this map!
Topic Starter
mosluv
Thanks blissfulyoshi and Takuma. I'll wait for another opinion on the offset, as I will have to move every single green timing point >_<!

blissfulyoshi wrote:

I am a little afraid about 00:09:42 (1,2,1,2) being too hard for normal.
I'll wait for a 2nd opinion on this too. :)
mican
new spinner is ok :)
Gabi
great map :D
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
mosluv
Thank you leimiliya, Gabi and Jeffro :)!
Mafiamaster
Man... Your current avatar has such a small head compared to the body. ._.

Normal~
  1. 00:13:91 (3,4) - Move 1 tick to the right.
  2. 01:38:65 (1) - Yay! Redo break after spinner. (It'll shorten)
Hard~
  1. 00:44:04 (4) - Move 1 tick to the left.
  2. 02:20:19 (2,3,4) - LOL!!!! Move a tick down.
  3. 02:24:04 (1,1) - Move 1 tick to the right.
  4. 02:26:86 (6,7,8) - Move 1 tick to the left. OR stack the circles on top of the sliders exactly like what you we're doing.
  5. 02:35:58 (8) - Move a tick down. Then fix up 02:36:09 (1), etc. to your liking.
Great job!
Topic Starter
mosluv
Lol @ avatar comment xD! Thanks for modding :)!
ztrot
This map has been deleted on the request of its creator. It is no longer available.
nsane
star_count++;
Topic Starter
mosluv
o: Thank you!
Cyclone
Offset feels early. Maybe add 10 ms. Also it is preferred if you have a timing section either before or on the first note. If you were to add a section on the 1st note, the offset comes out to 1737, so something like 1747 or so should do the trick.

Hard:

00:13:14 (1,2,3,4) - This just sounds incredibly awkward. I'd say more notes would clean it up. I would like you to mess around with it though instead of me suggesting something here.
02:51:73 (1,2,3,4,1,1,2,3,4,1,1,2,3,4,1,1,2,3,4,1,1,2,3,4) - This just seems kinda lazy.

EDIT I should probably mod normal, eh?

Normal:

Gets kinda jumpy at times for a normal... Like at 01:08:91() - and 02:58:65() -

00:13:14 (1,2,3,4) - Same thing as Hard.
Topic Starter
mosluv
Changed everything you mentioned except the jumps in Normal. I figured Normal shouldn't be too easy and the jumps are not that hard to reach, even for a Normal.

Thanks for modding! :D
Shinxyn
Normal- Most of these mods are to make normal easier (your probably NOT ganna do them...)
00:09:43 (1,2,1,2,1,2,3,4) - rather not have these 1/4 next to each other
02:01:74 (6,7,8) - don't place behind the combo?
02:08:15 (1) - would sound better as just 3 notes (reduce two repeats and add note to where this used to end?)
02:09:69 (1) - ^
02:32:25 (6) - nazi- up a tick
02:40:46 (1,2,1) - space this instead of stack
Kinda jumpy, but whatever

Hard-
00:28:79 (1,2) - sounds weird to me
00:52:51 (5) - right two or three ticks?
01:34:05 (7) - right a tick?
02:20:20 (2) - down a tad bit?
Hitsounds are very unique, don't think I want to really mod those xD

Too lazy to re-download atm >_<;
Topic Starter
mosluv
^Didn't do everything but thanks for the mod! :)
Cyclone
This map has been deleted on the request of its creator. It is no longer available.
kyou201916
wonderful beatmap
Topic Starter
mosluv
Thank you Cyclone and Kyou! I changed the patterns again at 00:13:15 and made the jumps at 02:55:59 a little closer.

:)
Lef

WyndII wrote:

Nexy...
This map
is
freaking
awesome.
^
<3 it. Star.
Andrea
This map has been deleted on the request of its creator. It is no longer available.
ktgster
Star
Topic Starter
mosluv
Thanks for the mod and stars! I removed the jumps you mentioned osuplayer111.
lukewarmholiday
Nothing, starred
whymeman
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
mosluv
00:34:56 (6,1) - Interesting jump...
I used distance snap 2.0 for this jump. It should be fine o.o.

00:51:49 (1,2,3,4,5) - The shape here looks a bit odd. ( (5) seems to stick out a bit...)
I do not see what you see here D:!

00:57:38 (1,2,3,4,5,7,8) - It could get slightly confusing when the notes are cluttered up like this.
It's not that cluttered D:<!

Thanks for the mod :)!
Hikato
[Normal]
02:01:74 (6) - Align the end with 5 also not the same angle as 7 and 8
02:02:25 (7) - Align the end with 3

[Hard]
00:13:15 (1) - O.o Align with 1
02:51:74 (1,3) - why are these further away from 1 than 3 and 4?

Only things I can point out.

