
Nevertheless its still your style~~ but more jumps than usual
And wheres my spinner credit! (unless of course you plan to change it later

Thanks for the mod!blissfulyoshi wrote:
Hard:
In the beginning before the slider, the drain is really bad with so few notes, but the drain is fine for later. You might want to try to map a little more in the beginning.
This was intentional. I want the drain to be going down and for the player to pick it up. If that made any sense. o.o
00:57:76 (4,5) - align with the red 4
Can't. Either I align (1,2) with the red 3 or do yours. The spacing becomes inconsistent if I go with yours.
01:15:07 (7) - align with 5
Looks better where it is D:!
01:26:86 (3,4,5) - it might look nice if all 3 of these were parallel
Parallel as in the same slant or right next to each other?
01:59:94 (1,2,3,4,5,6) - make this a horizontal reflection of the red combo before it
I like the way it is right now D:!
02:28:14 (1,1) - this jump is quite a bit harder than your other jumps. It would be nice if you made a vertical edge jump
These are stacked. Not a jump unless you meant from 8 to 1, which I don't see how it's hard o.o.
02:34:04 (5,6,7,8) - arrange these so they from a x
Don't they already? Unless you mean stack the ends o.o.
The new bg fits a lot better, but I was wondering if there was any pic in that folder that has Kaguya and/or Eirin stand more in the foreground. That would probably look better than having the two rabbits dominate the image.Nexy wrote:
Thanks for the mod!blissfulyoshi wrote:
Hard:
Parallel as in the same slant or right next to each other?
same slant
02:28:14 (1,1) - this jump is quite a bit harder than your other jumps. It would be nice if you made a vertical edge jump
These are stacked. Not a jump unless you meant from 8 to 1, which I don't see how it's hard o.o.
I accidentally rearranged that one while I was modding sorry
02:34:04 (5,6,7,8) - arrange these so they from a x
Don't they already? Unless you mean stack the ends o.o.
if you look at the the current pattern, the location of each of the ends have different positions in respect to each other. I would like all the sliders to end in a way that forms a square with the ends.
blissfulyoshi wrote:
The new bg fits a lot better, but I was wondering if there was any pic in that folder that has Kaguya and/or Eirin stand more in the foreground.
I supposed i could look around for more pictures if you all want. Also, Nexy, go ahead and PM me everytime a map gets put up, and i'll make sure the BG's match the songs.Cyclone wrote:
Looking at your folder, Touhou48 should do the trick. (seeing as that's the only picture they appear in)
The music is different on both 1's. @_@ If that made any sense. Also, I just didn't like the claps at the timings you mentioned.tieff wrote:
[Normal]
02:28:402 (1) - Sorry, but why new combo?
03:01:223 (1) - Another new combo... Don't get it. =(
I'll wait for a 2nd opinion on this too.blissfulyoshi wrote:
I am a little afraid about 00:09:42 (1,2,1,2) being too hard for normal.
00:34:56 (6,1) - Interesting jump...I used distance snap 2.0 for this jump. It should be fine o.o.
00:51:49 (1,2,3,4,5) - The shape here looks a bit odd. ( (5) seems to stick out a bit...)I do not see what you see here D:!
00:57:38 (1,2,3,4,5,7,8) - It could get slightly confusing when the notes are cluttered up like this.It's not that cluttered D:<!
Nuuu! I want them to be the same angle. Thanks for the modHikato wrote:
[Normal]
02:01:74 (6) - Align the end with 5 also not the same angle as 7 and 8
02:02:25 (7) - Align the end with 3
Thanks for modding though o.o!Saturos-fangirl wrote:
[Normal]
00:02:77 (2) - insert break As I said in a previous post, I want the players to pick up their HP between these long breaks. It shouldn't even be a problem as it's almost impossible to fail @ the start
01:13:79 (1) - inherit section on end is out-of-place
01:35:59 (3) - ^ just look at your inherit sections and make sure theyre all a tick before the note you intend them to affect This shouldn't be a problem either. There is no way someone can hit the end of a slider early so the player ends up hearing the previous sound sample
[Hard]
00:02:90 (3) - insert break Same reason as above
check your inherit sections Same reason as above
02:57:90 (1) - incorrect bpm change No idea what you mean here. I did not change the BPM
probably rankable in its current state but i think it could be polished a bit more. GREAT map though, fun to mod ^_^
I thought I had put in Kaguya and Eirin. Sorry if I made a mistake; they look so much like the ones in the spinner.I don't know who the one in 0 is, but the person comboburst1 is Sakuya Izayoi.
Thanks for modding and strager as well ^_^!CheeseWarlock wrote:
I nazi because I care ^__^ <3
Playing with default skin's hitsounds, the few whistles in this map come across as very random, and make the otherwise-nice hitsounds feel messy. Add a few more in so they don't draw so much attention? I don't see it as messy, I like the way it sounds. Unless there are some specific areas you are talking about that I haven't noticed.
[Hard]
00:40:72 (7,1) - All the rest of the anti-jumps here are fine. But this one just ruins the flow every time I play it. I like the way it is and don't think it ruins the flow.
All comboburst images should be facing right.... (the "backside of the character would be left)... in other words, yes, flip them horizontally.... >_< just turn on comboburst and test it..Nexy wrote:
^What? Do you mean flip them horizontally? Elaborate please. D:
Awesome opener.RemmyX25 wrote:
Well shit.
Are these the correct combo bursts?RemmyX25 wrote:
Well shit.
If someone could get me the combo bursts, ill fix it again.
Yes.NachoPiggy wrote:
Are these the correct combo bursts?RemmyX25 wrote:
Well shit.
If someone could get me the combo bursts, ill fix it again.
GIANT FILES