Starred.
Topic Starter
mosluv

Hikato wrote:

[Normal]
02:01:74 (6) - Align the end with 5 also not the same angle as 7 and 8
02:02:25 (7) - Align the end with 3
Nuuu! I want them to be the same angle. Thanks for the mod :)!
0_o
Holy carp @ yellow bars

I got nothin

*
Alace
hahahaha
i don`t need to find a custom hitsound for you
you only need to do one thing
the hitsounds will be 1000000% better

Remove all normal whistles

Nice map <3
Topic Starter
mosluv
Thank you Alace for that. It does sound so much better O.O!
Alace
<Normal>
02:49:18 (1) - i miss at this point XD too near maybe

<Hard>
Good

plz use the blank sound sample made by cyclone
I guess players won`t be lag after using it
viewtopic.php?f=10&t=729&p=141504#p141504
I also made ablank sample pack for all hitsounds
Don`t forget full submit

EDIT:All good
bubble
Yuukari-Banteki
[Normal]
00:02:77 (2) - insert break
01:13:79 (1) - inherit section on end is out-of-place
01:35:59 (3) - ^ just look at your inherit sections and make sure theyre all a tick before the note you intend them to affect



[Hard]
00:02:90 (3) - insert break
check your inherit sections
02:57:90 (1) - incorrect bpm change


probably rankable in its current state but i think it could be polished a bit more. GREAT map though, fun to mod ^_^
Cyclone
My ONLY concern with this map is the choice of Combobursts you have chosen. It seems like you just grabbed your favorite 2 out of my skin or something.

Contact me on IRC maybe i'll come up with something.
Topic Starter
mosluv

Saturos-fangirl wrote:

[Normal]
00:02:77 (2) - insert break As I said in a previous post, I want the players to pick up their HP between these long breaks. It shouldn't even be a problem as it's almost impossible to fail @ the start
01:13:79 (1) - inherit section on end is out-of-place
01:35:59 (3) - ^ just look at your inherit sections and make sure theyre all a tick before the note you intend them to affect This shouldn't be a problem either. There is no way someone can hit the end of a slider early so the player ends up hearing the previous sound sample

[Hard]
00:02:90 (3) - insert break Same reason as above
check your inherit sections Same reason as above
02:57:90 (1) - incorrect bpm change No idea what you mean here. I did not change the BPM

probably rankable in its current state but i think it could be polished a bit more. GREAT map though, fun to mod ^_^
Thanks for modding though o.o!

D:! Haven't been on much, thus, haven't seen Cyclone yet. I didn't just grab the favorite 2. I thought I had put in Kaguya and Eirin. Sorry if I made a mistake; they look so much like the ones in the spinner.
nsane
I thought I had put in Kaguya and Eirin. Sorry if I made a mistake; they look so much like the ones in the spinner.
I don't know who the one in 0 is, but the person comboburst1 is Sakuya Izayoi.
Cyclone
None of the characters in my skin are either Kaguya or Eirin. To date those 2 have no been playable in any game. The 2 you grabbed were Aya Shameimaru and Sakuya Izayoi.
KatanAnime
Ty Nexy for this good map!
CheeseWarlock
This map has been deleted on the request of its creator. It is no longer available.
anonymous_old
General
Nice green timeline.
Star'd. <3

Hard
00:47:13 (4,5,6,7) - Centre these sliders properly.
01:03:02 (6,1) - This looked kinda weird and I almost missed the jump. =X
Topic Starter
mosluv

CheeseWarlock wrote:

I nazi because I care ^__^ <3

Playing with default skin's hitsounds, the few whistles in this map come across as very random, and make the otherwise-nice hitsounds feel messy. Add a few more in so they don't draw so much attention? I don't see it as messy, I like the way it sounds. Unless there are some specific areas you are talking about that I haven't noticed.

[Hard]
00:40:72 (7,1) - All the rest of the anti-jumps here are fine. But this one just ruins the flow every time I play it. I like the way it is and don't think it ruins the flow.
Thanks for modding and strager as well ^_^!

@Cyclone: I changed the combobursts to hopefully Kaguya & Eirin this time. Please re-download.
Yuukari-Banteki
[Normal]
looks good ^^


[Hard]
looks better 8D


k have a nice pretty bubble ^_^
Cyclone
combobursts are facing the wrong way >_>
Topic Starter
mosluv
^What? Do you mean flip them horizontally? Elaborate please. D:
Shinxyn

Nexy wrote:

^What? Do you mean flip them horizontally? Elaborate please. D:
All comboburst images should be facing right.... (the "backside of the character would be left)... in other words, yes, flip them horizontally.... >_< just turn on comboburst and test it..
Layola_old
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
mosluv
^ _ ^ Fixed the combobursts.
Metroid
Easy
01:38:914 - Make this part of the next combo please?

Hard
Fine to me but it's questionable...

Good luck on rankage..

starred' for awesomeness..
Alace
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
mosluv
Thanks Alace. Metroid, I think you put your mod post in the wrong map. I have no Easy and 01:38:91 is a break.

Thanks for the star though D:!
Cyclone
Rank
0_o
aww, only 2 more plays.. :P

RemmyX25
download should be fixed?
Layola_old
You uploaded an old version. The combobursts are wrong, which there was a long argument about it in the above posts.
RemmyX25
This map has been deleted on the request of its creator. It is no longer available.
Zekira

RemmyX25 wrote:

Well shit.
Awesome opener.
Nachy

RemmyX25 wrote:

Well shit.

If someone could get me the combo bursts, ill fix it again.
Are these the correct combo bursts?


Lybydose

NachoPiggy wrote:

RemmyX25 wrote:

Well shit.

If someone could get me the combo bursts, ill fix it again.
Are these the correct combo bursts?
GIANT FILES
Yes.

Also the BG thumbnail should be updated.
RemmyX25
no no no no those are too wide. They can't be more than 500px wide.

EDIT: cb-0 is reduced, but i dont know what im going to do about the other one.
Nachy
Strange, those are the combo bursts in my folder ever since it got ranked :<

What's the err.. right resolution for these?
show more
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